• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:19
CEST 03:19
KST 10:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War925.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
SCII needs to put more weight on strategy and tact Server Blocker How do you feel about the mass reverts in the 5.0.17 PTR? 5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued
Tourneys
$3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
Rollback Netcode in Brood War ASL22 General Discussion ASL FINALS HYPE VIDEO 2X [Megathread] Daily Funny Videos BW General Discussion
Tourneys
ASL 22 Finals [Megathread] Daily Proleagues [ASL22] Semifinal B [ASL22] Semifinal A
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12115 users

"Reasons" Part 1 of 3- An Esports Fiction Series

Blogs > RazeSc2
Post a Reply
RazeSc2
Profile Blog Joined September 2013
United States29 Posts
April 28 2016 01:01 GMT
#1
Michael stared at the loading screen, absentmindedly tapping away at his keyboard. When the game finally loaded, he typed out “good luck,” the standard greeting message. No response. He clicked on the chat log, trying to remember who he was playing against.



Oh, that explains it. His opponent’s name was a barcode, twelve I’s in a row. It was a common tactic to hide one’s identity.



Michael continued with his normal build, which delayed infrastructure to give him an economic advantage. His first scout began to harass the barcode’s workers, but he tried too hard to kill one and lost it in the process. Sloppy. Still, he hadn’t seen anything out of the ordinary. Michael started building his third base and tried to forget about it.



He frowned in confusion as a robotic voice relayed “Your forces are under attack.” Back in his main base, a slimy biological carpet was spreading towards his production as his workers evaporated. Somehow his opponent had snuck in a drone and built a hatchery, his main production facility, in an unseen corner of Michael’s base.



His forces were already returning from defense at his front, but more and more army units were appearing from the barcode. Michael pulled most of his workers into the battle in desperation, but it wasn’t nearly enough. He used one of his radar scans to check his opponent’s natural second base, finding nothing at all. Of course.



Michael reopened the chat. “try that again rofl. so lucky.” He exited without waiting for a response. The digital clock stared back at him, painfully bright in his pitch-black room. It was “so much better than our old apartment, don’t worry Michael” but the lights still hadn’t been installed.



11:06. Just under four hours left to stay in the top 16 nationwide if he wanted a free flight to Poland. That loss cost him 21 points, bringing him dangerously close to the cutoff at rank 14. With the amount of people trying to get a spot in the Katowice tournament, he had nowhere near enough points to rest easy. Michael opened another energy drink and clicked “Play Again.”



Same opponent. Michael offered no greeting this time, and dutifully scouted the corners of his base. Almost the moment he knew he was safe, a one-base attack hit the front of his base and rolled through his paltry defenses. The barcode typed out “easy” and Michael left the game. Rank 15.



He queued up immediately, determined now. Once again, the familiar barcode was matched against him. This time, Michael chose a safer build, making a bunker before scouting. He held off a similar attack with ease, and made sure to dance his units several times before marching out to claim victory.



Game after game, Michael was only matched against the barcode, trading wins and slurs.



After eight or so games, he checked a few websites to see if anyone knew who it was. This was a fresh account though, with its first game barely a week ago. It was physically impossible to improve that fast, so he must have a second or third account. Michael played for the next two hours, queueing into the barcode more often than not.



At 3:30, Michael realized he was so consumed by this anonymous rivalry he hadn’t checked his rank since midnight. He had gone 12-7 against the barcode and beaten all but one of his other opponents, but since the system considered him “favored” he had ended up losing more points than he won. Michael’s rank had slipped down from eleven to sixteen, and the barcode’s had risen from the mid-forties to nineteen.



Michael queued into the barcode once again. Another loss, fourteen points down the drain. He was now at 18, and the barcode at 16. 3:47 AM. No no no nononono.



He frantically searched again, but with a sinking feeling saw a very different name on the loading screen. This was Relic, a Terran and one of the few Koreans playing in America. He was a full-time professional and decorated champion, easily holding Rank 1 with over a 90% win rate. Michael chose a coin-flip reaper hellion attack, knowing his opponent liked to expand early. The all-in killed almost all of the Korean’s harvesters, and Michael continued with a massive advantage. Left with a broken economy and a minimal army, Relic typed out the symbols for “good game” in Hangul and conceded. +21 points, 3:58 AM. He pulled up the barcode’s profile, noting he had lost his most recent game, putting them… at rank 17 and 18 respectively, with less than a minute before the lock. Michael slammed his fist into the computer desk and slumped into the unfamiliar bed.

Next part should be posted Friday night! You can also read here (http://teamascension.co/2016/04/27/reasons-part-1-of-3/) on my team's website. Thanks for reading!

****
Corrosive Balance
Please log in or register to reply.
Live Events Refresh
Next event in 8h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE145
RuFF_SC2 122
ProTech103
StarCraft: Brood War
GuemChi 3687
Artosis 637
NaDa 41
Aegong 39
NotJumperer 9
Britney 0
Dota 2
NeuroSwarm183
LuMiX0
League of Legends
Doublelift4263
Counter-Strike
Fnx 1160
taco 55
Super Smash Bros
hungrybox1051
AZ_Axe131
Other Games
summit1g6758
shahzam519
WinterStarcraft501
JimRising 494
C9.Mang0280
PiGStarcraft236
Livibee142
ArmadaUGS21
febbydoto13
Organizations
Other Games
gamesdonequick486
BasetradeTV188
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH280
• davetesta18
• Letter146
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki31
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
The PondCast
8h 41m
WardiTV Qualifier
9h 41m
Online Event
1d 9h
Korean StarCraft League
2 days
Afreeca Starleague
2 days
Rush vs Soulkey
CranKy Ducklings
2 days
AI Arena Tournament
2 days
BSL Open Qualifier
2 days
Sparkling Tuna Cup
3 days
IPSL
3 days
[ Show More ]
BSL Open Qualifier
3 days
WardiTV Weekly
4 days
IntoTheTV X SOOP
5 days
PiGosaur Cup
5 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-14
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.