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Protoss BOs and Strategies: PvZ Land - Page 2

Forum Index > Brood War Strategy
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Prev 1 2 3 4 Next All
ShadowMaster
Profile Joined September 2004
United States238 Posts
October 21 2004 10:54 GMT
#21
Thanks for the input. Remember, this is NOT strictly theory-craft: these builds may suck, but they just need to be the best way to achieve whatever their goal is. Whether sair+DT is sound or not, it is a valid strategy that must be mentioned. Thanks, ahk-gosu. Thanks pheered.user for the cannon rush, too.
RuGbUg
Profile Joined June 2003
United States2347 Posts
October 21 2004 11:05 GMT
#22
The only good corsair tech build is this:

pylon at 5, one probe (or not, i don't know at all) then a gateway (may be at 6 or 5, i haven't played in a long time).

Just pump probes and build 3 zealots, you want to be showing them to the zerg (don't lose them just to kill a drone, and don't expect to kill them with these). As your 3rd zealot is building get an assim and play it normal like a corsair tech build. But rather than doing temp expo or something like that use DT. Your sair comes out earlier, the zerg is more timid (3 zealots early look like 9/10) and DT can actually do damage rather than 10 gate corsair tech.
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
ShadowMaster
Profile Joined September 2004
United States238 Posts
October 21 2004 11:10 GMT
#23
On October 21 2004 19:12 PheeRed.User wrote:
for the canon section this will work 100% if you know they will exp,

8pylon 9gateway 11forge made make zeal on 13 make 2nd pylon where your canon will be perfectly at the range it can hit the hatchery, than you i usually wont make another zeal make 2 canons than keep pumping zeals while getting gas i have a few reps if anyone wants them.


Thanks. Yes, I would love to have the strongest replay of this strategy that you have. I hope to put them up along with the final product as references to this strategy.
ShadowMaster
Profile Joined September 2004
United States238 Posts
October 21 2004 11:23 GMT
#24
On October 21 2004 19:43 Cambium wrote:
Cannons if he's going muta, then get goons, range, HT, and archons. Cosairs do not work well against mutas (even with the +1 air) unless you have them in large quantity (i.e. 8+).

Good Zerg player can destroy the Sair+DT rush relatively easily with 4-6 hatches poping out 1-2/1-2 Hydras and lings.


What build order are you referring to? You mention the Sair+DT, but your advice is clearly a different strategy. Could you give me a full build order from pylon 1? Thanks
ShadowMaster
Profile Joined September 2004
United States238 Posts
October 21 2004 11:26 GMT
#25
On October 21 2004 20:05 RuGbUg wrote:
The only good corsair tech build is this:

pylon at 5, one probe (or not, i don't know at all) then a gateway (may be at 6 or 5, i haven't played in a long time).

Just pump probes and build 3 zealots, you want to be showing them to the zerg (don't lose them just to kill a drone, and don't expect to kill them with these). As your 3rd zealot is building get an assim and play it normal like a corsair tech build. But rather than doing temp expo or something like that use DT. Your sair comes out earlier, the zerg is more timid (3 zealots early look like 9/10) and DT can actually do damage rather than 10 gate corsair tech.


You sound like a man of impressive skills I'm curious; what is your win-loss record with this, and against what competition?
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
October 21 2004 11:31 GMT
#26
hey pheer why do you hate me man
stop following me............... -_-
Micro.Macro.Scouting.Harassment.
Cambium
Profile Blog Joined June 2004
United States16368 Posts
October 21 2004 11:37 GMT
#27
On October 21 2004 20:23 ShadowMaster wrote:
Show nested quote +
On October 21 2004 19:43 Cambium wrote:
Cannons if he's going muta, then get goons, range, HT, and archons. Cosairs do not work well against mutas (even with the +1 air) unless you have them in large quantity (i.e. 8+).

Good Zerg player can destroy the Sair+DT rush relatively easily with 4-6 hatches poping out 1-2/1-2 Hydras and lings.


What build order are you referring to? You mention the Sair+DT, but your advice is clearly a different strategy. Could you give me a full build order from pylon 1? Thanks


I was referring to a simply, regular 1-gate tech build. However, like your said, it's just a collection of BOs, so I have nothing against anything.
When you want something, all the universe conspires in helping you to achieve it.
RuGbUg
Profile Joined June 2003
United States2347 Posts
October 21 2004 11:43 GMT
#28
On October 21 2004 20:26 ShadowMaster wrote:
Show nested quote +
On October 21 2004 20:05 RuGbUg wrote:
The only good corsair tech build is this:

pylon at 5, one probe (or not, i don't know at all) then a gateway (may be at 6 or 5, i haven't played in a long time).

Just pump probes and build 3 zealots, you want to be showing them to the zerg (don't lose them just to kill a drone, and don't expect to kill them with these). As your 3rd zealot is building get an assim and play it normal like a corsair tech build. But rather than doing temp expo or something like that use DT. Your sair comes out earlier, the zerg is more timid (3 zealots early look like 9/10) and DT can actually do damage rather than 10 gate corsair tech.


You sound like a man of impressive skills I'm curious; what is your win-loss record with this, and against what competition?
i have no idea, i don't recall losing with it, but i can think of a player who i have a bitch of a time beating, and if i did try this against him, theres a good chance i've probably lost with it against him.

just because it starts with 5 pylon doesn't mean you end up with a crappy economy or that its ridiculously fast. it's on pace with an 8 gate for the first zealot, then the other two come like a 9/10. the sair comes significantly earlier though. just try the strategy out, you don't end up behind on probes because you are building probes the entire time you are training the 3 zealots. just don't get the assim too early or you WILL find yourself short.

no, i won't host replays of me playing this or any other games unless i get hit by some other act of god
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
pheered.user
Profile Joined March 2003
United States2603 Posts
Last Edited: 2004-10-21 15:42:07
October 21 2004 15:40 GMT
#29
alright i do the build a slight bit different this game and i almost lose! fun game he was so pissed.

http://www.battlereports.com/viewreplays.php?orderBy=latest (download the one uploaded by pheered.user)

also im positive it can be done better my next few pvz i'll try to do a better one.

Looking for Skilled players to join an Active, Involved clan. PM Me for Details.
pheered.user
Profile Joined March 2003
United States2603 Posts
October 21 2004 15:43 GMT
#30
wow my apm is 95 in that game ive played 2 sub 100 apm games since i came back to sc i dunno about the other guy he might have higher.
Looking for Skilled players to join an Active, Involved clan. PM Me for Details.
RuGbUg
Profile Joined June 2003
United States2347 Posts
October 21 2004 15:52 GMT
#31
i don't have time to watch it now, what did you do that was slightly different?
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
RuGbUg
Profile Joined June 2003
United States2347 Posts
October 21 2004 15:57 GMT
#32
oh, i forgot to mention, you CAN get up to 3 sairs with this build, it doesnt hurt.
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
ShadowMaster
Profile Joined September 2004
United States238 Posts
October 22 2004 05:20 GMT
#33
Just updated the Core Builds with an excellent, solid BO shown by fOru in a famous game against Yellow in the KPGA 2002, on River of Flames. The BO is in the original post here, details on the game are here.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
October 22 2004 05:30 GMT
#34
@ all new people, who want to dl vods: contribute as well as ShadowMaster!

Seriously, gj man!
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
ShadowMaster
Profile Joined September 2004
United States238 Posts
October 22 2004 05:55 GMT
#35
On October 22 2004 14:30 Orome wrote:
@ all new people, who want to dl vods: contribute as well as ShadowMaster!

Seriously, gj man!


Thanks I appreciate it. Does anyone know pro games of corsair+DT setups?
Cambium
Profile Blog Joined June 2004
United States16368 Posts
October 22 2004 06:53 GMT
#36
Try some of Zeus' VODs/Replays. If I recall correctly, he almost always do Sair+DT.

Oh btw Shadow, you are doing a fantastic job. I might even convert back to Protoss ^_^
When you want something, all the universe conspires in helping you to achieve it.
iD.Surv
Profile Joined April 2004
Belgium827 Posts
October 22 2004 07:16 GMT
#37
rugbug please stop giving crappy newbie buildorders?
maleorderbride
Profile Joined November 2002
United States2916 Posts
October 22 2004 08:49 GMT
#38
On October 21 2004 20:26 ShadowMaster wrote:
Show nested quote +
On October 21 2004 20:05 RuGbUg wrote:
The only good corsair tech build is this:

pylon at 5, one probe (or not, i don't know at all) then a gateway (may be at 6 or 5, i haven't played in a long time).

Just pump probes and build 3 zealots, you want to be showing them to the zerg (don't lose them just to kill a drone, and don't expect to kill them with these). As your 3rd zealot is building get an assim and play it normal like a corsair tech build. But rather than doing temp expo or something like that use DT. Your sair comes out earlier, the zerg is more timid (3 zealots early look like 9/10) and DT can actually do damage rather than 10 gate corsair tech.


You sound like a man of impressive skills I'm curious; what is your win-loss record with this, and against what competition?


the only thing impressive is that he really thinks hes going to win ANY games vs remotely competant players with that BO.
Some cause happiness wherever they go; others, whenever they go.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 22 2004 08:53 GMT
#39
I hope shadow was being sarcastic with the impressive skills O_o
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
RuGbUg
Profile Joined June 2003
United States2347 Posts
October 22 2004 11:22 GMT
#40
On October 22 2004 17:49 maleorderbride wrote:
Show nested quote +
On October 21 2004 20:26 ShadowMaster wrote:
On October 21 2004 20:05 RuGbUg wrote:
The only good corsair tech build is this:

pylon at 5, one probe (or not, i don't know at all) then a gateway (may be at 6 or 5, i haven't played in a long time).

Just pump probes and build 3 zealots, you want to be showing them to the zerg (don't lose them just to kill a drone, and don't expect to kill them with these). As your 3rd zealot is building get an assim and play it normal like a corsair tech build. But rather than doing temp expo or something like that use DT. Your sair comes out earlier, the zerg is more timid (3 zealots early look like 9/10) and DT can actually do damage rather than 10 gate corsair tech.


You sound like a man of impressive skills I'm curious; what is your win-loss record with this, and against what competition?


the only thing impressive is that he really thinks hes going to win ANY games vs remotely competant players with that BO.
really shows that you try things before you speak your mind
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
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