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Day 1 Votecount
Tictock (4): Koshi, nooniansoong, Cephiro, sicklucker Cephiro (1): Sylencia Koshi (1): Tictock sicklucker (0): Tictock
Day ends in at 22:00 GMT (+00:00). At that time, the player with most votes will be lynched. Voting is mandatory and is done in thread. Be aware that the TL countdown sync with your local computer, not with TL servers; it might not be accurate.
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Day 2 Tictock the Guard has been lynched! + Show Spoiler [Final day 1 votecount] + Tictock (4): Koshi, nooniansoong, Cephiro, sicklucker Cephiro (1): Sylencia Koshi (1): Tictock sicklucker (0): Tictock
Day ends in at 22:00 GMT (+00:00). At that time, the player with most votes will be lynched. Voting is mandatory and is done in thread.
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Day 2 Votecount
Cephiro (2): nooniansoong, Koshi nooniansoong (1): Koshi, Cephiro sicklucker (1): Sylencia Sylencia (1): sicklucker Koshi (0): nooniansoong
Day ends in at 22:00 GMT (+00:00). At that time, the player with most votes will be lynched. Voting is mandatory and is done in thread. Be aware that the TL countdown sync with your local computer, not with TL servers; it might not be accurate.
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Day 2 Votecount
Sylencia (3): sicklucker, Cephiro, Koshi Cephiro (1): nooniansoong, Koshi sicklucker (1): Sylencia Koshi (0): nooniansoong nooniansoong (0): Koshi, Cephiro
Day ends in at 22:00 GMT (+00:00). At that time, the player with most votes will be lynched. Voting is mandatory and is done in thread. Be aware that the TL countdown sync with your local computer, not with TL servers; it might not be accurate.
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Day 3 Sylencia the Guard has been lynched! + Show Spoiler [Final day 2 votecount] + Sylencia (3): sicklucker, Cephiro, Koshi Cephiro (1): nooniansoong, Koshi sicklucker (1): Sylencia Koshi (0): nooniansoong nooniansoong (0): Koshi, Cephiro
Day ends in at 22:00 GMT (+00:00). At that time, the player with most votes will be lynched. Voting is mandatory and is done in thread.
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Day 3 Votecount
nooniansoong (1): Cephiro Cephiro (1): Koshi, nooniansoong sicklucker (0): nooniansoong
Not voting (2): Koshi, sicklucker
Day ends in at 22:00 GMT (+00:00). At that time, the player with most votes will be lynched. Voting is mandatory and is done in thread. Be aware that the TL countdown sync with your local computer, not with TL servers; it might not be accurate.
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Day 3 Votecount
nooniansoong (3): Cephiro, Cephiro, sicklucker, Koshi sicklucker (1): nooniansoong, sicklucker, Cephiro, nooniansoong Cephiro (0): Koshi, nooniansoong, sicklucker
Day ends in at 22:00 GMT (+00:00). At that time, the player with most votes will be lynched. Voting is mandatory and is done in thread. Be aware that the TL countdown sync with your local computer, not with TL servers; it might not be accurate.
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Day 4 nooniansoong the Guard has been lynched! + Show Spoiler [Final day 3 votecount] + nooniansoong (3): Cephiro, Cephiro, sicklucker, Koshi sicklucker (1): nooniansoong, sicklucker, Cephiro, nooniansoong Cephiro (0): Koshi, nooniansoong, sicklucker
Day ends in at 22:00 GMT (+00:00). At that time, the player with most votes will be lynched. Voting is mandatory and is done in thread.
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Day 4 Votecount
Koshi (2): Cephiro, sicklucker sicklucker (1): Koshi
Day ends in at 22:00 GMT (+00:00). At that time, the player with most votes will be lynched. Voting is mandatory and is done in thread. Be aware that the TL countdown sync with your local computer, not with TL servers; it might not be accurate.
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Well the game wasn't that exciting except for the big WIFOM play yesterday which was super cool. p: The setup seemed super interesting on theory, but I agree it is not that good to promote no discussion from townie.
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Maybe this setup is better in fast games (like 10 minutes day or something). The fear of giving info was super strong and kinda made people not want to post, knowing that everything they said could be read over and over with 24 hours day.
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On January 23 2016 07:22 Koshi wrote: Also this set up gets better the more you play it. Maybe it is a cool idea to play this in 1 hour or something. If SL (or someone else) ever takes the time to set up this "fast games" thread, we can try a few hours of this.
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