And that got me to thinking...I am great at making builds so bad that they're good so let's take my old Reaper Hellion baddie build and crank it to 11!
Also somewhat inspired by feedback I got from some GMs on EU, who pointed out that they sometimes use Hellbat Reaper allins in GM and win.
It's a bit different than before, to the point where I feel a totally different thread is needed for it.
It opens 2 rax Reaper, goes into 1 reactor factory, an armory with +1 attack for ship and then a Starport for BC production. You can also grab your nat just before the factory but if you do, I suggest making it a PF. Why? Because it's hilarious and because a ling runby would really suck while you kite like a boss with Reaper Hellion. Having your nat for this build delays your BCs by a good 60 seconds, however, you can also go double starport on 2 base. It's a trade off.
If you've suggestions for improving, great! Please share. Always looking for new ways to improve my baddie builds! Just keep in mind that if you tell me to build something else...that's not really welcome advice unless the unit can actually fit into the build and functions as a skill check of sorts, since that's what this build is, a series of skill checks that snowball out of control if not held exceptionally well.