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[M] TPW Gollum

Forum Index > SC2 Maps & Custom Games
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1 2 Next All
Archvil3
Profile Joined September 2010
Denmark989 Posts
Last Edited: 2012-04-01 13:34:44
April 01 2012 13:31 GMT
#1
[image loading]


TPW Gollum is a very wide map with the ever so popular 6m1g resources.


[image loading]


To counteract circlesyndrome I asked myself, what does a cirkle look like and how do I prevent it? It took me a while but take a look at this:

--------------------------------------------------------------------------------------------

Does that look like a circle to you? It does not, it is in fact a straight line. I may possibly have solved cirkle syndrome forever and future generations will thank me for this.



Availability: EU
Map size: 164x44



Aesthetics
+ Show Spoiler +
[image loading]

[image loading]

[image loading]



Let thy speech be better than silence, or be silent.
Ragoo
Profile Joined March 2010
Germany2773 Posts
April 01 2012 13:34 GMT
#2
Wow good thing you solved Circle Syndrome once and for all, it always annoyed me the most in noob maps. Hopefully many will follow your example!

Great work on the aesthetics, those close-ups are sick
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Destructicon
Profile Blog Joined September 2011
4713 Posts
April 01 2012 13:41 GMT
#3
Wow, this is brilliant, its so simple and yet so far reaching that I'm surprised no one else has thought of it until now!
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
chuky500
Profile Blog Joined March 2010
France473 Posts
April 01 2012 13:41 GMT
#4
It has a very big circle syndrome !!

As you can see the length is way superior to the width.

[image loading]
Archvil3
Profile Joined September 2010
Denmark989 Posts
April 01 2012 13:49 GMT
#5
On April 01 2012 22:41 chuky500 wrote:
It has a very big circle syndrome !!

As you can see the length is way superior to the width.

[image loading]


I dont know what those arrows mean but it most certaintly does not look like a circle to me.

EOD.
Let thy speech be better than silence, or be silent.
rtsAlaran
Profile Blog Joined July 2010
Germany383 Posts
April 01 2012 13:55 GMT
#6
Ohhhh Shit! That looks awesome! Can't wait to see it in bigger tournaments and on ladder

hopefully it replaces Daybreak in season 7!
Aunvilgod
Profile Joined December 2011
2653 Posts
April 01 2012 15:04 GMT
#7
Dese aestethics.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 01 2012 15:08 GMT
#8
--- Nuked ---
opisska
Profile Blog Joined February 2011
Poland8852 Posts
April 01 2012 16:29 GMT
#9
Today is the day when I feel truly rewarded for visiting the maping forums on a daily basis!
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
InsidiA
Profile Blog Joined August 2011
Canada1169 Posts
April 01 2012 16:38 GMT
#10
Aesthetics are top notch!
GraphicsInsidiA | StarCraft 2 Manager for Team eLevate | Graphic Designer for Red Bull eSports & HTC | @iamjasonpun
OldManSenex
Profile Joined June 2011
United States130 Posts
April 01 2012 17:10 GMT
#11
I love the multiple attack paths and harassment potential. Keep up the good work! :D
For FRB shoutcasts and analysis check out www.youtube.com/wiseoldsenex
Adonminus
Profile Joined January 2012
Israel543 Posts
April 01 2012 17:14 GMT
#12
Now seriously this map looks better than most of the maps on ladder. Even though the rush distance is a bit below average, the ramps in this map give you much defense advantages and really encourage you for macro play. This also solves a lot of problems with air units and harasses by making them go the same distance as ground unit and it's easier for ground units to chase them.
I really hope it will be used in tournaments, maybe a more refined version but still this map is the most awesome thing I ever saw. I don't care if it might look like a joke, it's genius and must be used in tournaments.
Gl!tch
Profile Joined December 2010
United States573 Posts
April 01 2012 18:04 GMT
#13
Its an elipse with a very high eccentricity...

lol I actually do like the aesthetics though, your closeups realy capture them quite nicely.
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
April 01 2012 18:19 GMT
#14
Charlie Sheen would approve of this map
I will never ever play Mech against Protoss. - MVP
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
April 03 2012 15:50 GMT
#15
I think this map is not imbalanced, and that it would be a more balanced ladder map than Metalopolis.
FOR GREAT JUSTICE! Bans for the ban gods!
Zeon0
Profile Joined September 2010
Austria2995 Posts
April 03 2012 16:59 GMT
#16
i like the aesthetics
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
April 03 2012 18:02 GMT
#17
Woah, those aesthetics are better than mine! 0_0
ModeratorI am still alive, somehow
TL+ Member
Jkerz
Profile Joined September 2011
19 Posts
April 03 2012 19:31 GMT
#18
On April 02 2012 02:10 OldManSenex wrote:
I love the multiple attack paths and harassment potential. Keep up the good work! :D

I really hope that this is sarcastic... He replaced circle syndrome with line syndrome, where you can only attack one way and there isn't even enough airspace for drops/mutas. The map needs more than one way to attack your opponent, even if it is still much more linear than normal.
FlaShFTW
Profile Blog Joined February 2010
United States10627 Posts
April 03 2012 20:01 GMT
#19
On April 02 2012 00:08 Barrin wrote:
Line Syndrome -.-

oh god barrin we are so sorry. more syndrome!!!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
April 03 2012 20:27 GMT
#20
On April 04 2012 04:31 Jkerz wrote:
Show nested quote +
On April 02 2012 02:10 OldManSenex wrote:
I love the multiple attack paths and harassment potential. Keep up the good work! :D

I really hope that this is sarcastic... He replaced circle syndrome with line syndrome, where you can only attack one way and there isn't even enough airspace for drops/mutas. The map needs more than one way to attack your opponent, even if it is still much more linear than normal.


Aprils fools dude...

Gorgeous aesthetics

Complex map design

I love it, get this thing in the GSL NOW
1 2 Next All
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