• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:38
CEST 20:38
KST 03:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War995.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? SCII needs to put more weight on strategy and tact Server Blocker 5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued
Tourneys
Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
Sagi.gg Launcher Released Bot on ladder BW General Discussion Rollback Netcode in Brood War ASL22 General Discussion
Tourneys
ASL 22 Finals [Women's StarCraft] MonstarZ vs Dreams 2026-10-15 [Megathread] Daily Proleagues [ASL22] Semifinal B
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9956 users

[M] (2) Coda

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 Next All
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2015-03-24 18:33:36
February 25 2015 18:32 GMT
#1
Coda 1.0
138x144
Published on NA , EU
WCS SEASON 2 LADDER MAP



[image loading]


Didnt realise the map thread for Coda was missing. Oh well here you go.
This is actually one of my more standard maps , if not THE MOST standard. Many people said the map resembles Muspelheim by Jacky , while i can agree on the third layout , the map plays out almost entirely different. So shut up and enjoy the pretty pictures i guess , lol.


Analyzer
+ Show Spoiler +
[image loading]


Aesthetics
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Tileset
+ Show Spoiler +
-Korhal City Dirt Dark
-Korhal City Tiles Small
-Phaeton Rock rough
-Phaeton Rock Cracked
-Phaeton Dirt Light
-Phaeton Sand Dark
-Phaeton Dunes
-Phaeton Sand Light


Changelog
+ Show Spoiler +
nope , nope , nope
Author of Coda and Eastwatch.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 25 2015 18:37 GMT
#2
I love it. Grats.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
opisska
Profile Blog Joined February 2011
Poland8852 Posts
February 25 2015 20:46 GMT
#3
Hm, maybe it seems standart in the starting-bases-layout department, but the overall flow is interesting, there are attack paths that are pretty "disconnected" (depending on rock state) - meaning that it takes a lot of time to get between them. That makes for a good backstab/runby opportunity, but if you play any slow composition (mech/SH), it can be really punishing (which may be seen as a good thing).

One thing: I don't see many places where I would like to engage toss with roach/hydra (being not a SH map, this is the likely fighting composition) - while the map offers plenty routes for harass and flank, the actual fight may be hard to set up, there is no "treacherous" area the toss should be afraid to cross.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Charoisaur
Profile Joined August 2014
Germany16103 Posts
February 25 2015 21:55 GMT
#4
love this map.
Sadly it didn't make top 3 at TLMC but i still hope it gets its deserved ladder spot.
Many of the coolest moments in sc2 happen due to worker harassment
InfCereal
Profile Joined December 2011
Canada1759 Posts
February 25 2015 21:56 GMT
#5
On February 26 2015 05:46 opisska wrote:
I don't see many places where I would like to engage toss with roach/hydra (being not a SH map, this is the likely fighting composition


Looks like a good muta map to me, actually.
Cereal
opisska
Profile Blog Joined February 2011
Poland8852 Posts
February 26 2015 09:17 GMT
#6
On February 26 2015 06:56 InfCereal wrote:
Show nested quote +
On February 26 2015 05:46 opisska wrote:
I don't see many places where I would like to engage toss with roach/hydra (being not a SH map, this is the likely fighting composition


Looks like a good muta map to me, actually.


That's actually one thing I never know how to guess from these overviews (and I don't have access to SC2 at my laptop) - how far goes the "flyable" space from the mineral lines at the edge of the map?
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
IeZaeL
Profile Joined July 2012
Italy991 Posts
March 24 2015 18:33 GMT
#7
finally.
Author of Coda and Eastwatch.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 24 2015 18:39 GMT
#8
Grats :D
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
March 24 2015 19:45 GMT
#9
Great news, congratulations!
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 24 2015 20:13 GMT
#10
\ o /
Administrator~ Spirit will set you free ~
FlaShFTW
Profile Blog Joined February 2010
United States10569 Posts
March 24 2015 23:36 GMT
#11
amazing use of highground pods with bases on them. great usage of space and chokes. i cant find anything to criticize about this map.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 25 2015 01:37 GMT
#12
Striking.

This is a great example of a simple idea executed flawlessly.

Really well done.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2015-03-25 03:46:57
March 25 2015 02:31 GMT
#13
[removed because reasons]

Congrats!
vibeo gane,
IeZaeL
Profile Joined July 2012
Italy991 Posts
March 25 2015 13:29 GMT
#14
On March 25 2015 10:37 iGrok wrote:
Striking.

This is a great example of a simple idea executed flawlessly.

Really well done.

Yo iGrok im happy you're still here!
Author of Coda and Eastwatch.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 25 2015 18:40 GMT
#15
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Superouman
Profile Blog Joined August 2007
France2195 Posts
March 25 2015 20:44 GMT
#16
Did you think to change the width of the ramps as on my edited picture?

[image loading]

You can also enlarge some of the forward third as well if the ramp towards the middle is smaller

It would make army movements in the middle more dynamic.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Timetwister22
Profile Joined March 2011
United States538 Posts
March 25 2015 22:46 GMT
#17
On March 26 2015 05:44 Superouman wrote:
Did you think to change the width of the ramps as on my edited picture?

[image loading]

You can also enlarge some of the forward third as well if the ramp towards the middle is smaller

It would make army movements in the middle more dynamic.


It's kinda funny, as I suggested the exact same thing at one point.
Former ESV Mapmaker | @Timetwister22
SwedenTheKid
Profile Joined July 2014
567 Posts
March 25 2015 23:02 GMT
#18
I second the change^
Casual Mapmaker
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 26 2015 02:14 GMT
#19
If you do that change, taking the forward 3rd as a 4th base is too easy and powerful. You have it as a staging area for attacks MUCH closer to all of their new bases, and the walk distance to cover your old 3base is the closest possible of the choices of 4th. With e.g. a terran wall at the 3rd this is like the easiest way to establish or retake a winning position. You can even build the CC in the main and fly it ezpz. It's important that the ramp to mid be large so that holding that pod is a full time job. Which is unfortunate because it just underscores the lack of any strategic forward positions on this map.
Comprehensive strategic intention: DNE
Fatam
Profile Joined June 2012
1986 Posts
March 26 2015 04:50 GMT
#20
I agree with super's changes. As-is the map has almost no major chokes; all the ramps/hallways have similar width.

Other than maybe the ramp going to the normal 3rd, you could take a fight almost anywhere on the map and the outcome would be no different.

The changes would liven things up a bit imo.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 401
ProTech154
UpATreeSC 101
MindelVK 18
EmSc Tv 2
StarCraft: Brood War
Horang2 469
ggaemo 412
Hyuk 216
Leta 137
Dewaltoss 83
Mind 61
White-Ra 42
sSak 37
Shinee 29
PianO 27
[ Show more ]
ToSsGirL 22
Terrorterran 21
Bishop 20
Sacsri 10
Mong 6
Dota 2
Gorgc5691
canceldota104
League of Legends
Doublelift1694
JimRising 381
Counter-Strike
fl0m2227
x6flipin270
Other Games
Grubby2430
Coldzera 833
Beastyqt739
ceh9553
FrodaN486
B2W.Neo452
Khaldor380
Liquid`Hasu280
QueenE87
Chillindude27
Organizations
StarCraft 2
EmSc Tv 2
EmSc2Tv 2
[ Show 18 non-featured ]
StarCraft 2
• Adnapsc2 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 27
• 80smullet 17
• ChaeLyn 5
• FirePhoenix5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3512
League of Legends
• Nemesis3381
• Jankos2430
Other Games
• Shiphtur919
• imaqtpie741
Upcoming Events
OSC
4h 22m
Online Event
16h 22m
Korean StarCraft League
1d 8h
Afreeca Starleague
1d 11h
Rush vs Soulkey
CranKy Ducklings
1d 15h
AI Arena Tournament
1d 21h
BSL Open Qualifier
2 days
Sparkling Tuna Cup
2 days
OSC
2 days
IPSL
2 days
[ Show More ]
BSL Open Qualifier
3 days
WardiTV Weekly
3 days
IntoTheTV X SOOP
4 days
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-10-14
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.