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Medivac Physics

Blogs > Meborg
Post a Reply
1 2 Next All
Meborg
Profile Blog Joined November 2010
Netherlands50 Posts
Last Edited: 2011-06-17 07:01:23
June 16 2011 22:23 GMT
#1
This blog is in response to my previous blog, called "300!" . There I said how I always wait with drops @ my opponent until I can load my medivacs fully. However, in a ladder game, someone dropped me with a half-empty medivac. This distracted me so much that I forgot about my entire game plan, and decided to just write a blog about it.

Below is a post I made in response to my blog, but I want to share it with the entire world!

[image loading]

-- -- --

Groningen, 16-06-2011

Dear Medivac Academy

I was under the impression that medivacs can only fly when they are fully loaded. I understand that they are highly technological vessels, but how can they stay balanced in the air when there's uneven amounts of marines in them? I thought that when there's like 3 marines on 1 side, and 1 marine on the other side, they could topple over, and everyone would die? I know this question might seem unimportant, but I like to play with terran, and I don't want my medivacs to fall out of the sky! Cuz they cost 100 gas you know... Could you answer my question?

-- Meborg

- - - - - - - - - - - - - - - - - - - - - - - - - - -


Korprulu sector, 16-06-2684

Dear mister Meborg

As a valued customer, we are very happy to answer your question. We cannot give away too many details for we noticed that your heart is not exclusively to the terran dominion, but also to the random camp. After appealing to the board of directors, however, we concluded that zerg and protoss have no reliable way to duplicate our technological superiority, so we decided to give an answer.

Medivac balance issues can be solved in two very simple ways. First of all, we never allow marines to sit next to each other, but only in a line behind each other. They all have to sit very still, for any movement can upset our Circular Levitational Orbit Wonder Nucleus Systems, our CLOWNS.

As balance is still an issue with uneven spacing we solved this problem by hiring a few clowns on small bicycles. These clowns are very good at tightrope walking, so they're constantly adjusting balance by cycling around the medivac on tightropes. This is also the reason why thors have to hang underneath the medivacs. If they're inside the cargohold, they take up so much space that they block the tightrope CLOWNS system. In the past this was solved by not having thors, but since we're in the future now this was no longer an option. Therefore we have several claws beneath the medivac now, which can grasp thors and units. We are also very proud that we actually managed to install 9 of these claws, instead of 8. We bolted medics to the 9th claw, so they no longer have to walk around while healing.

The biggest flaw in this technology are the protoss high templars. These elusive protoss academians have studied our ways in the future and the past alike. Because these beings are so clairvoyant, they developed and are developing a technique (We do not understand protoss space-time relation and dimensional warp theorem) to counter our medivac system before and after they are existing. Because of their secret feedback technique, however, they can very specifically target the medic which hangs underneath the 9th claw.

Feedback targets the medics very specifically. As everyone knows that energy and mass are related, we have the medics eat a lot all the time, to give them energy (and mass). However, when they are targeted by feedback, they feed backwards! This means they stop feeding backwards in time, but the clowns do not understand this. The time-space-weight discrepancy happens instantaniously, and our clowns simply cannot react in time! The sudden balance issues confuse our clowns, so they fall down the tightropes, destabilizing the medivac. And we all know: Lack of balance results in instant explosions!

We're training clowns at secret laboratories by letting them balance around hybrid zerg-protoss units. Clown #4647 and Hybrid Subject #8823 are very good friends, and were very succesful at their training! But then a rebel called Jim Raynor destroyed one of these facilities, and set back our clown training for decades. Our clowns cried a lot.

Thank you for your concerns however, and feel free to ask us questions related to the terran dominion!

Yours truly,

Sara Jerrycan, Head of customer service of the Marine Medivac Academy

Edit: An implementation of clowns in 21st century airplanes:

[image loading]


Edit:

On June 17 2011 09:47 Onioncookie wrote:
This is gold :D ... so how does a collosus walk without losing balance with just 4 legs?


Well that's a very difficult problem... I tried to ask a few protosses by email for the answer, but this is what he replied to me:

wweee ddddddddo noooootttttttttttttttttttt ttttttttttttttyyyyyppeeeeeeeeeee ee-maaill, wwweeeeeeeee a--moooove


[image loading]

Skype didnt work either, cuz he can't open his mouth, and apparently psionics don't work on long-distances..


****
PH
Profile Blog Joined June 2008
United States6173 Posts
June 16 2011 22:27 GMT
#2
wat

User was warned for this post
Hello
Z3kk
Profile Blog Joined December 2009
4099 Posts
Last Edited: 2011-06-16 23:10:20
June 16 2011 22:28 GMT
#3
Oh, I get it now :X

hehe some interesting lore there

User was warned for this post before the edit
Failure is not falling down over and over again. Failure is refusing to get back up.
poundcakes
Profile Joined March 2011
Norway239 Posts
June 16 2011 22:31 GMT
#4
How do the clowns fare against AA fire though? Special shock resistance training courses?
The cur foretells the knell of parting day; The loafing herd winds slowly o'er the lea; The wise man homeward plods; I only stay to fiddle-faddle in a minor key.
synapse
Profile Blog Joined January 2009
China13814 Posts
June 16 2011 22:36 GMT
#5
Well... that was interesting.
:)
538
Profile Blog Joined November 2008
Hungary3932 Posts
June 16 2011 22:37 GMT
#6
It's good to see the terran engineers being so thoughtful about their designs.
That said, I preferred when their balance issues were simply solved by not having Thors.
BW fighting!
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
June 16 2011 22:38 GMT
#7
So this is what happens when you mix drugs and starcraft...
Roe
Profile Blog Joined June 2010
Canada6002 Posts
June 16 2011 22:40 GMT
#8
well..why does a marine shot cause the same damage every time? did they all learn to shoot perfectly, and for whatever reason not at the head of the enemy?
Meborg
Profile Blog Joined November 2010
Netherlands50 Posts
June 16 2011 22:41 GMT
#9
This was written without drugs. If I'd have swallowed drugs, I would have included more about stimmed marines :D
awu25
Profile Joined April 2010
United States2003 Posts
June 16 2011 22:47 GMT
#10
I'm wondering what you think about airplanes taking off without full capacity. And are those airplanes going to crash if everyone sits on the left side?
Vain
Profile Blog Joined October 2009
Netherlands1115 Posts
June 16 2011 22:50 GMT
#11
On June 17 2011 07:47 awu25 wrote:
I'm wondering what you think about airplanes taking off without full capacity. And are those airplanes going to crash if everyone sits on the left side?


Well if the cargo of the airplane is also on the left side i think it would be very hard to fly that plane
Battle.net 2.0 is a waiter and he's a dick
muffley
Profile Blog Joined May 2010
United States280 Posts
June 16 2011 23:00 GMT
#12
Wow, didn't know the medivac was balanced for lean.
Meborg
Profile Blog Joined November 2010
Netherlands50 Posts
June 16 2011 23:01 GMT
#13
Check the picture I added to my blog for how airplanes fix the balance issue.
MaxField
Profile Blog Joined May 2010
United States2386 Posts
June 16 2011 23:08 GMT
#14
Well, that is not what i expected. Glad those clowns exist to help the medivacs stay airborne.
"Zerg, so bad it loses to hydras" IdrA.
ampson
Profile Blog Joined January 2011
United States2355 Posts
June 16 2011 23:20 GMT
#15
Can't we just make medivac engines powerful enough so that something as minor as the weight of 4 marines is insignificant?
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2011-06-16 23:33:06
June 16 2011 23:30 GMT
#16
Hey, since you've got a connect can you ask them exactly how fungal growth does so much damage? You'd think they'd seal it up or something.

While you're talking to them, ask em how 2 siege tanks and 8 marines or 4 hellions occupy an equal amount of space. Espec when I've seen up close and personal a side by side comparison in the campaign armory.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
June 16 2011 23:31 GMT
#17
highly entertaining if completely bonkers lol..... I'm glad physics in the real world doens't work like it does in your head else we'd all be fucked.
When there is nothing left to lose but your dignity, it is already gone.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
June 16 2011 23:52 GMT
#18
It's like on a commercial jet, if all the fat people are in the left side, the airplane doesn't veer off course :O
Follow me: www.twitter.com/zlasher
Onioncookie
Profile Joined May 2010
Germany624 Posts
June 17 2011 00:47 GMT
#19
This is gold :D ... so how does a collosus walk without losing balance with just 4 legs?
MythKinky
Profile Joined June 2011
Scotland3 Posts
June 17 2011 00:52 GMT
#20
On June 17 2011 07:38 JingleHell wrote:
So this is what happens when you mix drugs and starcraft...


no thats what stim is!!!!! this is some other kind of maddness
KILL THEM ALL!!
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