On June 17 2012 12:28 DropBear wrote: Can someone please give a brief description of the game for recommended? I wasn't watching
Baby opened 1 fact mines expansion, Soulkey 3 hatch but went hydras when he scouted Baby's vultures. Baby delayed Soulkey's 3rd for a while sniping the drone. Soulkey went mutas, but Baby had gone tanks into super fast vessels into a bio switch. Mutas got denied and then Soulkey didnt have enough time to get lurkers + losing some hydras to mines. Then Soulkey had nothing to stop m&m + tanks + vessels from Baby.
Templar tech is up for Movie, and hes going to try and get his third set up Zero on four base, and lair tech Probe gets sniped by some lings, the probe at the 3rd Goon range researching One sair falls, a second one also
113-72 Movie favored Nexus is start and is warping at the third Lurkers are out Movie goign to range the hatchery and the evo chamber Storm goes down on a lurker, and picks off a sair lol Hatch does fall, and evo is going to also Zero going to try and go for a sandwich push out? No Movie pulls back Catches Zero's force, hydras sitting idle
Lurker drop into Movie's main Movie not paying attention The probes at the main, die a bit Lucky transfer for Movie A second one at the nat Single lurker getting tons of kills Zero's lurker drops are at all of Movie's mineral lines First obs is out 9,5,7 so many probes dead
Movie's a bit all in on this push I feel Zero just spamming lings +2 attack done for Movie 10 kill lurker still alive in Movie's main A second double drop for Zero towards Movie's nat 2 lurkers and 4 hydras Four lurkers get stormed, and two? of them die to storm Zero going to push back with hydra ling from his 5 oclock
Archon tanking a ton, 40? lings Lurker has 21 kills in Movie's main Hive is up, Movie's army is in Zero's main, but Zero is reinforcing Movie's attack force is finished? Not really Zero banking a ton of gas One base against 2.5, 67-60 supply
Movie, please use your storms Movie rallys 3 HT to Zero's main 50-52 Zero favored for the first time in the game Defiler mound is up, I think Movie's done
Movie, I love you and you're one of my favorite players and all, but please where is the Movie I know and love? Cracklings just going to pour into Movie's 3rd and rip it apart
Nexus going to get killed off at the third Mass archon for Movie to try and bring something back? Shutlle moving out, but it does get spotted One corsair splashing the group of overlord, 4 kills so far Two defilers out Shuttle doesn't get spotted Storm drop! Tons of kills
Muta's being produced now for Zero Archon in Zero's 4th This reminds me of Movie vs Tempest, with less probe deaths Mutas just get torn through by a single archon Archon just going to lose a hatchery at his 5 oclock
JIN YOUNG HWA I BELIEVE Lurker+muta attack on Movie's nat Sick storm, splashes everything 41-73 supply Zero favored Move storms on the mutas, three more fall
Zero rebuilding his main 5 oclock hatcery The supporting units for the mutas get killed, and the mutas get torn into Mass lings for Zero to follow up, yet again Mutas coming into the main now Movie's forces get caught out of position, but he holds with the majority of his forces Main nexus falls though
13 kill lurker, in the nat No probes at his nat Zero taking back his nat Movie all in now Single muta going to try and snipe 4 HT This is like some micro ums or a campaign mission GG from Movie Young Hwa, I believe in you, you'll make it back to the form in you had in Ever
Did movie really lose all his probes in his main AND natural? Does he have like no minimap awareness left? I mean its...somewhat understandable (not really) if he lost all of his probes at 1 base, but at both bases....really? ==
On June 17 2012 12:55 renzy wrote: Did movie really lose all his probes in his main AND natural? Does he have like no minimap awareness left? I mean its...somewhat understandable (not really) if he lost all of his probes at 1 base, but at both bases....really? ==
He lost a stupid amount of probes when Soulkey lurker dropped him on Ground Zero too.
Jaedong trying to give a death stare just smiles in the end, Sea laughing his ass off lol Forge first, not a nexus first build for Free Hero hiding drone for the nat in the mineral line Pool first, Hero just canceled his spawning pool ? Nevermind it just finished,
Gas for Hero, single cannon at Free's nat, gateway also, and nexus warping in Gas being taken for Free Hero taking a 3rd at 7 oclock nat, lair morphing also Core warping in
Double hydra den? Three cannons total at the nat for Free DT out, meaning templar tech Gates being added for Free DT going to try and get into the main DT scouts the double hydra den
Gate and forge fall DT not even dead, 4 drone kills Huge storms, hydras all softened up Even more dead Single cannon sniped, two left Archon and some speedlots are defending also
Gonna hit 8k soon, whoa so many o.o DT still sitting idle Hero rallying the hydras to the front but the speedlots will just tear through it DT becomes active, and tears apart the mineral line, 11 kills, all the main base drones GG from Hero Stars takes BW set
On June 17 2012 13:31 X10A wrote: Missed that sign TT What was it? One gate planted, time warp on the nexus One rax, and depot, on the top of the ramp, wall
Obs is out now A few dtGoons and groundArbiters are out opWraith stops to take a shot and gets destroyed Double gas at the nat, before the CC is there Mech?
Hoon going up to 5 gates, one robo bigGoon on the way for Hoon Non-rounded science vessel is out Oh hey, its a goliath on steroids, haven't seen one of those since opening day +1 armor for mech is on the way Citadel warping in
is buffed up goliath considered a massive unit? Templar archives is up 3 bigGoons for Hoon Second starport and rax on finishing for Light 4th bigGoon out
Single Archon in the mix, and HT added Zealot upgrade is done Hoon looking to expand to his third Light expanding himself Something is researching, no idea what it is, but its out of a technology add on for Fact Science vessel shoots something out and neglects the dtGoon shots Banshees ripping through the probes, but Hoon pulls
opWraiths, get feedbacks Oh the buffed golliaths have an attack? Was that the thing gettin gupgraded? Tons of buffled Goliaths out on the field Storm is researching
You guys just broke my streak of posting to myself D; Feedbacks on opgolaiths bigGoons getting ripped apart opWraiths destroying everything Light just won a TvP GG from Hoon
On June 17 2012 13:44 X10A wrote: Oh hey I have 8008 posts now, thats cool. I don't get how none of the buffGoliaths didn't die
Normally feedback wrecks them but becuase they had low energy due to using thier special attack on the rocks + bunker feedback didn't do enough damage.
On June 17 2012 13:44 X10A wrote: Oh hey I have 8008 posts now, thats cool. I don't get how none of the buffGoliaths didn't die
Light brought a ton of SCVs from his main and nat to repair the thors, and SCVs repair extremely fast. They are able to fully heal the thors between each of the immortals shots.
On June 17 2012 13:44 X10A wrote: Oh hey I have 8008 posts now, thats cool. I don't get how none of the buffGoliaths didn't die
light used up their energy killing rocks so they couldn't be feedbacked.
Yeah, he even kill his own bunker with the Strike Cannon to used up all of his energy so the buffGoliaths would not get killed by feed backs. Feed backs dealt like 20-30 damage there.
Lords and ladies I now have to leave. My apologies but the thread will not be updated live for the remainder of the match. I will finish updating it when I get back in a few hours
Thors have energy because strategies like this were deemed OP, so blizzard nerfed it from a cooldown to energy. Now people don't use it because Feedback and Storm own the entire composition, while also making strike cannon useless, while it used to provide utility against the Immortal.
On June 17 2012 13:49 SarcasmMonster wrote: I think you guys overestimated the effect of the "draining energy" part. He only used the energy on a few Thors, unless I'm mistaken.
Strike cannon costs 150 energy So for each thor that used it thats -150 damage each.
Rocky pressuring with two dtGoons Against a small group of marines 3 gates, now turning into imbagates, and a robo on the way groundArbiter on the top of the ramp Marines pushing into Rocky's nat
Marines get cleaned up Forge adn citadel being added Third CC on the way Football players and football player slow both being produced and upgraded 3 bunkers on the top of the ramp to Sin's nat
This 4 rax pressure is so bad. CC first into 5 rax is okay, but even then you often have to be careful about actually attacking with it unless you scout a greedy toss.
Armor upgrade being upgraded for toss and storm is being researching Stim and the extra stim thingy for marines is being researched +2 attack for toss on the way now 5 rax, 2 bay and a starport +1 attack on the way for the bio Third base up for Sin Third base warping in for Rocky
Ghost Academy it is, I wonder if ghosts have a range upgrade or a stim haha ;D +2/+2 for Sin also +1 air attack bigGoon being added and tripod building on the way Second starport being added for Sin
Wait wait wait, how do terrans get nukes? If there are no more add ons for CC Unless CC can upgrade into a nuke capable thing And two more CC's being added for Sin at his third Sin moving out with a pretty sizeable force of bio and an air fleet of healing dropships Preemptive feedbacks Rocky taking a 4th at 5.5 Huge storms on the ramp, Sin not taking the engagement very well Lots of damage on the bio force Drop in the main for Sin, but his multitask isn't JulyZerg's, July Terran can't use the 500 apm Robo gets sniped, with two tripods in queue
Rocky's army is pushing back midmap Both players essentially maxed out AA ships going to try and snipe the tripods Where's Rocky's army? No HT or tripods Cannons being setup in the middle of the map
Even more CC's being added 3/3 and +3 on the way for both players Feedback on the ghosts Storms on the bio, attempt to happen One of the healing dropships gets loaded up with units on accident Ohhh a CC with guns,
Some green upgrade being upgraded for Sin Whats that? Tripods far in the back, Rocky's force is going to push into Sin's army Really really hard to see the resource count and the supply count =/ CC with guns getting mass repaired Rocky just storms himself And the CC with guns holds
AA ships snipe a single tripod Three zealots mannering the 5th base for Sin Stim from the bio units Tripods are tearing through the forces Almost all of the AA ships fall
Whats that building? Looks like the prequisite for BC's? I see the yamato cannon icon Sin pushes through Rocky's army Rocky banking a ton of resources though, but the tripods all died +3 attack on the way
On June 17 2012 14:13 X10A wrote: Whats that building? Looks like the prequisite for BC's? I see the yamato cannon icon Sin pushes through Rocky's army Rocky banking a ton of resources though, but the tripods all died +3 attack on the way
yes, need it for BC. 2 more ports going up, so maybe sky terran? +1 ship armor now, while he already has +3 attack
+3 air attacks done +1 air armor on the way BC's being produced and the aa ships are getting stormed pretty well The CC with guns probably is softening up the toss army a ton
Rocky has a 6th up at 5 nat BC's are spotted BC's are for BM? Or are they actually useful? Huge attack And AA ships land and snipe the HT getting warped in All of the AA ships are killed
Why aren't carriers used in scToo if CattleBruisers are? Scouts being pumped out by Rocky CC gets sniped at the 1 oclock main 5 oclock main getting taken by Rocky now
void ray colossus archon looks to be the base of the army now. void rays are so strong against BC but there are a ton of vikings so this might not end well.
One of the scouts gets sniped The second will get sniped by the AA ships Rocky looks like he's in a ton of trouble The running zealots are getting microed down by the bio forced No AA left for the BC's Two scouts, but thats it
a void ray is way better than a scout, that nickname is not very appropriate. they are like flying colossus with high damage but no splash (very strong) they do bonus damage to BCs
He is adding more CC's WHY?! There will be nothing left on the map BC's taking out the cannons at the 3 olcock expo Rocky just sacs it Going straight for the main? But the terran is pushing Is that an emp? From what? A ghost?
this marauder/ghost/viking/bc composition reminds me of slayers_ryung from 4 months ago, but he abandoned the style and it has always been his worst matchup.
ghosts are getting great EMPs but there are so many templar that storms are still annoying. BC using yamato on rocks to avoid feedback from templar..
Well, that thing looks like a stasis Why put the archons into stasis though? Toss army gets steamrolled Only zealots left GG from Rocky July Terran takes it home for Stars
basically vortex sucks in the units. they all pop out together which makes archon splash OP. "archon toilet" it is how squirtle killed MVP's maxed out BC army in the last GSL final.
Hmm so vortex is kinda like lockdown but aoe and sucks stuff in like a black hole, and they clump up together, so archon splash will fuck shit up. I think I'm beginning to understand how unmanly toss is in scToo Reach where are you D;
It almost only sees play in PvZ. It is often the best way to kill off huge Brood Lord armies, but with good spreading zergs are dealing with it better now and protoss is forced to do more harassment instead of deathball army.
On June 17 2012 14:35 tianGO wrote: This is an archon toilet:
Archons don't do a lot of damage to bcs though, the typical archon toilet is against broodlords.
Good you posted that, it's important to point out that while the game tonight was not perfect by either player, stuff like this still does happen at the pro level (this being a finals of the biggest event, with the terran as the best in the world by far).