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(2) Warfield

Forum Index > SC2 Maps & Custom Games
Post a Reply
th0t
Profile Joined December 2009
Poland36 Posts
Last Edited: 2013-12-16 23:45:35
December 16 2013 23:43 GMT
#1
Map Overwiev:
+ Show Spoiler +
[image loading]


(2) Warfield
[image loading]

Other images
+ Show Spoiler +
[image loading] [image loading] [image loading] [image loading] [image loading]


Map Analyzer:

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[image loading]


Uploaded on EU

Playable size 131x131
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
December 17 2013 00:24 GMT
#2
Neat-o, I like the general design philosophy and the aesthetics. The map looks a lot more open in the overview than in the analyzer image. I'm not sure how much I'm digging the narrow path between nat and 3rd base, seems like its only use is to lock a zerg out from defending their 3rd using the rocks or a forcefield. Its hard to tell what is going on with that doodad at the 3rd base also. Close by air is fun so I guess since this is super close by air, then that means this will be super fun.
~ ~ <°)))><~ ~ ~
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
December 17 2013 01:04 GMT
#3
The deco is sexysexysexy.

At first glance, I didn't like how the distances between the two bases were so long. Makes for boring gameplay. But the thirds are surprisingly far away. At the same time, they're expanding away from the opponent. I like that. Makes it more difficult to defend against harass and small cutesy aggression but big pushes are much easier to deal with, which gives it the best part of having short rush distances without the big disadvantages.

I also like how the expansions are a bit more clustered around the edges of the map. Forces players to expand towards there.

I think the gold expansion in the middle could be a bit more choked off. Considering its position in the centre of the map and as a neutral base, I think it could have just two small paths on either side, one for each player, and still be easily attackable. As it is now, it seems a bit too vulnerable.
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