+ Show Spoiler +
- New:
- Added 18 new games and 36 analyzed Build Orders.
- Added a lot of Protoss and Zerg game analysis (24 analyzed Build Orders).
- All of the new games have a gameplan analysis and attack timings added
- Updated the list of possible Build Orders to fit the new games in
Update:
About me:
Hi my name is Tyral. I follow the scene since WoL Beta, watch the big tourneys (GSL, MLG, DreamHack…) and play sc2 from time to time in Diamond League. Most of the time I play as Terran, sometimes as Zerg.
Idea:
When playing 1v1 I often find myself wanting to change the Build-Orders I currently use. Be it that I want to try something new or that I want to adjust to the general trends in how most people play certain matchups. (I won’t touch the term metagame).
What I usually did was to look through some GSL VoDs in hopes of finding new Build Orders I like. A while ago I started writing down Build Orders of some VoDs while watching, so I could use those later if necessary to determine which games are interesting enough to take a closer look. Lately I found myself wondering more often if other sc2 fans could perhaps benefit from my notes.
The Project:
From time to time I will pick some GSL Season 5 games and add the Build Orders and unit compositions in this post. If this is well received I might do this more often. Since I play Terran myself most of the time, I am sorry to say that this will be very Terran focused. Besides I don’t really know how much it helps Zerg players to have a list of constructed structures, without supply numbers or knowing how much drones to build. I see that it would help Protoss players.
I would be happy if some of you want to contribute by submitting their own Build Order notes. I would be willing to format those and add them to the OP with the ID of the contributors. Together we might be able to compile a good portion of all GSL Season 5 games. I am going to release the data via excel if we get a reasonable amount of games.
Benefits:
There are multiple ways how this Project could help people. You can use it to:
• decide which Build-Orders to use in certain matchups.
• check which Build-Orders your favorite GSL player uses
• presort which games to watch (for example if you prefer games with or without certain unit compositions)
• check which Build-Orders are trendy right now in Korea
• find patterns which help to understand the game better. (An easy pattern: In TvZ when players use a 1-Rax- Fast Expand they will take 2 gases almost every time afterwards)
• check which Build-Orders are used more often on specific maps. (For example: In TvZ 2 Rax-play is often times used on entombed valley and cloud kingdom)
Notation:
There are some general rules that I follow in writing down those Build Orders. Since I have to be fast in typing because I don’t want to pause the game I use short cuts and some rules. I could of course write the Build Orders out for a better presentation, but I think those rules are not that complicated and it would be a lot of additional work. As far as possible I use standard abbreviations. It’s possible that I forgot to list some though. Feel free to ask.
The Shortcuts:+ Show Spoiler +
General:
Build Orders a listed in the following way:
- Build Order step 1
- Build Order step 2
- …
Sometimes I use the plus symbol too:
- Build Order step 1
- +Build Order step 2
- …
If two steps are listed in one line this means that those steps are performed nearly at the same time
- Build Order step 1
- +Build Order step 2 + Build Order step 3
- …
If army compositions are listed without plus signs this means that no more units of Unit type 1 are used anymore.
- Unit type 1
- Unit type 2
- …
If army compositions are listed with plus a sign, this means that the new unit type is added to the existing composition. If there is a minus sign this means that this unit type isn’t used in the unit composition anymore.
- Unit type 1
- +Unit type 2
- - Unit type 1
- …
Cancel == indicates that the last built structure was canceled
End == indicates that the game was completely analyzed. If this appears at the end of Build Orders, this means that the game did end before 10 ingame minutes.
Chaos == If the player has to pull a lot of workers to defend or loses workers or loses a lot of buildings this is indicated by the word chaos, to show that the planed Build Order is interrupted.
10m00s == indicates that the Build Order represents only the first 10 ingame minutes and that the game continues afterwards.
Colors
Red == production buildings
Green == Add-ons
Blue == Upgrades
Buildings
Rax == Barracks
Fac == Factory
Port == Starport
Ebay == Engineering Bay
CC == Command Center
OC == Orbital Command
Gas == Refinery
Turret == Missile Turret
Spine == Spine Crawler
Spore == Spore Crawler
Evo == Evolution Chamber
…
Number of Buildings:
3Rax == 3 Barracks are constructed
Location:
CCm == The new CC is built in the main base.
CCn == The new CC is built at the natural base.
CC3rd == The new CC is built at the 3rd base.
Proxy Rax == A proxy Barracks is built somewhere on the map, offensively used.
Maka Rax == A defensively placed Barracks which isn’t in the main base but for example at the natural or third of the Terran.
Off bunker == an offensively placed bunker.
Def bunker == a defensively placed bunker.
Bunker == a defensively placed bunker.
Add-ons:
RaxT == Tech Lab is built on Barracks.
FacR == Reactor is built on Factory.
Rax2R == New Reactors are built at two Barracks.
RaxTR == At one Barracks one Reactor is built, on another one a Tech Lab is built.
Rax2T3R == At one Barracks three Reactor are built, on another one two Tech Labs are built.
Upgrades:
stim == Stimpack
shields == Combat shields
conc shells == Concussive Shells
cloak == Cloaking Field for Banshees
fake cloak == Caduceus Reactor is started and canceled later to let the other player think that Cloak is researched
siege == Siege Tech
blue flame == Infernal Pre-Igniter
+1/0 == +1 infantry weapons
+0/1m == +1 mech armor
+1/0a == +1 air weapons
+1/1 == if 1/0 or 0/1 has been researched this means that the other one is researched. If neither one started before, this means that two Ebays are used to research the upgrades parallel.
Shortcuts for a sequel of Build Order steps
1depot CCn == This corresponds to the Build Order 10 depot -> 12 Rax -> CC -> depot
2depot CCn == this corresponds to the Build Order 10 depot -> 12 Rax -> depot -> CC
The Rules:
Most of these rules result out of practical restrictions, which I have because I only use VoDs instead of Replays. Some are to streamline the Build Orders more, like not listing built supply depots.
The Rules+ Show Spoiler +
Opening Build Order
• Supply numbers are only used in specific circumstances. For Instance if the first Barracks isn’t built at 12 supply and to indicate gas timings.
• Depots are never mentioned.
• The number of static defense is not counted only the first appearances are mentioned. There is an exception if there is an early attack in the game.
• Lifted buildings are not mentioned. Especially the Swapping of Add-ons is not mentioned. Often times it is obvious when this happens. If you really want to know you can watch the appropriate VoD.
• Killed buildings are not mentioned.
• The number of workers mining in refineries is not mentioned. I especially can’t take into account, when workers are pulled from gas for a certain amount of time. Mostly those are obvious anyway.
• If only 1-2 workers are pulled to defend against worker harassment this is not listed as Chaos.
• Scouting SCVs are not mentioned.
• Building placements are ignored.
Army composition
• No ability upgrades are listed for units besides Infernal Pre-Igniter, Cloaking Field, Personal Cloaking and Concussive Shells.
• SCVs are only mentioned in unit compositions if they are used to attack or to build offensive structures.
• Sometimes I will assign the total number of units built of one unit type, if I find it enlightening and there aren’t built many.
• I may use the term “some” which means 1-5 units.
• I only list Queens in the composition if they are used offensively or in really short games where the player defends with queens against an All-In.
• In general energy upgrades are not listed.
• Units are only listed if they are completely built.
• While the list of unit composition is correct if you consider units used during that game, transitions between different unit compositions may not be correct from time to time. For instance if a Zerg player builds Roaches only in the beginning of the game I may not always have remembered to add an “ – Roaches “ later on.
The Games:
Below you find the list of games which were already analyzed. Besides army composition and Build Order for the first 10 minutes, you will find the winner of the set, the map and the ingame time when the loser gg-ed.
The Games by GSL appearance+ Show Spoiler +
GSL S5 – Code S - Round of 32 – Group A+ Show Spoiler +
S5 - Code S - Round of 32- Group A - Match 1 – Set 1 [Liquid]
Army composition+ Show Spoiler +
Player A:
- marines
- +2tanks
- Siege
- +marauders
- mmm+ 2tanks
- Conc Shells
- +ghosts
- Ghost Cloak
- -tanks
- +vikings
- end
- gateway
- Charge
- hts
- archons
- Storm
- 1 immortal
- warp prism
- +collosi
- Blink
- -warp prism
- Collosus Range
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- OC
- 1depot CCn
- CCm
- 2gas
- OC
- bunker
- Fac
- RaxR
- OC
- +bunker
- FacT
- 2ebays
- Siege
- +gas
- +1/0
- +2Rax
- +1/1
- +gas
- Port
- FacR+2Rax
- armory
- +RaxT+2Rax+turret
- +Stim
- 10m00s
- 14 Gate
- 16 gas
- nexus
- core
- Warp Tech
- nexus 3rd
- +gas
- +2Gate
- +2gas
- forge+Twilight
- Robo+0/1/0
- Charge
- +2gas
- Ht Archive
- +3Gate
- +forge+2Gate+cannons
- 10m00s
Winner
Map
Abyssal City
Gamelength (ingame)
00:18:14
S5 - Code S - Round of 32- Group A - Match 1 – Set 2 [Liquid]
Army composition+ Show Spoiler +
Player A:
- marines
- +scvs
- end
- gateway
- end
Opening Build Order: + Show Spoiler +
Player A:
- CC first
- 15 Rax
- 16 Rax
- OC
- OC
- bunker
- +Rax
- 2gas
- RaxT
- +bunker
- Stim
- ebay
- chaos
- end
- 12 Gate
- 14 gas
- core
- Warp Tech
- proxy pylon
- +3Gate
- end
Winner
Map
Antiga Shipyard
Gamelength (ingame)
00:07:16
S5 - Code S - Round of 32- Group A - Match 1 – Set 3 [Liquid]
Set not played.
S5 - Code S - Round of 32- Group A - Match 2 – Set 1 [TSL]
Army composition+ Show Spoiler +
Player A:
- marines
- +marauders
- +medivacs
- mmm
- Conc Shells
- +ghosts
- +vikings
- end
- gateway
- +Charge
- +hts+Storm+archons
- Collosus Range
- +collosi
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- OC
- bunker
- off
- 2depot CCn
- cancel bunker
- CCm
- +2Rax
- def bunker
- OC
- 2gas
- OC
- RaxT
- Fac-
- Stim
- +gas
- +gas
- +2bunkers
- Port+FacR
- 2ebays
- +RaxTR
- 1/1
- +2Rax
- chaos
- 10m00s
Winner
Map
Daybreak
Gamelength (ingame)
00:21:54
S5 - Code S - Round of 32- Group A - Match 2 – Set 2 [TSL]
Army composition+ Show Spoiler +
Player A:
- marines
- +marauders
- +medivacs
- mmm
- +Conc Shells
- +vikings
- end
- gateway
- +dts
- 1immortal
- Blink
- +collosi
- Collosus Range
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- OC
- 2depot CCn
- ebay block
- +2Rax
- 2gas
- bunker
- OC+cancel ebay
- RaxT
- +bunker
- Stim
- Fac
- ebay
- +1/0
- turret
- Port+FacR
- chaos
- +turrets with cancels
- 10m00s
Winner
Map
Antiga Shipyard
Gamelength (ingame)
00:17:28
S5 - Code S - Round of 32- Group A - Match 2 – Set 3 [TSL]
Army composition+ Show Spoiler +
Player A:
- marines
- marines scv allin
- +marauder
- +medivacs
- mmm
- end
- gateway
- 1immortal
- +probes
- -immortals
- collosi+Collosus Range
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- OC
- +2Rax
- off bunker
- cancel
- CCn
- 2gas
- pull scvs
- OC
- Stim
- 2 off bunkers
- 1cancel
- RaxT
- RaxR+Shields
- Fac
- 10m00s
Winner
Map
Cloud Kingdom
Gamelength (ingame)
00:15:03
S5 - Code S - Round of 32- Group A - Match 3 – Set 1 [MVP]
Set not analyzed yet.
S5 - Code S - Round of 32- Group A - Match 3 – Set 2 [MVP]
Set not analyzed yet.
S5 - Code S - Round of 32- Group A - Match 3 – Set 3 [MVP]
Set not analyzed yet.
S5 - Code S - Round of 32- Group A - Match 4 – Set 1 [Liquid]
Army composition+ Show Spoiler +
Player A:
- marines
- +medivacs
- +tanks
- +some vikings
- - vikings
- end
- marines
- +tanks
- +1viking
- +medivacs
- marine tank medivac
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- OC
- 2depot CCn
- 2gas
- +Rax
- Fac
- RaxT
- OC
- Stim
- Port
- FacT
- RaxR
- bunker
- +gas
- ebay
- +1/0
- PortR
- Shields
- +gas
- Siege
- chaos
- 10m00s
- Rax
- OC
- 1depot CCn
- 2gas
- +Rax
- OC
- Fac
- RaxT
- Shields
- Port
- FacT
- +gas
- ebay
- Siege
- turrets
- RaxR
- +gas
- chaos
- RaxT
- 10m00s
Winner
Map
Antiga Shipyard
Gamelength (ingame)
S5 - Code S - Round of 32- Group A - Match 4 – Set 2 [Liquid]
Army composition+ Show Spoiler +
Player A:
- marines
- hellions
- +1medivac
- +tanks
- +Raven
- +vikings
- Blue Flame
- end
- marines
- +tanks
- +medivacs
- +marauders
- 1viking
- Conc Shells
- +medivacs
- +thors
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- OC
- 1depot CCn
- 2gas
- Fac+OC+RaxR
- CCm
- Port
- RaxT
- OC
- PortT
- +2gas
- Siege
- +2Fac
- ebay
- 2armories
- 10m00s
- Rax
- OC
- 1depot CCn
- 2gas
- +Rax
- OC
- Fac
- RaxT
- Shields
- Port+FacT
- +gas
- Stim
- +viking
- CCn
- +gas
- T
- +3Rax
- 10m00s
Winner
Map
Daybreak
Gamelength (ingame)
00:16:05
S5 - Code S - Round of 32- Group A - Match 4 – Set 3 [Liquid]
Set not played.
S5 - Code S - Round of 32- Group A - Match 5 – Set 1 [MVP]
Army composition+ Show Spoiler +
Player A:
- marines
- +medivacs
- +marauders
- Conc Shells
- +vikings
- end
- gateway
- +2immortals
- Blink
- +collosi
- +Charge
- Storm
- +hts
- +archons
- end
Opening Build Order: + Show Spoiler +
Player A:
- CCn
- 15 Rax
- 16 Rax
- OC
- OC
- 2gas
- bunker
- Fac
- RaxTR
- Stim
- Port
- FacR
- CCm
- +gas
- +3Rax
- +gas
- Shields
- 2ebays
- OC
- +Rax2TR
- 10m00s
Winner
Map
WhirlWind
Gamelength (ingame)
00:17:41
S5 - Code S - Round of 32- Group A - Match 5 – Set 2 [MVP]
Army composition+ Show Spoiler +
Player A:
- marines
- +hellions
- +banshees
- end
- gateway
- +Blink
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- 13 gas
- OC
- Fac
- RaxR
- bunker
- ebay block
- Port
- cancel ebay
- RaxT
- bunker
- cancel
- bunker
- +gas
- chaos
- end
Winner
Map
Antiga Shipyard
Gamelength (ingame)
00:09:24
S5 - Code S - Round of 32- Group A - Match 5 – Set 3 [MVP]
Army composition+ Show Spoiler +
Player A:
- marines
- +marauders
- +medivacs
- +Conc Shells
- end
- gateway
- Charge
- +dts
- 1archon
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- OC
- 1depot CCn
- ebay block
- bunker
- cancel ebay
- +2Rax
- OC
- +2gas
- +bunker
- RaxT
- Stim
- Fac+ebay
- +bunker-chaos
- Port+FacR
- +RaxTR
- 10m00s
Winner
Map
Cloud Kingdom
Gamelength (ingame)
00:14:40
GSL S5 – Code S - Round of 32 – Group B+ Show Spoiler +
S5 - Round of 32- Group B - Match 1 – Set 1 [TSL]
Army composition+ Show Spoiler +
player A:
- lings
- +banelings
- +roaches
- Burrow
- roach infestor
- +hydras
- Overlord Speed
- end
- lings
- +banelings
- ling baneling aggression
- +roaches
- roach infestor
- Burrow
- +hydras
- end
Opening Build Order: + Show Spoiler +
player A:
- Pool
- Hatch
- +gas
- Ling Speed
- Bane Nest
- 1spine
- +gas
- Lair
- +2gas
- +Roach Warren+ evo
- Infestation Pit+0/1/0
- Roach Speed
- Hatch3rd
- 10m00s
- Hatch
- +gas
- +Pool
- Ling Speed
- 1spine
- Bane Nest
- Lair
- +gas
- +2gas
- Roach Warren
- Infestation Pit+Roach Speed
- Infestor Energy
- 10m00s
General Gameplan: + Show Spoiler +
player A:
Winner
Map
Entombed Valley
Gamelength (ingame)
00:22:47
S5 - Round of 32- Group B - Match 1 – Set 2 [TSL]
Army composition+ Show Spoiler +
player A:
- lings
- +banelings
- +roaches
- +infestors
- +hydras
- +nydus worms
- Burrow
- end
- lings
- +banelings
- ling baneling aggression
- +infestors
- +roaches
- Burrow Movement
- Burrow
- +hydras
- Overlord Speed
- end
Opening Build Order: + Show Spoiler +
player A:
- Pool
- Hatch
- +gas
- Ling Speed
- Bane Nest
- 1spine
- Lair+gas
- +2gas
- evo+Roach Warren
- +0/1/0+Roach Speed
- Infestation Pit+Hatch3rd
- Infestor Energy
- 10m00s
- Hatch
- Pool
- +gas
- Ling Speed
- Bane Nest
- +2gas
- +gas
- Lair
- evo
- Roach Warren
- +0/1/0
- Infestation Pit
- +Hatch3rd
- Infestor Energy+Roach Speed
- +2gas
- 10m00s
General Gameplan: + Show Spoiler +
player A:
Winner
Map
Cloud Kingdom
Gamelength (ingame)
00:29:42
S5 - Round of 32- Group B - Match 1 – Set 3 [TSL]
Not analyzed yet.
S5 - Round of 32- Group B - Match 2 – Set 1 [StarTale]
Army composition+ Show Spoiler +
player A:
- marines
- +hellions
- +1 banshee
- -marines
- 1Raven
- +tanks
- +vikings
- Blue Flame
- - raven
- +ravens
- +thors
- + scv repair
- marines
- +marauders+medivacs
- Conc Shells
- +vikings
- +banshees
- +BC
- - banshees
- +Yamato
- end
Opening Build Order: + Show Spoiler +
player A:
- gas
- 13 Rax
- Fac+OC
- RaxT
- Port
- CCn+R
- +gas
- +CCm
- +2Fac
- bunker+OC
- OC+Fac2T
- +gas
- chaos
- +gas+Siege
- 10m00s
- CCm
- 15 Rax
- +Rax
- 2OCs
- +Rax
- +gas
- RaxT+bunker
- Shields
- ebay
- Fac
- chaos
- +1/0
- Port+FacR
- +Rax2R+gas
- Stim
- CC natural
- +Rax
- RaxT
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- use hellions for scouting the map
- hit with banshee 3 hellions and 4 marines @6min 40s
- Don't overcommit and remember spreading against the hellions
- Play defensivly in the early game
- moveout @8min10s when the banshees are no longer a threat
- Be careful with commiting
Winner
Map
Daybreak
Gamelength (ingame)
00:24:38
S5 - Round of 32- Group B - Match 2 – Set 2 [StarTale]
Army composition+ Show Spoiler +
player A:
- marines
- +tanks
- +some vikings
- +medivacs+marauders
- Conc Shells
- mmm+tanks
- + thors
- marines
- +hellions
- +tanks
- +vikings
- Blue Flame
- 1Raven
- mech+vikings
- +thors
- +scvs
- +banshee
Opening Build Order: + Show Spoiler +
General Gameplan: + Show Spoiler +
player A:
- Bunker Pressure in the early game
- moveout @14min
- be aggressive the whole game
- use drops and doom drops and attack at the same time
- moveout @ 8min, @13min
- play defensivly and try to get the ultimative mech army the rest of the game
Winner
Map
Cloud Kingdom
Gamelength (ingame)
00:25:19
S5 - Round of 32- Group B - Match 2 – Set 3 [StarTale]
Army composition+ Show Spoiler +
player A:
- marines
- marine scv bunker allin
- 2nd marine scv allin
- end
- marines
- +scv
- end
Opening Build Order: + Show Spoiler +
player A:
- 11 1Rax
- OC
- off bunker
- end
- 12gas
- Rax
- Fac
- OC
- RaxT
- chaos
- end
General Gameplan: + Show Spoiler +
player A:
- Kill him early
- attack @ca 4min with 3marines and 1 SCV pull SCVs
- Try to stop the bunker
- use hellions to stop reinforcements and try to counter
Winner
Map
Entombed Valley
Gamelength (ingame)
00:07:45
S5 - Round of 32- Group B - Match 3 – Set 1 [StarTale]
Army composition+ Show Spoiler +
player A:
- marines
- hellions
- 1banshee
- Blue Flame+1viking
- +tanks
- +thors
- +banshees
- 1Raven
- end
- lings
- +infestors
- +ultras
- Overlord Speed+overlord drops
- end
Opening Build Order: + Show Spoiler +
player A:
- Rax
- OC
- CCm
- off bunker
- 2gas
- cancel bunker
- Fac
- RaxR+bunker
- CCm
- Port
- RaxT
- RaxT
- +Fac
- OC
- +2gas
- RaxT
- 2armories+ebay
- Blue Flame
- chaos
- +1/1m
- 10m00s
- 15 Hatch
- Pool
- +gas
- Ling Speed
- +gas
- 2evos
- +2gas
- +1/0/1
- Lair
- Bane Nest
- +Hatch 3rd+ Macro Hatch
- Burrow
- Infestation Pit+spine
- Infestor Energy
- 2/0/2+Bane Speed
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- Fake Bunker Pressure @ 4min
- Use hellions and banshee to scout and slow creep spread
- Hit the 3rd at ca. 10m30s
- use hellions for harrasment the whole game long and banshees to draw infestor energy
- Moveout @ ca. 17min
- Use lings @9min @12min and burrowed spawned infested Terrans @12min to disrupt the terran economy and delay his push
- Crush him with Ultras Ling Infestor @ ca 17min
Winner
Map
Abyssal City
Gamelength (ingame)
00:19:35
S5 - Round of 32- Group B - Match 3 – Set 2 [StarTale]
Army composition+ Show Spoiler +
player A:
- marines
- helliona
- banshees+Fake Cloak
- +tanks
- Blue Flame
- +thors
- end
- lings
- Burrow
- Roach Speed
- roaches
- end
Opening Build Order: + Show Spoiler +
player A:
- Rax
- OC
- 1depot CCn
- 2gas
- OC+Fac
- RaxR
- CCm
- +Port
- RaxT
- Fake Cloak
- OC
- RaxT
- +2Fac
- +2gas
- 2armories
- +2gas
- 1/1m
- RaxT
- 10m00s
- Hatch
- Pool
- 3rd Hatch
- 2gas
- 2evos+gas
- spores
- 1/0/1
- Ling Speed
- Lair
- Bane Nest
- +gas
- chaos Z
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- Slow Creepspread with Banshees and Hellions
- Sucide Hellions to kill drones @9min
- Kill 3rd Hatch with banshees when not enough antiair
- Defend against Harrassment
- Try ling coutner attacks @ ca 10min @12min
- Kill him with mass roach @13min30s
Winner
Map
Daybreak
Gamelength (ingame)
00:15:31
S5 - Round of 32- Group B - Match 3 – Set 3 [StarTale]
Set not played.
S5 - Round of 32- Group B - Match 4 – Set 1 [IM]
Army composition+ Show Spoiler +
player A:
- marines
- marine scv bunker allin
- marine hellion
- end
- lings
- +drones
- ling baneling allin
- +Roaches
- end
Opening Build Order: + Show Spoiler +
player A:
- 11 11 proxy 2Rax
- off bunker
- +off bunker
- CCm
- 2gas
- chaos
- CCm
- Fac
- RaxR
- OC
- OC
- RaxT
- +Fac
- chaos
- 10m00s
- Hatch
- Hatch3rd
- gas
- Pool
- chaos
- spine
- Ling Speed
- Bane Nest
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- End the game early on attack @ 3m30s with 2scvs 1 marine
- rally marines and send some extra scvs
- very indeceicive
- Counterattack with lings at @7m30s after the All-In is hold to force repairs
- Cripple him with ling baneling allin @9m30s
- Play safe from here on and wait till he leaves.
Winner
Map
Abyssal City
Gamelength (ingame)
00:12:16
S5 - Round of 32- Group B - Match 4 – Set 2 [IM]
Army composition+ Show Spoiler +
player A:
- marines
- hellions
- Cloak+banshees
- Blue Flame
- +some vikings
- +tanks
- +thors
- +vikings-banshees
- end
- lings
- roaches
- Roach Speed
- Burrow
- +infestors
- +corruptors
- +broodlords
- +queens
- Overlord Speed
- end
Opening Build Order: + Show Spoiler +
player A:
- Rax
- OC
- 1depot CCn
- 2gas
- Fac
- RaxR
- OC
- Port
- RaxT
- Cloak
- CCm
- +2gas+CCm
- +2armories
- OC
- +2Fac
- 10m00s
- Hatch
- Pool
- +gas
- Ling Speed
- +gas
- Hatch3rd
- 2evos
- +1/0/1
- Lair
- spores
- chaos
- Infestation Pit+2gas
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- attack @7m30s hellions @8m30s hellions + banshees at 3rd
- Force and reduce ling numbers
- Deny mining at the 3rd base for as long as possible
- Moveout at 14m30s with whole army, hit 4th base
- Defend against Harrasment
- Moveout at 12m00s with Roaches
- Stall 1st Push with Infestors, use flanks
- Keep the Terran supply low due to counter attacks with roaches and lings
- Attack with ultimative army
Winner
Map
Entombed Valley
Gamelength (ingame)
S5 - Round of 32- Group B - Match 4 – Set 3 [IM]
Set not played.
S5 - Round of 32- Group B - Match 5 – Set 1 [StarTale]
Army composition+ Show Spoiler +
player A:
- marines
- Blue Flame
- hellions
- 1 viking
- +tanks
- banshees
- +thors
- +vikings+1Raven
- end
- lings
- speedling semi allin
- roaches
- Roach Speed
- +infestors
- Burrow
- +corruptors
- +lings-roaches
- +broodlords
- end
Opening Build Order: + Show Spoiler +
player A:
- Rax
- 1depot CCm
- CCm
- 2gas
- OC
- Fac
- OC
- RaxR
- bunker
- Fac
- Port
- RaxT
- +gas
- chaos
- +gas
- FacT
- Blue Flame
- armory+ebay
- +armory
- Siege
- 10m00s
- Hatch
- Pool
- 2gas
- Ling Speed
- +gas
- Lair
- +gas
- Hatch 3rd
- evo
- Roach Warren
- Infestation Pit
- Roach Speed
- +0/1/0
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- moveout @5min with some marines for overlord hunting and scouting of the 3rd
- @8m00s hellions
- play defensivly
- harrasment with hellion banshee at multiple fronts @14min
- moveout with whole army @16m30s
- speedling attack @7m00s
- attack with small amounts of roaches starting @11min repeatedly to delay the terran push
- counter attacks with infested terrans and lings
- attack @19min with small broodlord army
Winner
Map
Cloud Kingdom
Gamelength (ingame)
00:20:04
S5 - Round of 32- Group B - Match 5 – Set 2 [StarTale]
Army composition+ Show Spoiler +
player A:
- marines
- +hellions
- +1medivac
- marine drop + hellion attack
- -hellions
- +2banshees
- Cloak
- +tanks
- +1viking
- +medivacs
- end
- lings
- roaches
- Burrow
- +infestors
- end
Opening Build Order: + Show Spoiler +
player A:
- Rax
- 13 gas
- OC
- Fac
- Port
- CCm
- +gas
- PortT
- Cloak
- OC+FacT
- CCm
- RaxR+bunker
- +gas
- Siege
- +gas
- 10m00s
- Hatch
- Pool
- +gas
- Ling Speed
- Hatch3rd
- +gas
- Roach Warren
- Lair
- +2gas
- Bane Nest
- evo
- spores
- Bane Speed+0/0/1
- +2gas
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- hit at @7m00s with marine drop + 3 hellions in the front
- try to play a longer game
- Defend
- Moveout @8m00s with lings
- play passiv and defend
- hit 3rd @12m30s and @14m00s while teching to hive
Winner
Map
Daybreak
Gamelength (ingame)
00:14:51
S5 - Round of 32- Group B - Match 5 – Set 3 [StarTale]
Army composition+ Show Spoiler +
player A:
- marines
- marine scv bunker pressure
- +Blue Flame
- hellions
- 1viking
- 1medivac
- 1banshee
- +thors
- +tanks
- +Ravens+vikings
- Seeker
- +battle cruisers
- +ghosts
- Ghost Cloak
- +nukes
- end
- lings
- Roach Speed+roaches
- Burrow
- - lings
- +infestors
- Neural
- +lings
- +some corruptors
- +some broodlords
- overlord drops+Overlord Speed
- -broodlords -corruptors
- Burrow Movement
- +ultras
- nydus worms
- end
Opening Build Order: + Show Spoiler +
player A:
- 12 Rax
- 14 maka Rax
- OC
- off bunker
- CCn
- +gas
- CCm
- +gas
- +2Rax
- OC
- Fac
- OC
- FacT
- +Fac
- Port
- 2bunkers
- Blue Flame
- +2gas
- 2armories
- 10m00s
- Hatch
- gas
- Pool
- spines
- Ling Speed
- Bane Nest
- cancel
- 3rd Hatch
- +2gas
- +Lair+Roach Warren
- +gas
- 2evos
- roach speed-+Infestation Pit+macro Hatch
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- Force lings with marine bunker pressure
- hellion drop @12m30s
- hellion harrasment + 1 banshee for map control
- turtle on 3 bases
- moveout @18min to take 4th
- moveout @30min
- roach ling attack at the 3rd@12m00s
- Use doom drops, infested terrans, ling and roach attacks to slow the terran down
- No clear lategame plan.
Winner
Map
Entombed Valley
Gamelength (ingame)
00:45:35
GSL S5 – Code S - Round of 32 – Group C+ Show Spoiler +
S5 - Round of 32- Group C - Match 1 – Set 1 [Liquid]
Set not analyzed yet.
S5 - Round of 32- Group C - Match 1 – Set 2 [Liquid]
Set not analyzed yet.
S5 - Round of 32- Group C - Match 1 – Set 3 [Liquid]
Set not analyzed yet.
S5 - Round of 32- Group C - Match 2 – Set 1 [Prime]
Army composition+ Show Spoiler +
player A:
- marines
- +medivacs
- 1viking
- +tanks
- +vikings
- end
- lings
- +banelings
- +infestors
- +corruptors
- +broodlords
- end
Opening Build Order: + Show Spoiler +
player A:
- Rax
- OC
- 1depot CCn
- off bunker
- cancel
- CCm
- 2gas+OC
- +2Rax
- RaxT
- OC
- 2ebays
- Stim
- 1/1
- Fac
- +gas+off bunker
- cancel
- +gas+Rax2R
- Port+FacR
- +2Rax
- bunker
- armory
- Shields
- +Rax2R
- 10m00s
- Hatch
- Pool
- chaos
- 2gas
- 3rd Hatch
- Ling Speed
- +gas
- 2evos+spine
- +gas
- Bane Nest
- Lair
- 1/0/1
- 2gas
- macro Hatch
- Infestation Pit
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- Fake Bunker Pressure @3min movout at 6m30s with some marines and 1 scv to scout 3rd and deny creep
- Moveout @11min with marine medivac to deny creep
- Use a lot of drops
- Take 4th @14min
- Push @16min 18min with whole army.
- Defend
- @10m00s attack with lings
- Attack 4th @14min
- counterattack @16min
- Kill the Terran @20min.
Winner
Map
Entombed Valley
Gamelength (ingame)
00:21:35
S5 - Round of 32- Group C - Match 2 – Set 2 [Prime]
Army composition+ Show Spoiler +
player A:
- marines
- +hellions+1banshee
- +marines
- +medivacs
- +tanks
- end
- lings
- +banelings
- +mutas
- end
Opening Build Order: + Show Spoiler +
player A:
- Rax
- OC
- 1depot CCn
- 2gas
- OC+bunker
- Fac
- RaxR
- Port
- Port
- RaxT
- CCm
- +2gas
- 2ebays
- RaxT
- cancel
- FacR
- Stim
- 1/1
- +3Rax
- R
- cancel
- FacT
- 10m00s
- Hatch
- gas
- Pool
- Ling Speed
- Hatch 3rd
- +gas
- Lair
- +gas
- spine
- Bane Nest+gas
- Spire
- +2gas
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- Slow creep with hellions + banshee
- Defend
- Ling Harrasment in the Early game if possible @6min 8min 10min
- Harrass with mutas and keep the terran in his base and cripple him
- @14m00s ling baneling muta attack to kill him
Winner
Map
Antiga Shipyard
Gamelength (ingame)
00:14:08
S5 - Round of 32- Group C - Match 2 – Set 3 [Prime]
Set not played.
S5 - Round of 32- Group C - Match 3 – Set 1 [Liquid]
Set not analyzed yet.
S5 - Round of 32- Group C - Match 3 – Set 2 [Liquid]
Set not analyzed yet.
S5 - Round of 32- Group C - Match 3 – Set 3 [Liquid]
Set not analyzed yet.
S5 - Round of 32- Group C - Match 4 – Set 1 [Prime]
Army composition+ Show Spoiler +
player A:
- marines
- +hellions
- +1 marauders
- medivacs
- +1viking
- +tanks
- +marauders
- end
- lings
- ling roach allin
- +banelings
- +infestors
- Burrow
- +ultras
- end
Opening Build Order: + Show Spoiler +
player A:
- Rax
- OC
- 1depot CCn
- 2gas
- OC
- bunker
- Fac
- RaxR
- CCm
- 2ebays+RaxT
- Stim
- 1/1
- +2Rax
- OC
- +Rax
- +gas
- Port
- chaos
- bunker
- +Rax3R
- armory
- Shields
- 10m00s
- Hatch
- gas
- Pool
- Ling Speed
- Hatch 3rd+gas
- Roach Warren
- +gas
- 2evos
- 1/0/1
- Lair
- Bane Nest
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- Hellions for mapcontrol and slowing creep in the early game
- Hit 3rd @12m00s with marine hellion pressure
- Play defensivly and try to weaken the Zergs economy with drops
- Roach attack in the early game @8m30s to weaken the Terran
- Attack at @15m00s with main army +infestors and sneak some into the main
- kill him with ultras.
Winner
Map
WhirlWind
Gamelength (ingame)
00:18:51
S5 - Round of 32- Group C - Match 4 – Set 2 [Prime]
Army composition+ Show Spoiler +
player A:
- marines
- hellions
- +banshees
- +marines+tanks+2vikings
- +medivacs
- +vikings
- +Ravens
- Seeker
- +marauders
- end
- lings
- +infestors
- Burrow
- +banelings
- +corruptors
- +broodlords
- +1 mutas
- Overlord Speed
- +ultras
- end
Opening Build Order: + Show Spoiler +
player A:
- Rax
- OC
- 1depot CCn
- 2gas
- OC
- Fac
- bunker
- RaxR
- Port
- RaxT+CCm
- Cloak
- cancel cloak
- OC+RaxT
- +3Rax
- Stim
- 2ebays
- +2gas
- 1/1
- 10m00s
- Hatch
- Pool
- 3gas
- spine
- +gas
- Lair
- Ling Speed
- Hatch 3rd
- 2evos
- Infestation Pit
- 1/0/1+spores
- Infestor Energy
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- scout 3rd with 2 marines and slow creep @8min
- sucide some hellions to kill drones
- use the rest and his banshees for map control and slowing creep
- drops a lot the whole game long
- push @14m30s with whole army
- Early ling attacks @4min @11min
- delay push by letting own units get cornered
- Use ling counterattacks and defend
- build ultimative army and attack @21min
- end
Winner
Map
Entombed Valley
Gamelength (ingame)
00:25:54
S5 - Round of 32- Group C - Match 4 – Set 3 [Prime]
Set not played.
S5 - Round of 32- Group C - Match 5 – Set 1 [Liquid]
Not analyzed yet.
S5 - Round of 32- Group C - Match 5 – Set 2 [Liquid]
Not analyzed yet.
S5 - Round of 32- Group C - Match 5 – Set 3 [Liquid]
Not analyzed yet.
[new] GSL S5 – Code S - Round of 32 – Group D+ Show Spoiler +
S5 - Code S - Round of 32- Group D - Match 1 – Set 1 [SK]
Set not played.
S5 - Code S - Round of 32- Group D - Match 1 – Set 2 [SK]
Set not played.
S5 - Code S - Round of 32- Group D - Match 1 – Set 3 [SK]
Set not played.
S5 - Code S - Round of 32- Group D - Match 2 – Set 1 [IM]
Army composition+ Show Spoiler +
Player A:
- marines
- +hellions
- +banshee
- +Raven+vikings
- -marines
- Blue Flame
- +tanks
- +some thors
- +Ravens
- end
- 2 Reapers
- 1 marauder
- marines
- +vikings
- +tanks
- +hellions
- +marauders
- +medivacs
- Conc Shells
- + some thors
- end
Opening Build Order: + Show Spoiler +
Player A:
YoDa- 12 gas
- Rax
- Fac
- OC
- +gas
- Port
- FacT
- FacR
- CCn
- CC_n
- OC
- OC
- +2Fac
- Blue Flame
- +gas
- 10m00s
- GuMiHo
- proxy Rax
- gas
- RaxT+OC
- CCm
- Shields
- +2Rax
- +Fac
- OC
- Port
- FacT
- +gas
- ebay
- +gas
- bunker
- +1/0
- Siege
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- use 1 banshee for scouting, mapcontrol and harrasment while building an early 3rd CC
- use hellions for mapcontrol
- moveout @12m while taking 3rd
- play defensiv
- moveout @16m and take the middle
- use sensor towers to compensate for the immobility of your army, attack @20m30s after you won the fight over the middle
- end
- early game pressure with reapers + marauder
- moveout @10m30s with whole army
- dont commit
- play defensiv and take 3rd
- drop often and try to abuse the immobility of mech with mmm ground forces
- moveout @16m
- @20m try to take the middle
- try to defend
- end
Winner
Map
Antiga Shipyard
Gamelength (ingame)
00:21:58
S5 - Code S - Round of 32- Group D - Match 2 – Set 2 [IM]
Army composition+ Show Spoiler +
Player A:
- marines
- +hellions
- banshee
- raven
- +vikings
- Blue Flame
- +tanks
- medivac
- +banshees
- +Ravens
- end
- marines
- +medivacs
- +marauders
- +vikings
- +tanks
- conbc conc shells
- end
Opening Build Order: + Show Spoiler +
Player A:
- 12 gas
- 13 Rax
- OC
- Fac
- RaxT
- Port
- CCn
- +gas+FacR
- bunker
- CCm
- OC
- +Fac
- OC
- +gas
- Blue Flame
- +gas
- 10m00s
- Rax
- OC
- 1depot CCn
- +2Rax
- 2gas
- OC
- bunker
- RaxT
- ebay
- Shields
- +1/0
- Fac
- +Rax2R
- +gas
- Stim
- CCm
- Port+FacR
- +1/1
- +gas
- OC
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- play defensivly and harrass with the same banshee multiple times with repairs while building early 3rd CC
- use hellions for scouting
- moveout @11m with whole army
- hellion drops
- moveout @15m
- play very defensivly on 3 bases
- end
- play defensive against the banshee harass
- moveout @10m @12m with with whole army
- take map control and stay active on the map with mmm
- use drops, flanks for engagements @17m and abuse mobility of mech with runbys
- end
Winner
GuMiHo
Map
Entombed Valley
Gamelength (ingame)
00:19:26
S5 - Code S - Round of 32- Group D - Match 2 – Set 3 [IM]
Army composition+ Show Spoiler +
Player A:
- marines
- hellions
- +vikings
- Raven
- cancel
- banshee +Cloak
- Raven
- Blue Flame
- +tanks
- end
- marines
- hellions
- banshee
- +tanks
- +vikings
- +Ravens
- +thors
- +banshees
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- gas
- OC
- RaxR
- CCn
- Fac
- Port
- OC
- RaxT
- +gas
- +gas
- +gas
- Cloak
- +2Fac
- 10m00s
- 12 gas
- Rax
- OC
- Fac
- RaxT
- Port
- CCn
- RaxR
- +gas
- ebay
- R
- cancel
- +gas
- OC
- chaos
- Siege
- CCm
- +Fac
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- scout with hellion
- defend banshee
- push @7m30s with whole army
- late cloaked banshee harass
- attack @12m with hellions
- use your lead to expand a lot
- push @14m to kill him
- end
- banshee harassment
- scout with vikings
- defend
- end
Winner
Map
Cloud Kingdom
Gamelength (ingame)
00:15:33
S5 - Code S - Round of 32- Group D - Match 3 – Set 1 [IM]
Army composition+ Show Spoiler +
Player A:
- scvs
- +marines
- end
- drones
- +lings
- end
Opening Build Order: + Show Spoiler +
Player A:
- 11 Proxy Rax
- +11 Proxy Rax
- OC
- off bunker
- end
- Hatch
- Pool
- +gas
- chaos
- spine
- end
General Gameplan: + Show Spoiler +
player A:
- Kill him early
- end
- Try to defend
- tray to counterattack
- end
Winner
Map
Bel’Shir Vestige
Gamelength (ingame)
00:07:09
S5 - Code S - Round of 32- Group D - Match 3 – Set 2 [IM]
Army composition+ Show Spoiler +
Player A:
- marines
- +hellions +marauders
- +medivacs
- +1 vikings
- -marauders
- +tanks
- end
- lings
- +roaches
- Roach Speed
- end
Opening Build Order: + Show Spoiler +
Player A:
- CCn
- Rax
- +Rax
- 2OC
- +2gas
- bunker
- Fac
- RaxR
- RaxT
- Stim
- RaxR+Rax
- Port
- RaxR
- CCm
- FacT
- Shields
- +2ebays+2gas
- 10m00s
- Hatch
- Pool
- +gas
- Ling Speed
- +Hatch 3rd
- Roach Warren
- +gas
- 2evo
- 1/0/1
- Lair
- Macro Hatch_n
- Hatch_4th+2gas
- Macro Hatch_3rd
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- moveout@ 9m and break the contain
- attack the zerg front on
- rally forward
- use drops
- use drops to counter and try to defend
- end
- Roach pressure @8m
- contain
- crush the attack
- stay defensiv
- move out @13m
- attack @13m30s with ling roach
- rally forward
- end
Winner
Map
WhirlWind
Gamelength (ingame)
00:14:17
S5 - Code S - Round of 32- Group D - Match 3 – Set 3 [IM]
Army composition+ Show Spoiler +
Player A:
- marines
- +hellions
- +1marauder
- +medivacs
- +tanks
- +vikings
- +marauders
- end
- lings
- +banelings
- +infestors
- Burrow
- +corruptors
- +broodlords
- -corruptors
- +queens
- end
Opening Build Order: + Show Spoiler +
Player A:
- CCn
- 15 Rax
- 16gas
- 2OC
- Fac
- RaxR
- bunker
- CCm
- RaxT
- +2ebays+gas
- Stim
- +1/0+gas
- +2Rax
- +FacR
- +1/1
- OC
- +2Rax
- +Port+FacR
- +bunker
- armory
- +gas
- Shields
- RaxR
- FacT
- +RaxR
- 10m00s
- Hatch
- Pool
- +gas
- Ling Speed
- Hatch
- Roach
- +gas
- +2evos
- +1/0/1
- +2gas
- Lair
- +2gas
- Bane Nest
- + Macro Hatch_m
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- hellions for mapcontrol
- double drop @11min
- moveout @13m with whole army
- drop with the push
- kill creep
- moveout @15m
- always drop while pushing
- rally forward
- kill 3rd and retreat
- endless attacks
- end
- early speedlings for mapcontrol
- build Roaches to contain the Terran
- Defend
- moveout with ling baneling @ 12m
- take middle
- attack the terran at the edge of the creep
- defend the Terran attacks while slowly teching to broodlords
- end
Winner
Map
Antiga Shipyard
Gamelength (ingame)
00:23:28
S5 - Code S - Round of 32- Group D - Match 4 – Set 1 [FXO]
Set not played.
S5 - Code S - Round of 32- Group D - Match 4 – Set 2 [FXO]
Set not played.
S5 - Code S - Round of 32- Group D - Match 4 – Set 3 [FXO]
Set not played.
S5 - Code S - Round of 32- Group D – Match 5 – Set 1 [FXO]
Army composition+ Show Spoiler +
Player A:
- marines
- hellions
- +1marauder
- cancel
- +banshees
- +1Raven
- +vikings
- +some marines
- +thors
- Blue Flame
- +tanks
- +vikings
- +some medivacs
- +Ravens
- end
- lings
- +mutas
- overlord drops+Overlord Speed
- Roach Speed
- +roaches
- Burrow
- +infestors
- -mutas
- +corruptors
- broodlords
- end
Opening Build Order: + Show Spoiler +
Player A:
- 13 Rax
- OC
- CCn
- +2gas
- Fac
- RaxR
- OC
- bunker
- Port
- +Port
- RaxT
- PortT
- +2gas
- ebay
- +armory
- +turrets
- +2Fac+1/0m
- 10m00s
- Hatch
- Pool
- +gas
- Ling Speed
- Lair
- +gas
- +2gas
- Spire
- Hatch_3rd
- Bane Nest
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- moveout and scout with hellions @7m30s
- harras with hellions and banshees to kill drones
- @13m moveout with vikings +hellions
- passiv play
- harras with hellions all game long
- pushout @19m30s @22m
- push with small amounts of units simultanesly to kill Hatches and drones
- avoid the main army of the Zerg until the very end
- end
- defend
- use mutas for mapcontrol
- passiv play
- moveout with infestors + army
- attack @16m with small army
- attack terran army in the middle @20m
- harras with roaches and lings the whole game
- final push @ 30m
- end
Winner
GuMiHo
Map
Abyssal City
Gamelength (ingame)
00:33:04
S5 - Code S - Round of 32- Group D – Match 5 – Set 2 [FXO]
Army composition+ Show Spoiler +
Player A:
- marines
- +1hellion
- +tanks
- +banshees
- +1Raven
- +thors
- +vikings
- +hellions
- Blue Flame
- +vikings
- end
- lings
- +mutas
- Overlord Speed+ overlord drops
- +banelings
- Roach Speed
- +roaches
- +infestors
- +corruptors
- Burrow
- +broodlords
- end
Opening Build Order: + Show Spoiler +
Player A:
- 12 Rax
- OC
- CCn
- CCn
- 2gas
- OC
- Fac
- +Rax
- OC
- bunker
- +2Port+FacT
- +2gas
- Siege
- +Port2T
- +ebay+armory
- +gas
- 10m00s
- Hatch
- Pool
- +gas
- Ling Speed
- +Hatch 3rd
- +2gas
- 2evos
- +1/0/1
- Lair
- +macro Hatch main
- +2gas
- +gas
- Bane Nest
- Spire
- Hatch 4th
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- scout with 1 hellion @8m
- take 3rd with siegemode
- try to harass with banshees
- defend
- pushout @15m
- play defensive
- push @19m right before broodlords
- try to defend
- end
- passiv play
- defend
- use mutas for map control
- kill 3rd with mass banelings @14m
- defend
- speedling harass + roach harass and ling counterattacks when the terran moves out
- kill him with broodlords @20m
- end
Winner
Map
Daybreak
Gamelength (ingame)
00:20:49
S5 - Code S - Round of 32- Group D – Match 5 – Set 3 [FXO]
Army composition+ Show Spoiler +
Player A:
- hellions
- +1Raven
- +banshees
- +thors
- end
- lings
- overlord drops+Overlord Speed
- Roach Speed
- +roaches
- -lings
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- OC
- CCn
- +gas
- CCm
- +gas
- OC
- Fac
- bunker
- +RaxR
- Port
- OC
- RaxT
- chaos
- +2gas
- 2armories
- +2Fac
- +1/0m
- ebay
- +1/1
- 10m00s
- Hatch
- Pool
- +gas
- Ling Speed
- Hatch 3rd
- +evo+2gas
- +gas
- +evo
- +1/0/0
- Lair
- Roach Warren
- +1/1/0
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- moveout with hellions @8mharrass with hellion banshee +Raven @11m20s
- kill creepo
- try to defend
- end
- mass ling attack @6mlings harrasment
- use a lot of small ling attacks
- mass drop @15m with roach queen
- at the 3rd kill him with mass roach
- end
Winner
Map
Antiga Shipyard
Gamelength (ingame)
00:15:56
[new] GSL S5 – Code S - Round of 32 – Group E+ Show Spoiler +
S5 - Code S - Round of 32- Group E – Match 1 – Set 1 [IM]
Army composition+ Show Spoiler +
Player A:
- hellions
- +marines
- banshee
- +vikings
- -banshee
- -marines
- Cloak+banshees
- +Raven
- +tanks
- end
- marines
- +hellions
- +vikings
- +medivacs
- +tanks
- -hellions
- +marauders
- Conc Shells
- end
Opening Build Order: + Show Spoiler +
Player A:
- 12 gas
- 13 Rax
- OC
- Fac
- RaxT
- Port
- RaxR
- CCn
- CC_m
- +gas
- OC
- bunker
- chaos
- OC
- Cloak
- 10m00s
- CCn
- 15 gas
- +Rax
- 2OC
- Fac
- +gas
- RaxR
- Port
- CCm
- FacT
- +2Rax-siege
- +2gas+OC
- +Rax2T
- +2Rax
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- scout with hellion
- attack @6m30s
- take map control with hellions
- harass with banshees
- try to defend
- end
- defend
- attack @8m
- use drops
- moveout @12m30s
- attack @ natural
- end
Winner
Map
WhirlWind
Gamelength (ingame)
00:13:47
S5 - Code S - Round of 32- Group E – Match 1 – Set 2 [IM]
Army composition+ Show Spoiler +
Player A:
- 2 marines
- hellions
- +vikings
- +tanks
- Blue Flame
- +thors
- offensive turrets
- end
- marines
- +hellions
- +banshee
- +vikings
- +tanks
- -hellions
- +marauders
- Conc Shells
- +medivacs
- -vikings
- mmm+tanks
- +banshees+vikings
- +battle cruisers
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- gas
- OC
- Fac
- RaxR
- Cn
- Port
- OC
- CCm
- +gas
- +2gas
- +2Fac
- armory
- OC
- 10m00s
- gas
- 13 Rax
- Fac+OC
- RaxT
- Port
- CCm+RaxR
- +gas
- CCm
- OC
- +2Rax
- OC
- +2gas
- +Rax2T
- Siege
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- moveout @5m
- defend
- counterattack with hellions @7m30stake map control with hellions
- contain him
- retreat without comiiting
- take 4th @15m
- attack @17m
- moveout @20m
- attack @ natural
- end
- moveout @5m30s with hellions
- defend
- moveout @11m30s
- set up a contain
- moveout @15m
- try to switch to sky Terran
- retrreate
- moveout @20m
- try to defend
- end
Winner
Map
Entombed Valley
Gamelength (ingame)
00:21:52
S5 - Code S - Round of 32- Group E – Match 1 – Set 3 [IM]
Army composition+ Show Spoiler +
Player A:
- marines
- hellions
- medivac
- Cloak+banshees
- +tanks
- +vikings
- Blue Flame
- +scvs
- end
- Reaper
- marines
- +medivacs+marauders
- +tanks
- Conc Shells
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- 15 gas
- OC
- RaxR
- CCm
- Fac
- Port
- +gas
- OC
- ebay block
- cancel
- PortT
- Cloak
- +gas
- +2Fac
- chaos
- 10m00s
- Rax
- 15 gas
- OC
- RaxT
- CCm
- Shields
- +Rax
- +Rax
- OC+RaxR
- +RaxR
- +gas
- Stim
- ebay
- 1/0
- Fac
- chaos
- Port
- FacR
- +2gas
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- push @8m at the front +hellion drop
- defend
- banshee harass
- moveout @15m
- attack natural and rally down
- kill him
- end
- push @9m30s, try to snipe CC
- push@11m30s
- take map control with bio
- try to defend
- end
Winner
Map
Bel’Shir Vestige
Gamelength (ingame)
S5 - Code S - Round of 32- Group E – Match 2 – Set 1 [Prime]
Set not analyzed yet.
S5 - Code S - Round of 32- Group E – Match 2 – Set 2 [Prime]
Set not analyzed yet.
S5 - Code S - Round of 32- Group E – Match 2 – Set 3 [Prime]
Set not analyzed yet.
S5 - Code S - Round of 32- Group E – Match 3 – Set 1 [IM]
Army composition+ Show Spoiler +
Player A:
- marines
- hellions
- +banshee+Cloak
- cancel both
- +vikings
- +marines
- +tanks
- +thors
- +vikings
- Blue Flame
- end
- lings
- +mutas
- +banelings
- -mutas-banelings
- Roach Speed+roaches
- Burrow
- +infestors
- +corruptors
- +broodlords
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- OC
- 1depot CCn
- 2gas
- Fac
- OC
- RaxR
- Port
- RaxT
- bunker
- Cloak
- cancel
- CCm
- ebay
- off ebay block
- +2Fac
- +turrets
- OC
- 10m00s
- Hatch
- Pool
- +gas
- Ling Speed
- Lair
- +2gas
- +gas
- Spire
- Bane Nest
- spine
- Hatch_3rd
- Bane Speed
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- moveout with hellions @7m
- use them only for mapcontrol
- defend
- play really defensive
- final moveout @21m
- end
- speedlings +mutas for map control
- ling baneling muta allin @11m
- harass with ling roach infestors as often as possible and contain the terran @16m with roach infestor while getting broodlords
- defend
- end
Winner
Map
Daybreak
Gamelength (ingame)
00:24:00
S5 - Code S - Round of 32- Group E – Match 3 – Set 2 [IM]
Army composition+ Show Spoiler +
Player A:
- marines
- Blue Flame+hellions
- -marines+thors
- +tanks
- +vikings
- +scvs
- +Ravens
- Seeker
- end
- drones
- +lings
- +banelings
- +infestors
- +roaches
- Burrow+Roach Speed
- +corruptors
- +broodlords
- +10 queens
- end
Opening Build Order: + Show Spoiler +
Player A:
- maka 12 14 Rax
- OC
- CCn
- +CCm
- +2gas
- OC
- Fac
- +Rax
- OC
- +Rax
- +Fac
- FacT
- +2bunkers
- +FacR
- Blue Flame
- +2gas
- 10m00s
- Hatchpool
- spine
- +gas
- +gas
- Ling Speed
- Hatch_3rd
- +2evos
- +1/0/1
- Bane Nest
- +Lair
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- attack early with 2Rax
- moveout @7m30s with marines to scout
- dont show hellions until you push
- moveout @10m30s
- attack @ 3rd
- kill creep
- use hellions for map control
- attack @17m
- moveout @20m
- attack small amount of siege tanks and try to kill bases
- hellion harrassment
- defend
- end
- defend
- use ling counterattacks
- take map control with infestors
- defend
- play passiv and mass ultimative army
- attack with roaches @23m to free supply
- defend
- attack @28m to kill him
- end
Winner
Map
Entombed Valley
Gamelength (ingame)
00:29:54
S5 - Code S - Round of 32- Group E – Match 3 – Set 3 [IM]
Set not played.
S5 - Code S - Round of 32- Group E – Match 4 – Set 1 [CJ]
Army composition+ Show Spoiler +
Player A:
- marines
- +tanks
- Blue Flame
- end
- gateway
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- OC
- 1depot CCn
- 2gas
- bunker
- Fac
- OC
- RaxR
- +FacT+gas
- +2Fac
- Siege
- +Fac2R
- Blue Flame
- chaos
- end
- Gate
- gas
- core
- Warp Tech
- nexus
- +gas
- +2Gate
- +Gate
- +Gate
- end
General Gameplan: + Show Spoiler +
player A:
- play defensive
- end
- moveout @7m
- attack with whole army @8m to kill him
- end
Winner
Map
Daybreak
Gamelength (ingame)
00:09:03
S5 - Code S - Round of 32- Group E – Match 4 – Set 2 [CJ]
Army composition+ Show Spoiler +
Player A:
- marines
- +marauders
- +medivacs
- Conc Shells
- +ghosts
- 1hellion
- +vikings
- end
- gateway
- Charge
- Storm
- ht
- +archons
- Blink
- +collosi
- Collosus Range
- end
Opening Build Order: + Show Spoiler +
Player A:
- CCm
- 15 Rax
- 16 Rax
- 2OC
- +2Rax
- CCm
- +2gas
- +2bunkers
- +2gas
- RaxT
- OC
- Stim
- Fac
- +bunker
- +RaxTR
- +2Rax+RaxR+2ebays
- Port+FacR
- Shields
- 10m00s
- Gate
- +gas
- core
- Nexus+Warp Tech
- Nexus_3rd
- +2Gate
- +gas
- chaos
- +2forges+Twilight
- +2gas
- +2gas
- +1/1/0
- +3Gate
- Ht Archive
- +cannons
- Charge
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- @5m30s walkaround with marines
- @7m00s attack front of the Protoss with marines
- play defensivly
- moveout @12
- start using drops
- moveout @15m
- stay activly on the map with main army
- end
- use stalkers to scout and kite marines
- play defensivly
- moveout @12m
- harrass with zealots
- stay active on the map with your main army
- kill the Terran with ultimative army
- end
Winner
Map
Entombed Valley
Gamelength (ingame)
S5 - Code S - Round of 32- Group E – Match 4 – Set 3 [CJ]
Set not played.
S5 - Code S - Round of 32- Group E – Match 5 – Set 1 [IM]
Army composition+ Show Spoiler +
Player A:
- marines
- +marauders
- +medivacs
- Conc Shells
- +vikings
- end
- gateway
- +immortals
- Blink
- +collosi
- +Collosus Range
- Charge
- +hts
- +archons
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- OC
- CCm
- bunker
- CCm
- +2Rax+OC
- +2gas
- RaxT+OC
- +bunker
- Stim
- Fac
- +2gas
- +2ebays
- Port+FacR
- +RaxTR
- 1/1
- Shields+Conc Shells
- 10m00s
- Gate
- +gas
- core
- Warp Tech
- nexus
- +3Gate
- +gas
- Robo
- nexus_3rd
- +2gas
- 2forges
- Twilight
- 1/1/0
- Robo Bay
- +Gate
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- moveout @11m
- use some drops
- defend
- end
- moveout@11m
- kill the Terran with main army @16m
- end
Winner
Map
Bel’Shir Vestige
Gamelength (ingame)
00:16:13
S5 - Code S - Round of 32- Group E – Match 5 – Set 2 [IM]
Army composition+ Show Spoiler +
Player A:
- marines
- +hellions
- +banshees+Cloak
- end
- gateway
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- +gas
- OC
- RaxR
- CCm
- Fac
- +gas
- Port+bunker
- RaxT
- OC
- Cloak
- chaos
- end
- Gate
- +gas
- core
- Warp Tech
- +gas
- +Gate
- +Gate
- +Gate
- +Gate
- end
General Gameplan: + Show Spoiler +
player A:
- play defensive and try to tech
- end
- moveout @6m
- kill him early
- end
Winner
Map
Antiga Shipyard
Gamelength (ingame)
00:08:24
S5 - Code S - Round of 32- Group E – Match 5 – Set 3 [IM]
Set not played.
GSL S5 – Code S - Round of 32 – Group F+ Show Spoiler +
S5 - Round of 32- Group F - Match 1 – Set 1 [Prime]
Army composition+ Show Spoiler +
player A:
- Marines
- +marauders
- Conc Shells
- +medivacs
- +vikings
- +scvs
- end
- Gateway
- +some immortals
- +Blink
- Charge
- +collosi
- +hts
- archons
- Storm
- end
Opening Build Order: + Show Spoiler +
player A:
- CCn
- Rax
- +Rax
- OC
- OC
- CCm
- 2gas
- bunker
- +Rax
- RaxT
- Stim
- OC
- +2gas
- Fac
- chaos
- +2 bunkers
- +RaxTR
- Conc Shells
- Port+FacR
- chaos
- Shields
- 10m00s
- Gate
- 2gas
- core
- Warp Tech
- Robo
- nexus
- +Gate
- +Gate
- +2gas
- Twilight+forge
- +0/1
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- Get ahead early economicly
- Defend
- Aggressive moveouts the whole game long while trying to come back.
- Attack early @8m at the front with immortal sentry allin, while warping zealots in the main
- defend while getting a 3rd
- Be aggressive again with collosi.
Winner
Map
Entombed Valley
Gamelength (ingame)
S5 - Round of 32- Group F - Match 1 – Set 2 [Prime]
Army composition+ Show Spoiler +
player A:
- 1 marine
- 1reaper
- +marines
- +marauders
- +medivacs
- end
- gateway
- Blink
- end
Opening Build Order: + Show Spoiler +
player A:
- Rax
- +gas
- OC
- RaxT
- CCm
- ebay
- Shields
- chaos
- bunker
- +1/0
- +gas
- +2Rax
- Fac
- Stim
- +Rax
- Port+1/1+FacR
- +Rax
- 10m00s
- 10 Gate
- +gas
- core
- Warp Tech
- +2Gate
- chaos
- nexus
- +gas
- Twilight
- Blink
- Robo
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- Reaper for scouting and early game harrasment
- Defend in main base and tech to medivacs
- moveout and kill him.
- Attack early with gateway
- contain the Terran
- Defend.
Winner
Map
Antiga Shipyard
Gamelength (ingame)
00:11:54
S5 - Round of 32- Group F - Match 1 – Set 3 [Prime]
Army composition+ Show Spoiler +
player A:
- marines
- +hellions
- +banshees
- +tanks
- +scvs
- marine tank banshee scvs
- end
- gateway
- Blink
- +immortals
- end
Opening Build Order: + Show Spoiler +
player A:
- Rax
- +gas
- OC
- Fac
- RaxR
- Port
- PortT
- +gas
- FacT
- bunker
- chaos
- CCm
- OC
- 10m00s
- 12 Gate
- +gas
- core
- +gas
- warp Gate
- Twilight
- +2Gate
- Blink
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- Scout with hellions
- Defend
- attack after the allin is hold.
- attack @7m00s with blink stalkers
- do this multiple times
- try to delay pushes with stalkers.
Winner
Map
Bel’Shir Vestige
Gamelength (ingame)
00:16:02
S5 - Round of 32- Group F - Match 2 – Set 1 [IM]
Set not analyzed yet.
S5 - Round of 32- Group F - Match 2 – Set 2 [IM]
Set not analyzed yet.
S5 - Round of 32- Group F - Match 2 – Set 3 [IM]
Set not analyzed yet.
S5 - Round of 32- Group F - Match 3 – Set 1 [Prime]
Army composition+ Show Spoiler +
player A:
- marines
- +marauders
- Conc Shells
- +medivacs
- mmm
- mmm+thors
- end
- lings
- +mutas
- +banelings
- Burrow
- +infestors
- end
Opening Build Order: + Show Spoiler +
player A:
- CCn
- 15 Rax
- OC
- OC
- CCn
- +2Rax
- +2gas
- +Rax
- OC
- +2gas+RaxT
- +2ebays
- Stim
- Fac
- bunker
- +RaxT2R
- +1/1
- Port+FacR
- Shields
- armory
- +2Rax+Conc Shells
- 10m00s
- Hatch
- Pool
- gas
- Ling Speed
- Hatch 3rd
- Lair
- +3gas
- 2evos
- Bane Nest
- 1/0/1
- Spire
- Bane Speed
- +2gas
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- Play defensivly in the early game and build up a strong midgame infrastructure
- moveout with 1st medivacs @10m00s
- Clear creap if possible
- Only use direct engagements.
- Play a strong midgame
- Use mutas only to clear medivacs
- Only ling harrasment
- Engage at the edges of the creep while slowly teching to hive.
Winner
Map
WhirlWind
Gamelength (ingame)
00:19:34
S5 - Round of 32- Group F - Match 3 – Set 2 [Prime]
Army composition+ Show Spoiler +
player A:
- marines
- +hellions
- +marauders
- +medivacs
- Conc Shells
- +tanks
- end
- drones
- lings
- +roaches
- ling baneling roach All-In
- ling baneling muta
- end
Opening Build Order: + Show Spoiler +
player A:
- proxy 11 Rax
- OC
- CCm
- CCm
- 3gas
- OC
- Fac
- RaxR
- bunker
- OC
- +2Rax
- RaxT
- Stim
- 2ebays
- +Rax2R
- +bunkers
- chaos
- 10m00s
- Pool
- Hatch
- 3gas
- Roach Warren
- Ling Speed
- Bane Nest
- Lair
- +gas
- 2evos
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- Kill him early
- give All-In up and turtle
- Move out @11min00s
- Hit the 3rd @14min.
- Defend early on
- Cripple the Terran with an All-In because he will have a small army after his All-In failed
- Play for a later game from there on
- Kill him @15min30s
Winner
Map
Daybreak
Gamelength (ingame)
00:17:50
S5 - Round of 32- Group F - Match 3 – Set 3 [Prime]
Army composition+ Show Spoiler +
player A:
- marines
- marine scv bunker allin
- end
- lings
- +drones+queens
- end
Opening Build Order: + Show Spoiler +
player A:
- maka 12 Rax
- proxy 13 Rax
- OC
- CCm
- end
- 10 Pool
- +gas
- Hatch
- +gas
- chaos
- end
General Gameplan: + Show Spoiler +
player A:
- Kill him early.
- Defend.
Winner
Map
Entombed Valley
Gamelength (ingame)
00:07:03
S5 - Round of 32- Group F - Match 4 – Set 1 [Woongjin]
Set not analyzed yet.
S5 - Round of 32- Group F - Match 4 – Set 2 [Woongjin]
Set not analyzed yet.
S5 - Round of 32- Group F - Match 4 – Set 3 [Woongjin]
Set not analyzed yet.
S5 - Round of 32- Group F - Match 5 – Set 1 [Woongjin]
Set not analyzed yet.
S5 - Round of 32- Group F - Match 5 – Set 2 [Woongjin]
Set not analyzed yet.
S5 - Round of 32- Group F - Match 5 – Set 3 [Woongjin]
Set not analyzed yet.
GSL S5 – Code S - Round of 16 – Group B+ Show Spoiler +
S5 - Code S - Round of 16 - Group B - Match 1 - Set 1 [Prime]
Army composition+ Show Spoiler +
Player A:
- marines
- +hellions
- medivacs
- end
- marines
- +tanks
- end
Opening Build Order: + Show Spoiler +
Player A:
- 12 gas
- Rax
- Fac
- OC
- RaxR
- maka Port
- end
- Rax
- 15 gas
- OC
- RaxR
- CCm
- Fac
- +gas
- FacT
- bunker
- cancel
- Port
- chaos
- OC
- end
Winner
Map
Entombed Valley
Gamelength (ingame)
00:06:48
S5 - Code S - Round of 16 - Group B - Match 1 - Set 2 [Prime]
Army composition+ Show Spoiler +
Player A:
- 1 marine
- 1 reaper
- +medivacs
- + some marauders
- marine tank medivac
- +some vikings
- end
- marines
- +hellions
- +medivac
- +tanks
- marine tank medivac
- end
Opening Build Order+ Show Spoiler +
Player A:
- Rax
- 14gas
- OC
- RaxT
- CCn
- Shields
- ebay
- +2Rax
- +1/0
- OC
- bunker
- +gas
- Stim
- +chaos
- +gas
- +Fac
- RaxR
- +RaxR
- turret
- +Port
- some chaos
- cancel RaxR
- +FacR
- +RaxR
- +1/1
- FacT
- armory+ebay
- +gas
- 10m00s
- Rax
- 15gas
- OC
- RaxR
- CCn
- Fac
- +gas
- Port
- OC
- FacT
- Siege
- bunker
- +Rax+Rax
- PortR
- ebay+Rax
- RaxT
- +RaxT
- +gas
- Stim+Shields
- 10m00s
Winner
Map
Abyssal City
Gamelength (ingame)
00:24:23
S5 - Code S - Round of 16 - Group B - Match 1 - Set 3 [Prime]
Army composition+ Show Spoiler +
Player A:
- marines
- +hellions
- +ca 5 banshees
- Cloak
- tanks
- Marine Tank Medivac
- + some vikings
- end
- marines
- +tanks
- +3vikings
- +medivacs
- Marine Tank Medivac + some Vikings
- - vikings
- end
Opening Build Order+ Show Spoiler +
Player A:
- gas
- 13 Rax
- Fac
- OC
- RaxT
- +gas
- Port
- Cloak
- CCn
- RaxR
- FacT
- +Rax
- ebay
- OC
- RaxT
- +1/0
- +gas
- Stim
- +Rax
- 10m00s
- Rax
- +gas
- OC
- RaxR
- CCm
- Fac
- +gas
- FacT
- Port
- OC
- Siege
- 10m00s
Winner
Map
Daybreak
Gamelength (ingame)
00:19:13
S5 - Code S - Round of 16 - Group B - Match 2 - Set 1 [IM]
Army composition+ Show Spoiler +
Player A:
- 1 marines
- hellions
- 1banshee
- + some marines
- +vikings
- +tanks
- Blue Flame
- vikings
- end
- lings
- +infestors
- +roaches
- +corruptors
- +broodlords
- +mass queen
- end
Opening Build Order+ Show Spoiler +
Player A:
- CCn 14
- Rax
- +gas
- 2OCs
- +gas
- Fac
- RaxR
- Port
- RaxT
- bunker
- CCm
- +Fac
- +Fac+RaxT
- armory
- +2gas
- ebay
- OC
- turrets
- Siege
- +1/0m
- 10m00s
Winner
Map
Abyssal City
Gamelength (ingame)
00:20:08
S5 - Code S - Round of 16 - Group B - Match 2 - Set 2 [IM]
Army composition+ Show Spoiler +
Player A:
- 3marines
- hellions
- Cloak+banshees
- 1viking
- +tanks
- +vikings
- +Blue Flame
- end
- lings
- +roaches
- +infestors
- +corruptors
- +broodlords
- +queens
- end
Opening Build Order+ Show Spoiler +
Player A:
- Rax
- OC
- 1depot CCn
- 2gas
- Fac
- OC
- RaxR
- bunker
- Port
- RaxT
- cloak>CCm>+2gas
- 2armories
- +2Fac
- OC
- +1/1
- Siege
- 10m00s
Winner
Map
Cloud Kingdom
Gamelength (ingame)
00:19:06
S5 - Code S - Round of 16 - Group B - Match 2 - Set 3 [IM]
Set not played.
S5 - Code S - Round of 16 - Group B - Match 3 - Set 1 [Prime]
Army composition+ Show Spoiler +
Player A:
- SCVs
- end
- lings+drones allin
- end
Opening Build Order+ Show Spoiler +
Player A:
- CCn
- Rax
- killed
- 2proxy Rax
- proxy Depot
- cancel depot
- cancel 1 Rax
- cancel 2nd Rax
- end
- 9 pool
Winner
Map
Daybreak
Gamelength (ingame)
00:05:40
S5 - Code S - Round of 16 - Group B - Match 3 - Set 2 [Prime]
Army composition+ Show Spoiler +
Player A:
- Marine SCV Allin
- Marine SCV Allin
- end
- lings
- +drones
- end
Opening Build Order+ Show Spoiler +
Player A:
- 12 13 Proxy Rax
- OC
- off bunker
- cancel
- off bunker
- bunker killed
- end
- Hatch
- Pool
- spine
- cancel
- end
Winner
Map
Entombed Valley
Gamelength (ingame)
00:06:37
S5 - Code S - Round of 16 - Group B - Match 3 - Set 3 [Prime]
Army composition+ Show Spoiler +
Player A:
- marines
- hellions
- +1medivac
- +vikings+ marines
- +tanks
- Blue Flame
- +thors
- mech+vikings
- end
- lings
- +mutas
- +roaches
- +infestors
- end
Opening Build Order+ Show Spoiler +
Player A:
- 11gas
- 13 Rax
- Fac
- RaxR
- Port
- CCm
- +gas
- ebay+OC
- chaos
- OC
- turrets
- FacT
- bunker
- 10m00s
Winner
Map
WhirlWind
Gamelength (ingame)
00:24:50
S5 - Code S - Round of 16 - Group B - Match 4 - Set 1 [StarTale]
Army composition+ Show Spoiler +
Player A:
- marines
- marine +scv allin
- end
- marines
- +hellions
- +scvs
- end
Opening Build Order+ Show Spoiler +
Player A:
- proxy 11 2 Rax
- OC
- off bunker
- end
- gas
- Rax
- OC+Fac
- RaxT
- chaos
- def bunker
- cancel
- end
Winner
Map
Daybreak
Gamelength (ingame)
00:06:26
S5 - Code S - Round of 16 - Group B - Match 4 - Set 2 [StarTale]
Army composition+ Show Spoiler +
Player A:
- marines
- +hellions
- +scvs
- +medivacs
- end
- marines
- marine scvs allin
- marine scv allin
Opening Build Order+ Show Spoiler +
Player A:
- gas
- Rax
- OC
- Fac
- RaxR
- Port
- chaos
- end
- proxy 11 2Rax
- OC
- off bunker
- cancel
- end
Winner
Map
WhirlWind
Gamelength (ingame)
00:07:35
S5 - Code S - Round of 16 - Group B - Match 4 - Set 3 [StarTale]
Set not played.
S5 - Code S - Round of 16 - Group B - Match 5 - Set 1 [StarTale]
Army composition+ Show Spoiler +
Player A:
- marines
- hellions
- +2banshees
- Fake Cloak
- marines
- +marauders
- +medivacs
- MMM
- end
- lings
- +roaches
- +infestors
- +banelings
- ling infestor banelings
- end
Opening Build Order+ Show Spoiler +
Player A:
- Rax
- OC
- 1depot CCn
- 2gas
- Fac+OC
- bunker
- RaxR
- Port
- RaxT
- off bunker
- cancel
- CCm
- Fake Cloak
- cancel
- 2ebays
- bunker
- OC
- RaxT
- 1/1
- +2Rax+Stim
- FacR
- +2Rax
- +2gas
- 10m00s
Winner
Map
Cloud Kingdom
Gamelength (ingame)
00:18:38
S5 - Code S - Round of 16 - Group B - Match 5 - Set 2 [StarTale]
Army composition+ Show Spoiler +
Player A:
- 5 marines
- hellions
- +3banshees
- marines
- +marauders
- +1viking +medivacs
- MMM
- Conc Shells
- end
- lings
- +mutas
- +banelings
- muta ling baneling
- end
Opening Build Order+ Show Spoiler +
Player A:
- Rax
- OC
- 1depot CCn
- 2gas
- bunker+OC
- Fac
- RaxR
- Port
- RaxT
- CCm
- RaxT
- 2ebays
- Stim
- 1/1
- +3Rax
- OC
- +gas
- +2Rax
- 10m00s
Winner
Map
WhirlWind
Gamelength (ingame)
00:15:19
S5 - Code S - Round of 16 - Group B - Match 5 - Set 3 [StarTale]
Army composition+ Show Spoiler +
Player A:
- 4 marines
- hellions
- +banshees
- +thors
- Blue Flame
- +tanks
- +1raven
- mech
- +vikings
- end
- lings
- +roaches
- +banelings
- +infestors
- +corruptors
- +broodlords
- end
Opening Build Order+ Show Spoiler +
Player A:
- Rax
- OC
- 1depot CCn
- 2gas
- Fac
- OC
- RaxR
- bunker
- Port
- RaxT
- CCm
- ebay
- armory
- +2gas
- +2Fac
- OC
- 1/0m+armory+RaxR
- +Fac
- 10m00s
Winner
Map
Daybreak
Gamelength (ingame)
GSL S5 – Code S - Round of 16 – Group C+ Show Spoiler +
S5 - Code S - Round of 16 - Group C - Match 1 - Set 1[TSL]
Army composition+ Show Spoiler +
Player A:
- marines
- +marauders
- Conc Shells
- end
- gateway
- Charge
- +hts
- +archons
- end
Opening Build Order+ Show Spoiler +
Player A:
- 14 CCn
- 15 Rax
- +Rax
- 2OCs
- bunker
- +2Rax
- 2gas
- +2Rax
- RaxT
- Stim
- +RaxTR
- +RaxR
- +RaxT
- +RaxR
- Shields
- chaos
- Conc Shells
- 10m00s
Winner
Map
Bel'Shir Vestige
Gamelength (ingame)
00:13:32
S5 - Code S - Round of 16 - Group C - Match 1 - Set 2[TSL]
Army composition+ Show Spoiler +
Player A:
- marines
- +marauders
- +medivacs
- +Conc Shells
- +4vikings
- Ghost Energy
- end
- gateway
- 1collos
- Charge
- Storm+hts
- +archons
- end
Opening Build Order+ Show Spoiler +
Player A:
- 12 Proxy Rax
- OC
- 1depot CCn
- ebay block
- def bunker
- +2Rax
- OC
- cancel ebay
- 2gas
- bunker
- RaxT
- cancel bunker
- bunker
- Stim
- Fac
- ebay
- turret
- Port+FacR
- +gas+1/0
- +RaxTR
- +2Rax
- +gas
- 10m00s
Winner
Map
Daybreak
Gamelength (ingame)
00:18:28
S5 - Code S - Round of 16 - Group C - Match 1 - Set 3[TSL]
Set not played.
S5 - Code S - Round of 16 - Group C - Match 2 - Set 1[STX]
Army composition+ Show Spoiler +
Player A:
- marines
- +hellions
- +medivacs
- +tanks
- end
- lings
- +banelings
- +mutas
- +infestors
- +corruptors
- +broodlords
- end
Opening Build Order+ Show Spoiler +
Player A:
- CCm
- 15 Rax
- +Rax
- OC
- OC
- 2gas
- bunker
- Fac
- RaxR
- RaxT
- Stim
- RaxR
- CCm
- Port
- 2gas
- 2ebays
- FacT
- Shields
- OC
- 1/1
- +Rax
- +2Rax
- 10m00s
Winner
Map
Antiga Shipyard
Gamelength (ingame)
00:22:03
S5 - Code S - Round of 16 - Group C - Match 2 - Set 2 [STX]
Army composition+ Show Spoiler +
Player A:
- marines
- +hellions
- +medivacs
- +tanks
- end
- lings
- +banelings
- (+infestors)
- end
Opening Build Order+ Show Spoiler +
Player A:
- CCm
- Rax
- +Rax
- chaos
- OC
- OC
- 2gas
- bunker
- Fac
- RaxR
- RaxT
- Stim
- RaxR
- CCm
- Port
- +2gas
- T
- 2ebays
- OC
- Shields
- 1/1
- 10m00s
- early pool
- double extractor trick
- +…
Winner
Map
Entombed Valley
Gamelength (ingame)
00:12:56
S5 - Code S - Round of 16 - Group C - Match 2 – Set 3 [STX]
Army composition+ Show Spoiler +
Player A:
- marines
- +hellions
- +medivacs
- +tanks
- end
- lings
- +banelings
- +mutas
- end
Opening Build Order+ Show Spoiler +
Player A:
- 14CCn
- 15 Rax
- 17 Rax
- OC
- OC
- 2gas
- Fac-+RaxR
- bunker
- RaxT
- Stim
- CCm
- chaos
- RaxR
- bunker
- Port
- +2gas
- OC
- 2ebays
- FacT
- Shields
- 1/1
- +3Rax
- 10m00s
Winner
Map
WhirlWind
Gamelength (ingame)
00:15:54
S5 - Code S - Round of 16 - Group C - Match 3 – Set 1 [TSL]
Army composition+ Show Spoiler +
Player A:
- marines
- Cloak
- banshees
- +tanks
- end
- marines
- +hellions
- 1banshee
- +medivacs
- +vikings
- end
Opening Build Order+ Show Spoiler +
Player A:
- 12 gas
- 13 Rax
- OC
- Fac
- +gas
- Port
- FacT
- Cloak
- FacR
- bunker
- chaos
- ebay
- 10m00s
- 12 gas
- 13 Rax
- OC
- Fac
- Port
- RaxT
- CCn
- +gas
- RaxR
- chaos
- ebay
- OC
- 10m00s
Winner
Map
Daybreak
Gamelength (ingame)
00:13:46
S5 - Code S - Round of 16 - Group C - Match 3 – Set 2 [TSL]
Army composition+ Show Spoiler +
Player A:
- marines
- +medivacs
- +tanks
- marine tank medivac
- end
- marines
- +medivacs
- +tanks
- marine tank medivac
- end
Opening Build Order+ Show Spoiler +
Player A:
- CCn
- 15 Rax
- 16 Rax
- 2OCs
- 2gas
- bunker
- Fac
- RaxT
- RaxR
- Stim
- Port
- FacR
- CCm
- +gas
- +gas
- +3Rax
- FacT
- +2ebays
- OC
- Shields
- +1/0
- 10m00s
- CCm
- 15 Rax
- +Rax
- 2OCs
- CCm
- +Rax
- +2gas
- +gas
- RaxT
- OC
- Stim
- Fac
- +Rax2R+2ebays
- +gas
- +1/1
- +2Rax+Port+FacR
- +Rax2RT
- Shields
- 10m00s
Winner
Map
WhirlWind
Gamelength (ingame)
00:18:16
S5 - Code S - Round of 16 - Group C - Match 3 – Set 3 [TSL]
Set not played.
S5 - Code S - Round of 16 - Group C - Match 4 – Set 1 [StarTale]
Set not analyzed yet.
S5 - Code S - Round of 16 - Group C - Match 4 – Set 2 [StarTale]
Set not analyzed yet.
S5 - Code S - Round of 16 - Group C - Match 4 – Set 3 [StarTale]
Set not analyzed yet.
S5 - Code S - Round of 16 - Group C - Match 5 – Set 1 [TSL]
Army composition+ Show Spoiler +
Player A:
- 2marines
- hellions
- +marauders
- hellion marauder allin
- Conc Shells
- hellion marauder scv allin
- +tanks+marines
- end
- lings
- +Roaches
- mutas
- muta ling
- end
Opening Build Order+ Show Spoiler +
Player A:
- CCn
- Rax
- +gas
- 2OCs
- Fac
- RaxR
- +2Rax
- +Fac
- RaxT
- +gas
- +Rax2T
- +FacR
- Stim
- 10m00s
Winner
Map
Abyssal City
Gamelength (ingame)
00:14:50
S5 - Code S - Round of 16 - Group C - Match 5 – Set 2 [TSL]
Army composition+ Show Spoiler +
Player A:
- marines
- +hellions
- +marauders
- +medivacs
- +tanks
- end
- lings
- +Roaches
- ling baneling Roach allin
- -roaches
- ling baneling muta
- end
Opening Build Order+ Show Spoiler +
Player A:
- Rax
- OC
- 1depot CCn
- CC3rd>2gas
- OC
- bunker
- Fac
- RaxR-+OC
- +2Rax
- RaxT
- 2ebays
- +Rax2R
- Stim
- +bunker
- chaos
- 1/1+FacR+RaxT
- 10m00s
Winner
Map
Entombed Valley
Gamelength (ingame)
00:15:33
S5 - Code S - Round of 16 - Group C - Match 5 – Set 3 [TSL]
Set not played.
The Games by Build Order + Show Spoiler +
PvP
PvZ
PvT + Show Spoiler +
S5 - Code S - Round of 32- Group A - Match 1 – Set 1 – Build By Player B - [Liquid]
Army composition+ Show Spoiler +
Player A:
- marines
- +2tanks
- Siege
- +marauders
- mmm+ 2tanks
- Conc Shells
- +ghosts
- Ghost Cloak
- -tanks
- +vikings
- end
- gateway
- Charge
- hts
- archons
- Storm
- 1 immortal
- warp prism
- +collosi
- Blink
- -warp prism
- Collosus Range
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- OC
- 1depot CCn
- CCm
- 2gas
- OC
- bunker
- Fac
- RaxR
- OC
- +bunker
- FacT
- 2ebays
- Siege
- +gas
- +1/0
- +2Rax
- +1/1
- +gas
- Port
- FacR+2Rax
- armory
- +RaxT+2Rax+turret
- +Stim
- 10m00s
- 14 Gate
- 16 gas
- nexus
- core
- Warp Tech
- nexus 3rd
- +gas
- +2Gate
- +2gas
- forge+Twilight
- Robo+0/1/0
- Charge
- +2gas
- Ht Archive
- +3Gate
- +forge+2Gate+cannons
- 10m00s
Winner
Map
Abyssal City
Gamelength (ingame)
00:18:14
S5 - Code S - Round of 32- Group A - Match 1 – Set 2 – Build By Player B - [Liquid]
Army composition+ Show Spoiler +
Player A:
- marines
- +scvs
- end
- gateway
- end
Opening Build Order: + Show Spoiler +
Player A:
- CC first
- 15 Rax
- 16 Rax
- OC
- OC
- bunker
- +Rax
- 2gas
- RaxT
- +bunker
- Stim
- ebay
- chaos
- end
- 12 Gate
- 14 gas
- core
- Warp Tech
- proxy pylon
- +3Gate
- end
Winner
Map
Antiga Shipyard
Gamelength (ingame)
00:07:16
S5 - Round of 32- Group F - Match 1 – Set 1 – Build By Player B - [Prime]
Army composition+ Show Spoiler +
player A:
- Marines
- +marauders
- Conc Shells
- +medivacs
- +vikings
- +scvs
- end
- Gateway
- +some immortals
- +Blink
- Charge
- +collosi
- +hts
- archons
- Storm
- end
Opening Build Order: + Show Spoiler +
player A:
- CCn
- Rax
- +Rax
- OC
- OC
- CCm
- 2gas
- bunker
- +Rax
- RaxT
- Stim
- OC
- +2gas
- Fac
- chaos
- +2 bunkers
- +RaxTR
- Conc Shells
- Port+FacR
- chaos
- Shields
- 10m00s
- Gate
- 2gas
- core
- Warp Tech
- Robo
- nexus
- +Gate
- +Gate
- +2gas
- Twilight+forge
- +0/1
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- Get ahead early economicly
- Defend
- Aggressive moveouts the whole game long while trying to come back.
- Attack early @8m at the front with immortal sentry allin, while warping zealots in the main
- defend while getting a 3rd
- Be aggressive again with collosi.
Winner
Map
Entombed Valley
Gamelength (ingame)
S5 - Round of 32- Group F - Match 1 – Set 2 – Build By Player B - [Prime]
Army composition+ Show Spoiler +
player A:
- 1 marine
- 1reaper
- +marines
- +marauders
- +medivacs
- end
- gateway
- Blink
- end
Opening Build Order: + Show Spoiler +
player A:
- Rax
- +gas
- OC
- RaxT
- CCm
- ebay
- Shields
- chaos
- bunker
- +1/0
- +gas
- +2Rax
- Fac
- Stim
- +Rax
- Port+1/1+FacR
- +Rax
- 10m00s
- 10 Gate
- +gas
- core
- Warp Tech
- +2Gate
- chaos
- nexus
- +gas
- Twilight
- Blink
- Robo
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- Reaper for scouting and early game harrasment
- Defend in main base and tech to medivacs
- moveout and kill him.
- Attack early with gateway
- contain the Terran
- Defend.
Winner
Map
Antiga Shipyard
Gamelength (ingame)
00:11:54
S5 - Round of 32- Group F - Match 1 – Set 3 – Build By Player B - [Prime]
Army composition+ Show Spoiler +
player A:
- marines
- +hellions
- +banshees
- +tanks
- +scvs
- marine tank banshee scvs
- end
- gateway
- Blink
- +immortals
- end
Opening Build Order: + Show Spoiler +
player A:
- Rax
- +gas
- OC
- Fac
- RaxR
- Port
- PortT
- +gas
- FacT
- bunker
- chaos
- CCm
- OC
- 10m00s
- 12 Gate
- +gas
- core
- +gas
- warp Gate
- Twilight
- +2Gate
- Blink
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- Scout with hellions
- Defend
- attack after the allin is hold.
- attack @7m00s with blink stalkers
- do this multiple times
- try to delay pushes with stalkers.
Winner
Map
Bel’Shir Vestige
Gamelength (ingame)
00:16:02
S5 - Code S - Round of 32- Group D – Match 4 – Set 1 – Build By Player B - [CJ]
Army composition+ Show Spoiler +
Player A:
- marines
- +tanks
- Blue Flame
- end
- gateway
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- OC
- 1depot CCn
- 2gas
- bunker
- Fac
- OC
- RaxR
- +FacT+gas
- +2Fac
- Siege
- +Fac2R
- Blue Flame
- chaos
- end
- Gate
- gas
- core
- Warp Tech
- nexus
- +gas
- +2Gate
- +Gate
- +Gate
- end
General Gameplan: + Show Spoiler +
player A:
- play defensive
- end
- moveout @7m
- attack with whole army @8m to kill him
- end
Winner
Map
Daybreak
Gamelength (ingame)
00:09:03
S5 - Code S - Round of 32- Group D – Match 4 – Set 2 – Build By Player B - [CJ]
Army composition+ Show Spoiler +
Player A:
- marines
- +marauders
- +medivacs
- Conc Shells
- +ghosts
- 1hellion
- +vikings
- end
- gateway
- Charge
- Storm
- ht
- +archons
- Blink
- +collosi
- Collosus Range
- end
Opening Build Order: + Show Spoiler +
Player A:
- CCm
- 15 Rax
- 16 Rax
- 2OC
- +2Rax
- CCm
- +2gas
- +2bunkers
- +2gas
- RaxT
- OC
- Stim
- Fac
- +bunker
- +RaxTR
- +2Rax+RaxR+2ebays
- Port+FacR
- Shields
- 10m00s
- Gate
- +gas
- core
- Nexus+Warp Tech
- Nexus_3rd
- +2Gate
- +gas
- chaos
- +2forges+Twilight
- +2gas
- +2gas
- +1/1/0
- +3Gate
- Ht Archive
- +cannons
- Charge
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- @5m30s walkaround with marines
- @7m00s attack front of the Protoss with marines
- play defensivly
- moveout @12
- start using drops
- moveout @15m
- stay activly on the map with main army
- end
- use stalkers to scout and kite marines
- play defensivly
- moveout @12m
- harrass with zealots
- stay active on the map with your main army
- kill the Terran with ultimative army
- end
Winner
Map
Entombed Valley
Gamelength (ingame)
S5 - Code S - Round of 32- Group E – Match 5 – Set 1 – Build By Player B - [IM]
Army composition+ Show Spoiler +
Player A:
- marines
- +marauders
- +medivacs
- Conc Shells
- +vikings
- end
- gateway
- +immortals
- Blink
- +collosi
- +Collosus Range
- Charge
- +hts
- +archons
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- OC
- CCm
- bunker
- CCm
- +2Rax+OC
- +2gas
- RaxT+OC
- +bunker
- Stim
- Fac
- +2gas
- +2ebays
- Port+FacR
- +RaxTR
- 1/1
- Shields+Conc Shells
- 10m00s
- Gate
- +gas
- core
- Warp Tech
- nexus
- +3Gate
- +gas
- Robo
- nexus_3rd
- +2gas
- 2forges
- Twilight
- 1/1/0
- Robo Bay
- +Gate
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- moveout @11m
- use some drops
- defend
- end
- moveout@11m
- kill the Terran with main army @16m
- end
Winner
Map
Bel’Shir Vestige
Gamelength (ingame)
00:16:13
S5 - Code S - Round of 32- Group E – Match 5 – Set 2 – Build By Player B - [IM]
Army composition+ Show Spoiler +
Player A:
- marines
- +hellions
- +banshees+Cloak
- end
- gateway
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- +gas
- OC
- RaxR
- CCm
- Fac
- +gas
- Port+bunker
- RaxT
- OC
- Cloak
- chaos
- end
- Gate
- +gas
- core
- Warp Tech
- +gas
- +Gate
- +Gate
- +Gate
- +Gate
- end
General Gameplan: + Show Spoiler +
player A:
- play defensive and try to tech
- end
- moveout @6m
- kill him early
- end
Winner
Map
Antiga Shipyard
Gamelength (ingame)
00:08:24
TvP + Show Spoiler +
1) All-Ins + Show Spoiler +
a) Gasless 2Rax 1Base All-In
b) Gasless 3Rax 1Base All-In + Show Spoiler +
i) No Expand
ii) ->2CC+ Show Spoiler +
S5 - Code S - Round of 32- Group A - Match 2 – Set 3 – Build By Player A - [TSL]
Army composition+ Show Spoiler +
Player A:
- marines
- marines scv allin
- +marauder
- +medivacs
- mmm
- end
- gateway
- 1immortal
- +probes
- -immortals
- collosi+Collosus Range
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- OC
- +2Rax
- off bunker
- cancel
- CCn
- 2gas
- pull scvs
- OC
- Stim
- 2 off bunkers
- 1cancel
- RaxT
- RaxR+Shields
- Fac
- 10m00s
Winner
Map
Cloud Kingdom
Gamelength (ingame)
00:15:03
c) 2Rax Marine Marauder 1Base All-In
d) 6Rax Marine Marauder 2Base All-In
e) 111 Hellion Banshee Variant All-In + Show Spoiler +
i) No Expand + Show Spoiler +
S5 - Code S - Round of 32- Group A - Match 5 – Set 2 – Build By Player A - [MVP]
Army composition+ Show Spoiler +
Player A:
- marines
- +hellions
- +banshees
- end
- gateway
- +Blink
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- 13 gas
- OC
- Fac
- RaxR
- bunker
- ebay block
- Port
- cancel ebay
- RaxT
- bunker
- cancel
- bunker
- +gas
- chaos
- end
Winner
Map
Antiga Shipyard
Gamelength (ingame)
00:09:24
ii) ->2CC
f) 111 Hellion -> Marine Tank Banshee Variant All-In + Show Spoiler +
i) No Expand
ii) -> 2CC + Show Spoiler +
S5 - Round of 32- Group F - Match 1 – Set 3 – Build By Player A - [Prime]
Army composition+ Show Spoiler +
player A:
- marines
- +hellions
- +banshees
- +tanks
- +scvs
- marine tank banshee scvs
- end
- gateway
- Blink
- +immortals
- end
Opening Build Order: + Show Spoiler +
player A:
- Rax
- +gas
- OC
- Fac
- RaxR
- Port
- PortT
- +gas
- FacT
- bunker
- chaos
- CCm
- OC
- 10m00s
- 12 Gate
- +gas
- core
- +gas
- warp Gate
- Twilight
- +2Gate
- Blink
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- Scout with hellions
- Defend
- attack after the allin is hold.
- attack @7m00s with blink stalkers
- do this multiple times
- try to delay pushes with stalkers.
Winner
Map
Bel’Shir Vestige
Gamelength (ingame)
00:16:02
2) Fast Expand + Show Spoiler +
a) FE -> 3Rax + Show Spoiler +
i) CC first + Show Spoiler +
S5 - Code S - Round of 32- Group A - Match 1 – Set 2 – Build By Player A - [Liquid]
Army composition+ Show Spoiler +
Player A:
- marines
- +scvs
- end
- gateway
- end
Opening Build Order: + Show Spoiler +
Player A:
- CC first
- 15 Rax
- 16 Rax
- OC
- OC
- bunker
- +Rax
- 2gas
- RaxT
- +bunker
- Stim
- ebay
- chaos
- end
- 12 Gate
- 14 gas
- core
- Warp Tech
- proxy pylon
- +3Gate
- end
Winner
Map
Antiga Shipyard
Gamelength (ingame)
00:07:16
ii) Rax first + Show Spoiler +
S5 - Code S - Round of 32- Group A - Match 2 – Set 2 – Build By Player A - [TSL]
Army composition+ Show Spoiler +
Player A:
- marines
- +marauders
- +medivacs
- mmm
- +Conc Shells
- +vikings
- end
- gateway
- +dts
- 1immortal
- Blink
- +collosi
- Collosus Range
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- OC
- 2depot CCn
- ebay block
- +2Rax
- 2gas
- bunker
- OC+cancel ebay
- RaxT
- +bunker
- Stim
- Fac
- ebay
- +1/0
- turret
- Port+FacR
- chaos
- +turrets with cancels
- 10m00s
Winner
Map
Antiga Shipyard
Gamelength (ingame)
00:17:28
S5 - Code S - Round of 32- Group A - Match 5 – Set 3 – Build By Player A - [MVP]
Army composition+ Show Spoiler +
Player A:
- marines
- +marauders
- +medivacs
- +Conc Shells
- end
- gateway
- Charge
- +dts
- 1archon
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- OC
- 1depot CCn
- ebay block
- bunker
- cancel ebay
- +2Rax
- OC
- +2gas
- +bunker
- RaxT
- Stim
- Fac+ebay
- +bunker-chaos
- Port+FacR
- +RaxTR
- 10m00s
Winner
Map
Cloud Kingdom
Gamelength (ingame)
00:14:40
iii) Reaper FE + Show Spoiler +
S5 - Round of 32- Group F - Match 1 – Set 2 – Build By Player A - [Prime]
Army composition+ Show Spoiler +
player A:
- 1 marine
- 1reaper
- +marines
- +marauders
- +medivacs
- end
- gateway
- Blink
- end
Opening Build Order: + Show Spoiler +
player A:
- Rax
- +gas
- OC
- RaxT
- CCm
- ebay
- Shields
- chaos
- bunker
- +1/0
- +gas
- +2Rax
- Fac
- Stim
- +Rax
- Port+1/1+FacR
- +Rax
- 10m00s
- 10 Gate
- +gas
- core
- Warp Tech
- +2Gate
- chaos
- nexus
- +gas
- Twilight
- Blink
- Robo
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- Reaper for scouting and early game harrasment
- Defend in main base and tech to medivacs
- moveout and kill him.
- Attack early with gateway
- contain the Terran
- Defend.
Winner
Map
Antiga Shipyard
Gamelength (ingame)
00:11:54
b) FE -> 211 + Show Spoiler +
i) CC first -> 2Rax + Show Spoiler +
S5 - Code S - Round of 32- Group A - Match 5 – Set 1 – Build By Player A - [MVP]
Army composition+ Show Spoiler +
Player A:
- marines
- +medivacs
- +marauders
- Conc Shells
- +vikings
- end
- gateway
- +2immortals
- Blink
- +collosi
- +Charge
- Storm
- +hts
- +archons
- end
Opening Build Order: + Show Spoiler +
Player A:
- CCn
- 15 Rax
- 16 Rax
- OC
- OC
- 2gas
- bunker
- Fac
- RaxTR
- Stim
- Port
- FacR
- CCm
- +gas
- +3Rax
- +gas
- Shields
- 2ebays
- OC
- +Rax2TR
- 10m00s
Winner
Map
WhirlWind
Gamelength (ingame)
00:17:41
c) FE -> 111 + Show Spoiler +
i) Reactor FE + Show Spoiler +
S5 - Code S - Round of 32- Group E – Match 5 – Set 2 – Build By Player A - (Failed) - [IM]
Army composition+ Show Spoiler +
Player A:
- marines
- +hellions
- +banshees+Cloak
- end
- gateway
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- +gas
- OC
- RaxR
- CCm
- Fac
- +gas
- Port+bunker
- RaxT
- OC
- Cloak
- chaos
- end
- Gate
- +gas
- core
- Warp Tech
- +gas
- +Gate
- +Gate
- +Gate
- +Gate
- end
General Gameplan: + Show Spoiler +
player A:
- play defensive and try to tech
- end
- moveout @6m
- kill him early
- end
Winner
Map
Antiga Shipyard
Gamelength (ingame)
00:08:24
d) FE -> 4Rax + Show Spoiler +
i) CC first->2Rax + Show Spoiler +
S5 - Code S - Round of 32- Group D – Match 4 – Set 2 – Build By Player A - [CJ]
Army composition+ Show Spoiler +
Player A:
- marines
- +marauders
- +medivacs
- Conc Shells
- +ghosts
- 1hellion
- +vikings
- end
- gateway
- Charge
- Storm
- ht
- +archons
- Blink
- +collosi
- Collosus Range
- end
Opening Build Order: + Show Spoiler +
Player A:
- CCm
- 15 Rax
- 16 Rax
- 2OC
- +2Rax
- CCm
- +2gas
- +2bunkers
- +2gas
- RaxT
- OC
- Stim
- Fac
- +bunker
- +RaxTR
- +2Rax+RaxR+2ebays
- Port+FacR
- Shields
- 10m00s
- Gate
- +gas
- core
- Nexus+Warp Tech
- Nexus_3rd
- +2Gate
- +gas
- chaos
- +2forges+Twilight
- +2gas
- +2gas
- +1/1/0
- +3Gate
- Ht Archive
- +cannons
- Charge
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- @5m30s walkaround with marines
- @7m00s attack front of the Protoss with marines
- play defensivly
- moveout @12
- start using drops
- moveout @15m
- stay activly on the map with main army
- end
- use stalkers to scout and kite marines
- play defensivly
- moveout @12m
- harrass with zealots
- stay active on the map with your main army
- kill the Terran with ultimative army
- end
Winner
Map
Entombed Valley
Gamelength (ingame)
e) FE -> 130 + Show Spoiler +
i) Rax first + Show Spoiler +
S5 - Code S - Round of 32- Group D – Match 4 – Set 1 – Build By Player A - [CJ]
Army composition+ Show Spoiler +
Player A:
- marines
- +tanks
- Blue Flame
- end
- gateway
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- OC
- 1depot CCn
- 2gas
- bunker
- Fac
- OC
- RaxR
- +FacT+gas
- +2Fac
- Siege
- +Fac2R
- Blue Flame
- chaos
- end
- Gate
- gas
- core
- Warp Tech
- nexus
- +gas
- +2Gate
- +Gate
- +Gate
- end
General Gameplan: + Show Spoiler +
player A:
- play defensive
- end
- moveout @7m
- attack with whole army @8m to kill him
- end
Winner
Map
Daybreak
Gamelength (ingame)
00:09:03
3) Fast 3CC Builds + Show Spoiler +
a) 3CC Marine Tank Expand + Show Spoiler +
i) Rax first double FE -> Fac + Show Spoiler +
S5 - Code S - Round of 32- Group A - Match 1 – Set 1 – Build By Player A - [Liquid]
Army composition+ Show Spoiler +
Player A:
- marines
- +2tanks
- Siege
- +marauders
- mmm+ 2tanks
- Conc Shells
- +ghosts
- Ghost Cloak
- -tanks
- +vikings
- end
- gateway
- Charge
- hts
- archons
- Storm
- 1 immortal
- warp prism
- +collosi
- Blink
- -warp prism
- Collosus Range
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- OC
- 1depot CCn
- CCm
- 2gas
- OC
- bunker
- Fac
- RaxR
- OC
- +bunker
- FacT
- 2ebays
- Siege
- +gas
- +1/0
- +2Rax
- +1/1
- +gas
- Port
- FacR+2Rax
- armory
- +RaxT+2Rax+turret
- +Stim
- 10m00s
- 14 Gate
- 16 gas
- nexus
- core
- Warp Tech
- nexus 3rd
- +gas
- +2Gate
- +2gas
- forge+Twilight
- Robo+0/1/0
- Charge
- +2gas
- Ht Archive
- +3Gate
- +forge+2Gate+cannons
- 10m00s
Winner
Map
Abyssal City
Gamelength (ingame)
00:18:14
b) 3CC Rax FE + Show Spoiler +
i) CC first -> 2Rax + Show Spoiler +
S5 - Round of 32- Group F - Match 1 – Set 1 – Build By Player A - [Prime]
Army composition+ Show Spoiler +
player A:
- Marines
- +marauders
- Conc Shells
- +medivacs
- +vikings
- +scvs
- end
- Gateway
- +some immortals
- +Blink
- Charge
- +collosi
- +hts
- archons
- Storm
- end
Opening Build Order: + Show Spoiler +
player A:
- CCn
- Rax
- +Rax
- OC
- OC
- CCm
- 2gas
- bunker
- +Rax
- RaxT
- Stim
- OC
- +2gas
- Fac
- chaos
- +2 bunkers
- +RaxTR
- Conc Shells
- Port+FacR
- chaos
- Shields
- 10m00s
- Gate
- 2gas
- core
- Warp Tech
- Robo
- nexus
- +Gate
- +Gate
- +2gas
- Twilight+forge
- +0/1
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- Get ahead early economicly
- Defend
- Aggressive moveouts the whole game long while trying to come back.
- Attack early @8m at the front with immortal sentry allin, while warping zealots in the main
- defend while getting a 3rd
- Be aggressive again with collosi.
Winner
Map
Entombed Valley
Gamelength (ingame)
ii) Rax first double FE -> 3Rax + Show Spoiler +
S5 - Code S - Round of 32- Group A - Match 2 – Set 1 – Build By Player A - [TSL]
Army composition+ Show Spoiler +
Player A:
- marines
- +marauders
- +medivacs
- mmm
- Conc Shells
- +ghosts
- +vikings
- end
- gateway
- +Charge
- +hts+Storm+archons
- Collosus Range
- +collosi
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- OC
- bunker
- off
- 2depot CCn
- cancel bunker
- CCm
- +2Rax
- def bunker
- OC
- 2gas
- OC
- RaxT
- Fac-
- Stim
- +gas
- +gas
- +2bunkers
- Port+FacR
- 2ebays
- +RaxTR
- 1/1
- +2Rax
- chaos
- 10m00s
Winner
Map
Daybreak
Gamelength (ingame)
00:21:54
S5 - Code S - Round of 32- Group E – Match 5 – Set 1 – Build By Player A - [IM]
Army composition+ Show Spoiler +
Player A:
- marines
- +marauders
- +medivacs
- Conc Shells
- +vikings
- end
- gateway
- +immortals
- Blink
- +collosi
- +Collosus Range
- Charge
- +hts
- +archons
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- OC
- CCm
- bunker
- CCm
- +2Rax+OC
- +2gas
- RaxT+OC
- +bunker
- Stim
- Fac
- +2gas
- +2ebays
- Port+FacR
- +RaxTR
- 1/1
- Shields+Conc Shells
- 10m00s
- Gate
- +gas
- core
- Warp Tech
- nexus
- +3Gate
- +gas
- Robo
- nexus_3rd
- +2gas
- 2forges
- Twilight
- 1/1/0
- Robo Bay
- +Gate
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- moveout @11m
- use some drops
- defend
- end
- moveout@11m
- kill the Terran with main army @16m
- end
Winner
Map
Bel’Shir Vestige
Gamelength (ingame)
00:16:13
TvZ + Show Spoiler +
1) All-Ins + Show Spoiler +
a) 2Rax All-In + Show Spoiler +
i) No Expand + Show Spoiler +
S5 - Code S - Round of 16 - Group B - Match 3 - Set 2 – Build By Player A - [Prime]
Army composition+ Show Spoiler +
Player A:
- Marine SCV Allin
- Marine SCV Allin
- end
- lings
- +drones
- end
Opening Build Order+ Show Spoiler +
Player A:
- 12 13 Proxy Rax
- OC
- off bunker
- cancel
- off bunker
- bunker killed
- end
- Hatch
- Pool
- spine
- cancel
- end
Winner
Map
Entombed Valley
Gamelength (ingame)
00:06:37
S5 - Code S - Round of 32- Group D - Match 3 – Set 1 - Build By Player A - [IM]
Army composition+ Show Spoiler +
Player A:
- scvs
- +marines
- end
- drones
- +lings
- end
Opening Build Order: + Show Spoiler +
Player A:
- 11 Proxy Rax
- +11 Proxy Rax
- OC
- off bunker
- end
- Hatch
- Pool
- +gas
- chaos
- spine
- end
General Gameplan: + Show Spoiler +
player A:
- Kill him early
- end
- Try to defend
- tray to counterattack
- end
Winner
Map
Bel’Shir Vestige
Gamelength (ingame)
00:07:09
ii) ->2CC + Show Spoiler +
S5 - Round of 32- Group F - Match 3 – Set 3 – Build By Player A - [Prime]
Army composition+ Show Spoiler +
player A:
- marines
- marine scv bunker allin
- end
- lings
- +drones+queens
- end
Opening Build Order: + Show Spoiler +
player A:
- maka 12 Rax
- proxy 13 Rax
- OC
- CCm
- end
- 10 Pool
- +gas
- Hatch
- +gas
- chaos
- end
General Gameplan: + Show Spoiler +
player A:
- Kill him early.
- Defend.
Winner
Map
Entombed Valley
Gamelength (ingame)
00:07:03
iii) ->3CC + Show Spoiler +
S5 - Round of 32- Group B - Match 4 – Set 1 – Build By Player A - [IM]
Army composition+ Show Spoiler +
player A:
- marines
- marine scv bunker allin
- marine hellion
- end
- lings
- +drones
- ling baneling allin
- +Roaches
- end
Opening Build Order: + Show Spoiler +
player A:
- 11 11 proxy 2Rax
- off bunker
- +off bunker
- CCm
- 2gas
- chaos
- CCm
- Fac
- RaxR
- OC
- OC
- RaxT
- +Fac
- chaos
- 10m00s
- Hatch
- Hatch3rd
- gas
- Pool
- chaos
- spine
- Ling Speed
- Bane Nest
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- End the game early on attack @ 3m30s with 2scvs 1 marine
- rally marines and send some extra scvs
- very indeceicive
- Counterattack with lings at @7m30s after the All-In is hold to force repairs
- Cripple him with ling baneling allin>@9m30s
- Play safe from here on and wait till he leaves.
Winner
Map
Abyssal City
Gamelength (ingame)
00:12:16
S5 - Round of 32- Group B - Match 5 – Set 3 – Build By Player A - [StarTale]
Army composition+ Show Spoiler +
player A:
- marines
- marine scv bunker pressure
- +Blue Flame
- hellions
- 1viking
- 1medivac
- 1banshee
- +thors
- +tanks
- +Ravens+vikings
- Seeker
- +battle cruisers
- +ghosts
- Ghost Cloak
- +nukes
- end
- lings
- Roach Speed+roaches
- Burrow
- - lings
- +infestors
- Neural
- +lings
- +some corruptors
- +some broodlords
- overlord drops+Overlord Speed
- -broodlords -corruptors
- Burrow Movement
- +ultras
- nydus worms
- end
Opening Build Order: + Show Spoiler +
player A:
- 12 Rax
- 14 maka Rax
- OC
- off bunker
- CCn
- +gas
- CCm
- +gas
- +2Rax
- OC
- Fac
- OC
- FacT
- +Fac
- Port
- 2bunkers
- Blue Flame
- +2gas
- 2armories
- 10m00s
- Hatch
- gas
- Pool
- spines
- Ling Speed
- Bane Nest
- cancel
- 3rd Hatch
- +2gas
- +Lair+Roach Warren
- +gas
- 2evos
- roach speed-+Infestation Pit+macro Hatch
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- Force lings with marine bunker pressure
- hellion drop @12m30s
- hellion harrasment + 1 banshee for map control
- turtle on 3 bases
- moveout @18min to take 4th
- moveout @30min
- roach ling attack at the 3rd@12m00s
- Use doom drops, infested terrans, ling and roach attacks to slow the terran down
- No clear lategame plan.
Winner
Map
Entombed Valley
Gamelength (ingame)
00:45:35
S5 - Round of 32- Group F - Match 3 – Set 2 – Build By Player A (Failed) - [Prime]
Army composition+ Show Spoiler +
player A:
- marines
- +hellions
- +marauders
- +medivacs
- Conc Shells
- +tanks
- end
- drones
- lings
- +roaches
- ling baneling roach All-In
- ling baneling muta
- end
Opening Build Order: + Show Spoiler +
player A:
- proxy 11 Rax
- OC
- CCm
- CCm
- 3gas
- OC
- Fac
- RaxR
- bunker
- OC
- +2Rax
- RaxT
- Stim
- 2ebays
- +Rax2R
- +bunkers
- chaos
- 10m00s
- Pool
- Hatch
- 3gas
- Roach Warren
- Ling Speed
- Bane Nest
- Lair
- +gas
- 2evos
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- Kill him early
- give All-In up and turtle
- Move out @11min00s
- Hit the 3rd @14min.
- Defend early on
- Cripple the Terran with an All-In because he will have a small army after his All-In failed
- Play for a later game from there on
- Kill him @15min30s
Winner
Map
Daybreak
Gamelength (ingame)
00:17:50
S5 - Code S - Round of 32- Group D – Match 3 – Set 2 – Build By Player A - [IM]
Army composition+ Show Spoiler +
Player A:
- marines
- Blue Flame+hellions
- -marines+thors
- +tanks
- +vikings
- +scvs
- +Ravens
- Seeker
- end
- drones
- +lings
- +banelings
- +infestors
- +roaches
- Burrow+Roach Speed
- +corruptors
- +broodlords
- +10 queens
- end
Opening Build Order: + Show Spoiler +
Player A:
- maka 12 14 Rax
- OC
- CCn
- +CCm
- +2gas
- OC
- Fac
- +Rax
- OC
- +Rax
- +Fac
- FacT
- +2bunkers
- +FacR
- Blue Flame
- +2gas
- 10m00s
- Hatchpool
- spine
- +gas
- +gas
- Ling Speed
- Hatch_3rd
- +2evos
- +1/0/1
- Bane Nest
- +Lair
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- attack early with 2Rax
- moveout @7m30s with marines to scout
- dont show hellions until you push
- moveout @10m30s
- attack @ 3rd
- kill creep
- use hellions for map control
- attack @17m
- moveout @20m
- attack small amount of siege tanks and try to kill bases
- hellion harrassment
- defend
- end
- defend
- use ling counterattacks
- take map control with infestors
- defend
- play passiv and mass ultimative army
- attack with roaches @23m to free supply
- defend
- attack @28m to kill him
- end
Winner
Map
Entombed Valley
Gamelength (ingame)
00:29:54
b) 1Base Hellion Marauder All-In
c) 2Base Hellion Marauder All-In
2) 3CC Builds + Show Spoiler +
a) Hellion Cloaked Banshee 3CC Build + Show Spoiler +
i) CC first -> Fac + Show Spoiler +
ii) CC first -> 2Rax + Show Spoiler +
S5 - Code S - Round of 16 - Group B - Match 2 - Set 2 – Build By Player A - [IM]
Army composition+ Show Spoiler +
Player A:
- 3marines
- hellions
- Cloak+banshees
- 1viking
- +tanks
- +vikings
- +Blue Flame
- end
- lings
- +roaches
- +infestors
- +corruptors
- +broodlords
- +queens
- end
Opening Build Order+ Show Spoiler +
Player A:
- Rax
- OC
- 1depot CCn
- 2gas
- Fac
- OC
- RaxR
- bunker
- Port
- RaxT
- cloak>CCm>+2gas
- 2armories
- +2Fac
- OC
- +1/1
- Siege
- 10m00s
Winner
Map
Cloud Kingdom
Gamelength (ingame)
00:19:06
iii) Rax first FE -> Fac + Show Spoiler +
S5 - Round of 32- Group B - Match 4 – Set 2 – Build By Player A - [IM]
Army composition+ Show Spoiler +
player A:
- marines
- hellions
- Cloak+banshees
- Blue Flame
- +some vikings
- +tanks
- +thors
- +vikings-banshees
- end
- lings
- roaches
- Roach Speed
- Burrow
- +infestors
- +corruptors
- +broodlords
- +queens
- Overlord Speed
- end
Opening Build Order: + Show Spoiler +
player A:
- Rax
- OC
- 1depot CCn
- 2gas
- Fac
- RaxR
- OC
- Port
- RaxT
- Cloak
- CCm
- +2gas+CCm
- +2armories
- OC
- +2Fac
- 10m00s
- Hatch
- Pool
- +gas
- Ling Speed
- +gas
- Hatch3rd
- 2evos
- +1/0/1
- Lair
- spores
- chaos
- Infestation Pit+2gas
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- attack @7m30s hellions @8m30s hellions + banshees at 3rd
- Force and reduce ling numbers
- Deny mining at the 3rd base for as long as possible
- Moveout at 14m30s with whole army, hit 4th base
- Defend against Harrasment
- Moveout at 12m00s with Roaches
- Stall 1st Push with Infestors, use flanks
- Keep the Terran Supply low due to Counter attacks with roaches and lings
- Attack with ultimative army
Winner
Map
Entombed Valley
Gamelength (ingame)
b) Hellion Banshee 3CC Build + Show Spoiler +
i) CC first -> Fac + Show Spoiler +
S5 - Code S - Round of 16 - Group B - Match 2 – Build By Player A - Set 1 [IM]
Army composition+ Show Spoiler +
Player A:
- 1 marines
- hellions
- 1banshee
- + some marines
- +vikings
- +tanks
- Blue Flame
- vikings
- end
- lings
- +infestors
- +roaches
- +corruptors
- +broodlords
- +mass queen
- end
Opening Build Order+ Show Spoiler +
Player A:
- CCn 14
- Rax
- +gas
- 2OCs
- +gas
- Fac
- RaxR
- Port
- RaxT
- bunker
- CCm
- +Fac
- +Fac+RaxT
- armory
- +2gas
- ebay
- OC
- turrets
- Siege
- +1/0m
- 10m00s
Winner
Map
Abyssal City
Gamelength (ingame)
00:20:08
ii) CC first -> 2Rax
iii) Rax first FE -> Fac + Show Spoiler +
S5 - Round of 32- Group B - Match 3 – Set 1 – Build By Player A - [StarTale]
Army composition+ Show Spoiler +
player A:
- marines
- hellions
- 1banshee
- Blue Flame+1viking
- +tanks
- +thors
- +banshees
- 1Raven
- end
- lings
- +infestors
- +ultras
- Overlord Speed+overlord drops
- end
Opening Build Order: + Show Spoiler +
player A:
- Rax
- OC
- CCm
- off bunker
- 2gas
- cancel bunker
- Fac
- RaxR+bunker
- CCm
- Port
- RaxT
- RaxT
- +Fac
- OC
- +2gas
- RaxT
- 2armories+ebay
- Blue Flame
- chaos
- +1/1m
- 10m00s
- 15 Hatch
- Pool
- +gas
- Ling Speed
- +gas
- 2evos
- +2gas
- +1/0/1
- Lair
- Bane Nest
- +Hatch 3rd+ Macro Hatch
- Burrow
- Infestation Pit+spine
- Infestor Energy
- 2/0/2+Bane Speed
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- Fake Bunker Pressure @ 4min
- Use hellions and banshee to scout and slow creep spread
- Hit the 3rd at ca. 10m30s
- use hellions for harrasment the whole game long and banshees to draw infestor energy
- Moveout @ ca. 17min
- Use lings @9min @12min and burrowed spawned infested Terrans @12min to disrupt the terran economy and delay his push
- Crush him with Ultras Ling Infestor @ ca 17min
Winner
Map
Abyssal City
Gamelength (ingame)
00:19:35
S5 - Round of 32- Group C - Match 2 – Set 2 – Build By Player A - [Prime]
Army composition+ Show Spoiler +
player A:
- marines
- +hellions+1banshee
- +marines
- +medivacs
- +tanks
- end
- lings
- +banelings
- +mutas
- end
Opening Build Order: + Show Spoiler +
player A:
- Rax
- OC
- 1depot CCn
- 2gas
- OC+bunker
- Fac
- RaxR
- Port
- Port
- RaxT
- CCm
- +2gas
- 2ebays
- RaxT
- cancel
- FacR
- Stim
- 1/1
- +3Rax
- R
- cancel
- FacT
- 10m00s
- Hatch
- gas
- Pool
- Ling Speed
- Hatch 3rd
- +gas
- Lair
- +gas
- spine
- Bane Nest+gas
- Spire
- +2gas
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- Slow creep with hellions + banshee
- Defend
- Ling Harrasment in the Early game if possible @6min 8min 10min
- Harrass with mutas and keep the terran in his base and cripple him
- @14m00s ling baneling muta attack to kill him
Winner
Map
Antiga Shipyard
Gamelength (ingame)
00:14:08
S5 - Round of 32- Group C - Match 4 – Set 2 – Build By Player A - [Prime]
Army composition+ Show Spoiler +
player A:
- marines
- hellions
- +banshees
- +marines+tanks+2vikings
- +medivacs
- +vikings
- +Ravens
- Seeker
- +marauders
- end
- lings
- +infestors
- Burrow
- +banelings
- +corruptors
- +broodlords
- +1 mutas
- Overlord Speed
- +ultras
- end
Opening Build Order: + Show Spoiler +
player A:
- Rax
- OC
- 1depot CCn
- 2gas
- OC
- Fac
- bunker
- RaxR
- Port
- RaxT+CCm
- Cloak
- cancel cloak
- OC+RaxT
- +3Rax
- Stim
- 2ebays
- +2gas
- 1/1
- 10m00s
- Hatch
- Pool
- 3gas
- spine
- +gas
- Lair
- Ling Speed
- Hatch 3rd
- 2evos
- Infestation Pit
- 1/0/1+spores
- Infestor Energy
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- scout 3rd with 2 marines and slow creep @8min
- sucide some hellions to kill drones
- use the rest and his banshees for map control and slowing creep
- drops a lot the whole game long
- push @14m30s with whole army
- Early ling attacks @4min @11min
- delay push by letting own units get cornered
- Use ling counterattacks and defend
- build ultimative army and attack @21min
- end
Winner
Map
Entombed Valley
Gamelength (ingame)
00:25:54
S5 - Code S - Round of 16 - Group B - Match 5 - Set 2 – Build By Player A - [StarTale]
Army composition+ Show Spoiler +
Player A:
- 5 marines
- hellions
- +3banshees
- marines
- +marauders
- +1viking +medivacs
- MMM
- Conc Shells
- end
- lings
- +mutas
- +banelings
- muta ling baneling
- end
Opening Build Order+ Show Spoiler +
Player A:
- Rax
- OC
- 1depot CCn
- 2gas
- bunker+OC
- Fac
- RaxR
- Port
- RaxT
- CCm
- RaxT
- 2ebays
- Stim
- 1/1
- +3Rax
- OC
- +gas
- +2Rax
- 10m00s
Winner
Map
WhirlWind
Gamelength (ingame)
00:15:19
S5 - Code S - Round of 16 - Group B - Match 5 - Set 3 – Build By Player A - [StarTale]
Army composition+ Show Spoiler +
Player A:
- 4 marines
- hellions
- +banshees
- +thors
- Blue Flame
- +tanks
- +1raven
- mech
- +vikings
- end
- lings
- +roaches
- +banelings
- +infestors
- +corruptors
- +broodlords
- end
Opening Build Order+ Show Spoiler +
Player A:
- Rax
- OC
- 1depot CCn
- 2gas
- Fac
- OC
- RaxR
- bunker
- Port
- RaxT
- CCm
- ebay
- armory
- +2gas
- +2Fac
- OC
- 1/0m+armory+RaxR
- +Fac
- 10m00s
Winner
Map
Daybreak
Gamelength (ingame)
c) Hellion Faked Cloaked Banshee 3CC Build + Show Spoiler +
i) CC first -> Fac
ii) CC first -> 2Rax
iii) Rax first FE -> Fac + Show Spoiler +
S5 - Round of 32- Group B - Match 3 – Set 2 – Build By Player A - [StarTale]
Army composition+ Show Spoiler +
player A:
- marines
- helliona
- banshees+Fake Cloak
- +tanks
- Blue Flame
- +thors
- end
- lings
- Burrow
- Roach Speed
- roaches
- end
Opening Build Order: + Show Spoiler +
player A:
- Rax
- OC
- 1depot CCn
- 2gas
- OC+Fac
- RaxR
- CCm
- +Port
- RaxT
- Fake Cloak
- OC
- RaxT
- +2Fac
- +2gas
- 2armories
- +2gas
- 1/1m
- RaxT
- 10m00s
- Hatch
- Pool
- 3rd Hatch
- 2gas
- 2evos+gas
- spores
- 1/0/1
- Ling Speed
- Lair
- Bane Nest
- +gas
- chaos Z
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- Slow Creepspread with Banshees and Hellions
- Sucide Hellions to kill drones @9min
- Kill 3rd Hatch with banshees when not enough antiair
- Defend against Harrassment
- Try ling coutner attacks @ ca 10min @12min
- Kill him with mass roach @13min30s
Winner
Map
Daybreak
Gamelength (ingame)
00:15:31
S5 - Code S - Round of 16 - Group B - Match 5 - Set 1 – Build By Player A - [StarTale]
Army composition+ Show Spoiler +
Player A:
- marines
- hellions
- +2banshees
- Fake Cloak
- marines
- +marauders
- +medivacs
- MMM
- end
- lings
- +roaches
- +infestors
- +banelings
- ling infestor banelings
- end
Opening Build Order+ Show Spoiler +
Player A:
- Rax
- OC
- 1depot CCn
- 2gas
- Fac+OC
- bunker
- RaxR
- Port
- RaxT
- off bunker
- cancel
- CCm
- Fake Cloak
- cancel
- 2ebays
- bunker
- OC
- RaxT
- 1/1
- +2Rax+Stim
- FacR
- +2Rax
- +2gas
- 10m00s
Winner
Map
Cloud Kingdom
Gamelength (ingame)
00:18:38
S5 - Code S - Round of 32- Group D – Match 3 – Set 1 – Build By Player A - [IM]
Army composition+ Show Spoiler +
Player A:
- marines
- hellions
- +banshee+Cloak
- cancel both
- +vikings
- +marines
- +tanks
- +thors
- +vikings
- Blue Flame
- end
- lings
- +mutas
- +banelings
- -mutas-banelings
- Roach Speed+roaches
- Burrow
- +infestors
- +corruptors
- +broodlords
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- OC
- 1depot CCn
- 2gas
- Fac
- OC
- RaxR
- Port
- RaxT
- bunker
- Cloak
- cancel
- CCm
- ebay
- off ebay block
- +2Fac
- +turrets
- OC
- 10m00s
- Hatch
- Pool
- +gas
- Ling Speed
- Lair
- +2gas
- +gas
- Spire
- Bane Nest
- spine
- Hatch_3rd
- Bane Speed
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- moveout with hellions @7m
- use them only for mapcontrol
- defend
- play really defensive
- final moveout @21m
- end
- speedlings +mutas for map control
- ling baneling muta allin @11m
- harass with ling roach infestors as often as possible and contain the terran @16m with roach infestor while getting broodlords
- defend
- end
Winner
Map
Daybreak
Gamelength (ingame)
00:24:00
d) Hellion 3CC Build + Show Spoiler +
i) CC first -> Fac+ Show Spoiler +
S5 - Code S - Round of 32- Group D - Match 3 – Set 3 – Build By Player A - [IM]
Army composition+ Show Spoiler +
Player A:
- marines
- +hellions
- +1marauder
- +medivacs
- +tanks
- +vikings
- +marauders
- end
- lings
- +banelings
- +infestors
- Burrow
- +corruptors
- +broodlords
- -corruptors
- +queens
- end
Opening Build Order: + Show Spoiler +
Player A:
- CCn
- 15 Rax
- 16gas
- 2OC
- Fac
- RaxR
- bunker
- CCm
- RaxT
- +2ebays+gas
- Stim
- +1/0+gas
- +2Rax
- +FacR
- +1/1
- OC
- +2Rax
- +Port+FacR
- +bunker
- armory
- +gas
- Shields
- RaxR
- FacT
- +RaxR
- 10m00s
- Hatch
- Pool
- +gas
- Ling Speed
- Hatch
- Roach
- +gas
- +2evos
- +1/0/1
- +2gas
- Lair
- +2gas
- Bane Nest
- + Macro Hatch_m
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- hellions for mapcontrol
- double drop @11min
- moveout @13m with whole army
- drop with the push
- kill creep
- moveout @15m
- always drop while pushing
- rally forward
- kill 3rd and retreat
- endless attacks
- end
- early speedlings for mapcontrol
- build Roaches to contain the Terran
- Defend
- moveout with ling baneling @ 12m
- take middle
- attack the terran at the edge of the creep
- defend the Terran attacks while slowly teching to broodlords
- end
Winner
Map
Antiga Shipyard
Gamelength (ingame)
00:23:28
ii) CC first -> 2Rax
iii) Gasless FE -> Fac + Show Spoiler +
S5 - Round of 32- Group C - Match 4 – Set 1 – Build By Player A - [Prime]
Army composition+ Show Spoiler +
player A:
- marines
- +hellions
- +1 marauders
- medivacs
- +1viking
- +tanks
- +marauders
- end
- lings
- ling roach allin
- +banelings
- +infestors
- Burrow
- +ultras
- end
Opening Build Order: + Show Spoiler +
player A:
- Rax
- OC
- 1depot CCn
- 2gas
- OC
- bunker
- Fac
- RaxR
- CCm
- 2ebays+RaxT
- Stim
- 1/1
- +2Rax
- OC
- +Rax
- +gas
- Port
- chaos
- bunker
- +Rax3R
- armory
- Shields
- 10m00s
- Hatch
- gas
- Pool
- Ling Speed
- Hatch 3rd+gas
- Roach Warren
- +gas
- 2evos
- 1/0/1
- Lair
- Bane Nest
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- Hellions for mapcontrol and slowing creep in the early game
- Hit 3rd @12m00s with marine hellion pressure
- Play defensivly and try to weaken the Zergs economy with drops
- Roach attack in the early game @8m30s to weaken the Terran
- Attack at @15m00s with main army +infestors and sneak some into the main
- kill him with ultras.
Winner
Map
WhirlWind
Gamelength (ingame)
00:18:51
e) Rax 3CC Build + Show Spoiler +
i) Gasless Double FE -> Fac + Show Spoiler +
S5 - Round of 32- Group B - Match 5 – Set 1 – Build By Player A - [StarTale]
Army composition+ Show Spoiler +
player A:
- marines
- Blue Flame
- hellions
- 1 viking
- +tanks
- banshees
- +thors
- +vikings+1Raven
- end
- lings
- speedling semi allin
- roaches
- Roach Speed
- +infestors
- Burrow
- +corruptors
- +lings-roaches
- +broodlords
- end
Opening Build Order: + Show Spoiler +
player A:
- Rax
- 1depot CCm
- CCm
- 2gas
- OC
- Fac
- OC
- RaxR
- bunker
- Fac
- Port
- RaxT
- +gas
- chaos
- +gas
- FacT
- Blue Flame
- armory+ebay
- +armory
- Siege
- 10m00s
- Hatch
- Pool
- 2gas
- Ling Speed
- +gas
- Lair
- +gas
- Hatch 3rd
- evo
- Roach Warren
- Infestation Pit
- Roach Speed
- +0/1/0
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- moveout @5min with some marines for overlord hunting and scouting of the 3rd
- @8m00s hellions
- play defensivly
- harrasment with hellion banshee at multiple fronts @14min
- moveout with whole army @16m30s
- speedling attack @7m00s
- attack with small amounts of roaches starting @11min repeatedly to delay the terran push
- counter attacks with infested terrans and lings
- attack @19min with small broodlord army
Winner
Map
Cloud Kingdom
Gamelength (ingame)
00:20:04
S5 - Code S - Round of 32- Group D – Match 5 – Set 2 – Build By Player A - [FXO]
Army composition+ Show Spoiler +
Player A:
- marines
- +1hellion
- +tanks
- +banshees
- +1Raven
- +thors
- +vikings
- +hellions
- Blue Flame
- +vikings
- end
- lings
- +mutas
- Overlord Speed+ overlord drops
- +banelings
- Roach Speed
- +roaches
- +infestors
- +corruptors
- Burrow
- +broodlords
- end
Opening Build Order: + Show Spoiler +
Player A:
- 12 Rax
- OC
- CCn
- CCn
- 2gas
- OC
- Fac
- +Rax
- OC
- bunker
- +2Port+FacT
- +2gas
- Siege
- +Port2T
- +ebay+armory
- +gas
- 10m00s
- Hatch
- Pool
- +gas
- Ling Speed
- +Hatch 3rd
- +2gas
- 2evos
- +1/0/1
- Lair
- +macro Hatch main
- +2gas
- +gas
- Bane Nest
- Spire
- Hatch 4th
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- scout with 1 hellion @8m
- take 3rd with siegemode
- try to harass with banshees
- defend
- pushout @15m
- play defensive
- push @19m right before broodlords
- try to defend
- end
- passiv play
- defend
- use mutas for map control
- kill 3rd with mass banelings @14m
- defend
- speedling harass + roach harass and ling counterattacks when the terran moves out
- kill him with broodlords @20m
- end
Winner
Map
Daybreak
Gamelength (ingame)
00:20:49
S5 - Code S - Round of 32- Group D – Match 5 – Set 3 – Build By Player A - [FXO]
Army composition+ Show Spoiler +
Player A:
- hellions
- +1Raven
- +banshees
- +thors
- end
- lings
- overlord drops+Overlord Speed
- Roach Speed
- +roaches
- -lings
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- OC
- CCn
- +gas
- CCm
- +gas
- OC
- Fac
- bunker
- +RaxR
- Port
- OC
- RaxT
- chaos
- +2gas
- 2armories
- +2Fac
- +1/0m
- ebay
- +1/1
- 10m00s
- Hatch
- Pool
- +gas
- Ling Speed
- Hatch 3rd
- +evo+2gas
- +gas
- +evo
- +1/0/0
- Lair
- Roach Warren
- +1/1/0
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- moveout with hellions @8mharrass with hellion banshee +Raven @11m20s
- kill creepo
- try to defend
- end
- mass ling attack @6mlings harrasment
- use a lot of small ling attacks
- mass drop @15m with roach queen
- at the 3rd kill him with mass roach
- end
Winner
Map
Antiga Shipyard
Gamelength (ingame)
00:15:56
ii) Rax first Double FE -> 3Rax + Show Spoiler +
S5 - Round of 32- Group C - Match 2 – Set 1 – Build By Player A - [Prime]
Army composition+ Show Spoiler +
player A:
- marines
- +medivacs
- 1viking
- +tanks
- +vikings
- end
- lings
- +banelings
- +infestors
- +corruptors
- +broodlords
- end
Opening Build Order: + Show Spoiler +
player A:
- Rax
- OC
- 1depot CCn
- off bunker
- cancel
- CCm
- 2gas+OC
- +2Rax
- RaxT
- OC
- 2ebays
- Stim
- 1/1
- Fac
- +gas+off bunker
- cancel
- +gas+Rax2R
- Port+FacR
- +2Rax
- bunker
- armory
- Shields
- +Rax2R
- 10m00s
- Hatch
- Pool
- chaos
- 2gas
- 3rd Hatch
- Ling Speed
- +gas
- 2evos+spine
- +gas
- Bane Nest
- Lair
- 1/0/1
- 2gas
- macro Hatch
- Infestation Pit
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- Fake Bunker Pressure @3min movout at 6m30s with some marines and 1 scv to scout 3rd and deny creep
- Moveout @11min with marine medivac to deny creep
- Use a lot of drops
- Take 4th @14min
- Push @16min 18min with whole army.
- Defend
- @10m00s attack with lings
- Attack 4th @14min
- counterattack @16min
- Kill the Terran @20min.
Winner
Map
Entombed Valley
Gamelength (ingame)
00:21:35
iii) CC first ->FE -> 4Rax + Show Spoiler +
S5 - Round of 32- Group F - Match 3 – Set 1 – Build By Player A - [Prime]
Army composition+ Show Spoiler +
player A:
- marines
- +marauders
- Conc Shells
- +medivacs
- mmm
- mmm+thors
- end
- lings
- +mutas
- +banelings
- Burrow
- +infestors
- end
Opening Build Order: + Show Spoiler +
player A:
- CCn
- 15 Rax
- OC
- OC
- CCn
- +2Rax
- +2gas
- +Rax
- OC
- +2gas+RaxT
- +2ebays
- Stim
- Fac
- bunker
- +RaxT2R
- +1/1
- Port+FacR
- Shields
- armory
- +2Rax+Conc Shells
- 10m00s
- Hatch
- Pool
- gas
- Ling Speed
- Hatch 3rd
- Lair
- +3gas
- 2evos
- Bane Nest
- 1/0/1
- Spire
- Bane Speed
- +2gas
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- Play defensivly in the early game and build up a strong midgame infrastructure
- moveout with 1st medivacs @10m00s
- Clear creap if possible
- Only use direct engagements.
- Play a strong midgame
- Use mutas only to clear medivacs
- Only ling harrasment
- Engage at the edges of the creep while slowly teching to hive.
Winner
Map
WhirlWind
Gamelength (ingame)
00:19:34
f) Marine Hellion Push + Show Spoiler +
i) CC first -> 2Rax
3) 111 Expand Builds + Show Spoiler +
a) Cloaked Banshee FE + Show Spoiler +
i) Rax first + Show Spoiler +
S5 - Round of 32- Group B - Match 5 – Set 2 – Build By Player A - [StarTale]
Army composition+ Show Spoiler +
player A:
- marines
- +hellions
- +1medivac
- marine drop + hellion attack
- -hellions
- +2banshees
- Cloak
- +tanks
- +1viking
- +medivacs
- end
- lings
- roaches
- Burrow
- +infestors
- end
Opening Build Order: + Show Spoiler +
player A:
- Rax
- 13 gas
- OC
- Fac
- Port
- CCm
- +gas
- PortT
- Cloak
- OC+FacT
- CCm
- RaxR+bunker
- +gas
- Siege
- +gas
- 10m00s
- Hatch
- Pool
- +gas
- Ling Speed
- Hatch3rd
- +gas
- Roach Warren
- Lair
- +2gas
- Bane Nest
- evo
- spores
- Bane Speed+0/0/1
- +2gas
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- hit at @7m00s with marine drop + 3 hellions in the front
- try to play a longer game
- Defend
- Moveout @8m00s with lings
- play passiv and defend
- hit 3rd @12m30s and @14m00s while teching to hive
Winner
Map
Daybreak
Gamelength (ingame)
00:14:51
b) Marine Hellion Drop FE + Show Spoiler +
i) Gas first + Show Spoiler +
S5 - Code S - Round of 16 - Group B - Match 3 - Set 3 – Build By Player A - [Prime]
Army composition+ Show Spoiler +
Player A:
- marines
- hellions
- +1medivac
- +vikings+ marines
- +tanks
- Blue Flame
- +thors
- mech+vikings
- end
- lings
- +mutas
- +roaches
- +infestors
- end
Opening Build Order+ Show Spoiler +
Player A:
- 11gas
- 13 Rax
- Fac
- RaxR
- Port
- CCm
- +gas
- ebay+OC
- chaos
- OC
- turrets
- FacT
- bunker
- 10m00s
Winner
Map
WhirlWind
Gamelength (ingame)
00:24:50
4) 2CC Builds + Show Spoiler +
a) Marine Hellion Push+ Show Spoiler +
i) CC first->2Rax+ Show Spoiler +
S5 - Code S - Round of 32- Group D - Match 3 – Set 2 – Build By Player A - [IM]
Army composition+ Show Spoiler +
Player A:
- marines
- +hellions +marauders
- +medivacs
- +1 vikings
- -marauders
- +tanks
- end
- lings
- +roaches
- Roach Speed
- end
Opening Build Order: + Show Spoiler +
Player A:
- CCn
- Rax
- +Rax
- 2OC
- +2gas
- bunker
- Fac
- RaxR
- RaxT
- Stim
- RaxR+Rax
- Port
- RaxR
- CCm
- FacT
- Shields
- +2ebays+2gas
- 10m00s
- Hatch
- Pool
- +gas
- Ling Speed
- +Hatch 3rd
- Roach Warren
- +gas
- 2evo
- 1/0/1
- Lair
- Macro Hatch_n
- Hatch_4th+2gas
- Macro Hatch_3rd
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- moveout@ 9m and break the contain
- attack the zerg front on
- rally forward
- use drops
- use drops to counter and try to defend
- end
- Roach pressure @8m
- contain
- crush the attack
- stay defensiv
- move out @13m
- attack @13m30s with ling roach
- rally forward
- end
Winner
Map
WhirlWind
Gamelength (ingame)
00:14:17
b) FE->2Port Banshee+ Show Spoiler +
i) Gasless FE->Fac+ Show Spoiler +
S5 - Code S - Round of 32- Group D – Match 5 – Set 1 – Build By Player A - [FXO]
Army composition+ Show Spoiler +
Player A:
- marines
- hellions
- +1marauder
- cancel
- +banshees
- +1Raven
- +vikings
- +some marines
- +thors
- Blue Flame
- +tanks
- +vikings
- +some medivacs
- +Ravens
- end
- lings
- +mutas
- overlord drops+Overlord Speed
- Roach Speed
- +roaches
- Burrow
- +infestors
- -mutas
- +corruptors
- broodlords
- end
Opening Build Order: + Show Spoiler +
Player A:
- 13 Rax
- OC
- CCn
- +2gas
- Fac
- RaxR
- OC
- bunker
- Port
- +Port
- RaxT
- PortT
- +2gas
- ebay
- +armory
- +turrets
- +2Fac+1/0m
- 10m00s
- Hatch
- Pool
- +gas
- Ling Speed
- Lair
- +gas
- +2gas
- Spire
- Hatch_3rd
- Bane Nest
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- moveout and scout with hellions @7m30s
- harras with hellions and banshees to kill drones
- @13m moveout with vikings +hellions
- passiv play
- harras with hellions all game long
- pushout @19m30s @22m
- push with small amounts of units simultanesly to kill Hatches and drones
- avoid the main army of the Zerg until the very end
- end
- defend
- use mutas for mapcontrol
- passiv play
- moveout with infestors + army
- attack @16m with small army
- attack terran army in the middle @20m
- harras with roaches and lings the whole game
- final push @ 30m
- end
Winner
GuMiHo
Map
Abyssal City
Gamelength (ingame)
00:33:04
5) Failed Builds + Show Spoiler +
a) CC first + Show Spoiler +
S5 - Code S - Round of 16 - Group B - Match 3 - Set 1 – Build By Player A - [Prime]
Army composition+ Show Spoiler +
Player A:
- SCVs
- end
- lings+drones allin
- end
Opening Build Order+ Show Spoiler +
Player A:
- CCn
- Rax
- killed
- 2proxy Rax
- proxy Depot
- cancel depot
- cancel 1 Rax
- cancel 2nd Rax
- end
- 9 pool
Winner
Map
Daybreak
Gamelength (ingame)
00:05:40
TvT + Show Spoiler +
1) All-In + Show Spoiler +
a) 2Rax All-In + Show Spoiler +
i) No Expand + Show Spoiler +
S5 - Round of 32- Group B - Match 2 – Set 3 – Build By Player A - [StarTale]
Army composition+ Show Spoiler +
player A:
- marines
- marine scv bunker allin
- 2nd marine scv allin
- end
- marines
- +scv
- end
Opening Build Order: + Show Spoiler +
player A:
- 11 1Rax
- OC
- off bunker
- end
- 12gas
- Rax
- Fac
- OC
- RaxT
- chaos
- end
General Gameplan: + Show Spoiler +
player A:
- Kill him early, attack @ca 4min with 3marines and 1 SCV pull SCVs
- Try to stop the bunker
- use hellions to stop reinforcements and try to counter
Winner
Map
Entombed Valley
Gamelength (ingame)
00:07:45
S5 - Code S - Round of 16 - Group B - Match 4 - Set 1 – Build By Player A - [StarTale]
Army composition+ Show Spoiler +
Player A:
- marines
- marine +scv allin
- end
- marines
- +hellions
- +scvs
- end
Opening Build Order+ Show Spoiler +
Player A:
- proxy 11 2 Rax
- OC
- off bunker
- end
- gas
- Rax
- OC+Fac
- RaxT
- chaos
- def bunker
- cancel
- end
Winner
Map
Daybreak
Gamelength (ingame)
00:06:26
S5 - Code S - Round of 16 - Group B - Match 4 - Set 2 – Build By Player B (Failed) - [StarTale]
Army composition+ Show Spoiler +
Player A:
- marines
- +hellions
- +scvs
- +medivacs
- end
- marines
- marine scvs allin
- marine scv allin
Opening Build Order+ Show Spoiler +
Player A:
- gas
- Rax
- OC
- Fac
- RaxR
- Port
- chaos
- end
- proxy 11 2Rax
- OC
- off bunker
- cancel
- end
Winner
Map
WhirlWind
Gamelength (ingame)
00:07:35
ii) ->2CC
2) Fast Expand + Show Spoiler +
a) CC -> 211 + Show Spoiler +
i) CC first
ii) Rax first + Show Spoiler +
S5 - Code S - Round of 32- Group A - Match 4 – Set 1 – Build By Player A - [Liquid]
Army composition+ Show Spoiler +
Player A:
- marines
- +medivacs
- +tanks
- +some vikings
- - vikings
- end
- marines
- +tanks
- +1viking
- +medivacs
- marine tank medivac
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- OC
- 2depot CCn
- 2gas
- +Rax
- Fac
- RaxT
- OC
- Stim
- Port
- FacT
- RaxR
- bunker
- +gas
- ebay
- +1/0
- PortR
- Shields
- +gas
- Siege
- chaos
- 10m00s
- Rax
- OC
- 1depot CCn
- 2gas
- +Rax
- OC
- Fac
- RaxT
- Shields
- Port
- FacT
- +gas
- ebay
- Siege
- turrets
- RaxR
- +gas
- chaos
- RaxT
- 10m00s
Winner
Map
Antiga Shipyard
Gamelength (ingame)
S5 - Code S - Round of 32- Group A - Match 4 – Set 1 – Build By Player B - [Liquid]
Army composition+ Show Spoiler +
Player A:
- marines
- +medivacs
- +tanks
- +some vikings
- - vikings
- end
- marines
- +tanks
- +1viking
- +medivacs
- marine tank medivac
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- OC
- 2depot CCn
- 2gas
- +Rax
- Fac
- RaxT
- OC
- Stim
- Port
- FacT
- RaxR
- bunker
- +gas
- ebay
- +1/0
- PortR
- Shields
- +gas
- Siege
- chaos
- 10m00s
- Rax
- OC
- 1depot CCn
- 2gas
- +Rax
- OC
- Fac
- RaxT
- Shields
- Port
- FacT
- +gas
- ebay
- Siege
- turrets
- RaxR
- +gas
- chaos
- RaxT
- 10m00s
Winner
Map
Antiga Shipyard
Gamelength (ingame)
S5 - Code S - Round of 32- Group A - Match 4 – Set 2 – Build By Player B - [Liquid]
Army composition+ Show Spoiler +
Player A:
- marines
- hellions
- +1medivac
- +tanks
- +Raven
- +vikings
- Blue Flame
- end
- marines
- +tanks
- +medivacs
- +marauders
- 1viking
- Conc Shells
- +medivacs
- +thors
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- OC
- 1depot CCn
- 2gas
- Fac+OC+RaxR
- CCm
- Port
- RaxT
- OC
- PortT
- +2gas
- Siege
- +2Fac
- ebay
- 2armories
- 10m00s
- Rax
- OC
- 1depot CCn
- 2gas
- +Rax
- OC
- Fac
- RaxT
- Shields
- Port+FacT
- +gas
- Stim
- +viking
- CCn
- +gas
- T
- +3Rax
- 10m00s
Winner
Map
Daybreak
Gamelength (ingame)
00:16:05
b) CC -> 111 + Show Spoiler +
i) CC first + Show Spoiler +
S5 - Round of 32- Group B - Match 2 – Set 2 – Build By Player B - [StarTale]
Army composition+ Show Spoiler +
player A:
- marines
- +tanks
- +some vikings
- +medivacs+marauders
- Conc Shells
- mmm+tanks
- + thors
- marines
- +hellions
- +tanks
- +vikings
- Blue Flame
- 1Raven
- mech+vikings
- +thors
- +scvs
- +banshee
Opening Build Order: + Show Spoiler +
General Gameplan: + Show Spoiler +
player A:
- Bunker Pressure in the early game
- moveout @14min
- be aggressive the whole game
- use drops and doom drops and attack at the same time
- moveout @ 8min, @13min
- play defensivly and try to get the ultimative mech army the rest of the game
Winner
Map
Cloud Kingdom
Gamelength (ingame)
00:25:19
S5 - Code S - Round of 32- Group E – Match 1 – Set 1 – Build By Player B - [IM]
Army composition+ Show Spoiler +
Player A:
- hellions
- +marines
- banshee
- +vikings
- -banshee
- -marines
- Cloak+banshees
- +Raven
- +tanks
- end
- marines
- +hellions
- +vikings
- +medivacs
- +tanks
- -hellions
- +marauders
- Conc Shells
- end
Opening Build Order: + Show Spoiler +
Player A:
- 12 gas
- 13 Rax
- OC
- Fac
- RaxT
- Port
- RaxR
- CCn
- CC_m
- +gas
- OC
- bunker
- chaos
- OC
- Cloak
- 10m00s
- CCn
- 15 gas
- +Rax
- 2OC
- Fac
- +gas
- RaxR
- Port
- CCm
- FacT
- +2Rax-siege
- +2gas+OC
- +Rax2T
- +2Rax
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- scout with hellion
- attack @6m30s
- take map control with hellions
- harass with banshees
- try to defend
- end
- defend
- attack @8m
- use drops
- moveout @12m30s
- attack @ natural
- end
Winner
Map
WhirlWind
Gamelength (ingame)
00:13:47
ii) Rax first + Show Spoiler +
S5 - Code S - Round of 32- Group A - Match 4 – Set 2 – Build By Player A - [Liquid]
Army composition+ Show Spoiler +
Player A:
- marines
- hellions
- +1medivac
- +tanks
- +Raven
- +vikings
- Blue Flame
- end
- marines
- +tanks
- +medivacs
- +marauders
- 1viking
- Conc Shells
- +medivacs
- +thors
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- OC
- 1depot CCn
- 2gas
- Fac+OC+RaxR
- CCm
- Port
- RaxT
- OC
- PortT
- +2gas
- Siege
- +2Fac
- ebay
- 2armories
- 10m00s
- Rax
- OC
- 1depot CCn
- 2gas
- +Rax
- OC
- Fac
- RaxT
- Shields
- Port+FacT
- +gas
- Stim
- +viking
- CCn
- +gas
- T
- +3Rax
- 10m00s
Winner
Map
Daybreak
Gamelength (ingame)
00:16:05
iii) Reactor FE + Show Spoiler +
S5 - Code S - Round of 16 - Group B - Match 1 - Set 1 – Build By Player B (Failed) - [Prime]
Army composition+ Show Spoiler +
Player A:
- marines
- +hellions
- medivacs
- end
- marines
- +tanks
- end
Opening Build Order: + Show Spoiler +
Player A:
- 12 gas
- Rax
- Fac
- OC
- RaxR
- maka Port
- end
- Rax
- 15 gas
- OC
- RaxR
- CCm
- Fac
- +gas
- FacT
- bunker
- cancel
- Port
- chaos
- OC
- end
Winner
Map
Entombed Valley
Gamelength (ingame)
00:06:48
S5 - Code S - Round of 16 - Group B - Match 1 - Set 2 – Build By Player B - [Prime]
Army composition+ Show Spoiler +
Player A:
- 1 marine
- 1 reaper
- +medivacs
- + some marauders
- marine tank medivac
- +some vikings
- end
- marines
- +hellions
- +medivac
- +tanks
- marine tank medivac
- end
Opening Build Order+ Show Spoiler +
Player A:
- Rax
- 14gas
- OC
- RaxT
- CCn
- Shields
- ebay
- +2Rax
- +1/0
- OC
- bunker
- +gas
- Stim
- +chaos
- +gas
- +Fac
- RaxR
- +RaxR
- turret
- +Port
- some chaos
- cancel RaxR
- +FacR
- +RaxR
- +1/1
- FacT
- armory+ebay
- +gas
- 10m00s
- Rax
- 15gas
- OC
- RaxR
- CCn
- Fac
- +gas
- Port
- OC
- FacT
- Siege
- bunker
- +Rax+Rax
- PortR
- ebay+Rax
- RaxT
- +RaxT
- +gas
- Stim+Shields
- 10m00s
Winner
Map
Abyssal City
Gamelength (ingame)
00:24:23
S5 - Code S - Round of 16 - Group B - Match 1 - Set 3 – Build By Player B - [Prime]
Army composition+ Show Spoiler +
Player A:
- marines
- +hellions
- +ca 5 banshees
- Cloak
- tanks
- Marine Tank Medivac
- + some vikings
- end
- marines
- +tanks
- +3vikings
- +medivacs
- Marine Tank Medivac + some Vikings
- - vikings
- end
Opening Build Order+ Show Spoiler +
Player A:
- gas
- 13 Rax
- Fac
- OC
- RaxT
- +gas
- Port
- Cloak
- CCn
- RaxR
- FacT
- +Rax
- ebay
- OC
- RaxT
- +1/0
- +gas
- Stim
- +Rax
- 10m00s
- Rax
- +gas
- OC
- RaxR
- CCm
- Fac
- +gas
- FacT
- Port
- OC
- Siege
- 10m00s
Winner
Map
Daybreak
Gamelength (ingame)
00:19:13
S5 - Code S - Round of 32- Group D - Match 2 – Set 3 [IM]
Army composition+ Show Spoiler +
Player A:
- marines
- hellions
- +vikings
- Raven
- cancel
- banshee +Cloak
- Raven
- Blue Flame
- +tanks
- end
- marines
- hellions
- banshee
- +tanks
- +vikings
- +Ravens
- +thors
- +banshees
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- gas
- OC
- RaxR
- CCn
- Fac
- Port
- OC
- RaxT
- +gas
- +gas
- +gas
- Cloak
- +2Fac
- 10m00s
- 12 gas
- Rax
- OC
- Fac
- RaxT
- Port
- CCn
- RaxR
- +gas
- ebay
- R
- cancel
- +gas
- OC
- chaos
- Siege
- CCm
- +Fac
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- scout with hellion
- defend banshee
- push @7m30s with whole army
- late cloaked banshee harass
- attack @12m with hellions
- use your lead to expand a lot
- push @14m to kill him
- end
- banshee harassment
- scout with vikings
- defend
- end
Winner
Map
Cloud Kingdom
Gamelength (ingame)
00:15:33
S5 - Code S - Round of 32- Group E – Match 1 – Set 3 – Build By Player A - [IM]
Army composition+ Show Spoiler +
Player A:
- marines
- hellions
- medivac
- Cloak+banshees
- +tanks
- +vikings
- Blue Flame
- +scvs
- end
- Reaper
- marines
- +medivacs+marauders
- +tanks
- Conc Shells
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- 15 gas
- OC
- RaxR
- CCm
- Fac
- Port
- +gas
- OC
- ebay block
- cancel
- PortT
- Cloak
- +gas
- +2Fac
- chaos
- 10m00s
- Rax
- 15 gas
- OC
- RaxT
- CCm
- Shields
- +Rax
- +Rax
- OC+RaxR
- +RaxR
- +gas
- Stim
- ebay
- 1/0
- Fac
- chaos
- Port
- FacR
- +2gas
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- push @8m at the front +hellion drop
- defend
- banshee harass
- moveout @15m
- attack natural and rally down
- kill him
- end
- push @9m30s, try to snipe CC
- push@11m30s
- take map control with bio
- try to defend
- end
Winner
Map
Bel’Shir Vestige
Gamelength (ingame)
c) CC -> 3Rax + Show Spoiler +
i) CC first + Show Spoiler +
S5 - Round of 32- Group B - Match 2 – Set 1 – Build By Player B - [StarTale]
Army composition+ Show Spoiler +
player A:
- marines
- +hellions
- +1 banshee
- -marines
- 1Raven
- +tanks
- +vikings
- Blue Flame
- - raven
- +ravens
- +thors
- + scv repair
- marines
- +marauders+medivacs
- Conc Shells
- +vikings
- +banshees
- +BC
- - banshees
- +Yamato
- end
Opening Build Order: + Show Spoiler +
player A:
- gas
- 13 Rax
- Fac+OC
- RaxT
- Port
- CCn+R
- +gas
- +CCm
- +2Fac
- bunker+OC
- OC+Fac2T
- +gas
- chaos
- +gas+Siege
- 10m00s
- CCm
- 15 Rax
- +Rax
- 2OCs
- +Rax
- +gas
- RaxT+bunker
- Shields
- ebay
- Fac
- chaos
- +1/0
- Port+FacR
- +Rax2R+gas
- Stim
- CC natural
- +Rax
- RaxT
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- use hellions for scouting the map
- hit with banshee 3 hellions and 4 marines @6min 40s
- Don't overcommit and remember spreading against the hellions
- Play defensivly in the early game
- moveout @8min10s when the banshees are no longer a threat
- Be careful with commiting
Winner
Map
Daybreak
Gamelength (ingame)
00:24:38
ii) Reaper FE + Show Spoiler +
S5 - Code S - Round of 16 - Group B - Match 1 - Set 2 – Build By Player A - [Prime]
Army composition+ Show Spoiler +
Player A:
- 1 marine
- 1 reaper
- +medivacs
- + some marauders
- marine tank medivac
- +some vikings
- end
- marines
- +hellions
- +medivac
- +tanks
- marine tank medivac
- end
Opening Build Order+ Show Spoiler +
Player A:
- Rax
- 14gas
- OC
- RaxT
- CCn
- Shields
- ebay
- +2Rax
- +1/0
- OC
- bunker
- +gas
- Stim
- +chaos
- +gas
- +Fac
- RaxR
- +RaxR
- turret
- +Port
- some chaos
- cancel RaxR
- +FacR
- +RaxR
- +1/1
- FacT
- armory+ebay
- +gas
- 10m00s
- Rax
- 15gas
- OC
- RaxR
- CCn
- Fac
- +gas
- Port
- OC
- FacT
- Siege
- bunker
- +Rax+Rax
- PortR
- ebay+Rax
- RaxT
- +RaxT
- +gas
- Stim+Shields
- 10m00s
Winner
Map
Abyssal City
Gamelength (ingame)
00:24:23
S5 - Code S - Round of 32- Group D - Match 2 – Set 1 [IM]
Army composition+ Show Spoiler +
Player A:
- marines
- +hellions
- +banshee
- +Raven+vikings
- -marines
- Blue Flame
- +tanks
- +some thors
- +Ravens
- end
- 2 Reapers
- 1 marauder
- marines
- +vikings
- +tanks
- +hellions
- +marauders
- +medivacs
- Conc Shells
- + some thors
- end
Opening Build Order: + Show Spoiler +
Player A:
YoDa- 12 gas
- Rax
- Fac
- OC
- +gas
- Port
- FacT
- FacR
- CCn
- CC_n
- OC
- OC
- +2Fac
- Blue Flame
- +gas
- 10m00s
- GuMiHo
- proxy Rax
- gas
- RaxT+OC
- CCm
- Shields
- +2Rax
- +Fac
- OC
- Port
- FacT
- +gas
- ebay
- +gas
- bunker
- +1/0
- Siege
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- use 1 banshee for scouting, mapcontrol and harrasment while building an early 3rd CC
- use hellions for mapcontrol
- moveout @12m while taking 3rd
- play defensiv
- moveout @16m and take the middle
- use sensor towers to compensate for the immobility of your army, attack @20m30s after you won the fight over the middle
- end
- early game pressure with reapers + marauder
- moveout @10m30s with whole army
- dont commit
- play defensiv and take 3rd
- drop often and try to abuse the immobility of mech with mmm ground forces
- moveout @16m
- @20m try to take the middle
- try to defend
- end
Winner
Map
Antiga Shipyard
Gamelength (ingame)
00:21:58
S5 - Code S - Round of 32- Group E – Match 1 – Set 3 – Build By Player B - [IM]
Army composition+ Show Spoiler +
Player A:
- marines
- hellions
- medivac
- Cloak+banshees
- +tanks
- +vikings
- Blue Flame
- +scvs
- end
- Reaper
- marines
- +medivacs+marauders
- +tanks
- Conc Shells
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- 15 gas
- OC
- RaxR
- CCm
- Fac
- Port
- +gas
- OC
- ebay block
- cancel
- PortT
- Cloak
- +gas
- +2Fac
- chaos
- 10m00s
- Rax
- 15 gas
- OC
- RaxT
- CCm
- Shields
- +Rax
- +Rax
- OC+RaxR
- +RaxR
- +gas
- Stim
- ebay
- 1/0
- Fac
- chaos
- Port
- FacR
- +2gas
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- push @8m at the front +hellion drop
- defend
- banshee harass
- moveout @15m
- attack natural and rally down
- kill him
- end
- push @9m30s, try to snipe CC
- push@11m30s
- take map control with bio
- try to defend
- end
Winner
Map
Bel’Shir Vestige
Gamelength (ingame)
iii) Rax first + Show Spoiler +
S5 - Code S - Round of 32- Group D - Match 2 – Set 2 [IM]
Army composition+ Show Spoiler +
Player A:
- marines
- +hellions
- banshee
- raven
- +vikings
- Blue Flame
- +tanks
- medivac
- +banshees
- +Ravens
- end
- marines
- +medivacs
- +marauders
- +vikings
- +tanks
- conbc conc shells
- end
Opening Build Order: + Show Spoiler +
Player A:
- 12 gas
- 13 Rax
- OC
- Fac
- RaxT
- Port
- CCn
- +gas+FacR
- bunker
- CCm
- OC
- +Fac
- OC
- +gas
- Blue Flame
- +gas
- 10m00s
- Rax
- OC
- 1depot CCn
- +2Rax
- 2gas
- OC
- bunker
- RaxT
- ebay
- Shields
- +1/0
- Fac
- +Rax2R
- +gas
- Stim
- CCm
- Port+FacR
- +1/1
- +gas
- OC
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- play defensivly and harrass with the same banshee multiple times with repairs while building early 3rd CC
- use hellions for scouting
- moveout @11m with whole army
- hellion drops
- moveout @15m
- play very defensivly on 3 bases
- end
- play defensive against the banshee harass
- moveout @10m @12m with with whole army
- take map control and stay active on the map with mmm
- use drops, flanks for engagements @17m and abuse mobility of mech with runbys
- end
Winner
GuMiHo
Map
Entombed Valley
Gamelength (ingame)
00:19:26
d) CC -> 310 + Show Spoiler +
i) Reactor FE + Show Spoiler +
S5 - Round of 32- Group B - Match 2 – Set 2 – Build By Player A - [StarTale]
Army composition+ Show Spoiler +
player A:
- marines
- +tanks
- +some vikings
- +medivacs+marauders
- Conc Shells
- mmm+tanks
- + thors
- marines
- +hellions
- +tanks
- +vikings
- Blue Flame
- 1Raven
- mech+vikings
- +thors
- +scvs
- +banshee
Opening Build Order: + Show Spoiler +
General Gameplan: + Show Spoiler +
player A:
- Bunker Pressure in the early game
- moveout @14min
- be aggressive the whole game
- use drops and doom drops and attack at the same time
- moveout @ 8min, @13min
- play defensivly and try to get the ultimative mech army the rest of the game
Winner
Map
Cloud Kingdom
Gamelength (ingame)
00:25:19
3) 111 Expand + Show Spoiler +
a) Cloaked Banshee FE + Show Spoiler +
i) Gas first + Show Spoiler +
S5 - Code S - Round of 16 - Group B - Match 1 - Set 3 – Build By Player A - [Prime]
Army composition+ Show Spoiler +
Player A:
- marines
- +hellions
- +ca 5 banshees
- Cloak
- tanks
- Marine Tank Medivac
- + some vikings
- end
- marines
- +tanks
- +3vikings
- +medivacs
- Marine Tank Medivac + some Vikings
- - vikings
- end
Opening Build Order+ Show Spoiler +
Player A:
- gas
- 13 Rax
- Fac
- OC
- RaxT
- +gas
- Port
- Cloak
- CCn
- RaxR
- FacT
- +Rax
- ebay
- OC
- RaxT
- +1/0
- +gas
- Stim
- +Rax
- 10m00s
- Rax
- +gas
- OC
- RaxR
- CCm
- Fac
- +gas
- FacT
- Port
- OC
- Siege
- 10m00s
Winner
Map
Daybreak
Gamelength (ingame)
00:19:13
b) Banshee FE + Show Spoiler +
i) Gas first + Show Spoiler +
S5 - Round of 32- Group B - Match 2 – Set 1 – Build By Player A - [StarTale]
Army composition+ Show Spoiler +
player A:
- marines
- +hellions
- +1 banshee
- -marines
- 1Raven
- +tanks
- +vikings
- Blue Flame
- - raven
- +ravens
- +thors
- + scv repair
- marines
- +marauders+medivacs
- Conc Shells
- +vikings
- +banshees
- +BC
- - banshees
- +Yamato
- end
Opening Build Order: + Show Spoiler +
player A:
- gas
- 13 Rax
- Fac+OC
- RaxT
- Port
- CCn+R
- +gas
- +CCm
- +2Fac
- bunker+OC
- OC+Fac2T
- +gas
- chaos
- +gas+Siege
- 10m00s
- CCm
- 15 Rax
- +Rax
- 2OCs
- +Rax
- +gas
- RaxT+bunker
- Shields
- ebay
- Fac
- chaos
- +1/0
- Port+FacR
- +Rax2R+gas
- Stim
- CC natural
- +Rax
- RaxT
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- use hellions for scouting the map
- hit with banshee 3 hellions and 4 marines @6min 40s. Don't overcommit and remember spreading against the hellions
- Play defensivly in the early game
- moveout @8min10s when the banshees are no longer a threat. Be careful with commiting
Winner
Map
Daybreak
Gamelength (ingame)
00:24:38
S5 - Code S - Round of 32- Group D - Match 2 – Set 1 [IM]
Army composition+ Show Spoiler +
Player A:
- marines
- +hellions
- +banshee
- +Raven+vikings
- -marines
- Blue Flame
- +tanks
- +some thors
- +Ravens
- end
- 2 Reapers
- 1 marauder
- marines
- +vikings
- +tanks
- +hellions
- +marauders
- +medivacs
- Conc Shells
- + some thors
- end
Opening Build Order: + Show Spoiler +
Player A:
YoDa- 12 gas
- Rax
- Fac
- OC
- +gas
- Port
- FacT
- FacR
- CCn
- CC_n
- OC
- OC
- +2Fac
- Blue Flame
- +gas
- 10m00s
- GuMiHo
- proxy Rax
- gas
- RaxT+OC
- CCm
- Shields
- +2Rax
- +Fac
- OC
- Port
- FacT
- +gas
- ebay
- +gas
- bunker
- +1/0
- Siege
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- use 1 banshee for scouting, mapcontrol and harrasment while building an early 3rd CC
- use hellions for mapcontrol
- moveout @12m while taking 3rd
- play defensiv
- moveout @16m and take the middle
- use sensor towers to compensate for the immobility of your army, attack @20m30s after you won the fight over the middle
- end
- early game pressure with reapers + marauder
- moveout @10m30s with whole army
- dont commit
- play defensiv and take 3rd
- drop often and try to abuse the immobility of mech with mmm ground forces
- moveout @16m
- @20m try to take the middle
- try to defend
- end
Winner
Map
Antiga Shipyard
Gamelength (ingame)
00:21:58
S5 - Code S - Round of 32- Group D - Match 2 – Set 2 [IM]
Army composition+ Show Spoiler +
Player A:
- marines
- +hellions
- banshee
- raven
- +vikings
- Blue Flame
- +tanks
- medivac
- +banshees
- +Ravens
- end
- marines
- +medivacs
- +marauders
- +vikings
- +tanks
- conbc conc shells
- end
Opening Build Order: + Show Spoiler +
Player A:
- 12 gas
- 13 Rax
- OC
- Fac
- RaxT
- Port
- CCn
- +gas+FacR
- bunker
- CCm
- OC
- +Fac
- OC
- +gas
- Blue Flame
- +gas
- 10m00s
- Rax
- OC
- 1depot CCn
- +2Rax
- 2gas
- OC
- bunker
- RaxT
- ebay
- Shields
- +1/0
- Fac
- +Rax2R
- +gas
- Stim
- CCm
- Port+FacR
- +1/1
- +gas
- OC
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- play defensivly and harrass with the same banshee multiple times with repairs while building early 3rd CC
- use hellions for scouting
- moveout @11m with whole army
- hellion drops
- moveout @15m
- play very defensivly on 3 bases
- end
- play defensive against the banshee harass
- moveout @10m @12m with with whole army
- take map control and stay active on the map with mmm
- use drops, flanks for engagements @17m and abuse mobility of mech with runbys
- end
Winner
GuMiHo
Map
Entombed Valley
Gamelength (ingame)
00:19:26
S5 - Code S - Round of 32- Group D - Match 2 – Set 3 [IM]
Army composition+ Show Spoiler +
Player A:
- marines
- hellions
- +vikings
- Raven
- cancel
- banshee +Cloak
- Raven
- Blue Flame
- +tanks
- end
- marines
- hellions
- banshee
- +tanks
- +vikings
- +Ravens
- +thors
- +banshees
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- gas
- OC
- RaxR
- CCn
- Fac
- Port
- OC
- RaxT
- +gas
- +gas
- +gas
- Cloak
- +2Fac
- 10m00s
- 12 gas
- Rax
- OC
- Fac
- RaxT
- Port
- CCn
- RaxR
- +gas
- ebay
- R
- cancel
- +gas
- OC
- chaos
- Siege
- CCm
- +Fac
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- scout with hellion
- defend banshee
- push @7m30s with whole army
- late cloaked banshee harass
- attack @12m with hellions
- use your lead to expand a lot
- push @14m to kill him
- end
- banshee harassment
- scout with vikings
- defend
- end
Winner
Map
Cloud Kingdom
Gamelength (ingame)
00:15:33
S5 - Code S - Round of 32- Group E – Match 1 – Set 1 – Build By Player A - [IM]
Army composition+ Show Spoiler +
Player A:
- hellions
- +marines
- banshee
- +vikings
- -banshee
- -marines
- Cloak+banshees
- +Raven
- +tanks
- end
- marines
- +hellions
- +vikings
- +medivacs
- +tanks
- -hellions
- +marauders
- Conc Shells
- end
Opening Build Order: + Show Spoiler +
Player A:
- 12 gas
- 13 Rax
- OC
- Fac
- RaxT
- Port
- RaxR
- CCn
- CC_m
- +gas
- OC
- bunker
- chaos
- OC
- Cloak
- 10m00s
- CCn
- 15 gas
- +Rax
- 2OC
- Fac
- +gas
- RaxR
- Port
- CCm
- FacT
- +2Rax-siege
- +2gas+OC
- +Rax2T
- +2Rax
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- scout with hellion
- attack @6m30s
- take map control with hellions
- harass with banshees
- try to defend
- end
- defend
- attack @8m
- use drops
- moveout @12m30s
- attack @ natural
- end
Winner
Map
WhirlWind
Gamelength (ingame)
00:13:47
S5 - Code S - Round of 32- Group E – Match 1 – Set 2 – Build By Player B - [IM]
Army composition+ Show Spoiler +
Player A:
- 2 marines
- hellions
- +vikings
- +tanks
- Blue Flame
- +thors
- offensive turrets
- end
- marines
- +hellions
- +banshee
- +vikings
- +tanks
- -hellions
- +marauders
- Conc Shells
- +medivacs
- -vikings
- mmm+tanks
- +banshees+vikings
- +battle cruisers
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- gas
- OC
- Fac
- RaxR
- Cn
- Port
- OC
- CCm
- +gas
- +2gas
- +2Fac
- armory
- OC
- 10m00s
- gas
- 13 Rax
- Fac+OC
- RaxT
- Port
- CCm+RaxR
- +gas
- CCm
- OC
- +2Rax
- OC
- +2gas
- +Rax2T
- Siege
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- moveout @5m
- defend
- counterattack with hellions @7m30stake map control with hellions
- contain him
- retreat without comiiting
- take 4th @15m
- attack @17m
- moveout @20m
- attack @ natural
- end
- moveout @5m30s with hellions
- defend
- moveout @11m30s
- set up a contain
- moveout @15m
- try to switch to sky Terran
- retrreate
- moveout @20m
- try to defend
- end
Winner
Map
Entombed Valley
Gamelength (ingame)
00:21:52
c) Banshee + Hellion Drop FE + Show Spoiler +
d) Hellion FE + Show Spoiler +
i) Rax first + Show Spoiler +
S5 - Code S - Round of 32- Group E – Match 1 – Set 2 – Build By Player A - [IM]
Army composition+ Show Spoiler +
Player A:
- 2 marines
- hellions
- +vikings
- +tanks
- Blue Flame
- +thors
- offensive turrets
- end
- marines
- +hellions
- +banshee
- +vikings
- +tanks
- -hellions
- +marauders
- Conc Shells
- +medivacs
- -vikings
- mmm+tanks
- +banshees+vikings
- +battle cruisers
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- gas
- OC
- Fac
- RaxR
- Cn
- Port
- OC
- CCm
- +gas
- +2gas
- +2Fac
- armory
- OC
- 10m00s
- gas
- 13 Rax
- Fac+OC
- RaxT
- Port
- CCm+RaxR
- +gas
- CCm
- OC
- +2Rax
- OC
- +2gas
- +Rax2T
- Siege
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- moveout @5m
- defend
- counterattack with hellions @7m30stake map control with hellions
- contain him
- retreat without comiiting
- take 4th @15m
- attack @17m
- moveout @20m
- attack @ natural
- end
- moveout @5m30s with hellions
- defend
- moveout @11m30s
- set up a contain
- moveout @15m
- try to switch to sky Terran
- retrreate
- moveout @20m
- try to defend
- end
Winner
Map
Entombed Valley
Gamelength (ingame)
00:21:52
4) Other + Show Spoiler +
a) Marine Hellion Medivac Pressure + Show Spoiler +
i) Gas First + Show Spoiler +
S5 - Code S - Round of 16 - Group B - Match 1 - Set 1 – Build By Player A - [Prime]
Army composition+ Show Spoiler +
Player A:
- marines
- +hellions
- medivacs
- end
- marines
- +tanks
- end
Opening Build Order: + Show Spoiler +
Player A:
- 12 gas
- Rax
- Fac
- OC
- RaxR
- maka Port
- end
- Rax
- 15 gas
- OC
- RaxR
- CCm
- Fac
- +gas
- FacT
- bunker
- cancel
- Port
- chaos
- OC
- end
Winner
Map
Entombed Valley
Gamelength (ingame)
00:06:48
5) Failed Builds + Show Spoiler +
a) Gas First -> 111 + Show Spoiler +
S5 - Round of 32- Group B - Match 2 – Set 3 – Build By Player B - [StarTale]
Army composition+ Show Spoiler +
player A:
- marines
- marine scv bunker allin
- 2nd marine scv allin
- end
- marines
- +scv
- end
Opening Build Order: + Show Spoiler +
player A:
- 11 1Rax
- OC
- off bunker
- end
- 12gas
- Rax
- Fac
- OC
- RaxT
- chaos
- end
General Gameplan: + Show Spoiler +
player A:
- Kill him early, attack @ca 4min with 3marines and 1 SCV pull SCVs
- Try to stop the bunker
- use hellions to stop reinforcements and try to counter
Winner
Map
Entombed Valley
Gamelength (ingame)
00:07:45
S5 - Code S - Round of 16 - Group B - Match 4 - Set 1 – Build By Player B - [StarTale]
Army composition+ Show Spoiler +
Player A:
- marines
- marine +scv allin
- end
- marines
- +hellions
- +scvs
- end
Opening Build Order+ Show Spoiler +
Player A:
- proxy 11 2 Rax
- OC
- off bunker
- end
- gas
- Rax
- OC+Fac
- RaxT
- chaos
- def bunker
- cancel
- end
Winner
Map
Daybreak
Gamelength (ingame)
00:06:26
S5 - Code S - Round of 16 - Group B - Match 4 - Set 2 – Build By Player A - [StarTale]
Army composition+ Show Spoiler +
Player A:
- marines
- +hellions
- +scvs
- +medivacs
- end
- marines
- marine scvs allin
- marine scv allin
Opening Build Order+ Show Spoiler +
Player A:
- gas
- Rax
- OC
- Fac
- RaxR
- Port
- chaos
- end
- proxy 11 2Rax
- OC
- off bunker
- cancel
- end
Winner
Map
WhirlWind
Gamelength (ingame)
00:07:35
ZvP
ZvT + Show Spoiler +
S5 - Round of 32- Group B - Match 3 – Set 1 – Build By Player B - [StarTale]
Army composition+ Show Spoiler +
player A:
- marines
- hellions
- 1banshee
- Blue Flame+1viking
- +tanks
- +thors
- +banshees
- 1Raven
- end
- lings
- +infestors
- +ultras
- Overlord Speed+overlord drops
- end
Opening Build Order: + Show Spoiler +
player A:
- Rax
- OC
- CCm
- off bunker
- 2gas
- cancel bunker
- Fac
- RaxR+bunker
- CCm
- Port
- RaxT
- RaxT
- +Fac
- OC
- +2gas
- RaxT
- 2armories+ebay
- Blue Flame
- chaos
- +1/1m
- 10m00s
- 15 Hatch
- Pool
- +gas
- Ling Speed
- +gas
- 2evos
- +2gas
- +1/0/1
- Lair
- Bane Nest
- +Hatch 3rd+ Macro Hatch
- Burrow
- Infestation Pit+spine
- Infestor Energy
- 2/0/2+Bane Speed
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- Fake Bunker Pressure @ 4min
- Use hellions and banshee to scout and slow creep spread
- Hit the 3rd at ca. 10m30s
- use hellions for harrasment the whole game long and banshees to draw infestor energy
- Moveout @ ca. 17min
- Use lings @9min @12min and burrowed spawned infested Terrans @12min to disrupt the terran economy and delay his push
- Crush him with Ultras Ling Infestor @ ca 17min
Winner
Map
Abyssal City
Gamelength (ingame)
00:19:35
S5 - Round of 32- Group B - Match 3 – Set 2 – Build By Player B - [StarTale]
Army composition+ Show Spoiler +
player A:
- marines
- helliona
- banshees+Fake Cloak
- +tanks
- Blue Flame
- +thors
- end
- lings
- Burrow
- Roach Speed
- roaches
- end
Opening Build Order: + Show Spoiler +
player A:
- Rax
- OC
- 1depot CCn
- 2gas
- OC+Fac
- RaxR
- CCm
- +Port
- RaxT
- Fake Cloak
- OC
- RaxT
- +2Fac
- +2gas
- 2armories
- +2gas
- 1/1m
- RaxT
- 10m00s
- Hatch
- Pool
- 3rd Hatch
- 2gas
- 2evos+gas
- spores
- 1/0/1
- Ling Speed
- Lair
- Bane Nest
- +gas
- chaos Z
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- Slow Creepspread with Banshees and Hellions
- Sucide Hellions to kill drones @9min
- Kill 3rd Hatch with banshees when not enough antiair
- Defend against Harrassment
- Try ling coutner attacks @ ca 10min @12min
- Kill him with mass roach @13min30s
Winner
Map
Daybreak
Gamelength (ingame)
00:15:31
S5 - Round of 32- Group B - Match 4 – Set 1 – Build By Player B - [IM]
Army composition+ Show Spoiler +
player A:
- marines
- marine scv bunker allin
- marine hellion
- end
- lings
- +drones
- ling baneling allin
- +Roaches
- end
Opening Build Order: + Show Spoiler +
player A:
- 11 11 proxy 2Rax
- off bunker
- +off bunker
- CCm
- 2gas
- chaos
- CCm
- Fac
- RaxR
- OC
- OC
- RaxT
- +Fac
- chaos
- 10m00s
- Hatch
- Hatch3rd
- gas
- Pool
- chaos
- spine
- Ling Speed
- Bane Nest
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- End the game early on attack @ 3m30s with 2scvs 1 marine
- rally marines and send some extra scvs; very indeceicive
- Counterattack with lings at @7m30s after the All-In is hold to force repairs
- Cripple him with ling baneling allin>@9m30s
- Play safe from here on and wait till he leaves.
Winner
Map
Abyssal City
Gamelength (ingame)
00:12:16
S5 - Round of 32- Group B - Match 4 – Set 2 – Build By Player B - [IM]
Army composition+ Show Spoiler +
player A:
- marines
- hellions
- Cloak+banshees
- Blue Flame
- +some vikings
- +tanks
- +thors
- +vikings-banshees
- end
- lings
- roaches
- Roach Speed
- Burrow
- +infestors
- +corruptors
- +broodlords
- +queens
- Overlord Speed
- end
Opening Build Order: + Show Spoiler +
player A:
- Rax
- OC
- 1depot CCn
- 2gas
- Fac
- RaxR
- OC
- Port
- RaxT
- Cloak
- CCm
- +2gas+CCm
- +2armories
- OC
- +2Fac
- 10m00s
- Hatch
- Pool
- +gas
- Ling Speed
- +gas
- Hatch3rd
- 2evos
- +1/0/1
- Lair
- spores
- chaos
- Infestation Pit+2gas
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- attack @7m30s hellions @8m30s hellions + banshees at 3rd
- Force and reduce ling numbers
- Deny mining at the 3rd base for as long as possible
- Moveout at 14m30s with whole army, hit 4th base
- Defend against Harrasment
- Moveout at 12m00s with Roaches
- Stall 1st Push with Infestors, use flanks
- Keep the Terran Supply low due to Counter attacks with roaches and lings
- Attack with ultimative army
Winner
Map
Entombed Valley
Gamelength (ingame)
S5 - Round of 32- Group B - Match 5 – Set 1 – Build By Player B - [StarTale]
Army composition+ Show Spoiler +
player A:
- marines
- Blue Flame
- hellions
- 1 viking
- +tanks
- banshees
- +thors
- +vikings+1Raven
- end
- lings
- speedling semi allin
- roaches
- Roach Speed
- +infestors
- Burrow
- +corruptors
- +lings-roaches
- +broodlords
- end
Opening Build Order: + Show Spoiler +
player A:
- Rax
- 1depot CCm
- CCm
- 2gas
- OC
- Fac
- OC
- RaxR
- bunker
- Fac
- Port
- RaxT
- +gas
- chaos
- +gas
- FacT
- Blue Flame
- armory+ebay
- +armory
- Siege
- 10m00s
- Hatch
- Pool
- 2gas
- Ling Speed
- +gas
- Lair
- +gas
- Hatch 3rd
- evo
- Roach Warren
- Infestation Pit
- Roach Speed
- +0/1/0
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- moveout @5min with some marines for overlord hunting and scouting of the 3rd
- @8m00s hellions
- play defensivly
- harrasment with hellion banshee at multiple fronts @14min
- moveout with whole army @16m30s
- speedling attack @7m00s
- attack with small amounts of roaches starting @11min repeatedly to delay the terran push
- counter attacks with infested terrans and lings
- attack @19min with small broodlord army
Winner
Map
Cloud Kingdom
Gamelength (ingame)
00:20:04
S5 - Round of 32- Group B - Match 5 – Set 2 – Build By Player B - [StarTale]
Army composition+ Show Spoiler +
player A:
- marines
- +hellions
- +1medivac
- marine drop + hellion attack
- -hellions
- +2banshees
- Cloak
- +tanks
- +1viking
- +medivacs
- end
- lings
- roaches
- Burrow
- +infestors
- end
Opening Build Order: + Show Spoiler +
player A:
- Rax
- 13 gas
- OC
- Fac
- Port
- CCm
- +gas
- PortT
- Cloak
- OC+FacT
- CCm
- RaxR+bunker
- +gas
- Siege
- +gas
- 10m00s
- Hatch
- Pool
- +gas
- Ling Speed
- Hatch3rd
- +gas
- Roach Warren
- Lair
- +2gas
- Bane Nest
- evo
- spores
- Bane Speed+0/0/1
- +2gas
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- hit at @7m00s with marine drop + 3 hellions in the front
- try to play a longer game
- Defend
- Moveout @8m00s with lings
- play passiv and defend
- hit 3rd @12m30s and @14m00s while teching to hive
Winner
Map
Daybreak
Gamelength (ingame)
00:14:51
S5 - Round of 32- Group B - Match 5 – Set 3 – Build By Player B - [StarTale]
Army composition+ Show Spoiler +
player A:
- marines
- marine scv bunker pressure
- +Blue Flame
- hellions
- 1viking
- 1medivac
- 1banshee
- +thors
- +tanks
- +Ravens+vikings
- Seeker
- +battle cruisers
- +ghosts
- Ghost Cloak
- +nukes
- end
- lings
- Roach Speed+roaches
- Burrow
- - lings
- +infestors
- Neural
- +lings
- +some corruptors
- +some broodlords
- overlord drops+Overlord Speed
- -broodlords -corruptors
- Burrow Movement
- +ultras
- nydus worms
- end
Opening Build Order: + Show Spoiler +
player A:
- 12 Rax
- 14 maka Rax
- OC
- off bunker
- CCn
- +gas
- CCm
- +gas
- +2Rax
- OC
- Fac
- OC
- FacT
- +Fac
- Port
- 2bunkers
- Blue Flame
- +2gas
- 2armories
- 10m00s
- Hatch
- gas
- Pool
- spines
- Ling Speed
- Bane Nest
- cancel
- 3rd Hatch
- +2gas
- +Lair+Roach Warren
- +gas
- 2evos
- roach speed-+Infestation Pit+macro Hatch
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- Force lings with marine bunker pressure
- hellion drop @12m30s
- hellion harrasment + 1 banshee for map control
- turtle on 3 bases
- moveout @18min to take 4th
- moveout @30min
- roach ling attack at the 3rd@12m00s
- Use doom drops, infested terrans, ling and roach attacks to slow the terran down
- No clear lategame plan.
Winner
Map
Entombed Valley
Gamelength (ingame)
00:45:35
S5 - Round of 32- Group C - Match 2 – Set 1 – Build By Player B - [Prime]
Army composition+ Show Spoiler +
player A:
- marines
- +medivacs
- 1viking
- +tanks
- +vikings
- end
- lings
- +banelings
- +infestors
- +corruptors
- +broodlords
- end
Opening Build Order: + Show Spoiler +
player A:
- Rax
- OC
- 1depot CCn
- off bunker
- cancel
- CCm
- 2gas+OC
- +2Rax
- RaxT
- OC
- 2ebays
- Stim
- 1/1
- Fac
- +gas+off bunker
- cancel
- +gas+Rax2R
- Port+FacR
- +2Rax
- bunker
- armory
- Shields
- +Rax2R
- 10m00s
- Hatch
- Pool
- chaos
- 2gas
- 3rd Hatch
- Ling Speed
- +gas
- 2evos+spine
- +gas
- Bane Nest
- Lair
- 1/0/1
- 2gas
- macro Hatch
- Infestation Pit
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- Fake Bunker Pressure @3min movout at 6m30s with some marines and 1 scv to scout 3rd and deny creep
- Moveout @11min with marine medivac to deny creep
- Use a lot of drops
- Take 4th @14min
- Push @16min 18min with whole army.
- Defend
- @10m00s attack with lings
- Attack 4th @14min
- counterattack @16min
- Kill the Terran @20min.
Winner
Map
Entombed Valley
Gamelength (ingame)
00:21:35
S5 - Round of 32- Group C - Match 2 – Set 2 – Build By Player B - [Prime]
Army composition+ Show Spoiler +
player A:
- marines
- +hellions+1banshee
- +marines
- +medivacs
- +tanks
- end
- lings
- +banelings
- +mutas
- end
Opening Build Order: + Show Spoiler +
player A:
- Rax
- OC
- 1depot CCn
- 2gas
- OC+bunker
- Fac
- RaxR
- Port
- Port
- RaxT
- CCm
- +2gas
- 2ebays
- RaxT
- cancel
- FacR
- Stim
- 1/1
- +3Rax
- R
- cancel
- FacT
- 10m00s
- Hatch
- gas
- Pool
- Ling Speed
- Hatch 3rd
- +gas
- Lair
- +gas
- spine
- Bane Nest+gas
- Spire
- +2gas
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- Slow creep with hellions + banshee
- Defend
- Ling Harrasment in the Early game if possible @6min 8min 10min
- Harrass with mutas and keep the terran in his base and cripple him
- @14m00s ling baneling muta attack to kill him
Winner
Map
Antiga Shipyard
Gamelength (ingame)
00:14:08
S5 - Round of 32- Group C - Match 4 – Set 1 – Build By Player B - [Prime]
Army composition+ Show Spoiler +
player A:
- marines
- +hellions
- +1 marauders
- medivacs
- +1viking
- +tanks
- +marauders
- end
- lings
- ling roach allin
- +banelings
- +infestors
- Burrow
- +ultras
- end
Opening Build Order: + Show Spoiler +
player A:
- Rax
- OC
- 1depot CCn
- 2gas
- OC
- bunker
- Fac
- RaxR
- CCm
- 2ebays+RaxT
- Stim
- 1/1
- +2Rax
- OC
- +Rax
- +gas
- Port
- chaos
- bunker
- +Rax3R
- armory
- Shields
- 10m00s
- Hatch
- gas
- Pool
- Ling Speed
- Hatch 3rd+gas
- Roach Warren
- +gas
- 2evos
- 1/0/1
- Lair
- Bane Nest
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- Hellions for mapcontrol and slowing creep in the early game
- Hit 3rd @12m00s with marine hellion pressure
- Play defensivly and try to weaken the Zergs economy with drops
- Roach attack in the early game @8m30s to weaken the Terran
- Attack at @15m00s with main army +infestors and sneak some into the main
- kill him with ultras.
Winner
Map
WhirlWind
Gamelength (ingame)
00:18:51
S5 - Round of 32- Group C - Match 4 – Set 2 – Build By Player B - [Prime]
Army composition+ Show Spoiler +
player A:
- marines
- hellions
- +banshees
- +marines+tanks+2vikings
- +medivacs
- +vikings
- +Ravens
- Seeker
- +marauders
- end
- lings
- +infestors
- Burrow
- +banelings
- +corruptors
- +broodlords
- +1 mutas
- Overlord Speed
- +ultras
- end
Opening Build Order: + Show Spoiler +
player A:
- Rax
- OC
- 1depot CCn
- 2gas
- OC
- Fac
- bunker
- RaxR
- Port
- RaxT+CCm
- Cloak
- cancel cloak
- OC+RaxT
- +3Rax
- Stim
- 2ebays
- +2gas
- 1/1
- 10m00s
- Hatch
- Pool
- 3gas
- spine
- +gas
- Lair
- Ling Speed
- Hatch 3rd
- 2evos
- Infestation Pit
- 1/0/1+spores
- Infestor Energy
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- scout 3rd with 2 marines and slow creep @8min
- sucide some hellions to kill drones
- use the rest and his banshees for map control and slowing creep
- drops a lot the whole game long
- push @14m30s with whole army
- Early ling attacks @4min @11min
- delay push by letting own units get cornered
- Use ling counterattacks and defend
- build ultimative army and attack @21min
- end
Winner
Map
Entombed Valley
Gamelength (ingame)
00:25:54
S5 - Code S - Round of 16 - Group B - Match 3 - Set 1 – Build By Player B - [Prime]
Army composition+ Show Spoiler +
Player A:
- SCVs
- end
- lings+drones allin
- end
Opening Build Order+ Show Spoiler +
Player A:
- CCn
- Rax
- killed
- 2proxy Rax
- proxy Depot
- cancel depot
- cancel 1 Rax
- cancel 2nd Rax
- end
- 9 pool
Winner
Map
Daybreak
Gamelength (ingame)
00:05:40
S5 - Code S - Round of 16 - Group B - Match 3 - Set 2 – Build By Player B - [Prime]
Army composition+ Show Spoiler +
Player A:
- Marine SCV Allin
- Marine SCV Allin
- end
- lings
- +drones
- end
Opening Build Order+ Show Spoiler +
Player A:
- 12 13 Proxy Rax
- OC
- off bunker
- cancel
- off bunker
- bunker killed
- end
- Hatch
- Pool
- spine
- cancel
- end
Winner
Map
Entombed Valley
Gamelength (ingame)
00:06:37
S5 - Code S - Round of 16 - Group B - Match 3 - Set 3 – Build By Player B - [Prime]
Army composition+ Show Spoiler +
Player A:
- marines
- hellions
- +1medivac
- +vikings+ marines
- +tanks
- Blue Flame
- +thors
- mech+vikings
- end
- lings
- +mutas
- +roaches
- +infestors
- end
Opening Build Order+ Show Spoiler +
Player A:
- 11gas
- 13 Rax
- Fac
- RaxR
- Port
- CCm
- +gas
- ebay+OC
- chaos
- OC
- turrets
- FacT
- bunker
- 10m00s
Winner
Map
WhirlWind
Gamelength (ingame)
00:24:50
S5 - Code S - Round of 16 - Group B - Match 3 - Set 2 – Build By Player B - [Prime]
Army composition+ Show Spoiler +
Player A:
- Marine SCV Allin
- Marine SCV Allin
- end
- lings
- +drones
- end
Opening Build Order+ Show Spoiler +
Player A:
- 12 13 Proxy Rax
- OC
- off bunker
- cancel
- off bunker
- bunker killed
- end
- Hatch
- Pool
- spine
- cancel
- end
Winner
Map
Entombed Valley
Gamelength (ingame)
00:06:37
S5 - Code S - Round of 32- Group D - Match 3 – Set 1 – Build By Player B - [IM]
Army composition+ Show Spoiler +
Player A:
- scvs
- +marines
- end
- drones
- +lings
- end
Opening Build Order: + Show Spoiler +
Player A:
- 11 Proxy Rax
- +11 Proxy Rax
- OC
- off bunker
- end
- Hatch
- Pool
- +gas
- chaos
- spine
- end
General Gameplan: + Show Spoiler +
player A:
- Kill him early
- end
- Try to defend
- tray to counterattack
- end
Winner
Map
Bel’Shir Vestige
Gamelength (ingame)
00:07:09
S5 - Code S - Round of 32- Group D - Match 3 – Set 2 – Build By Player B - [IM]
Army composition+ Show Spoiler +
Player A:
- marines
- +hellions +marauders
- +medivacs
- +1 vikings
- -marauders
- +tanks
- end
- lings
- +roaches
- Roach Speed
- end
Opening Build Order: + Show Spoiler +
Player A:
- CCn
- Rax
- +Rax
- 2OC
- +2gas
- bunker
- Fac
- RaxR
- RaxT
- Stim
- RaxR+Rax
- Port
- RaxR
- CCm
- FacT
- Shields
- +2ebays+2gas
- 10m00s
- Hatch
- Pool
- +gas
- Ling Speed
- +Hatch 3rd
- Roach Warren
- +gas
- 2evo
- 1/0/1
- Lair
- Macro Hatch_n
- Hatch_4th+2gas
- Macro Hatch_3rd
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- moveout@ 9m and break the contain
- attack the zerg front on
- rally forward
- use drops
- use drops to counter and try to defend
- end
- Roach pressure @8m
- contain
- crush the attack
- stay defensiv
- move out @13m
- attack @13m30s with ling roach
- rally forward
- end
Winner
Map
WhirlWind
Gamelength (ingame)
00:14:17
S5 - Code S - Round of 32- Group D - Match 3 – Set 3 – Build By Player B - [IM]
Army composition+ Show Spoiler +
Player A:
- marines
- +hellions
- +1marauder
- +medivacs
- +tanks
- +vikings
- +marauders
- end
- lings
- +banelings
- +infestors
- Burrow
- +corruptors
- +broodlords
- -corruptors
- +queens
- end
Opening Build Order: + Show Spoiler +
Player A:
- CCn
- 15 Rax
- 16gas
- 2OC
- Fac
- RaxR
- bunker
- CCm
- RaxT
- +2ebays+gas
- Stim
- +1/0+gas
- +2Rax
- +FacR
- +1/1
- OC
- +2Rax
- +Port+FacR
- +bunker
- armory
- +gas
- Shields
- RaxR
- FacT
- +RaxR
- 10m00s
- Hatch
- Pool
- +gas
- Ling Speed
- Hatch
- Roach
- +gas
- +2evos
- +1/0/1
- +2gas
- Lair
- +2gas
- Bane Nest
- + Macro Hatch_m
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- hellions for mapcontrol
- double drop @11min
- moveout @13m with whole army
- drop with the push
- kill creep
- moveout @15m
- always drop while pushing
- rally forward
- kill 3rd and retreat
- endless attacks
- end
- early speedlings for mapcontrol
- build Roaches to contain the Terran
- Defend
- moveout with ling baneling @ 12m
- take middle
- attack the terran at the edge of the creep
- defend the Terran attacks while slowly teching to broodlords
- end
Winner
Map
Antiga Shipyard
Gamelength (ingame)
00:23:28
S5 - Code S - Round of 32- Group D – Match 5 – Set 1 – Build By Player B - [FXO]
Army composition+ Show Spoiler +
Player A:
- marines
- hellions
- +1marauder
- cancel
- +banshees
- +1Raven
- +vikings
- +some marines
- +thors
- Blue Flame
- +tanks
- +vikings
- +some medivacs
- +Ravens
- end
- lings
- +mutas
- overlord drops+Overlord Speed
- Roach Speed
- +roaches
- Burrow
- +infestors
- -mutas
- +corruptors
- broodlords
- end
Opening Build Order: + Show Spoiler +
Player A:
- 13 Rax
- OC
- CCn
- +2gas
- Fac
- RaxR
- OC
- bunker
- Port
- +Port
- RaxT
- PortT
- +2gas
- ebay
- +armory
- +turrets
- +2Fac+1/0m
- 10m00s
- Hatch
- Pool
- +gas
- Ling Speed
- Lair
- +gas
- +2gas
- Spire
- Hatch_3rd
- Bane Nest
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- moveout and scout with hellions @7m30s
- harras with hellions and banshees to kill drones
- @13m moveout with vikings +hellions
- passiv play
- harras with hellions all game long
- pushout @19m30s @22m
- push with small amounts of units simultanesly to kill Hatches and drones
- avoid the main army of the Zerg until the very end
- end
- defend
- use mutas for mapcontrol
- passiv play
- moveout with infestors + army
- attack @16m with small army
- attack terran army in the middle @20m
- harras with roaches and lings the whole game
- final push @ 30m
- end
Winner
GuMiHo
Map
Abyssal City
Gamelength (ingame)
00:33:04
S5 - Code S - Round of 32- Group D – Match 5 – Set 2 – Build By Player B - [FXO]
Army composition+ Show Spoiler +
Player A:
- marines
- +1hellion
- +tanks
- +banshees
- +1Raven
- +thors
- +vikings
- +hellions
- Blue Flame
- +vikings
- end
- lings
- +mutas
- Overlord Speed+ overlord drops
- +banelings
- Roach Speed
- +roaches
- +infestors
- +corruptors
- Burrow
- +broodlords
- end
Opening Build Order: + Show Spoiler +
Player A:
- 12 Rax
- OC
- CCn
- CCn
- 2gas
- OC
- Fac
- +Rax
- OC
- bunker
- +2Port+FacT
- +2gas
- Siege
- +Port2T
- +ebay+armory
- +gas
- 10m00s
- Hatch
- Pool
- +gas
- Ling Speed
- +Hatch 3rd
- +2gas
- 2evos
- +1/0/1
- Lair
- +macro Hatch main
- +2gas
- +gas
- Bane Nest
- Spire
- Hatch 4th
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- scout with 1 hellion @8m
- take 3rd with siegemode
- try to harass with banshees
- defend
- pushout @15m
- play defensive
- push @19m right before broodlords
- try to defend
- end
- passiv play
- defend
- use mutas for map control
- kill 3rd with mass banelings @14m
- defend
- speedling harass + roach harass and ling counterattacks when the terran moves out
- kill him with broodlords @20m
- end
Winner
Map
Daybreak
Gamelength (ingame)
00:20:49
S5 - Code S - Round of 32- Group D – Match 5 – Set 3 – Build By Player B - [FXO]
Army composition+ Show Spoiler +
Player A:
- hellions
- +1Raven
- +banshees
- +thors
- end
- lings
- overlord drops+Overlord Speed
- Roach Speed
- +roaches
- -lings
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- OC
- CCn
- +gas
- CCm
- +gas
- OC
- Fac
- bunker
- +RaxR
- Port
- OC
- RaxT
- chaos
- +2gas
- 2armories
- +2Fac
- +1/0m
- ebay
- +1/1
- 10m00s
- Hatch
- Pool
- +gas
- Ling Speed
- Hatch 3rd
- +evo+2gas
- +gas
- +evo
- +1/0/0
- Lair
- Roach Warren
- +1/1/0
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- moveout with hellions @8mharrass with hellion banshee +Raven @11m20s
- kill creepo
- try to defend
- end
- mass ling attack @6mlings harrasment
- use a lot of small ling attacks
- mass drop @15m with roach queen
- at the 3rd kill him with mass roach
- end
Winner
Map
Antiga Shipyard
Gamelength (ingame)
00:15:56
S5 - Code S - Round of 32- Group D – Match 3 – Set 1 – Build By Player B - [IM]
Army composition+ Show Spoiler +
Player A:
- marines
- hellions
- +banshee+Cloak
- cancel both
- +vikings
- +marines
- +tanks
- +thors
- +vikings
- Blue Flame
- end
- lings
- +mutas
- +banelings
- -mutas-banelings
- Roach Speed+roaches
- Burrow
- +infestors
- +corruptors
- +broodlords
- end
Opening Build Order: + Show Spoiler +
Player A:
- Rax
- OC
- 1depot CCn
- 2gas
- Fac
- OC
- RaxR
- Port
- RaxT
- bunker
- Cloak
- cancel
- CCm
- ebay
- off ebay block
- +2Fac
- +turrets
- OC
- 10m00s
- Hatch
- Pool
- +gas
- Ling Speed
- Lair
- +2gas
- +gas
- Spire
- Bane Nest
- spine
- Hatch_3rd
- Bane Speed
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- moveout with hellions @7m
- use them only for mapcontrol
- defend
- play really defensive
- final moveout @21m
- end
- speedlings +mutas for map control
- ling baneling muta allin @11m
- harass with ling roach infestors as often as possible and contain the terran @16m with roach infestor while getting broodlords
- defend
- end
Winner
Map
Daybreak
Gamelength (ingame)
00:24:00
S5 - Code S - Round of 32- Group D – Match 3 – Set 2 – Build By Player B - [IM]
Army composition+ Show Spoiler +
Player A:
- marines
- Blue Flame+hellions
- -marines+thors
- +tanks
- +vikings
- +scvs
- +Ravens
- Seeker
- end
- drones
- +lings
- +banelings
- +infestors
- +roaches
- Burrow+Roach Speed
- +corruptors
- +broodlords
- +10 queens
- end
Opening Build Order: + Show Spoiler +
Player A:
- maka 12 14 Rax
- OC
- CCn
- +CCm
- +2gas
- OC
- Fac
- +Rax
- OC
- +Rax
- +Fac
- FacT
- +2bunkers
- +FacR
- Blue Flame
- +2gas
- 10m00s
- Hatchpool
- spine
- +gas
- +gas
- Ling Speed
- Hatch_3rd
- +2evos
- +1/0/1
- Bane Nest
- +Lair
- 10m00s
General Gameplan: + Show Spoiler +
player A:
- attack early with 2Rax
- moveout @7m30s with marines to scout
- dont show hellions until you push
- moveout @10m30s
- attack @ 3rd
- kill creep
- use hellions for map control
- attack @17m
- moveout @20m
- attack small amount of siege tanks and try to kill bases
- hellion harrassment
- defend
- end
- defend
- use ling counterattacks
- take map control with infestors
- defend
- play passiv and mass ultimative army
- attack with roaches @23m to free supply
- defend
- attack @28m to kill him
- end
Winner
Map
Entombed Valley
Gamelength (ingame)
00:29:54
ZvZ + Show Spoiler +
S5 - Round of 32- Group B - Match 1 – Set 1 [TSL]
Army composition+ Show Spoiler +
player A:
- lings
- +banelings
- +roaches
- Burrow
- roach infestor
- +hydras
- Overlord Speed
- end
- lings
- +banelings
- ling baneling aggression
- +roaches
- roach infestor
- Burrow
- +hydras
- end
Opening Build Order: + Show Spoiler +
player A:
- Pool
- Hatch
- +gas
- Ling Speed
- Bane Nest
- 1spine
- +gas
- Lair
- +2gas
- +Roach Warren+ evo
- Infestation Pit+0/1/0
- Roach Speed
- Hatch3rd
- 10m00s
- Hatch
- +gas
- +Pool
- Ling Speed
- 1spine
- Bane Nest
- Lair
- +gas
- +2gas
- Roach Warren
- Infestation Pit+Roach Speed
- Infestor Energy
- 10m00s
General Gameplan: + Show Spoiler +
player A:
Winner
Map
Entombed Valley
Gamelength (ingame)
00:22:47
S5 - Round of 32- Group B - Match 1 – Set 2 [TSL]
Army composition+ Show Spoiler +
player A:
- lings
- +banelings
- +roaches
- +infestors
- +hydras
- +nydus worms
- Burrow
- end
- lings
- +banelings
- ling baneling aggression
- +infestors
- +roaches
- Burrow Movement
- Burrow
- +hydras
- Overlord Speed
- end
Opening Build Order: + Show Spoiler +
player A:
- Pool
- Hatch
- +gas
- Ling Speed
- Bane Nest
- 1spine
- Lair+gas
- +2gas
- evo+Roach Warren
- +0/1/0+Roach Speed
- Infestation Pit+Hatch3rd
- Infestor Energy
- 10m00s
- Hatch
- Pool
- +gas
- Ling Speed
- Bane Nest
- +2gas
- +gas
- Lair
- evo
- Roach Warren
- +0/1/0
- Infestation Pit
- +Hatch3rd
- Infestor Energy+Roach Speed
- +2gas
- 10m00s
General Gameplan: + Show Spoiler +
player A:
Winner
Map
Cloud Kingdom
Gamelength (ingame)
00:29:42
FAQ:
+ Show Spoiler +
How do I gather the data?
All of the information is gathered by watching GSL VoDs and observing the Production- or Army-Tab while watching the game. I use a Dual monitor setup so that I can easily type while watching GSL in fullscreen. In TvZ and TvP I only observe the Terran Production-Tab but both Players army compositions; in TvT I observe both Players Production- and Army-Tab. I try to type everything without pausing to be maximally efficient, but sometimes in TvT this is not quite possible.
Since I’m just watching VoDs it can happen that the production-tab is not open for quite a while, but this mostly happens after 10 minutes. If it still occurs often times it is possible to reconstruct what was built between this period, by rewatching, because most buildings and upgrades take quite some time to finish. Alternatively I can use the Korean stream, which has a different observer.
Why only GSL games?
It is widely accepted that Korean Players are the best out there. If I want to mimic a progamer I would want to pick a Korean. I’m not using OSL, Proleague or smaller leagues because I own a GSL-ticket and the VoDs are easily accessible. Aside from that Code S still has the hardest competition out there in my opinion.
Why do I use 10 ingame minutes as a breaking point?
This is more or less arbitrary. I don’t capture full games because in the later stages of the game there is more action all over the place and more buildings are constructed. Hence it is way harder to follow the production-tab. Furthermore in the later stages of the game the GSL observers set more focus on the army-tab. Finally often times Build Orders aren’t that relevant in the later stages of the game anyway, because you have to adapt how your opponent is playing and the general macro gets worse. For these stages of the game I find it more useful to have general game plans. For example how many Barracks and which army composition do I want to have.
Obviously I could have used ingame timings like for example the 100 supply mark or when the 4th CC is built, but I found it easier to just pick an arbitrary time. If you want to use a specific build-order for your own ladder games, those 10 minutes are enough to pick interesting ones and you can use the VoD to refine the later stages of the build-order.
Tell me if you like this project, if you have any questions or if you want me to analyze specific matches or if I made mistakes. If this is well received I’m going to update more often, but I can safely say that I won’t even be able to cover all Terran matchups without help. So if you would like to contribute by submitting your own notes for GSL VoDs I would be grateful. Just post those in spoilers and I will format them and add them to the OP with your ID.

