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Active: 13717 users

First marine upgrade !

Forum Index > Closed
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1 2 3 Next All
JudasT
Profile Joined January 2003
Spain2226 Posts
Last Edited: 2004-03-17 10:00:50
March 16 2004 17:39 GMT
#1
I wanted to know when I have to upg first armor and when attack ? armor vs zeals ? attack vs lings ?... How is this ?, please advice
Taking the time to have simple fun everyday is a must for a happy life.
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
March 16 2004 18:06 GMT
#2
Attack always unless you think microing vs lurkers is hard.
Moderator
Mydnyte
Profile Joined October 2003
3306 Posts
March 16 2004 18:14 GMT
#3
:O Depends on what you wanna do with it.

Get it asap in TvZ, you kill Lings faster
Depending on the strat you are using in TvP - keep in mind, getting armor before weapons makes goons kill you in 5 hits instead of 1
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
March 16 2004 19:54 GMT
#4
goons deal 40 damage to marines? so armor gives them +200 hp?
if you have no confidence in your marine vs lurker micro then get armor, otherwise attack.
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
March 16 2004 20:20 GMT
#5
Asked a friend and told me that attack is better if you are gonna be aggressive in the game+_+
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
March 16 2004 20:39 GMT
#6
attack has advantages:
-stimmed marines shoot way faster than they will be hit except vs mass cracklings or massively outnumbered by something that shoots slower than rines
-attack upg means you kill faster, once uve killed something less stuff is shooting you, so the gain is typically more than armor

armor only useful in specific circumstance usually
-extra hit vs lurker (medic heal would give u extra hit anwyays
-mayve extra hit vs other shit i dunno do the math urself
-in the rare case ur rines taking more hits per time than they are giving out, as explained above, when massively outnumbered or cracklings the best examples i think of
exalted
Profile Blog Joined March 2004
United States3612 Posts
Last Edited: 2004-03-16 21:41:32
March 16 2004 21:39 GMT
#7
A lot of people support getting the Armor upgrade vs Lurker, and there are a lot of reasons why its not a good idea:

The main reason is that when you stim your marines, your medics usually cannot heal them all before you run in and battle, and if you waited that long without a high medic/marine ratio, you would lose your stim anyways. Further, if you DID have a high medic/marine ratio, you woulnd't be dealing that much damage, and I'm pretty sure that elky (one that does use high m to marine ratio) goes attack first.

Further, its not nearly as good vs mutalisk and zergling, and ultralisk (hopefully you dont need to get that far in the game), and by the time you deal with guradian, you should have +1 armor anyways. (preferably 2/1 or 3/2)

Even I, the micro warrior that cannot kill a lurker with 5 marines believe that marine +attack is better. Just fan out your marines when you deal with lurker and you won't take as many casualties.

Edit: I'm not sure of the value of Marines vs Protoss -> a FAST armor upgrade might be good, I don't do that much Marine stuff that is non-Gundam vs Protoss (I like to do unconventional stuff, like fast wraith, so I might test this out more), but attack seems to be mainly better, because even though it would take 5 hits by dragoon and 2 hits by Dark Templar (Dragoon does 20 damage which is halved because a marine is a small unit, therefore it does 10 damage, and it means it would do 9/9/9/9/9 in order to kill a 40 hp +1 armor marine [previous poster wrote this but i'm just clarifying]). But, this becomes quickly obsolete when the protoss gets +1 attack, so it would have to be a build order of like rax rax bay acad or something --. But marimedic is very weak vs protoss anyways because of the fact that Dragoon w/range outrange Marines and they are absolutely ass vs High Templar and Reaver.
too easy
JudasT
Profile Joined January 2003
Spain2226 Posts
March 16 2004 22:19 GMT
#8
Oh Thanks a lot men ! I'll do WEAPONS first
Taking the time to have simple fun everyday is a must for a happy life.
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
March 16 2004 23:08 GMT
#9
On March 17 2004 05:39 STIMEY d okgm fish wrote:

armor only useful in specific circumstance usually
-extra hit vs lurker (medic heal would give u extra hit anwyays


Don't be misguided by this advice. This would mean you have the same number of medics and of marines in your army. :| A medic can only heal 1 marine at the same time, and if you're attacking 2 lurkers, they shoot at the same time, with armor no marine dies, without all marine die.
Moderator
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
Last Edited: 2004-03-17 01:09:57
March 17 2004 01:07 GMT
#10
i wus only saying u only need as many medics as you have marines being attacked and u stim before u are in battle and medics can heal more than one marine ... if u stim and not healed u ahve 30 hp anyways, may as well do more dmg
AutumnLight
Profile Joined July 2003
Ukraine2488 Posts
March 17 2004 02:01 GMT
#11
attack first then when you are 1-0 lurks are np
Pray for War.
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
March 25 2005 19:22 GMT
#12
On March 17 2004 08:08 Twisted wrote:
Show nested quote +
On March 17 2004 05:39 STIMEY d okgm fish wrote:

armor only useful in specific circumstance usually
-extra hit vs lurker (medic heal would give u extra hit anwyays


Don't be misguided by this advice. This would mean you have the same number of medics and of marines in your army. :| A medic can only heal 1 marine at the same time, and if you're attacking 2 lurkers, they shoot at the same time, with armor no marine dies, without all marine die.


they would still die because of health loss from stim pack though.. ?
DANCE ALL DAY
HeadBangaa
Profile Blog Joined July 2004
United States6512 Posts
March 25 2005 19:30 GMT
#13
Just lift you buildings and go the nearest island. Then max out on BC's and attack.

I think that is pretty much unbeatable =)
People who fail to distinguish Socratic Method from malicious trolling are sadly stupid and not worth a response.
RaGe
Profile Blog Joined July 2004
Belgium9955 Posts
March 25 2005 22:13 GMT
#14
On March 26 2005 04:22 GroT wrote:
Show nested quote +
On March 17 2004 08:08 Twisted wrote:
On March 17 2004 05:39 STIMEY d okgm fish wrote:

armor only useful in specific circumstance usually
-extra hit vs lurker (medic heal would give u extra hit anwyays


Don't be misguided by this advice. This would mean you have the same number of medics and of marines in your army. :| A medic can only heal 1 marine at the same time, and if you're attacking 2 lurkers, they shoot at the same time, with armor no marine dies, without all marine die.


they would still die because of health loss from stim pack though.. ?


usually you stim and wait for some heal and then go,I think it all depends on the situatian,now,why did you revive a more-than-1-year-old topic?
Moderator
eAmYo
Profile Joined May 2004
Germany194 Posts
March 25 2005 22:23 GMT
#15
On March 26 2005 04:30 HeadBangaa wrote:
Just lift you buildings and go the nearest island. Then max out on BC's and attack.

I think that is pretty much unbeatable =)


eh... well em NO?!
-
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22261 Posts
March 25 2005 22:58 GMT
#16
Ban Grot for bumping year old post plz. ^_^
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
chrusher97
Profile Blog Joined October 2004
Canada811 Posts
March 25 2005 23:37 GMT
#17
I usually get attack first because it afffects all marines, not just the ones being hit.

after that, i get armor while waiting for the science fac, then go 3-1

this is probably one of the old recommended threads thats why he buimped it
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
March 26 2005 00:55 GMT
#18
Go +1 attack against mutas, they essentially evaporate.
BlueLaguna on West, msg for game.
Hot77.iEy
Profile Blog Joined March 2003
Finland1486 Posts
March 26 2005 01:20 GMT
#19
So I guess Grot doesnt know how to play TvZ... Why else re-open this discussion? Well dont listen to anyone saying "If you have no confidence in your marine micro, get armour first". Just go with the +damage and learn to micro them. Purpose of marines is to kill alot while not getting killed. so by the time lings and lurkers get close, you run. If you cant run anymore armour isnt gonna help you that much anyways. I guess if you want to plow through sunkens with an early rush, that +armour might be good but +damage is just as good vs sunkens and if he gets too many sunkens/gets tech units/has too many lings by the time you are ready to rush and have to flee you are better of with +damage. You can then stall lurkers or go to base and defend against mutas.
-.-
RaGe
Profile Blog Joined July 2004
Belgium9955 Posts
March 26 2005 04:58 GMT
#20
GroT didnt open a new topic for his question,and used the search function effectively.

He's our great example.
Moderator
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