Actually thats true too, as of late I pick Rubick a lot if I am in doubt.
General Discussion - Page 1105
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Kipsate
Netherlands45349 Posts
Actually thats true too, as of late I pick Rubick a lot if I am in doubt. | ||
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NB
Netherlands12045 Posts
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BurningSera
Ireland19621 Posts
On September 26 2012 06:57 Kiante wrote: Does anyone else feel the same way i do. like i random most games (or normally), or i'll pick later on and try and fit it in with the team comp (aka picking support), and like, some dude will first pick invoker or morphling. and i'll go look at his profile and its like, 6 pages of only storm/invoker/morphling. and they call solo mid before the pick screen and shit. and i think i hit my breaking point. i'm sick of playing a hard 5 support, and then when i random a carry the support comes to my lane and jacks farm. so i just started picking luna. every game. almost up to a full page in my history of pure luna. it's kind of freeing, being this much of a cunt. not thinking about the team. i still pick it early so i'm not like, adding to the carry stack, and tbh it's been working out ok. god i'm such a cunt. Yup i understand that. I can play anything but it is actually shocking to know how most people dont have a clue how to play support at all. Good support is rarer than mid/carry player -_- I wanted to go with whatever carry hero i randomed and kill shit but then i knew i am risking that the team lost the game before i can do anything for the team. I feel disgusted at times to treat my team with luxury support services (not too rare to have 3 branches at 10mins in some tough games when sentry/ward needed) but then team failed or the mofo free farm carry failed hardcore and blame the rest of team. You are not a cunt, we are all human! | ||
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BurningSera
Ireland19621 Posts
On September 26 2012 08:33 N3rV[Green] wrote: I can agree, when in doubt rubick will never be a bad pick. go CM and be a total laning bitch for the first 10mins. Is like telling the team clearly that you are cm you cant do shit later so they better play good. | ||
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Dromar
United States2145 Posts
On September 26 2012 08:25 Kipsate wrote: when in doubt if something will fit your team composition yes or no pick windrunner. It's funny you say that, because recently I decided I was going to try to get better at the game by practicing the same hero in many games. But for that I would need to choose a hero that fits in basically every situation. And I went with Windrunner. By practicing and getting better with a hero, I thought I would win more games. Sadly though, I've found that it just seems to make it more likely that I'm the best player on a team full of mediocre allies or one absurdly bad ally when we lose. I'm starting to branch out more though. I've got Windrunner, Death Prophet, Bounty Hunter, Tidehunter, and Faceless Void and Luna in the unlikely scenario that no one else on my team chooses a carry. And I'm working on Dark Seer and Beastmaster. | ||
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Nevuk
United States16280 Posts
WR can be played as a support but if I pick her it's almost always to solo suicide. It really comes down to me being better at Veno than WR probably. | ||
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TheYango
United States47024 Posts
If I have Stout+Vit+Cloak in inventory, and I select to buy Hood at the side shop, it builds Vanguard and drops the 2 RoRs. I understand I had to drop the Stout or Vit to make it build properly in DotA 1, but I would expect them to have fixed this in DotA 2. If I select a specific item in the side shop that I have components for, it shouldn't apply the normal slot-order auto-build priority--it should just build the item I want to build. At the very least if it's going to be like that, Vanguard should be disassemble-able. | ||
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NB
Netherlands12045 Posts
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Mythra
New Zealand274 Posts
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rabidch
United States20289 Posts
On September 26 2012 10:30 NB wrote: meh, it is way too cost effective early on to make it disassemble-able. Every semi-carry ganker/pusher like NS or DP Lesh just gona rush it and break it into blood stone later on. May be change the RoH cost into poorman shield + RoRegen then make it breakable, make it more fair. its not really cost effective. on DP and lesh it is ass. also im not sure why NS would break it into bloodstone... | ||
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Kupon3ss
時の回廊10066 Posts
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SirMilford
Australia1269 Posts
If you meld as TA and attack a hero such as Riki/sand king as they go invisible (passive/sandstorm). So they disjoint the hit after you have attacked, you are still melded but you can run around in invisible forever, even use bottle/runes/potions and stuff its pretty sick. When you attack it stops though, but my god i was having some fun ![]() | ||
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TheEmulator
28102 Posts
On September 26 2012 11:08 SirMilford wrote: Huge bug i found yesterday might be known though. If you meld as TA and attack a hero such as Riki/sand king as they go invisible (passive/sandstorm). So they disjoint the hit after you have attacked, you are still melded but you can run around in invisible forever, even use bottle/runes/potions and stuff its pretty sick. When you attack it stops though, but my god i was having some fun ![]() lol. I didn't know this. | ||
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hideo
Canada1641 Posts
On September 26 2012 09:28 Dromar wrote: It's funny you say that, because recently I decided I was going to try to get better at the game by practicing the same hero in many games. But for that I would need to choose a hero that fits in basically every situation. And I went with Windrunner. By practicing and getting better with a hero, I thought I would win more games. Sadly though, I've found that it just seems to make it more likely that I'm the best player on a team full of mediocre allies or one absurdly bad ally when we lose. I'm starting to branch out more though. I've got Windrunner, Death Prophet, Bounty Hunter, Tidehunter, and Faceless Void and Luna in the unlikely scenario that no one else on my team chooses a carry. And I'm working on Dark Seer and Beastmaster. If you always end up being the best player on your team, then the answer is - build more DPS. | ||
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Kupon3ss
時の回廊10066 Posts
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LuckoftheIrish
United States4791 Posts
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rM.YuuMei
Australia7 Posts
On September 26 2012 11:08 SirMilford wrote: Huge bug i found yesterday might be known though. If you meld as TA and attack a hero such as Riki/sand king as they go invisible (passive/sandstorm). So they disjoint the hit after you have attacked, you are still melded but you can run around in invisible forever, even use bottle/runes/potions and stuff its pretty sick. When you attack it stops though, but my god i was having some fun ![]() This happened in a star ladder game the other day, I thought it might have just been spectator glitch. Interesting | ||
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TheYango
United States47024 Posts
On September 26 2012 11:28 Kupon3ss wrote: you can easily carry on wr if you build damage, either thunderhammer or mkb routes will yield a lot of damage on her, much more than comparable items on say, a potm Was there ever an explicit reason for why WR has a base attack time of 1.5 rather than the default of 1.7? | ||
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rabidch
United States20289 Posts
On September 26 2012 11:50 TheYango wrote: Was there ever an explicit reason for why WR has a base attack time of 1.5 rather than the default of 1.7? focus fire | ||
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TheYango
United States47024 Posts
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