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TvZ Ghost vs Hive Tech (QXC Style) -IdrA's Fear - Page 2

Forum Index > StarCraft 2 Strategy
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kNightLite
Profile Blog Joined December 2010
United States408 Posts
May 19 2011 18:39 GMT
#21
With Ghosts vs Broodlords its important that you have other units between the Ghosts and Broodlords. The only way that Ghosts are cost effective vs Broodlords is to hold fire + shift snipe. However if broodlings are nibbling away at your ghosts, they will run away instead of sniping.

hold position + hold fire + shift snipe will protect you from the first broodling nibble, but the ghost will run after the second hit. (and if the opponent retreats the ghosts won't follow with their snipes)
naventus
Profile Blog Joined February 2004
United States1339 Posts
May 19 2011 18:53 GMT
#22
Doesn't work. Ghosts to trade against infestors is extremely poor since at best you are getting 1:1. Snipe is not efficient against ultra, and you will need too many ghost against broodlord.

Raven HSM is better against broodlord, and raven PDD/turret is useful against muta.
hmm.
GMonster
Profile Blog Joined May 2011
686 Posts
May 19 2011 19:07 GMT
#23
On May 20 2011 03:19 Techno wrote:
Show nested quote +
On May 20 2011 01:03 vOdToasT wrote:
On May 19 2011 18:44 Hypemeup wrote:
On May 19 2011 18:39 ScrubS wrote:
Once u have cloak you dont really need to worrie about fungal, u can just run in, snipe a couple broods and retreat, unless he has got an overseer ofc but you can snipe that aswell. U should add maybe some content about cloak


Your ghosts get revealed if they get fungaled, so it is still quite risky for a bunch of ghosts to dash in and out of the zergs face.


Just spread them out

1 fungal killing 1 ghost is totally cost effective.


Keeping ghost alive is very important to this build, so no. i would say avoid fungels and draining energy on cloak isn't what you want. Activating cloak = 1 snipe.
GrandMaster Terran NA Server / Mod @ justin.tv/incontrol
GMonster
Profile Blog Joined May 2011
686 Posts
May 19 2011 19:08 GMT
#24
On May 20 2011 03:53 naventus wrote:
Doesn't work. Ghosts to trade against infestors is extremely poor since at best you are getting 1:1. Snipe is not efficient against ultra, and you will need too many ghost against broodlord.

Raven HSM is better against broodlord, and raven PDD/turret is useful against muta.


He already said why going raven is a horrible idea. I'm guessing you didn't watch the VOD AT ALL before you commented because its pretty inaccurate and makes you look pretty stupid.
GrandMaster Terran NA Server / Mod @ justin.tv/incontrol
Frequencyy
Profile Joined April 2011
United States344 Posts
May 19 2011 19:09 GMT
#25
Every time ghost usage comes up everyone is so negative when really nobody has truly experimented hard with the usage of ghosts outside of TvP. They just assume it won't work. I'm curious to how a couple ghosts incorporated into a marine tank army would be against like a standard muta bling composition, with ghosts being able to use a cost effective nuke to get the zerg all nervous before the batle so they just throw their units into your army, also snipes can wreck mutas.
You will not do incredible things without an incredible dream
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
May 19 2011 19:09 GMT
#26
On May 20 2011 03:53 naventus wrote:
Doesn't work. Ghosts to trade against infestors is extremely poor since at best you are getting 1:1. Snipe is not efficient against ultra, and you will need too many ghost against broodlord.

Raven HSM is better against broodlord, and raven PDD/turret is useful against muta.

Ravens also get buttraped by infestors. Its bad enough losing a raven to feedback, its even worse when they get to use the raven against you....
Descolada in everything not TL/Starcraft
Shaithis
Profile Joined March 2010
United States383 Posts
Last Edited: 2011-05-19 20:06:01
May 19 2011 19:15 GMT
#27
On May 20 2011 03:53 naventus wrote:
Doesn't work. Ghosts to trade against infestors is extremely poor since at best you are getting 1:1. Snipe is not efficient against ultra, and you will need too many ghost against broodlord.

Raven HSM is better against broodlord, and raven PDD/turret is useful against muta.


I would love to know where you are getting your information from.

Ghosts are not meant to trade against infestors, they are meant to snipe broodlords and EMP. There is no point sniping infestors as they are useless at 0 energy, unlike HTs.

Snipe is very efficient vs both tier 3 Zerg units; 3x ghosts at full energy can kill 2 ultras or 5 broodlords with proper micro. Mutas die like flies.

The raven and tech starport production in general is just not worthwhile in TvZ; factory and bio units are a far better use of gas. PDD lasts for a second, HSM is garbage, autoturrets require a dedicated strategy with proper upgrades and MASS ravens to be effective.

Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
May 19 2011 20:11 GMT
#28
On May 20 2011 03:39 kNightLite wrote:
With Ghosts vs Broodlords its important that you have other units between the Ghosts and Broodlords. The only way that Ghosts are cost effective vs Broodlords is to hold fire + shift snipe. However if broodlings are nibbling away at your ghosts, they will run away instead of sniping.

hold position + hold fire + shift snipe will protect you from the first broodling nibble, but the ghost will run after the second hit. (and if the opponent retreats the ghosts won't follow with their snipes)


Actually, with Ultra armor upgrade, Ghost snipe are surprisingly good due to the armor ignoring properties. I saw more than one of Jinro's Beta games where he shredded small groups of ultras with mass snipe. Not practical for anything but mass ghost play but still.

Speaking of which, how often do you even see Ultras vs marine/tank?
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
GMonster
Profile Blog Joined May 2011
686 Posts
Last Edited: 2011-05-19 20:23:24
May 19 2011 20:22 GMT
#29
On May 20 2011 05:11 Antisocialmunky wrote:
Show nested quote +
On May 20 2011 03:39 kNightLite wrote:
With Ghosts vs Broodlords its important that you have other units between the Ghosts and Broodlords. The only way that Ghosts are cost effective vs Broodlords is to hold fire + shift snipe. However if broodlings are nibbling away at your ghosts, they will run away instead of sniping.

hold position + hold fire + shift snipe will protect you from the first broodling nibble, but the ghost will run after the second hit. (and if the opponent retreats the ghosts won't follow with their snipes)


Actually, with Ultra armor upgrade, Ghost snipe are surprisingly good due to the armor ignoring properties. I saw more than one of Jinro's Beta games where he shredded small groups of ultras with mass snipe. Not practical for anything but mass ghost play but still.

Speaking of which, how often do you even see Ultras vs marine/tank?

if you are playing on the ladder... a lot because a lot of people dont know what they are doing.

But yeah Ghosts are the anti-hive unit.
GrandMaster Terran NA Server / Mod @ justin.tv/incontrol
dere
Profile Blog Joined September 2010
United States153 Posts
May 19 2011 20:35 GMT
#30
Ghost are very good TvZ but my biggest complaint is getting them seems to put you in a defensive stance which may be the answer to just hold on to your ass and starve the zerg out. I dunno.

I also wish someone could explain to be why sniping is so freaking awkward. The shift + snipe method seems to help but is not perfect.
Tennessee Regional Rankings: http://sc2ranks.com/c/8473/tennessee-region-division/
agahamsorr0w
Profile Joined April 2011
Netherlands359 Posts
May 19 2011 20:35 GMT
#31
On May 19 2011 19:16 Hypemeup wrote:
Show nested quote +
On May 19 2011 19:08 Kraelog wrote:
This hasn't happened for me, but can't you just nuke Broodlords? They're so slow i don't know if they can run away in time.


Yeah, they can get away from a nuke with no problems.


If you nuke his bl, he will retreat. Then just run marines behind him and kill bl. Cancel nuke before it lands. This works the same way as nuking tanks. You just wait for the tanks to unsiege and if they dont they die anyways to the nuke. Strategical nukes are pretty good. You just need to come up with creative nuke usage for the different situations.
Shaithis
Profile Joined March 2010
United States383 Posts
May 19 2011 20:40 GMT
#32
On May 20 2011 05:35 agahamsorr0w wrote:
Show nested quote +
On May 19 2011 19:16 Hypemeup wrote:
On May 19 2011 19:08 Kraelog wrote:
This hasn't happened for me, but can't you just nuke Broodlords? They're so slow i don't know if they can run away in time.


Yeah, they can get away from a nuke with no problems.


If you nuke his bl, he will retreat. Then just run marines behind him and kill bl. Cancel nuke before it lands. This works the same way as nuking tanks. You just wait for the tanks to unsiege and if they dont they die anyways to the nuke. Strategical nukes are pretty good. You just need to come up with creative nuke usage for the different situations.


Save nukes for expos to delay mining time or 3x instagib. Nuking BLs and chasing them with marines is a fantasy; if his BLs are unsupported, then you don't need the nuke; more likely there is a nice roach / bane ball that will intercept your marines in any case.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
May 19 2011 20:48 GMT
#33
On May 20 2011 05:40 Shaithis wrote:

Save nukes for expos to delay mining time or 3x instagib. Nuking BLs and chasing them with marines is a fantasy; if his BLs are unsupported, then you don't need the nuke; more likely there is a nice roach / bane ball that will intercept your marines in any case.


Some people are just so close-minded.

Tactical Nukes have worked in quite a few games vs a Zerg army. Using Nukes as a deterrent enables you to control space SO well it's unbelievable. It's like a suepr-gosu forcefield. It just needs to be showcased more to become 'standard', although creative players like TLO and BratOK are already showing how fricking awesome it is.
GMonster
Profile Blog Joined May 2011
686 Posts
May 19 2011 20:50 GMT
#34
On May 20 2011 05:35 dere wrote:
Ghost are very good TvZ but my biggest complaint is getting them seems to put you in a defensive stance which may be the answer to just hold on to your ass and starve the zerg out. I dunno.

I also wish someone could explain to be why sniping is so freaking awkward. The shift + snipe method seems to help but is not perfect.


First part of that i will address. It puts you in a defensive position yes, but if you are playing right (how QXC aggresively turtles) you slowly tank bunker turrent push to his base from the middle of the map. and you use that forward position to drop more effectively and slowly take down your opponent.
GrandMaster Terran NA Server / Mod @ justin.tv/incontrol
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2011-05-19 21:43:47
May 19 2011 21:34 GMT
#35
don't forget that ghosts can snipe the whole zerg army banelings infestors broodlords. an woosh marines run over you before you even have new banelings.
Anyway if a zerg will use spores crawlers+spines at their unit gathering spots in they will have way less problems with the cloaked ghosts running in. Ghosts are far better in this situation though as vikings. they can atleast take care of the infestors before they can neural thors or fungal something and are even able to take out tons of banelings before you have to start to micro your marines.
Vikings have their uses though in a more defensiv situation, of course well spreaded. But for the offensiv ghosts are really good against the broodlord turtle zerg.

If you are able to split the map in half, the one that attacks will lose more, so if you defend everything they will starve on the ressources.

I like how they tried to move the science vessel to the ghost (snipe(radiation) vs zerg and emp vs toss)

PS: for the person saying raven sm is better vs the brood, neural parasite hits the raven before he even gets close to using the sm. (i wish sm had a range of 9 to be usabale against more then just armys with no anti air/spellcasters). Well against the low tier anti air they are atleast super expensiv slow banelings.

But +2 armor autoturrets are really nice against zerglings, Holds them of a long time, enables the tanks to do some extra shots ^^ and then the marines to save the tanks. and mutas can't clump because of seeker missile could still be around. (thor is a saver version though but 200 minerals more and some supply)
djdoodoo
Profile Blog Joined August 2010
United Kingdom192 Posts
May 19 2011 21:54 GMT
#36
I was starting to look into using ghosts in my build because infestors are just too powerful. If you dont' have perfect splits on your marines all the time you just can't win vs a infestor heavy zerg. Or at least not if ou get behind after the first attack, not realising he has infestors. Infestors kill marines in 2 hits and they fire faster than tanks which need to hit twice to kill.
GMonster
Profile Blog Joined May 2011
686 Posts
May 20 2011 05:16 GMT
#37
On May 20 2011 06:54 djdoodoo wrote:
I was starting to look into using ghosts in my build because infestors are just too powerful. If you dont' have perfect splits on your marines all the time you just can't win vs a infestor heavy zerg. Or at least not if ou get behind after the first attack, not realising he has infestors. Infestors kill marines in 2 hits and they fire faster than tanks which need to hit twice to kill.


Yeah i was QQ'ing about infestors for the last month. <3 QXC now. Feel really good in all my matchups now.
GrandMaster Terran NA Server / Mod @ justin.tv/incontrol
MockHamill
Profile Joined March 2010
Sweden1798 Posts
May 20 2011 05:16 GMT
#38
I can not view the VOD, tried both firefox and IE with ad-block turned off. I see the commercial, then a painted picture and some talk but never any video.
MrBitter
Profile Joined January 2008
United States2940 Posts
May 20 2011 05:48 GMT
#39
On May 20 2011 14:16 MockHamill wrote:
I can not view the VOD, tried both firefox and IE with ad-block turned off. I see the commercial, then a painted picture and some talk but never any video.


/facepalm

I like to think that the talk is pretty relevant, but if you absolutely must skip through it, you can watch the same stuff on YouTube:



The Blip VOD gets to games around ten minutes or so.
EzEnd
Profile Joined March 2011
United States17 Posts
May 20 2011 06:57 GMT
#40
Ghost do seem nice in a late tvz game but it does require a lot of micro, most lower league players would feel more comfortable using vikings instead of ghost or just going for thors. Probably high leveled players with a high apm average and good micro can make a good use of ghost, but most of the pro T players that I have seen use ghost against brood lords end up losing there ghost quick to fungal or an overseer and if the ghost do damage its because they caught the broodlords in a good position far from infestores or overseer.
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