• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:11
CET 07:11
KST 15:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC211[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ List of top players active on ShieldBattery Korean players' earnings Hit New All-Time High! SOOP Hosts SC1 & SC2 Event Tournament: Kevin Scrim BW General Discussion
Tourneys
[BSL23] Ro16 Group A - Saturday 21:00 CET [$1250] International ShieldBattery League [Megathread] Daily Proleagues Bisu's Team vs Shuttle's Team 2026-11-14
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Artificial Intelligence Thread Trading/Investing Thread European Politico-economics QA Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11977 users

[D] All-ins (Immortal/Sentry) good for improving? - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 All
Gullis
Profile Joined April 2012
Sweden740 Posts
September 24 2012 22:28 GMT
#101
If you try to get everything out of every unit, macro perfectly and really try to execute it good I believe it will train your multitasking skill and your overall early game. Look at the Koreans, they all in and cheese each other like crazy and then come to foreign tournaments and destroy foreigners who go with the "macro approach". I think the kespa pros go with macro approach because they already got the multitasking and macro down.

A lot of people confuse macro game with sitting in your base for 20 minutes only macro. If you have map awareness, trying to put as much pressure as possible on your opponent and really micro your units to the max you will improve the most. However you constantly have to remind yourself to do these thing. If you all in you are forced to attack and force yourself to multitask.
I would rather eat than see my children starve.
tskarzyn
Profile Joined July 2010
United States516 Posts
September 24 2012 22:41 GMT
#102
NA platinum leaguer =/ korean pro. Yes, Koreans all in a lot, but they are also excellent at the fundamentals.
MateShade
Profile Joined July 2011
Australia736 Posts
September 25 2012 02:17 GMT
#103
On September 23 2012 21:30 Zrana wrote:
These threads crop up every so often. Allow me to translate the real meaning:

"I all-in every game but feel like it's just cheap wins and i should play macro. However I don't wanna lose so help me justify all-inning as a valid way to play".

It is a valid way to play...
MateShade
Profile Joined July 2011
Australia736 Posts
September 25 2012 02:24 GMT
#104
On September 24 2012 09:15 Messi wrote:
Obviously not. It's all in, and there are many builds besides 7 gates all in.
It only works in plat and diamond, sometimes in masters if you execute perfectly.
It will let you win easily, but I suggest you to practice other builds besides 7 gate all in to you to use various builds for futur

This build works regularly in the gsl. Why do people like you feel the need to pull random bullshit facts out of your arse? It's pathetic
GT350
Profile Joined May 2012
United States270 Posts
September 25 2012 02:36 GMT
#105
Practice your macro and be familiar with the timings. After 30 - 50 games with solid bui;ds, it will come naturalyy
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2012-09-25 07:39:25
September 25 2012 07:38 GMT
#106
On September 25 2012 01:22 SidewinderSC2 wrote:
Running just one build and closing options for so much understanding of the game doesn't really make you better. And being better != rank. You can get a high rank by using abusive cheeses, as displayed on TL multiple times. That doesn't mean you're good at the game.

"Improving" means patching up every weakness you have. And the only way you will do that is if you can actually understand what you need to improve.

You should find a macro style that you feel comfortable with, which can potentially mine out the map, but keep you alive or in a good position throughout the game. For example, you can always macro in PvZ by taking a 3rd base on just 1 gateway, add gates and defend for your life if you are comfortable with that style. You can macro by researching Blink and getting a handful of sentries, then take a 3rd base. Doing this will teach you what you will die to, how you can improve your build and how you can improve your control. It forces you to take a build and stretch it out as far as you can, relying only on your own skill and understanding of the game.

You should try to do this in every matchup if you really want to improve. Anybody can all-in, and it doesn't help them understand the game, and therefore does not lead to them improving as a complete player.


I agree with this post for the most part, except that this isn't an abusive cheese- it's a powerful timing attack that requires good mechanics and timings to execute. For improving mechanics, this is definitely one of the best ways to do so. However, as Sidewinder said it doesn't improve game sense. But I can guarantee (and I think many players can attest to the fact) that having solid mechanics and macro is more important than game sense, and that game sense is considerably easier to learn than mechanics. For example, if you try to play a macro game with bad macro, then you might lose with a winning strategy that you simply executed poorly. Even if you watch the replay, all you'll see is that you got supply blocked here, floated minerals there, ect, because you were trying to do too many things at once. If you focus on mechanics first, then decide to start playing macros games and lose, it's far more likely due to a flaw in your build and can be readily fixed by watching the replay and actually learning something from it since you've already fixed all your problems with getting supply blocked and floating minerals and other silly mistakes.
In Somnis Veritas
Leru
Profile Blog Joined November 2011
Romania257 Posts
September 25 2012 08:46 GMT
#107
Well how about do this in just half of your PvZ ? even if you lose all your macro games it would mean something like a 15-20% increase in your losses ( considering you get every matchup around a third of the time ).
Less e$ports, more fun
CeRipH
Profile Joined September 2010
United Kingdom23 Posts
September 25 2012 09:47 GMT
#108
On September 25 2012 11:24 MateShade wrote:
Show nested quote +
On September 24 2012 09:15 Messi wrote:
Obviously not. It's all in, and there are many builds besides 7 gates all in.
It only works in plat and diamond, sometimes in masters if you execute perfectly.
It will let you win easily, but I suggest you to practice other builds besides 7 gate all in to you to use various builds for futur

This build works regularly in the gsl. Why do people like you feel the need to pull random bullshit facts out of your arse? It's pathetic


Indeed!

Also just to add I really don't see what's wrong with practising a build like this. It's not as if it's a six pool and eventually you'll get to a level where you'll start getting beaten more often; as long as you focus on adapting once that happens I think it's a valid way to improve.

"Does the brain control you or are you controlling the brain? I don't know if I'm in charge of mine." - Karl Pilkington (a man with a head like a f*cking orange)
MostGroce
Profile Joined April 2011
United States104 Posts
September 25 2012 10:55 GMT
#109
Work on things you are weak at if you want to improve.
Discarder
Profile Joined July 2012
Philippines411 Posts
September 25 2012 11:35 GMT
#110
Its not bad of a start to just go immortal sentry all-in at all games...this is actually a very good way to start. The smoothness of the build is being practiced and you can adjust the little things you do so you can enter a macro game.

I think it is only a build order. With a little adjustment, you can actually try to just remove the word 'all in' by just making fewer gateways and attacking units and making an nexus instead of going for an attack. Voila! You've got yourself a macro opening!
The principle after that is
1. Denying zerg his 4th (or 5th) as long as possible. Dont go for the kill.
2. Keep your important units alive
3. Secure bases yourself so you can get the final unit composition that you like.
4. Sometimes the zerg has his own broodlord deathball which is slow. You must take advantage of this with counter attacks/split armies.
The point here is having map presence after getting your deathball. So that he won't have gas for his own.

Thats a perspective from a zerg player :D
You can take the lion out of the jungle, but you can't take the jungle out of the lion
Abusion
Profile Joined March 2011
United Kingdom184 Posts
September 25 2012 11:44 GMT
#111
Why not 3 base all-in? Get an expo with your sentry immortal force push out a few minutes later when maxed. This also helps with mechanics, mini-map awareness scouting and macro. Improves more things yet you get the same result at the end.
Pylons + Probes
tskarzyn
Profile Joined July 2010
United States516 Posts
Last Edited: 2012-09-25 11:58:46
September 25 2012 11:57 GMT
#112
stop giving this kid bad advice! in the words of my old wrestling coach

"if you only practice what you're good at, you won't be good at much" and

"if you're afraid to lose in here (practice) you aren't gonna win out there (competition)"
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
September 25 2012 12:01 GMT
#113
I think practicing this will only get you so far. If you practice nothing but all-in's you will never improve permanently and you will never fully understand the race (and in my opinion, protoss is the hardest race to understand).

While it may give you wins and give you a specific time period to practice in, getting the build down, getting good FF, positioning, etc, it cannot give you more help than how to execute a build properly and how to micro. So...my suggestion to you is to try to drop down a 3rd nexus with that extra money instead of making gateways, wait until you're maxed, AND THEN attack. You still hit a timing, you still need to focus on microing correctly, but then you've actually practiced macro and how to correctly balance your economy and defend on 3 bases.
StrategyAllyssa Grey <3<3
Bahajinbo
Profile Joined May 2012
Germany488 Posts
September 25 2012 12:20 GMT
#114
They are good for improving in one point: If you play a best of 3, for example, you can do this build one time. It is indeed a very strong build but you become very predictable if you do this every time.

But I don't recommend to do the Immortal/Sentry allin for all the time, especially because it works only on specific maps like Antiga Shipyard or Ohana.
Instead, I would try to improve my macro by taking a 3rd. I get my 3rd in my ladder matches at around ~8-9 minutes after FFE -> Gate -> 3 Gates -> Twilight -> Robo. I think that's a great infastructure to get a 3rd in PvZ at this time.
SidewinderSC2
Profile Joined November 2011
United States236 Posts
September 26 2012 00:20 GMT
#115
that this isn't an abusive cheese- it's a powerful timing attack that requires good mechanics and timings to execute.


Yeah, I wasn't calling this build abusive or cheese. I'm saying somebody can use abusive cheese builds in order to attain a high rank, but a person being ranked highly doesn't necessarily mean they are a good player.
iggym
Profile Joined September 2012
United States49 Posts
September 26 2012 16:18 GMT
#116
Not sure if anyone cares about the opinion of a first-post low-level Zerg player, but the #1 thing that has been helping me improve my macro and mechanics is picking out a strong timing push or all-in, sticking to it, and benchmarking myself in every game. 11:00 roach max in ZvP, 9:00 bang/ling/roach push in ZvT, and a speedling all-in in ZvZ. My MMR has skyrocketed after gold-league stagnation and I feel so much more comfortable with my mechanics.

I'll eventually need to address issues with my late-game, but I love how these have just let me focus on the basics. These builds are effective and have okay transitions (except the ZvZ). The key thing is that they give me very concrete benchmarks to hit every single game, and it's helped me with a lot of multitasking that was very difficult for me to handle (unit positioning, map vision, creep spread, overlord scouting) because I can execute the basics (inject timing, keeping larva low, keeping minerals low) without much variation up until the push. BL/infestor play is really, really, difficult to handle when you have deficits in those basic things. And just simple things like baneling busts and maneuvering lings around banes improved my micro enough to at least stop me from suiciding my infestors into tanks or getting my BLs chopped up by the tiniest number of vikings.
MstrJinbo
Profile Joined March 2011
United States1251 Posts
September 26 2012 16:36 GMT
#117
On September 27 2012 01:18 iggym wrote:
Not sure if anyone cares about the opinion of a first-post low-level Zerg player, but the #1 thing that has been helping me improve my macro and mechanics is picking out a strong timing push or all-in, sticking to it, and benchmarking myself in every game. 11:00 roach max in ZvP, 9:00 bang/ling/roach push in ZvT, and a speedling all-in in ZvZ. My MMR has skyrocketed after gold-league stagnation and I feel so much more comfortable with my mechanics.

I'll eventually need to address issues with my late-game, but I love how these have just let me focus on the basics. These builds are effective and have okay transitions (except the ZvZ). The key thing is that they give me very concrete benchmarks to hit every single game, and it's helped me with a lot of multitasking that was very difficult for me to handle (unit positioning, map vision, creep spread, overlord scouting) because I can execute the basics (inject timing, keeping larva low, keeping minerals low) without much variation up until the push. BL/infestor play is really, really, difficult to handle when you have deficits in those basic things. And just simple things like baneling busts and maneuvering lings around banes improved my micro enough to at least stop me from suiciding my infestors into tanks or getting my BLs chopped up by the tiniest number of vikings.


The zvp and zvt have decent enough follow ups into the mid and late game. A 2 base lair roach timing in zvz would be a bit better than the speedling allin where you cut drones at 18-20.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
September 26 2012 17:19 GMT
#118
You need to practice 2-base all-ins to be good at PvZ. Every pro places a heavy emphasis on 2-base all-ins in PvZ because if Z doesn't have to worry about a 2-base all-in, P gets run over in late-game and it's not close. Practice some macro builds as well, but you should really have at least 2 or 3 crisply timed all-ins at your disposal.
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft508
RuFF_SC2 260
StarCraft: Brood War
Noble 21
Rock 11
LuMiX 2
League of Legends
JimRising 689
Reynor57
Counter-Strike
xp32
Other Games
summit1g9034
NeuroSwarm119
Organizations
Other Games
BasetradeTV160
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2179
League of Legends
• Rush1544
Upcoming Events
Sparkling Tuna Cup
3h 49m
WardiTV Invitational
5h 49m
IPSL
10h 49m
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
13h 49m
Artosis vs Dewalt
Ret vs Tech
SOOP
1d 3h
soO vs FanTaSy
WardiTV Weekly
1d 5h
Monday Night Weeklies
2 days
PiGosaur Cup
2 days
The PondCast
3 days
GSL
4 days
[ Show More ]
Replay Cast
4 days
KCM Race Survival
5 days
RSL Revival
6 days
BSL
6 days
eOnzErG vs StRyKeR
Cross vs JDConan
Liquipedia Results

Completed

Proleague 2026-11-14
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.