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[M] (2) Nerazim Exile - Page 2

Forum Index > SC2 Maps & Custom Games
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Big J
Profile Joined March 2011
Austria16289 Posts
July 25 2012 12:38 GMT
#21
OK, I put the 5th bases a little bit further apart and rearranged the rock doodads at this location, so that they lengthen this path. Distance between them should be ~90 now.
And added Neutral Depots

Forgot to update all the pics in the OP (angled overview, main&nat).
FlaShFTW
Profile Blog Joined February 2010
United States10154 Posts
July 25 2012 16:27 GMT
#22
uhm... did you want me to comment the third??? O.o someone who actually wants me to do that

I personally don't like the dropable ledge. Somewhere where I'm sure that blink stalkers and terran tanks are going to abuse heavily. Make it unpathable imo, or have a ramp leading up to it.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
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Big J
Profile Joined March 2011
Austria16289 Posts
July 25 2012 17:27 GMT
#23
On July 26 2012 01:27 FlaShFTW wrote:
uhm... did you want me to comment the third??? O.o someone who actually wants me to do that

I personally don't like the dropable ledge. Somewhere where I'm sure that blink stalkers and terran tanks are going to abuse heavily. Make it unpathable imo, or have a ramp leading up to it.


Wohooo, I'm officially... ahm... flashed???
But yeah, it's already been done (unpathable), just the analyzer doesn't get what doodads are, and I have no clue how to tell him properly ^^
Amridell
Profile Joined December 2011
188 Posts
Last Edited: 2012-07-26 14:51:09
July 26 2012 03:09 GMT
#24
This needs to be on NA. Send someone the file for an upload? I really wanna try this out.

EDIT: If you want, I'll publish it on NA, then give you credit for it in the description. PM me if you want to take up my offer.
"As to the pool game. You'll notice he played like a faggot."
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
July 26 2012 08:09 GMT
#25
I actually like it, it has a BW touch to it. It's been quite a while since we saw a main base with a ramp leading up to the nat rather then down. I also like how the middle is wide and will offer good encounters for Zerg;)
For the swarm
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