• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:34
CET 12:34
KST 20:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC28[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Greetings.. No more SC2 streamers on team liquid? Dark completes military service, returns to SC2 Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion Recommended BW Settings for Mouse and Video Starcraft:Brood War Discord Servers [BSL23] RO16 Group Stage
Tourneys
[$1250] International ShieldBattery League Bisu's Team vs Shuttle's Team 2026-11-14 2v2v2v2 Tournament Stage 1: Community Poll [BSL23] Ro16 Group C - Sunday 21:00 CET
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Artificial Intelligence Thread Trading/Investing Thread US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11795 users

[M] (2) Penumbra

Forum Index > SC2 Maps & Custom Games
Post a Reply
Zolek
Profile Joined September 2011
United States86 Posts
Last Edited: 2013-05-04 17:39:46
April 27 2013 00:42 GMT
#1
By: Zolek
Published on: NA
Playable bounds: 168 x 114
[image loading]

Angled Image
+ Show Spoiler +

[image loading]


- 12 Total bases
- 56 second main to main (worker)
- 44 second rush ramp top to ramp top (worker)
- 42 second natural to natural (worker)
- Main to natural in 1 creep tumor
- Normal FFE


I only took 1 year vacation before finishing this map yeehaw.

Decals are green in game I have no idea why the map editor hates me.
KingCorwin
Profile Joined February 2013
United States134 Posts
April 27 2013 05:14 GMT
#2
This is a great layout. Its been a while since I've seen a highly rectangular map but I love what you did with this one. The LOS in the middle look super sweet too.
The only real complaint I have is the lava. Its not REALLY necessary and just looks a little awkward.
Once you spruce up the doodads and textures though, this map will be a great piece!
Corwin#12780
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
Last Edited: 2013-04-27 05:37:38
April 27 2013 05:31 GMT
#3
When you came up with this layout, were you perchance inspired by Supourman's old BW map, Sky Kingdom?
+ Show Spoiler +
[image loading]


Contra KingCorwin, I actually like the lava. I think it's a cool looking accent. But I do think you should work on the texturing in the main and the low ground.
Zolek
Profile Joined September 2011
United States86 Posts
April 27 2013 05:43 GMT
#4
I turned the lava off for now because my friend testing the map also complained. It could come back though!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-04-27 05:54:30
April 27 2013 05:53 GMT
#5
This is one of those super solid layouts that you just can't say too much about. Nice.

The FFE against the rocks is pretty interesting. When the rocks are down the flow of the path around the wall is pretty unusual.

The area near the tower is kinda chokey but I think it's just barely okay. Might need to reduce the jutting hole by 2 squares, maybe, maybe.

I would be perfectly content if this TLMC'd to ladder.
Comprehensive strategic intention: DNE
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 29 2013 15:21 GMT
#6
It's like cloud kingdom, entombed valley, and crossfire had a love-child. I like it.
SC2 Mapmaker
Ricoic
Profile Joined May 2012
39 Posts
April 29 2013 15:49 GMT
#7
This map looks very nice, would love to see it on the ladder.
"Take what you can, Give nothing back!"
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
Last Edited: 2013-04-29 16:35:22
April 29 2013 16:34 GMT
#8
I'm wondering how the map's atmosphere would change if you took out the water and changed it to have lots of overgrown vines and to add a dark, foresty vibe to it. Can't argue too much about the actual map balance/layout, seems pretty solid.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 29 2013 17:10 GMT
#9
I can't help but feel that I've seen this layout before :-/ Is this a rehash of one of your older maps perhaps? Or am I just seeing similarities.

Looks nice though, I like Whiplash's idea about some forest doodads.
Retired Mapmaker™
Zolek
Profile Joined September 2011
United States86 Posts
Last Edited: 2013-04-30 01:47:04
April 29 2013 23:53 GMT
#10
I'm sure it seems familiar because it actually is one of my older maps. I just worked on it some more after it sitting on my comp for a year. The old thread still exists with the same name.
Zolek
Profile Joined September 2011
United States86 Posts
May 04 2013 17:43 GMT
#11
I added some doodads, 2346 to be exact, to make it purdy. The Decals are green and heavily faded, but show at full brightness and orange in overview/load screen (anyone have a fix for this?). I added some vines and lots of trees to get a little bit of the dark forest thing going on that people asked for.
llIH
Profile Joined June 2011
Norway2147 Posts
May 04 2013 18:15 GMT
#12
I like the map. As usual. But I would love some maps with a lit of water around. Like the good old maps in BW.
purakushi
Profile Joined August 2012
United States3310 Posts
Last Edited: 2013-05-04 19:25:32
May 04 2013 19:00 GMT
#13
Interesting map. Yep, definitely reminds me of CK, but it has some quirks to it. It'd be nice for this to be tried on ladder/tournaments. I do not particularly miss CK, but it may make those who do happy, while still provide something different. I like it. Cool name, too. ^^

On April 27 2013 14:31 FlyingBeer wrote:
When you came up with this layout, were you perchance inspired by Supourman's old BW map, Sky Kingdom?
+ Show Spoiler +
[image loading]


Actually, Cloud Kingdom was first created for SC2 by SUPEROUMAN and was ported to BW as "Kingdom of Clouds" by CrystalDrag:
There's also a different ported version.

Anyway, just thought I would clarify where the credit is due
T P Z sagi
Qikz
Profile Blog Joined November 2009
United Kingdom12071 Posts
Last Edited: 2013-05-05 00:01:30
May 05 2013 00:00 GMT
#14
I love this because to me personally I think it takes what cloud kingdom tried to do and makes it much, much better.

The third isn't hard, but it isn't super easy like it was on CK and even the fourth is slightly harder as it's actually quite a distance away from your third rather than being right down the ramp and finally gone are those large back paths which made playing mech vs bio almost impossible on that map. Really hope I can find someone to play this map with, can't wait to give mech a try on it vs all the races. ^^
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Gfire
Profile Joined March 2011
United States1699 Posts
May 05 2013 00:33 GMT
#15
On May 05 2013 09:00 Qikz wrote:
I love this because to me personally I think it takes what cloud kingdom tried to do and makes it much, much better.

The third isn't hard, but it isn't super easy like it was on CK and even the fourth is slightly harder as it's actually quite a distance away from your third rather than being right down the ramp and finally gone are those large back paths which made playing mech vs bio almost impossible on that map. Really hope I can find someone to play this map with, can't wait to give mech a try on it vs all the races. ^^

CK's concept was small chokes through the mid (short rush distance) and wider paths on the sides. This map is pretty much the opposite.

Comparing the thirds is a little interesting... Here you have a 4x ramp to defend first, which is pretty wide but it's also not right in front of the base like on CK. This means you don't have to squish around your town hall to get a concave on the ramp, but since it's a 4x you won't be wanting to anyway so it's kinda weird. I like this third better than CK's for sure.

For the fourths though... I think this one's easier even if it's a bit further from the actual town hall at the third. You have that nice little pit out in front of it creating some chokes (like an older version of CK, actually.) Comparing them though, this one is further from the enemy and more covered by the positions you already have to defend to defend your first three bases. There's also not a high ground ridge above it.

I think the fourth here might be too easy.
all's fair in love and melodies
Fatam
Profile Joined June 2012
1986 Posts
May 05 2013 02:16 GMT
#16
The initial version of this was way more similar to CK, albeit still fairly different (mainly b/c of the different dimensions. 168x114 much diff from 124x132). This however is just a completely different map.

I agree w/ gfire in that the 4th might be too easy. Especially since the 5th is a really easy next step w/ the rock protection. I'm not really sure how you would change that without completely changing the layout, though.

Pretty solid map overall.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Zolek
Profile Joined September 2011
United States86 Posts
May 05 2013 05:14 GMT
#17
Rocks on 4th base spot or
Rocks on ramp/modifying ramp between 3rd/4th
Droppable ledge behind 4th

Do any of these changes potentially help at all? I don't think they really do. I do think that while it is on the easier side it also represents a lot more defensive perimeter since you have to cover basically the whole map width at that point, and the 4th is also very air/drop vulnerable. Running your army side to side to defend isn't that easy since it means going out by the xel naga tower, or running in that narrow passage outside your base. I'll take ideas for how to fix it up if anyone has any though.
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
May 10 2013 02:15 GMT
#18
I quite like it but I’d definitely add rocks between the second and the third.
Really Blizz, really? - Darnell
Meerel
Profile Joined March 2012
Germany713 Posts
May 10 2013 02:20 GMT
#19
the third, fourth, fifth progression is kinda bad
SDMF
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
19:00
Sea Duckling Open #151
CranKy Ducklings74
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech149
Codebar 52
MindelVK 29
StarCraft: Brood War
Britney 29050
Horang2 18626
Calm 5919
Rain 2045
BeSt 595
Jaedong 592
Hyuk 505
FanTaSy 345
Larva 258
Free 254
[ Show more ]
Mini 187
actioN 185
Zeus 152
Last 141
Pusan 132
Rush 121
Mind 116
Bale 76
Mong 55
ZerO 53
ToSsGirL 48
Killer 40
JYJ 33
sSak 30
Sharp 21
Sea.KH 21
ZergMaN 19
Movie 19
Hm[arnc] 18
Shine 15
sorry 15
ajuk12(nOOB) 13
Sacsri 12
sOs 11
Counter-Strike
fl0m4046
kennyS541
SPUNJ359
byalli310
Other Games
summit1g11088
singsing1510
FrodaN614
B2W.Neo401
Lowko294
ViBE88
ZerO(Twitch)11
Railgan4
[ Show 11 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP43
• LUISG 37
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1875
Upcoming Events
WardiTV Invitational
26m
ByuN vs SHIN
MaxPax vs Solar
Clem vs TBD
herO vs TBD
Lambo vs TBD
Rogue vs TBD
IPSL
5h 26m
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
8h 26m
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
22h 26m
WardiTV Invitational
1d
IPSL
1d 5h
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
1d 8h
Artosis vs Dewalt
Ret vs Tech
SOOP
1d 22h
WardiTV Weekly
2 days
Monday Night Weeklies
3 days
[ Show More ]
PiGosaur Cup
3 days
The PondCast
3 days
GSL
4 days
Replay Cast
5 days
KCM Race Survival
5 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-11-12
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.