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Plat/Dia 1v1 TvZ; Inspired by PiGs 5300 mrr rant

Forum Index > StarCraft 2 Strategy
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BabelFish1
Profile Joined September 2015
186 Posts
Last Edited: 2019-12-07 21:18:24
December 07 2019 21:16 GMT
#1
Well, PiG loves to whinge about 5300 MMR Terrans who 111 every game+a move their crappy allin - and win because their allin is so bad.

And that got me to thinking...I am great at making builds so bad that they're good so let's take my old Reaper Hellion baddie build and crank it to 11!

Also somewhat inspired by feedback I got from some GMs on EU, who pointed out that they sometimes use Hellbat Reaper allins in GM and win.

It's a bit different than before, to the point where I feel a totally different thread is needed for it.

It opens 2 rax Reaper, goes into 1 reactor factory, an armory with +1 attack for ship and then a Starport for BC production. You can also grab your nat just before the factory but if you do, I suggest making it a PF. Why? Because it's hilarious and because a ling runby would really suck while you kite like a boss with Reaper Hellion. Having your nat for this build delays your BCs by a good 60 seconds, however, you can also go double starport on 2 base. It's a trade off.

drop.sc/replay/12549927
drop.sc/replay/12549930
drop.sc/replay/12549934
drop.sc/replay/12549937
drop.sc/replay/12549941
drop.sc/replay/12549945


If you've suggestions for improving, great! Please share. Always looking for new ways to improve my baddie builds! Just keep in mind that if you tell me to build something else...that's not really welcome advice unless the unit can actually fit into the build and functions as a skill check of sorts, since that's what this build is, a series of skill checks that snowball out of control if not held exceptionally well.
Slydie
Profile Joined August 2013
1935 Posts
Last Edited: 2019-12-08 09:18:49
December 08 2019 09:18 GMT
#2
+1 ship sounds a bit out of place, I would go, CS/Stim, ship armor or blue flame if anything.

It seems like a flimsy build if your Zerg opponent gets any kind of scouting. You don't have much shooting up, so ovies should see everything.

Pf sounds wrong too, just wall off and laugh at the ling's behind your depots.
Buff the siegetank
BabelFish1
Profile Joined September 2015
186 Posts
Last Edited: 2019-12-08 20:32:43
December 08 2019 18:02 GMT
#3
On December 08 2019 18:18 Slydie wrote:
+1 ship sounds a bit out of place, I would go, CS/Stim, ship armor or blue flame if anything.

It seems like a flimsy build if your Zerg opponent gets any kind of scouting. You don't have much shooting up, so ovies should see everything.

Pf sounds wrong too, just wall off and laugh at the ling's behind your depots.


I provided replays where I'm fully scouted. The build doesn't care and actively shows 3-5 reapers off, even if they don't score damage because it forces a 2-3 rax reaper reaction. Same with the Hellions.

The +1 synergizses with the BCs very, very well. I've tried ship armor before and it doesn't have the same impact. Stim means getting Marines and getting Marines means plan B because there's a spire with mutas plus it means cutting into reaper, production and bc gas. That's a big nono. If you want to do a stim timing, go do a stim timing. Don't throw it into a reaper hellion hellbat bc build.

Blue Flame means cutting Hellion production for something not needed. When you have 6+ Hellbats, lings insta die anyhow.

You don't have time to wall off your nat plus your wall has to be down for the hellion rally. Just PF the thing and worry less. The build aint mineral starved so losing an OC for security won't matter much.
Plus a PF nat is so deliciously BM. It's like saying "I can do anything to beat you. Anything."

Thanks for the suggestions thought! They just don;t work well with this kind of attack due to needing to nail your production cycles, except for not turning your nat into a PF, If you can wall behind and make it an OC, go hard! You'll probably need a second factory then to keep up with Hellion/Hellbat production or start taking lots and lots of bases.
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