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Magic: The Gathering - Page 406

Forum Index > General Games
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Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
June 30 2013 07:07 GMT
#8101
WHat cards are you looking at exactly?
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
micronesia
Profile Blog Joined July 2006
United States24814 Posts
June 30 2013 07:15 GMT
#8102
Recent examples:

[image loading]

[image loading]

[image loading]
ModeratorThere are animal crackers for people and there are people crackers for animals.
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
June 30 2013 07:32 GMT
#8103
it means what it says. If you meet X criteria, you win the game.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
micronesia
Profile Blog Joined July 2006
United States24814 Posts
June 30 2013 07:34 GMT
#8104
However, in some formats you cannot affect certain players. .. how is this resolved
ModeratorThere are animal crackers for people and there are people crackers for animals.
semantics
Profile Blog Joined November 2009
10040 Posts
June 30 2013 08:21 GMT
#8105
On June 30 2013 16:34 micronesia wrote:
However, in some formats you cannot affect certain players. .. how is this resolved

I assume some sort of team format? Could you elaborate the format?
I know the ruling in two headed giant for platinum angel is such that your team cannot lose and the opp team cannot win that's because you share everything in that format you're a combined individual rather then two players on the same team.

I assume you're looking for some sort of team format in which if one team member loses the game the team loses the game. But alias i don't play many formats.

There are plenty of win condition cards hell battle of witts is a Mega Cycle reprint of the Odyssey block.
http://wiki.mtgsalvation.com/article/Alternate_win
DarthXX
Profile Joined September 2010
Australia998 Posts
June 30 2013 09:53 GMT
#8106
On June 30 2013 15:50 NotSorry wrote:
Gonna be so sad when Blood Artist leaves the format, seriously my favorite card in nearly a decade.

So true ;_; I love this card so much
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
June 30 2013 11:44 GMT
#8107
On June 30 2013 16:34 micronesia wrote:
However, in some formats you cannot affect certain players. .. how is this resolved

You win the game.
[iHs]MCMcEmcee@UFO | のヮの
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2013-06-30 12:37:01
June 30 2013 12:36 GMT
#8108
On June 30 2013 15:52 micronesia wrote:
What does "win the game" mean in magic? If I meet the criteria on a magic card such that it says I win the game, does that actually mean all opponents I can affect lose the game? In other words, in a format where I can not 'see' some opponents, I don't actually win over everybody else, right?

Unless there is an overriding condition (such as you opponent controlling a Platinum Angel or you control an Abyssal Persecutor) then you win the game.

In nearly all cases of Magic, you do what's written on the card (or do exactly what the Oracle text says).
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
June 30 2013 13:19 GMT
#8109
On June 30 2013 15:52 micronesia wrote:
What does "win the game" mean in magic? If I meet the criteria on a magic card such that it says I win the game, does that actually mean all opponents I can affect lose the game? In other words, in a format where I can not 'see' some opponents, I don't actually win over everybody else, right?


Correct. For example, I played with ~200 people at once in the Grand Melee @ GP Houston, we could only effect people to our left and right, so when one guy got Azor's Elocutors rolling, he'd kill 2 people per turn.
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
June 30 2013 14:38 GMT
#8110
On June 30 2013 20:44 MCMcEmcee wrote:
Show nested quote +
On June 30 2013 16:34 micronesia wrote:
However, in some formats you cannot affect certain players. .. how is this resolved

You win the game.


Yeah, based on what the card says, it doesn't affect your opponents at all. You can win the game not just by making your opponents lose; you can just, win the game, lol. You can not only prevent the others from winning, you can simply take the win for yourself. If that makes sense.

MoonBear's right in that you need to watch out for stuff like an opponent's Platinum Angel or if you're stuck with an Abyssal Persecutor, but the theory otherwise holds true.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
June 30 2013 14:51 GMT
#8111
Ok apparently the comprehensive rules allow for limited range of influence and it wasn't some one-off Grand Melee thing (also apparently Grand Melee is a thing in the comprehensive rules zzz).
If you are playing a multiplayer game using the limited range of influence option, alternate win conditions just cause all opponents in your range of influence to lose the game. If you aren't using the limited range of influence option then you actually just win and everybody else loses.
[iHs]MCMcEmcee@UFO | のヮの
Judicator
Profile Blog Joined August 2004
United States7270 Posts
June 30 2013 22:33 GMT
#8112
Finals of GP Miami

Junk Reanimator versus Jund. Brad Nelson managed to get outplayed by Reid Duke in the semifinals despite a pretty solid board and it was a good series of plays by Duke to corner Nelson.
Get it by your hands...
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
June 30 2013 22:39 GMT
#8113
Damn jund doing well, now I'm gonna have another FNM of only jund players
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Audemed
Profile Joined November 2010
United States893 Posts
June 30 2013 23:41 GMT
#8114
It really feels like you simply can't win unless you're playing green atm :/ Jund midrange/aggro, Gruul deck wins, Junk aristocrats, Junk reanimator, Humanimator, Naya blitz, Naya Midrange, Bant hexproof, Bant Midrange/control, top 14-16/16 are these every week.

Then you look at the decks that lack green: UWR control/geist, Esper Control, RDW, R/x Aggro Grixis control, even Aristocrats and act 2 are almost gone. Look at the top 16 of any event lately, and it's hard to find more than any 2 of these anywhere in there. Even esper control has been gone for months until last weekend's resurgence of a couple decks.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
Last Edited: 2013-06-30 23:56:29
June 30 2013 23:54 GMT
#8115
Well it's a creature based format and Green has almost always had the best creatures, and doesn't hurt that farseek is still probably the best card in the format...
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Judicator
Profile Blog Joined August 2004
United States7270 Posts
July 01 2013 01:09 GMT
#8116
It's more like this format only has like 2 to 3 decks where your decisions "matter" because there's a pretty good amount of just doing what is good for you on any given turn without too much consideration for what the opponent has namely because the repercussions aren't game ending for the most part. Not saying there's no play to these decks, but its more about choosing the right line for the deck you are playing and not really as much as about the opponent could have. The pay off for the opponent not having it is so good that taking the risk isn't all that bad.

Like in the Nelson-Duke match up, it doesn't matter if Nelson had his answers to Olivia or not, you still play the Olivia if you are the Jund player on the turn you have 4 lands. There's a lot of situations like that in this standard.
Get it by your hands...
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
July 01 2013 02:11 GMT
#8117
Yes it's very threat based. Who cares if they have an answer just keep dropping threats cause the time they don't have the answer you win.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Judicator
Profile Blog Joined August 2004
United States7270 Posts
July 01 2013 02:37 GMT
#8118
That's a good way of putting it. I was searching for words.
Get it by your hands...
micronesia
Profile Blog Joined July 2006
United States24814 Posts
Last Edited: 2013-07-01 03:08:15
July 01 2013 03:07 GMT
#8119
I just recorded my first draft using the built-in feature and converted it to plain text. Is this the best format to convert it to? Hopefully I can finally get some feedback on my drafting by using this functionality (otherwise I'm not sure how to figure out what you are doing right/wrong). Note that I took shocks even if I did not think they were helpful with my deck.

+ Show Spoiler +
Pack 1 pick 1:
Drown in Filth, Ubul Sar Gatekeepers, Dimir Cluestone, Boros Mastiff, Uncovered Clues, Rubblebelt Maaka, Battering Krasis, Morgue Burst, Maze Sentinel, Sinister Possession, Showstopper, Trostani's Summoner, Fluxcharger, Scion of Vitu-Ghazi, Dimir Guildgate

My pick:
Scion of Vitu-Ghazi

Pack 1 pick 2:
Unflinching Courage (FOIL), Mutant's Prey, Steeple Roc, Riot Piker, Boros Cluestone, Rakdos Drake, Sinister Possession, Kraul Warrior, Zhur-Taa Druid, Wake the Reflections, Restore the Peace, Far/Away, Warleader's Helix, Orzhov Guildgate

My pick:
Unflinching Courage (FOIL)

Pack 1 pick 3:
Bane Alley Blackguard, Dimir Cluestone, Tithe Drinker, Saruli Gatekeepers, Murmuring Phantasm, Riot Control, Punish the Enemy, Deputy of Acquittals, Gruul Cluestone, Maw of the Obzedat, Gruul War Chant, Gleam of Battle, Simic Guildgate

My pick:
Tithe Drinker

Pack 1 pick 4:
Azorius Cluestone, Hired Torturer, Maze Rusher, Boros Mastiff, Phytoburst, Maze Glider, Rakdos Cluestone, Punish the Enemy (FOIL), Awe for the Guilds, Scab-Clan Giant, Fluxcharger, Rakdos Guildgate

My pick:
Scab-Clan Giant

Pack 1 pick 5:
Maze Behemoth, Hidden Strings, Boros Cluestone, Orzhov Cluestone, Rakdos Drake, Maze Glider, Selesnya Cluestone, Maw of the Obzedat (FOIL), Thrashing Mossdog, Maw of the Obzedat, Azorius Guildgate

My pick:
Maw of the Obzedat

Pack 1 pick 6:
Smelt-Ward Gatekeepers, Armored Wolf-Rider, Izzet Cluestone, Rubblebelt Maaka, Crypt Incursion, Deputy of Acquittals, Riot Control, Morgue Burst, Possibility Storm, Gruul Guildgate

My pick:
Armored Wolf-Rider

Pack 1 pick 7:
Mindstatic, Mutant's Prey, Sunspire Gatekeepers, Golgari Cluestone, Wind Drake, Clear a Path, Weapon Surge, Feral Animist, Goblin Test Pilot

My pick:
Sunspire Gatekeepers

Pack 1 pick 8:
Bane Alley Blackguard, Dimir Cluestone, Saruli Gatekeepers, Murmuring Phantasm, Riot Control, Deputy of Acquittals, Gruul Cluestone, Restore the Peace

My pick:
Saruli Gatekeepers

Pack 1 pick 9:
Drown in Filth, Ubul Sar Gatekeepers, Dimir Cluestone, Uncovered Clues, Maze Sentinel, Sinister Possession, Showstopper

My pick:
Ubul Sar Gatekeepers

Pack 1 pick 10:
Mutant's Prey, Steeple Roc, Rakdos Drake, Sinister Possession, Wake the Reflections, Restore the Peace

My pick:
Steeple Roc

Pack 1 pick 11:
Bane Alley Blackguard, Saruli Gatekeepers, Riot Control, Deputy of Acquittals, Gleam of Battle

My pick:
Riot Control

Pack 1 pick 12:
Azorius Cluestone, Maze Rusher, Phytoburst, Awe for the Guilds

My pick:
Azorius Cluestone

Pack 1 pick 13:
Boros Cluestone, Orzhov Cluestone, Selesnya Cluestone

My pick:
Orzhov Cluestone

Pack 1 pick 14:
Morgue Burst, Possibility Storm

My pick:
Possibility Storm

Pack 1 pick 15:
Clear a Path

My pick:
Clear a Path

Pack 2 pick 1:
Shadow Alley Denizen, Scab-Clan Charger, Leyline Phantom, Aerial Maneuver, Ivy Lane Denizen, Death's Approach, Sage's Row Denizen, Skyblinder Staff, Grisly Spectacle, Purge the Profane, Ground Assault, Debtor's Pulpit, Voidwalk, Sacred Foundry, Plains

My pick:
Sacred Foundry

Pack 2 pick 2:
Structural Collapse, Angelic Edict, Shadow Alley Denizen, Foundry Street Denizen, Enter the Infinite (FOIL), Armored Transport, Syndicate Enforcer, Burst of Strength, Psychic Strike, Shattering Blow, Cartel Aristocrat, Burning-Tree Emissary, Righteous Charge, Forest

My pick:
Syndicate Enforcer

Pack 2 pick 3:
Warmind Infantry, Scatter Arc, Smite, Razortip Whip, Furious Resistance, Keymaster Rogue, Death's Approach, Millennial Gargoyle, Paranoid Delusions, Keymaster Rogue (FOIL), Orzhov Charm, Knight of Obligation, Plains

My pick:
Knight of Obligation

Pack 2 pick 4:
Basilica Screecher, Disciple of the Old Ways, Simic Keyrune (FOIL), Spell Rupture, Simic Guildgate, Zarichi Tiger, Ruination Wurm, Paranoid Delusions, Gridlock, Guardian of the Gateless, Whispering Madness, Island

My pick:
Basilica Screecher

Pack 2 pick 5:
Metropolis Sprite, Angelic Edict, Devour Flesh, Act of Treason, Forced Adaptation, Nav Squad Commandos, Sage's Row Denizen, Razortip Whip, Hydroform, Fortress Cyclops, Swamp

My pick:
Angelic Edict

Pack 2 pick 6:
Aerial Maneuver, Spire Tracer, Shadow Slice, Last Thoughts, Gruul Guildgate, Court Street Denizen, Naturalize, Armored Transport, Crowned Ceratok, Forest

My pick:
Shadow Slice

Pack 2 pick 7:
Aerial Maneuver, Shadow Slice, Corpse Blockade, Burst of Strength, Totally Lost, Paranoid Delusions, Rust Scarab, Crackling Perimeter, Forest

My pick:
Corpse Blockade

Pack 2 pick 8:
Tin Street Market, Riot Gear, Ivy Lane Denizen, Shielded Passage, Bioshift, Murder Investigation, Hindervines, Mountain

My pick:
Shielded Passage

Pack 2 pick 9:
Shadow Alley Denizen, Scab-Clan Charger, Sage's Row Denizen, Skyblinder Staff, Purge the Profane, Debtor's Pulpit, Plains

My pick:
Purge the Profane

Pack 2 pick 10:
Structural Collapse, Shadow Alley Denizen, Burst of Strength, Shattering Blow, Righteous Charge, Forest

My pick:
Shadow Alley Denizen

Pack 2 pick 11:
Scatter Arc, Razortip Whip, Keymaster Rogue, Paranoid Delusions, Plains

My pick:
Razortip Whip

Pack 2 pick 12:
Simic Keyrune (FOIL), Paranoid Delusions, Gridlock, Island

My pick:
Gridlock

Pack 2 pick 13:
Forced Adaptation, Hydroform, Swamp

My pick:
Hydroform

Pack 2 pick 14:
Spire Tracer, Forest

My pick:
Spire Tracer

Pack 2 pick 15:
Forest

My pick:
Forest

Pack 3 pick 1:
Catacomb Slug, Launch Party, Rootborn Defenses, Gore-House Chainwalker, Inaction Injunction, Izzet Guildgate, Keening Apparition, Ogre Jailbreaker, Coursers' Accord, Trestle Troll, Archweaver, Azorius Charm, Rakdos Cackler, Overgrown Tomb, Island

My pick:
Overgrown Tomb

Pack 3 pick 2:
Horncaller's Chant, Pursuit of Flight, Trained Caracal, Explosive Impact, Stonefare Crocodile, Daggerdrome Imp, Doorkeeper, Rakdos Guildgate, Hussar Patrol, Grisly Salvage, Civic Saber, Sphere of Safety, Izzet Charm, Island

My pick:
Daggerdrome Imp

Pack 3 pick 3:
Mizzium Skin, Catacomb Slug, Eyes in the Skies, Runewing, Perilous Shadow, Splatter Thug, Goblin Electromancer, Grisly Salvage, Pyroconvergence, Lyev Skyknight, Risen Sanctuary, Collective Blessing, Mountain

My pick:
Perilous Shadow

Pack 3 pick 4:
Chronic Flooding, Drainpipe Vermin, Swift Justice, Horncaller's Chant, Cancel, Selesnya Sentry, Ogre Jailbreaker, Batterhorn, Sluiceway Scorpion, Dramatic Rescue, Rakdos Ringleader, Island

My pick:
Swift Justice

Pack 3 pick 5:
Drainpipe Vermin, Crosstown Courier, Knightly Valor, Towering Indrik, Stealer of Secrets, Azorius Guildgate, Transguild Promenade, Vassal Soul, Oak Street Innkeeper, Izzet Keyrune, Island

My pick:
Drainpipe Vermin

Pack 3 pick 6:
Chronic Flooding, Giant Growth, Traitorous Instinct, Towering Indrik, Runewing, Cobblebrute, Vassal Soul, Rogue's Passage, Rakdos Ringleader, Swamp

My pick:
Vassal Soul

Pack 3 pick 7:
Druid's Deliverance, Ethereal Armor, Viashino Racketeer, Cremate, Goblin Electromancer, Grisly Salvage, Aquus Steed, New Prahv Guildmage, Plains

My pick:
Cremate

Pack 3 pick 8:
Deviant Glee, Urban Burgeoning, Destroy the Evidence, Tower Drake, Frostburn Weird, Syncopate, Vandalblast, Forest

My pick:
Vandalblast

Pack 3 pick 9:
Catacomb Slug, Rootborn Defenses, Keening Apparition, Coursers' Accord, Trestle Troll, Azorius Charm, Island

My pick:
Keening Apparition

Pack 3 pick 10:
Horncaller's Chant, Pursuit of Flight, Trained Caracal, Hussar Patrol, Sphere of Safety, Island

My pick:
Trained Caracal

Pack 3 pick 11:
Mizzium Skin, Catacomb Slug, Pyroconvergence, Risen Sanctuary, Mountain

My pick:
Catacomb Slug

Pack 3 pick 12:
Chronic Flooding, Horncaller's Chant, Rakdos Ringleader, Island

My pick:
Rakdos Ringleader

Pack 3 pick 13:
Stealer of Secrets, Izzet Keyrune, Island

My pick:
Izzet Keyrune

Pack 3 pick 14:
Rakdos Ringleader, Swamp

My pick:
Rakdos Ringleader

Pack 3 pick 15:
Plains

My pick:
Plains


Here is my deck and sideboard:
[image loading]
[image loading]
ModeratorThere are animal crackers for people and there are people crackers for animals.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
Last Edited: 2013-07-01 03:34:39
July 01 2013 03:34 GMT
#8120
On July 01 2013 12:07 micronesia wrote:
I just recorded my first draft using the built-in feature and converted it to plain text. Is this the best format to convert it to? Hopefully I can finally get some feedback on my drafting by using this functionality (otherwise I'm not sure how to figure out what you are doing right/wrong). Note that I took shocks even if I did not think they were helpful with my deck.

+ Show Spoiler +
Pack 1 pick 1:
Drown in Filth, Ubul Sar Gatekeepers, Dimir Cluestone, Boros Mastiff, Uncovered Clues, Rubblebelt Maaka, Battering Krasis, Morgue Burst, Maze Sentinel, Sinister Possession, Showstopper, Trostani's Summoner, Fluxcharger, Scion of Vitu-Ghazi, Dimir Guildgate

My pick:
Scion of Vitu-Ghazi

Pack 1 pick 2:
Unflinching Courage (FOIL), Mutant's Prey, Steeple Roc, Riot Piker, Boros Cluestone, Rakdos Drake, Sinister Possession, Kraul Warrior, Zhur-Taa Druid, Wake the Reflections, Restore the Peace, Far/Away, Warleader's Helix, Orzhov Guildgate

My pick:
Unflinching Courage (FOIL)

Pack 1 pick 3:
Bane Alley Blackguard, Dimir Cluestone, Tithe Drinker, Saruli Gatekeepers, Murmuring Phantasm, Riot Control, Punish the Enemy, Deputy of Acquittals, Gruul Cluestone, Maw of the Obzedat, Gruul War Chant, Gleam of Battle, Simic Guildgate

My pick:
Tithe Drinker

Pack 1 pick 4:
Azorius Cluestone, Hired Torturer, Maze Rusher, Boros Mastiff, Phytoburst, Maze Glider, Rakdos Cluestone, Punish the Enemy (FOIL), Awe for the Guilds, Scab-Clan Giant, Fluxcharger, Rakdos Guildgate

My pick:
Scab-Clan Giant

Pack 1 pick 5:
Maze Behemoth, Hidden Strings, Boros Cluestone, Orzhov Cluestone, Rakdos Drake, Maze Glider, Selesnya Cluestone, Maw of the Obzedat (FOIL), Thrashing Mossdog, Maw of the Obzedat, Azorius Guildgate

My pick:
Maw of the Obzedat

Pack 1 pick 6:
Smelt-Ward Gatekeepers, Armored Wolf-Rider, Izzet Cluestone, Rubblebelt Maaka, Crypt Incursion, Deputy of Acquittals, Riot Control, Morgue Burst, Possibility Storm, Gruul Guildgate

My pick:
Armored Wolf-Rider

Pack 1 pick 7:
Mindstatic, Mutant's Prey, Sunspire Gatekeepers, Golgari Cluestone, Wind Drake, Clear a Path, Weapon Surge, Feral Animist, Goblin Test Pilot

My pick:
Sunspire Gatekeepers

Pack 1 pick 8:
Bane Alley Blackguard, Dimir Cluestone, Saruli Gatekeepers, Murmuring Phantasm, Riot Control, Deputy of Acquittals, Gruul Cluestone, Restore the Peace

My pick:
Saruli Gatekeepers

Pack 1 pick 9:
Drown in Filth, Ubul Sar Gatekeepers, Dimir Cluestone, Uncovered Clues, Maze Sentinel, Sinister Possession, Showstopper

My pick:
Ubul Sar Gatekeepers

Pack 1 pick 10:
Mutant's Prey, Steeple Roc, Rakdos Drake, Sinister Possession, Wake the Reflections, Restore the Peace

My pick:
Steeple Roc

Pack 1 pick 11:
Bane Alley Blackguard, Saruli Gatekeepers, Riot Control, Deputy of Acquittals, Gleam of Battle

My pick:
Riot Control

Pack 1 pick 12:
Azorius Cluestone, Maze Rusher, Phytoburst, Awe for the Guilds

My pick:
Azorius Cluestone

Pack 1 pick 13:
Boros Cluestone, Orzhov Cluestone, Selesnya Cluestone

My pick:
Orzhov Cluestone

Pack 1 pick 14:
Morgue Burst, Possibility Storm

My pick:
Possibility Storm

Pack 1 pick 15:
Clear a Path

My pick:
Clear a Path

Pack 2 pick 1:
Shadow Alley Denizen, Scab-Clan Charger, Leyline Phantom, Aerial Maneuver, Ivy Lane Denizen, Death's Approach, Sage's Row Denizen, Skyblinder Staff, Grisly Spectacle, Purge the Profane, Ground Assault, Debtor's Pulpit, Voidwalk, Sacred Foundry, Plains

My pick:
Sacred Foundry

Pack 2 pick 2:
Structural Collapse, Angelic Edict, Shadow Alley Denizen, Foundry Street Denizen, Enter the Infinite (FOIL), Armored Transport, Syndicate Enforcer, Burst of Strength, Psychic Strike, Shattering Blow, Cartel Aristocrat, Burning-Tree Emissary, Righteous Charge, Forest

My pick:
Syndicate Enforcer

Pack 2 pick 3:
Warmind Infantry, Scatter Arc, Smite, Razortip Whip, Furious Resistance, Keymaster Rogue, Death's Approach, Millennial Gargoyle, Paranoid Delusions, Keymaster Rogue (FOIL), Orzhov Charm, Knight of Obligation, Plains

My pick:
Knight of Obligation

Pack 2 pick 4:
Basilica Screecher, Disciple of the Old Ways, Simic Keyrune (FOIL), Spell Rupture, Simic Guildgate, Zarichi Tiger, Ruination Wurm, Paranoid Delusions, Gridlock, Guardian of the Gateless, Whispering Madness, Island

My pick:
Basilica Screecher

Pack 2 pick 5:
Metropolis Sprite, Angelic Edict, Devour Flesh, Act of Treason, Forced Adaptation, Nav Squad Commandos, Sage's Row Denizen, Razortip Whip, Hydroform, Fortress Cyclops, Swamp

My pick:
Angelic Edict

Pack 2 pick 6:
Aerial Maneuver, Spire Tracer, Shadow Slice, Last Thoughts, Gruul Guildgate, Court Street Denizen, Naturalize, Armored Transport, Crowned Ceratok, Forest

My pick:
Shadow Slice

Pack 2 pick 7:
Aerial Maneuver, Shadow Slice, Corpse Blockade, Burst of Strength, Totally Lost, Paranoid Delusions, Rust Scarab, Crackling Perimeter, Forest

My pick:
Corpse Blockade

Pack 2 pick 8:
Tin Street Market, Riot Gear, Ivy Lane Denizen, Shielded Passage, Bioshift, Murder Investigation, Hindervines, Mountain

My pick:
Shielded Passage

Pack 2 pick 9:
Shadow Alley Denizen, Scab-Clan Charger, Sage's Row Denizen, Skyblinder Staff, Purge the Profane, Debtor's Pulpit, Plains

My pick:
Purge the Profane

Pack 2 pick 10:
Structural Collapse, Shadow Alley Denizen, Burst of Strength, Shattering Blow, Righteous Charge, Forest

My pick:
Shadow Alley Denizen

Pack 2 pick 11:
Scatter Arc, Razortip Whip, Keymaster Rogue, Paranoid Delusions, Plains

My pick:
Razortip Whip

Pack 2 pick 12:
Simic Keyrune (FOIL), Paranoid Delusions, Gridlock, Island

My pick:
Gridlock

Pack 2 pick 13:
Forced Adaptation, Hydroform, Swamp

My pick:
Hydroform

Pack 2 pick 14:
Spire Tracer, Forest

My pick:
Spire Tracer

Pack 2 pick 15:
Forest

My pick:
Forest

Pack 3 pick 1:
Catacomb Slug, Launch Party, Rootborn Defenses, Gore-House Chainwalker, Inaction Injunction, Izzet Guildgate, Keening Apparition, Ogre Jailbreaker, Coursers' Accord, Trestle Troll, Archweaver, Azorius Charm, Rakdos Cackler, Overgrown Tomb, Island

My pick:
Overgrown Tomb

Pack 3 pick 2:
Horncaller's Chant, Pursuit of Flight, Trained Caracal, Explosive Impact, Stonefare Crocodile, Daggerdrome Imp, Doorkeeper, Rakdos Guildgate, Hussar Patrol, Grisly Salvage, Civic Saber, Sphere of Safety, Izzet Charm, Island

My pick:
Daggerdrome Imp

Pack 3 pick 3:
Mizzium Skin, Catacomb Slug, Eyes in the Skies, Runewing, Perilous Shadow, Splatter Thug, Goblin Electromancer, Grisly Salvage, Pyroconvergence, Lyev Skyknight, Risen Sanctuary, Collective Blessing, Mountain

My pick:
Perilous Shadow

Pack 3 pick 4:
Chronic Flooding, Drainpipe Vermin, Swift Justice, Horncaller's Chant, Cancel, Selesnya Sentry, Ogre Jailbreaker, Batterhorn, Sluiceway Scorpion, Dramatic Rescue, Rakdos Ringleader, Island

My pick:
Swift Justice

Pack 3 pick 5:
Drainpipe Vermin, Crosstown Courier, Knightly Valor, Towering Indrik, Stealer of Secrets, Azorius Guildgate, Transguild Promenade, Vassal Soul, Oak Street Innkeeper, Izzet Keyrune, Island

My pick:
Drainpipe Vermin

Pack 3 pick 6:
Chronic Flooding, Giant Growth, Traitorous Instinct, Towering Indrik, Runewing, Cobblebrute, Vassal Soul, Rogue's Passage, Rakdos Ringleader, Swamp

My pick:
Vassal Soul

Pack 3 pick 7:
Druid's Deliverance, Ethereal Armor, Viashino Racketeer, Cremate, Goblin Electromancer, Grisly Salvage, Aquus Steed, New Prahv Guildmage, Plains

My pick:
Cremate

Pack 3 pick 8:
Deviant Glee, Urban Burgeoning, Destroy the Evidence, Tower Drake, Frostburn Weird, Syncopate, Vandalblast, Forest

My pick:
Vandalblast

Pack 3 pick 9:
Catacomb Slug, Rootborn Defenses, Keening Apparition, Coursers' Accord, Trestle Troll, Azorius Charm, Island

My pick:
Keening Apparition

Pack 3 pick 10:
Horncaller's Chant, Pursuit of Flight, Trained Caracal, Hussar Patrol, Sphere of Safety, Island

My pick:
Trained Caracal

Pack 3 pick 11:
Mizzium Skin, Catacomb Slug, Pyroconvergence, Risen Sanctuary, Mountain

My pick:
Catacomb Slug

Pack 3 pick 12:
Chronic Flooding, Horncaller's Chant, Rakdos Ringleader, Island

My pick:
Rakdos Ringleader

Pack 3 pick 13:
Stealer of Secrets, Izzet Keyrune, Island

My pick:
Izzet Keyrune

Pack 3 pick 14:
Rakdos Ringleader, Swamp

My pick:
Rakdos Ringleader

Pack 3 pick 15:
Plains

My pick:
Plains


Here is my deck and sideboard:
[image loading]
[image loading]


If you convert the draft file, convert it to image format, the text is really hard to follow. Otherwise just post the format of the original.

Pack 1 your picks were pretty much okay. I wouldn't have taken any of the gatekeepers, I would've taken Cluestones or Deputy of Acquittals or something. You also took Riot Control (a totally unplayable card) over two decent white cards.

Pack 2, pick 1, I guess you took Foundry as a money pick? You don't have any red cards, so the Spectacle is likely much better. Pick 2, Syndicate Enforcer is below average, it's a very expensive low impact creature. It's much worse than Angelic Edict, and at this point you're not committed to black. Pick 9, Debtor's Pulpit is actually fine so I would've taken that over a card you'll never play maindeck.

Pack 3, pick 3, it was a huge mistake to not just slam Collective Blessing. You have only 2-3 good black cards, and your deck quality at this point is extremely low. Blessing is one of the best cards in the entire format and instantly makes your deck twice as good, and you already have a Tomb and 2 good green cards, plus an entire pack of Selesnya to go. The mana would be awkward, but it's better than what you ended up with. Also note grabbing those Cluestones in pack 1 would've put you in a better spot here.

P3P4 easy Selesnya Sentry, Swift Justice is not a good card and you should always take a mediocre creature over a mediocre trick when you have so few threats. P3P5 wow, Drainpipe Vermin is a completely unplayable card and Knightly Valor is the best white common in RtR, so I'm not sure why you made that pick at all. P3P7, Ethereal Armor is not good, but better than Cremate.

Overall: I don't think your choice to stick to white was bad, I think I would have taken the Gruul War Chant and ended up with some kind of gruul or naya deck, but again, it's a hard format to draft. The packs were weak for your colors and you ended up somewhere near where you were supposed to be, but you should've been open to taking the Cluestones/nonblack cards and after a pretty empty pack 2 for Orzhov, you would've been in a good spot to draft Selesnya or Azorious in pack 3. Your biggest mistake was passing Collective Blessing when you weren't too color committed. And again, stop playing 1-mana 1/1's. Even Catacomb Slug would be an improvement.
We found Dove in a soapless place.
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