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[M](2) Solaris Temple

Forum Index > SC2 Maps & Custom Games
Post a Reply
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2015-07-16 22:01:33
July 14 2015 20:05 GMT
#1
thread got delayed a bit with the bann and stuff, but am still inactive as a mapper.
this was my 3rd entry for tlmc6 which I kept secret til a few days before deadline

[image loading]
Solaris Temple
uploaded to EU
size is 148x150
nat to nat of 49.9 seconds
main to main of 61.9 seconds
12 bases total



tileset is pheaton with protoss starship
colour scheme is mostly yellow varying from white to brown tints with grey in the form of rocks and a bit of orange lighting tints

about the map: this map is quite decieving in its style, while up to 4 bases are quite easy to obtain the map gives quite an advantage to those willing to venture out and abuse the various flanking options, and the basecount is not incredibly high either.

overal pretty standard with some slightly unorthodox adjustments.

personaly find the map a bit empty on art.


imgur album for easy viewing


Top overview
[image loading]
Angled overview
[image loading]
HD 4k x 4k image
+ Show Spoiler +

Top overview

Angled overview



images of bases below
+ Show Spoiler +
Main
[image loading]
Natural
[image loading]
Third
[image loading]
fourth
[image loading]
corner base
[image loading]
gold base
[image loading]
middle
[image loading]


artwork
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

"Not you."
Superouman
Profile Blog Joined August 2007
France2195 Posts
July 15 2015 11:17 GMT
#2
I expected a white, golden and red tileset. I am disappointed.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2015-07-15 11:22:44
July 15 2015 11:21 GMT
#3
hehe, the aesthetic theme was supposed to be a sun temple, and I liked "solaris" as a name from PoE, with solar being sun and all, I considered leaving out the temple part of the name but it just fit to well.
"Not you."
Ve5pa
Profile Joined December 2014
United Kingdom252 Posts
Last Edited: 2015-07-15 14:19:06
July 15 2015 14:17 GMT
#4
The top picture in the artwork section really reminds me of the temple of Ankh Qiraj area from World of Warcraft. Pretty
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
July 16 2015 18:26 GMT
#5
The transition between the the Daellan ark and the sands is art, pure skill. Care to elaborate if you are using a pen tablet or a regular mouse when doing your blending. Also what are your settings on the style of brush.
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 16 2015 21:27 GMT
#6
[image loading]
as you can see it's quite sensitive at ~10, but that's neccesary with the brush type I'm using and the way I paint textures
what I do during texturing is just holding the mouse down and sweeping it back and forth swiftly to create a bit of a flow in texture density, so that it transitions well along the edges.
"Not you."
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
July 19 2015 04:00 GMT
#7
Thank you.
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
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