Banshees are so bad against Zerg because they can scout it pretty easily compared to toss, unless you proxy but that's a huge risk.
I really think it comes down to people learning the proper timings to contain zerg's expanding with relatively small forces applying pressure. Just trading armies is going to be bad news, Zerg has lots of expendable units by design whereas you don't.
It's the most interesting matchup in SC2 right now for sure.
On November 07 2010 07:13 zomgad wrote: beneling should be a lair unit
Marauders should be 3 food and Marines 2 food.
Mutalisk acceleration should be nerfed
Stim should cost more health. Like 50% of the units health.
Seriously, I can do this all day.
Marines should be researched in the Fusion Core.
Depot should require a barracks
Funniest. Thing. Ever.
I don't want to say TvZ is imbalanced, but it is now very constrained on both sides and all games turn into the same match. I haven't seen any diversity in the match. People claim this is because people are boring, but I am pretty sure that most of the "diverse" openings are just weaker than standard play on both sides.
I don't really think it's that constrained.
I'm not seeing enough blue flame hellion harass or early (4-5) marine harass or even Viking overlord sniping going on from terrans. Ever Terran just wants to get banshees and then go straight for bio ball.
And because terrans do the same opening, Zerg does the same counter (Muta/Ling/Bling)
Terran innovation would open up the matchup.
You can harass him all day long but eventually you will have to face his army. What do you face it with? You need marines to counter mutas and bling rape them really hard. Thors don't work that well against mutas with magic box. How hard is the micro really? A-move lings, hit the s key for mutas and right click the bling to chase marines. People being smartass saying well don't go bio are idiots. Don't have marines then mutas will kill you. Why is it so hard to see?
On November 07 2010 07:13 zomgad wrote: beneling should be a lair unit
Marauders should be 3 food and Marines 2 food.
Mutalisk acceleration should be nerfed
Stim should cost more health. Like 50% of the units health.
Seriously, I can do this all day.
Marines should be researched in the Fusion Core.
Depot should require a barracks
Funniest. Thing. Ever.
I don't want to say TvZ is imbalanced, but it is now very constrained on both sides and all games turn into the same match. I haven't seen any diversity in the match. People claim this is because people are boring, but I am pretty sure that most of the "diverse" openings are just weaker than standard play on both sides.
I don't really think it's that constrained.
I'm not seeing enough blue flame hellion harass or early (4-5) marine harass or even Viking overlord sniping going on from terrans. Ever Terran just wants to get banshees and then go straight for bio ball.
And because terrans do the same opening, Zerg does the same counter (Muta/Ling/Bling)
Terran innovation would open up the matchup.
You can harass him all day long but eventually you will have to face his army. What do you face it with? You need marines to counter mutas and bling rape them really hard. Thors don't work that well against mutas with magic box. How hard is the micro really? A-move lings, hit the s key for mutas and right click the bling to chase marines. People being smartass saying well don't go bio are idiots. Don't have marines then mutas will kill you. Why is it so hard to see?
Go complain to Blizzard about banelings, then, and watch as they laugh at you.
On November 07 2010 07:13 zomgad wrote: beneling should be a lair unit
Marauders should be 3 food and Marines 2 food.
Mutalisk acceleration should be nerfed
Stim should cost more health. Like 50% of the units health.
Seriously, I can do this all day.
Marines should be researched in the Fusion Core.
Depot should require a barracks
Funniest. Thing. Ever.
I don't want to say TvZ is imbalanced, but it is now very constrained on both sides and all games turn into the same match. I haven't seen any diversity in the match. People claim this is because people are boring, but I am pretty sure that most of the "diverse" openings are just weaker than standard play on both sides.
I don't really think it's that constrained.
I'm not seeing enough blue flame hellion harass or early (4-5) marine harass or even Viking overlord sniping going on from terrans. Ever Terran just wants to get banshees and then go straight for bio ball.
And because terrans do the same opening, Zerg does the same counter (Muta/Ling/Bling)
Terran innovation would open up the matchup.
You can harass him all day long but eventually you will have to face his army. What do you face it with? You need marines to counter mutas and bling rape them really hard. Thors don't work that well against mutas with magic box. How hard is the micro really? A-move lings, hit the s key for mutas and right click the bling to chase marines. People being smartass saying well don't go bio are idiots. Don't have marines then mutas will kill you. Why is it so hard to see?
Go complain to Blizzard about banelings, then, and watch as they laugh at you.
I think there is more complaining about balance in this thread then there is about the actual games going on. I remember when you could read a LR thread and know what happened in the game. Now you read a LR thread and get greeted with tons of posts about balance issues.