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MSL Ro32 Group H - Page 6

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 4 5 6 7 8 14 Next All
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
May 22 2008 10:17 GMT
#101
On May 22 2008 19:15 Pepsicolaone wrote:
Show nested quote +
On May 22 2008 19:13 VenetianSnares wrote:
Flash reminds me of oov, when reading these reports...

When oov was at the top, live reports would also go like this:
oov loses army,
oov gets flanked
oov has nothing left
gg oov wins.

ah... i miss cheater terran



You are missing one point.

OOv has a huge army,
OOv gets flanked,
OOv is losing everything
and has nothing left!
OOv sees his Coach with...
BANANAS!
OOv wins. GG!
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
spetial
Profile Blog Joined January 2007
United States688 Posts
Last Edited: 2008-05-22 10:19:14
May 22 2008 10:17 GMT
#102
to say that ANY player making it to the ro32 in the MSL isnt 'competent' is absolutely fucking laughable. flash showed fantastic heart and defense in his last game and his win most certainly wasn't due to yarnc being a bad player.
metal_survive @ uswest
LosingID8
Profile Blog Joined December 2006
CA10835 Posts
Last Edited: 2008-05-22 10:20:28
May 22 2008 10:18 GMT
#103
On May 22 2008 19:13 diehilde wrote:
it was yarncs total inability to play lategame zvt that lost this game for him. dont all get overexcited flash is good, but against a competent zerg he would have gotten rolled after it was 1 base to 4.

are you kidding me?

yarnc gave up his drone whoring time to go for the finishing blow, which failed miserably. after that he had to keep going with mutas, trying to delay the inevitable ball that would form. flash had 3-1 ups ridiculously quickly too. not only that, but flash would just siege up, kill a hatch and then run away, and never engage yarnc's main army. so really yarnc only had 1 more expo than flash.
ModeratorResident K-POP Elitist
bahhh
Profile Joined May 2007
United States888 Posts
May 22 2008 10:18 GMT
#104
kwanro is 1-6 vs p lawl nubcake
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
May 22 2008 10:18 GMT
#105
On May 22 2008 19:17 Naib wrote:
Oh I got carried away livereporting and somehow switched to say Lux instead of Yarnc. Heh, must be yesterday's live report

It's Yarnc, ofc.


We don't know if its YarnC :p! Prove it? :D
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
uriel-
Profile Joined August 2007
Singapore1867 Posts
May 22 2008 10:19 GMT
#106
shuttle vs kwanro

kwanro brown Z at 1
shuttle purple P at 5
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
May 22 2008 10:19 GMT
#107
On May 22 2008 19:13 diehilde wrote:
it was yarncs total inability to play lategame zvt that lost this game for him. dont all get overexcited flash is good, but against a competent zerg he would have gotten rolled after it was 1 base to 4.

You're calling yarnc an incompetent zerg? Are you serious?

Yarnc is a top 5 zvt player in the world at the moment He lost because he sacrificed drone production for a long time to pressure flash heavily. When it collapsed, even with many bases his drone count was far from where it needed to be to outpace flash's perfectly controled heavily upgraded army.
Being healthy, it has been said, really consists of having the same disease as everybody else.
Naib
Profile Blog Joined November 2004
Hungary4952 Posts
May 22 2008 10:20 GMT
#108
Just ignore diehilde, he always has that aggressive attitude towards everything if you read his comments as of late...

And Yarnc did switch to lurks in time, he had a massive lurklingscourgemuta army the first time Flash pushed out, but he kept on losing it bit by bit instead of engaging, while Flash just built up more and more - imo, he shouldn't have teched to hive too fast but focus on a lair army to take out the initial push. Afterall, it was 3 exp vs 1, no need to get greedy with teching too.

His fault, clearly, but Flash still played VERY good. That's it. Check that game
Complete the cycle!
Poochi
Profile Joined May 2008
United States117 Posts
May 22 2008 10:21 GMT
#109
man, if Yarnc couldn't kill Flash when he was that close...i doubt if the winner of these two would
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
May 22 2008 10:21 GMT
#110
so this STX guy new?
"So, then did the American yum-yum clown monkey also represent the FCC?"
uriel-
Profile Joined August 2007
Singapore1867 Posts
May 22 2008 10:22 GMT
#111
shuttle finds kwanro immediately with early scout

standard FE for shuttle, walls with forge gate
Naib
Profile Blog Joined November 2004
Hungary4952 Posts
May 22 2008 10:23 GMT
#112
YoonJong is not that bad as the LB for this game will show (90% vote for Kwanro I predict), but he's not good
Complete the cycle!
LosingID8
Profile Blog Joined December 2006
CA10835 Posts
May 22 2008 10:23 GMT
#113
On May 22 2008 19:20 Naib wrote:
Just ignore diehilde, he always has that aggressive attitude towards everything if you read his comments as of late...

And Yarnc did switch to lurks in time, he had a massive lurklingscourgemuta army the first time Flash pushed out, but he kept on losing it bit by bit instead of engaging, while Flash just built up more and more - imo, he shouldn't have teched to hive too fast but focus on a lair army to take out the initial push. Afterall, it was 3 exp vs 1, no need to get greedy with teching too.

His fault, clearly, but Flash still played VERY good. That's it. Check that game

no, i disagree that he should have stayed with lair tech to get a few more lurkers. flash had superior positioning. in fact, the only thing that kept yarnc alive that long were his dark swarms. i don't think the switch to ultras was good, but i don't really know what else he should have done. i think maybe abusing defilers with plague would have been better, but i'm not a zerg player so what do i know.
ModeratorResident K-POP Elitist
uriel-
Profile Joined August 2007
Singapore1867 Posts
May 22 2008 10:23 GMT
#114
kwanro puts his third hatch at gas, pumping drones


shuttle's immortal scout probe finds a sneaky min only expo attempt
Naib
Profile Blog Joined November 2004
Hungary4952 Posts
May 22 2008 10:23 GMT
#115
Wow, 3 extra hatches on 3 expoes, but the scouting probe finds the 3rd too.

Greedy Kwanro
Complete the cycle!
himurakenshin
Profile Blog Joined April 2006
Canada1845 Posts
May 22 2008 10:24 GMT
#116
man I hope flash doesn't make it out of the round
t_co
Profile Blog Joined July 2007
United States702 Posts
Last Edited: 2008-05-22 10:25:15
May 22 2008 10:24 GMT
#117
so Flash vs. Yarnc summary as thus:

Flash goes 14cc, it's scouted and slowed down by Yarnc. Yarnc goes 2 hatch pool with 3rd hatch at 2 o clock nat hidden.

Using extractor trick, Yarnc's drone stays alive long enough to scout refinery and quick factory

Flash's scv with 5 hp escapes 4 lings to glimpse the 2 o clock nat's creep (and gets nailed by the sunk Yarnc has put there).

Flash kills drone, decides to switch strat to mnm with quick starport/vessel plus dual engi bays for quick ups while pressuring with initial mnm group to make Yarnc sunk up.

Yarnc runs ling past mnm group, sees what Flash is doing

He then gets mutas and quick scourge, incorporates scourge into muta ball and proceeds to take down Flash's first vessel. However, because Yarnc is putting so many drones on gas, he can't make a lot of drones and his eco is tilted heavily toward gas.

Endless mutas/lings proceed to rape Flash's main repeatedly, and take down about 20 scvs and marines.

However, in order to keep up this sort of pressure, Yarnc doesn't make drones and sacs econ.

Flash with awesome defensive tactics, keeps killing Yarnc's stuff. Crucially, Yarnc continues running things into Flash's main even after Flash gets the first "critical mass" marine ball up and running--this means that Yarnc is essentially wasting larva.

Meanwhile, Flash continues to macro and mass vessels throughout the harass, plus capitalize off his 14cc.

He pushes out when first couple tanks are done, crucially, they have all been repaired, as have the vessels. The push is successful and takes down Yarnc's home nat. Yarnc delays with about 12 lurks but they are irradiated by flash's 4 vessels. Flash then pushes up to Yarnc's top corner expos and takes down 2 o clock nat while double expanding himself.

Throughout this time, Yarnc threw his forces piecemeal against a critical mass ball instead of waiting for a good flanking opportunity.

Yarnc takes down flash's army, but Flash's new expos and macro adv give him a new ball #2 just in time, which he moves to Yarnc's nat choke.

Yarnc finally gets swarm, but is down economically. Crucially, flash's attack comes just before consume finishes research/the popping of Yarnc's first Nydus, which means Yarnc has to waste yet more larvae to stall flash.

Then Flash proceeds to rape Yarnc's main by abusing tanks, bats, and Yarnc's retarded Ultra timing. He keeps on irradiating defilers, and keeping Yarnc bottled up at his choke, negating the Hive level mobility of Z. He then sees that swarm is only covering a paltry amount of forces and runs his infantry past swarm into main, where he proceeds to take down ultra cavern and take 2 hatches down to 1/3rd health.

Infantry from ball #2 die.

Tanks follow infantry as soon as swarm lifts and finish off hatches, then new ball #3 comes and wastes Yarnc's main (hive, evo chambers, pool, den, 20 drones) plus Yarnc's original nat (another 10 drones).

Yarnc dies. Flash moves vessels up to 2 o clock, irradiates scourge, which are the only things other than mutas, drones and overlords that Yarnc can build by now, and loses only 2 vessels out of 7.

Yarnc ggs, and Flash shows us why he not only understands Terran, but understood Zerg, and the importance of larvae and Zerg eco management better than Yarnc did this game.
"Look, don't congratulate us when we buy a company, congratulate us when we sell it. Because any fool can overpay and buy a company, so long as there is money to buy it." --Henry Kravis
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
May 22 2008 10:24 GMT
#118
Oh that probe snipe on that drone to finish it off was sick lol.
Being healthy, it has been said, really consists of having the same disease as everybody else.
uriel-
Profile Joined August 2007
Singapore1867 Posts
May 22 2008 10:25 GMT
#119
shuttle with savage probe rape, 2 kill probe now

kwanro hydra den with no lair
Naib
Profile Blog Joined November 2004
Hungary4952 Posts
May 22 2008 10:25 GMT
#120
On May 22 2008 19:23 LosingID8 wrote:
Show nested quote +
On May 22 2008 19:20 Naib wrote:
Just ignore diehilde, he always has that aggressive attitude towards everything if you read his comments as of late...

And Yarnc did switch to lurks in time, he had a massive lurklingscourgemuta army the first time Flash pushed out, but he kept on losing it bit by bit instead of engaging, while Flash just built up more and more - imo, he shouldn't have teched to hive too fast but focus on a lair army to take out the initial push. Afterall, it was 3 exp vs 1, no need to get greedy with teching too.

His fault, clearly, but Flash still played VERY good. That's it. Check that game

no, i disagree that he should have stayed with lair tech to get a few more lurkers. flash had superior positioning. in fact, the only thing that kept yarnc alive that long were his dark swarms. i don't think the switch to ultras was good, but i don't really know what else he should have done. i think maybe abusing defilers with plague would have been better, but i'm not a zerg player so what do i know.


He could have had a larger army if he didn't go for Hive that fast, he should have engaged Flash in the open. His army wasn't far inferior until he got cornered into his nat.

But who knows, I think he kept on the pressure for too long, and lost too much. Shoulda abandoned the campaign earlier for more drones, imo.
Complete the cycle!
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