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Baneling paper weight - sculpting (part three)

Blogs > DanielHetberg
Post a Reply
DanielHetberg
Profile Blog Joined August 2011
141 Posts
October 31 2011 20:09 GMT
#1
Hey all, not much to say today, just some more pics.

I basically spent today's sculpting session on detailing the legs to their almost final form. Compare to the previous blog entry's pics (I added on at the very bottom for your convenience). The increments appear small when you don't have a direct comparison, but having these pictures right next to each other, today's work really shows.

Other than that, I removed some of the acid sack, save for a socket that the main weight of the baneling will rest on. The figure would be too heavy to stand on just the pointy legs (tips would quickly break off), and the balance would be too delicate. So instead I opted to leave an unapalogetic socket which additionally allows the claws to be just a tiny bit above ground level - looks more like movement and will save the claws from breaking off even more.

The only parts I need to work one some more are now the face and the detailing on the neck shield. I'll possibly add bumps to the acid sack to make the baneling look a bit less like a tick. On the other hand, the sack already looks a bit too small imho, so I might opt not to. Opinions on that?

[image loading]

[image loading]

[image loading]

[image loading]

for comparison: picture from the last blog

[image loading]




****
Take a survey about my shared artists' and craftspersons' workshop concept (15-20 min): http://www.surveymonkey.com/s/38ZHMMX
mtn
Profile Blog Joined August 2011
729 Posts
October 31 2011 20:15 GMT
#2
lool that looks so good :D
acgFork
Profile Blog Joined May 2011
Canada397 Posts
October 31 2011 20:20 GMT
#3
Pretty good but not nearly as detailed as you're Ultralisk.
acgFork 208
D4V3Z02
Profile Joined April 2011
Germany693 Posts
October 31 2011 20:21 GMT
#4
SOOOOOOOOOOOOO MANYYYYYYYYYYYY.. oh wait.
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 31 2011 20:21 GMT
#5
On November 01 2011 05:20 acgFork wrote:
Pretty good but not nearly as detailed as you're Ultralisk.


Its not done.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
October 31 2011 20:46 GMT
#6
Coming along very nicely. I think the sac looks better without bumps.
@RealHeyoka | ESL / DreamHack StarCraft Lead
DanielHetberg
Profile Blog Joined August 2011
141 Posts
November 01 2011 05:44 GMT
#7
On November 01 2011 05:20 acgFork wrote:
Pretty good but not nearly as detailed as you're Ultralisk.


Keep in mind it's way smaller than the ultra in all dimensions. There's a certain absolute limit to the level of detail you can get without things breaking off at the first chance, and due to the tools you use.
Take a survey about my shared artists' and craftspersons' workshop concept (15-20 min): http://www.surveymonkey.com/s/38ZHMMX
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