Then you drop his main with a huge amount of tanks and some goliaths. Go back with your dropships don't let them die, and then get reinforcements. Drop either his cliff or on the same spot if your units are still alive.. they probably are since killing sieged tanks is a bit hard.
TvT Basics? - Page 2
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TanGo
Sweden1019 Posts
Then you drop his main with a huge amount of tanks and some goliaths. Go back with your dropships don't let them die, and then get reinforcements. Drop either his cliff or on the same spot if your units are still alive.. they probably are since killing sieged tanks is a bit hard. | ||
Frits
11782 Posts
Tank+Wraith is what it's all about nowadays. | ||
Kreeeee
305 Posts
2 fac port gollie drop i drop 4 goliaths behind his mineral line asap. the gollies can also counter a very early drop (1fac port), wraiths, and 4 gollies own a tank without seige. this is not fool proof but i find it makes the game more interesting to go on the offensive rather than both tank/turret whore straight away | ||
NeverTheEndlessWiz
Singapore827 Posts
if u have center map control it doesn't really matter if wraiths are better or gols are.however if the map is pretty much open with room for flanking in the center (luna) gols are better. if the map is pretty tedious, lacking room for flanking (chow chow and korhal) wraiths are better. LT is with wraiths slightly holding the upper hand compared to gols i think becoz TvT is a matchup that allows half of watever troops u have to defend safely, using the OTHER half of troops to gain another expansion is a very common style, which also leads to too many 30 to 1 hr long TvTs if both sides really play too safe with perfect timing for defending expos. this is why randomly scattered turrets DO matter these allow some amount of recon to react fast enough to anything the other terran does, not to mention a lone turret somewhere on the map can later hold the key to securing expos OR tank turret map control in late game. whoever "gets there and holds it first wins" | ||
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