By.Flash (T) - Light[aLive] (T) @ Hitchhiker
Flash (11) and Light (5) both goes 1 factory into CC. Light seems to be a bit afraid of fast vultures and blocks the middle path with his barracks and a bunker behind as well as blocking the southern path with 2 marines. But he can be safe since Flash goes tanks and soon adds a second factory as well as a starport, Light does the same (except he got some early vulture). Light loses his scouting barracks to some goliaths but he was quick enough to start an additional 2 factories before it got destroyed.
2 dropships from Flash comes loaded with 4 tanks, drops on the cliff to Light's natural where 2 tanks and 4 goliaths await. However, 4 previously dropped goliaths from Flash are coming in right behind so Flash obviously wins the battle then sieges up to take out the refinery. Light manages to pick off 1 tank but more tanks arrive from dropships just when 4 of his tanks sieges up... they all die before even getting to shoot a second shot. Light counter-attacks with 4 goliaths at natural but doesn't kill many SCVs before dying, Flash has expanded at 1 and he stops Light's attempt to expand at the middle-right position. Light cliffs up with all he has at Flash's natural but ggs as he sees his army stands no chance.
Flash's army is just too big for Light at this point...
Light was far behind after he lost control over his cliff and lost gas, he tried to break the contain once but Flash just got further ahead when he crushed the opposition. His only chance then was to cliff up at Flash's natural as well but it failed miserably.
NaDa (T) - Bisu[Shield] (P) @ Fantasy
NaDa (9 - Gaema Gowon) walls-in, goes 1 factory into CC then adds another factory, Bisu (11 - XenoSky) scouts the right way at his first try while immediately teching to archives and robotics. NaDa finished his ebay and is starting to build turrets but Bisu already has a shuttle loaded with 2 DTs from the 2 gateways coming up... the DTs goes for the turret under construction and continues to focus on taking out the turrets; more than 5 turrets, about 10 SCVs, 1-2 tanks, depots, ebay and a factory goes byebye as the now 4 DTs tear apart everything in NaDa's main. NaDa only has his natural with a turret and some sieged tanks left and decides to gg.
So empty... but it was all NaDa some minute ago.
NaDa scouted the right way last, but Bisu had a dragoon blocking the ramp early on so he wouldn't been able to scout his base anyway. Bisu was quick and had was positioned close to NaDa so he could be there just before NaDa got his first turret up, thus he won the game. And no, NaDa didn't lift off his main CC... whatever difference that would make.
Shark[gm] (Z) - Justin (T) @ Monty Hall
Shark (11) 12 hatchery then adds another hatchery and pool, Justin (5) setups a proxy factory at 9 position. Vulture comes out to destroy a drone but right when it's about to die it morphes into a creep colony! Another drone just manages to escape, the vulture kills off 1 drone though and then tries to pass the minerals but without any success... sunken done and vulture gone. 2 more vultures and a tank out before Justin starts a CC and another barracks, 1 vulture dies to some zerglings though.
Siege mode already researched, Justin kills off the sunken and in comes 3 vultures to pick off some drones, they only get 4 though before all mechanic stuff dies to speed hydras and zerglings. Justin floats away his factory although its health goes down to red, Shark then goes to attack with all his 15-20 hydras which Justin sees thanks to a SCV. 2 bunker immediately goes up, but they won't help anything as the remaining 10 hydras storm into the base to hunt some SCVs - gg.
Watch the health of that drone and the shot from that vulture, what's the chance of it surviving? Well, it does!
Shark did scout the factory before any vulture came out, he had some problem putting down a creep colony though cause of a harassing SCV. If Justin would have passed the mineral line with his vulture and microed it well the game could have turned in his favour, but he fucked it up and had to start all over again. He was so far behind that he thought an extra expansion would save him, but it was a desperate try which didn't succeed.
Casy (T) - Sea.Up (T) @ Python
Casy (3) with 1 factory 1 starport, Up (6) with a wall-in and 2 factories. Casy "attacks" with 2 marines and a SCV, but hurries back home cause Up attacks with a vulture shortly afterwards. Just when they're about to get up the ramp, Up's SCV blocks them from going any further and the vulture goes in. Casy doesn't have anything there since he went for add-on and tanks, so he loses at least 11 SCVs to 4 vultures before his tank can finish them all off.
Now Up has goliaths out from his 2 factories, and 4 of them actually destroys the scouting barracks from Casy which means he gets stuck with 1 factory. So, he chooses to start a CC instead, right when Up's CC is just finished. 4 tanks without siege is out in the middle for Casy... they encounter widely spread goliaths which hunts them and right as the last tank goes up the ramp to his main it is shot down as well from a couple sieged tanks. Tons of more SCVs dying, CC at expansion is forced to lift although Up can't get up the ramp - yet. With 4 factories up he just masses units and claims an easy victory.
No more barracks for you... and no more factories!
Casy apparantly didn't expect any vultures, he wasn't able to block his ramp properly when the first vulture came. After losing that many SCVs as well as his barracks, there was just no way he could come back. Up harassed nicely though, but doing something else when you're ahead is stupid.
Right... to be honest, all of those games sucked big time. They all lasted max 15 minutes, but it's not worth watching.
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