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Doomsayers are getting to me or is Sc2 dying. - Page 2

Blogs > Defury
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ETisME
Profile Blog Joined April 2011
12840 Posts
September 09 2013 02:53 GMT
#21
On September 09 2013 11:47 SC2John wrote:
Show nested quote +
On September 09 2013 10:49 Dfgj wrote:
On September 09 2013 07:06 Kvassten wrote:
As long as there is Koreans Starcraft will actually never die lol.

It's funny because SC2 isn't that popular in korea and never was.


That's because BW was still being played competitively in Korea -_-. And as of this year, Kespa, the government-funded esports association that runs some of the largest esports events in the world, is involved in SC2.

It's funny because as long as the Koreans are involved with Starcraft, it will actually never die.


it is not that popular even when BW isn't played competitively in Korea anymore.
Right now the SC2 scene might be doing better in EU than anywhere else.
Also 'dying' is a term that is poorly defined, everything is dying. Question is what does it mean to die?
No more esport scene or no one plays the game anymore?
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
bartus88
Profile Blog Joined October 2010
Netherlands491 Posts
September 09 2013 07:59 GMT
#22
You really shouldn't listen to Reddit about this subject, they have proclaimed SC2 dead on numerous occasions ever since the game came out and it is still doing fine. Things change, people/teams go in, people/teams go out, but the game will undoubtedly stick around for a few years at least. Some of the lesser intelligent people though will mistake change for "dying"; just look at what Destiny and his followers did when he switched to LoL. We still have LotV coming up so there is no need to worry about anything. Just play the game like the hundred of thousands others of us and enjoy the game .
Random master race
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
September 09 2013 09:22 GMT
#23
If in doubt, find match, dude.
KT best KT ~ 2014
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
September 09 2013 13:33 GMT
#24
Imagine you just hit the age of 40, you have a steady job, wife and kids, and your life is moving along "okay" in middle class. That's SC2 right now. No big movements in the scene will happen at this point, and the prospect of another Stephano or going into a TBLS era is highly unlikely. The beginning of HotS was a chance at regaining some lost ground but the game design didn't change much and it stabilized back to where it originally once was.

It's not dead, but it's not growing and will never grow.
FrogsAreDogs
Profile Blog Joined June 2012
Canada181 Posts
Last Edited: 2013-09-10 06:08:51
September 10 2013 06:08 GMT
#25
I don't think sc2 is dying, but from a spectator perspective it seems like Blizzard either lacks understanding of esport development and how to expand on its impact to generate revenue, or they simply chose not to prioritize it as important source of revenue.

But looking back to the days of BW and WOL beta, there were several things that did not happen, which, if they did, would have resulted in immensely more popularity for SC2 without any Blizzard contribution (at least imo):

-Having foreigners compete at the same level or even above the level of Koreans. During WOL beta this was TRUE, and many people expected this to carry forward. With Idra, TLO, Jinro competing in GSL it seemed as if foreigners would finally have a solid stance in this Korean dominated esport. Of course, this did not happen, as Koreans eventually outclassed the majority of foreign players. Considering that the GSL was the most prestigious tournament with the biggest prize pool, if foreign teams had players that were solid GSL champion contenders, I think it would have greatly helped the esports scene. (Imagine if Idra wins a GSL, how much would that impact the community?)

-Lack of competent/experienced team management and sponsorships. I think this was a letdown to many spectators and players alike. The fact that there were few legally binding contracts, and that startup teams were prone to over-reliance on electronic messaging services (AHEM Skype chat), simply showed a lack of professionalism. On top of that, there were sponsorship issues and controversies. Those things were not helpful to establishing a foreign competitive scene and unattractive to foreigners trying to go pro. I don't blame the numerous people for trying to do business in this environment with no business experience. It is understandable as the whole esports scene is extremely new. However, I do believe a lot of luck is needed to have someone who is both CAPABLE and PASSIONATE, and looking back at the waves of teams that have risen and fallen, I think SC2 simply was not lucky enough.

-Casting. This might be the most controversial point, but I, personally, strongly believes that SC2 in general have lackluster English casting. TheMarine (famous Korean Sc2 caster) said in his recent interview that it is the caster's job to make the game exciting for the audience, to go beyond the obvious and prevent the game from going stale. This is something that I agree with completely, as casting is the bridge that connects the competitive with the casuals. To put it as frankly as I can, English casting is monotone, boring, and not even very insightful. I simply cannot get my friends to sit down and listen to a casted game. The bus-stop conversation of english casters simply make it a nightmare for me to introduce a game to a group of audience. I think the type of audience attracted to the game, and the community's perception of the gameplay, is directly connected to how the casters cast the game. Right now, English casting mainly attracts people who already have some understanding of the game, and what's more, I believe that a majority of balance discussion/whines/cries are also tied to casting. Basically, English casting is very good at explaining the obvious and as such, audiences do not really gain an insightful understanding of all the aspects of the gameplay. For example, many casters are really good at pointing out that a protoss deathball is steamrolling the opponents army, that the opponent do not have enough vikings/good counters etc. However, many fail to describe the many intricacies that the protoss players have made, which allowed the player to build up such a strong army at that point. Subsequent balance discussions should NOT be about whether protoss deathball is OP or not, but whether if it is easier for protoss to achieve the intricacies that lead to such a strong army, than for the opponent to prevent the protoss from doing so.

Anyways, I can go on and on about English casting, but I'm tired so I'm not going to :p

YO
xxhakoxx
Profile Joined January 2014
Bangladesh2 Posts
January 10 2014 15:32 GMT
#26
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