• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:06
CET 07:06
KST 15:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC211[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery Korean players' earnings Hit New All-Time High! SOOP Hosts SC1 & SC2 Event Tournament: Kevin Scrim BW General Discussion Recommended BW Settings for Mouse and Video
Tourneys
[BSL23] Ro16 Group A - Saturday 21:00 CET [$1250] International ShieldBattery League [Megathread] Daily Proleagues Bisu's Team vs Shuttle's Team 2026-11-14
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Artificial Intelligence Thread Trading/Investing Thread European Politico-economics QA Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12338 users

Carrier vs Arbiter in lategame PvT

Forum Index > Brood War Strategy
Post a Reply
1 2 Next All
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
January 07 2006 00:11 GMT
#1
When should you go carrier, and when should you go arbiter? I'm guessing this is also heavily map-dependent, but as a general rule, how do you choose between the two?
What fun is it being cool if you can’t wear a sombrero?
TameTheMan
Profile Joined November 2005
United States71 Posts
January 07 2006 00:36 GMT
#2
when u have alot of gates, and can afford to make carriers, go for it, when ur not too rich, and need assistance, go arb ^_^
Tame SW)Tame Tame[s.R] sE)Tame Tame[x] oMg.Tame
TameTheMan
Profile Joined November 2005
United States71 Posts
January 07 2006 00:37 GMT
#3
that wasnt a very good answer, but whatever feels right basically , it depends on how he's managing his money as well
Tame SW)Tame Tame[s.R] sE)Tame Tame[x] oMg.Tame
miNi
Profile Blog Joined October 2005
Korea (South)2010 Posts
January 07 2006 00:43 GMT
#4
i think that was well said
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
Last Edited: 2006-01-07 01:07:30
January 07 2006 01:02 GMT
#5
Do some thinking about the game you're playing and decide which fits your goals going into lategame PvT. What do you want to be able to do with your new tech? Are there cliffs and places where no land units can walk throughout the map, especially near expos? Is the map open? How many minerals can you afford to not have now (how much can you invest with no current returns for a long while) in case you get pushed immediately while switching? How many upgrades does the terran have for armor (remember, if they 2-2 fast, they have 2 + 1 innate armor vs. your 6 damage interceptors, which will be very weak)? How much is a ground army worth on the map, where are your expos placed (close together, scattered), and how many upgrades are you committing to on ground?

Actually, I don't really get it either.

(edit: add things)
stambe
Profile Joined May 2005
Bulgaria499 Posts
January 07 2006 01:03 GMT
#6
When T have big ground army which you can't destroy with your first wave, or when youre not so ahead economicaly, arbiter tech is much wiser because you dont leave a "window" for the T to attack you and destroy your Nexuses, while you wait for carrs numbers to reach at least 6, because carriers with no ground support in open ground=suxx hard vs gols. IF you have more exposes than him and cant support good ground army go carriers. Basically never go carriers if the game is tied, because this gives the terran the advantage. Either used them as last resort move to bring you back into the game or when youre ahead. Arbiter mainly is used as i am concerned to cripple strong terran economy by recalling zlots/ht/dt or stalling his push by freezing tank clusters basically halving his army.
Valks rulzz
iamke55
Profile Blog Joined April 2004
United States2806 Posts
January 07 2006 01:07 GMT
#7
I rarely ever win vs carriers in tvp, but beat arbiter users easily.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
RaGe
Profile Blog Joined July 2004
Belgium9955 Posts
January 07 2006 01:13 GMT
#8
highly map dependant..
you should prefer arbs though, if hes pushing like nada does. while carriers are better against slow push.
Moderator
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
Last Edited: 2006-01-07 01:30:40
January 07 2006 01:25 GMT
#9
Use both -_-;;
I usually start air tech after the first push in a turtley game, and in faster games, I generally start it as soon as I secure a 3rd gas and a standing army that is strong enough to at least stall. It depends on every game but going Air is a very intuition and feeling thing. It changes the game flow greatly and play style of the MU changes the moment Air is out.
I like 3 Carriers and Arbiter instead of 4 carriers before I show the carriers unless its a really slow game, then I'd just hide and mass em.
Carriers with first strike/cloak and scan delay makes micro and carrier harass godly.
It's really sick how nice this combo is in early late game.
U just gotta survive the early game on Goon Zeal shuttle only.
This is with no obs ups and like 3-4 obs.. don't lose em - -
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
ubergamer15
Profile Joined January 2005
United States645 Posts
January 07 2006 01:28 GMT
#10
On January 07 2006 10:25 SuperJongMan wrote:
Use both -_-;;
4 Carriers and Arbiter instead of 6 carriers.
Carriers with first strike/cloak and scan delay makes micro and carrier harass godly.
It's really sick how nice this combo is in early late game.
U just gotta survive the early game on Goon Zeal shuttle only.

This is obviously assuming you have copious amounts of gas. Money, I think, is the main determining factor: if you have a high mineral-to-vespene ratio, Carriers are the way to go. If you're better off in the gas department than you are with minerals, go for Arbiters.
An optimist sees the glass half-full. A pessimist sees the glass half-empty. An engineer sees a waste of half a glass.
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
January 07 2006 01:30 GMT
#11
I more or less specified above
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
January 07 2006 01:55 GMT
#12
hm id think if you had more gas/mins then go carrier, whereas if you were low min/gas then go arbs.
carriers are like 350/250? or sumthing like that where arbs are lik 100/350 (i think lol), your probably only going to build 1-3 arbs unless u 2gate and thenyoull probably aim for 5ish, 3arbs add to 300/1050, whereas carriers you need atleast 6 to start dealing damage, which is roughly 2100mins and 1500gas(?) and probably wanting to pump off 3gate, which means you need around 750 upfront whereas arb only needs 350. So imo you need both good min/gas for carriers, whereas arbs you only need gas
Administrator~ Spirit will set you free ~
Terross
Profile Joined November 2003
United States878 Posts
January 07 2006 02:19 GMT
#13
only go carriers if you are way ahead. get arb tech soon after second expand and once u own his army then u are definitely safe to go carrier.
I am Joe oO;
GeneralCash
Profile Joined December 2005
Croatia346 Posts
January 07 2006 02:41 GMT
#14
play like testie did vs advokate on r-point in gg.net's koth and go 4gate arbiters. that was soooo cool!!
CommanderCheng
Profile Joined January 2006
China68 Posts
January 07 2006 02:47 GMT
#15
Stasis Field is like an instant kill. So 3-4 arbs with stasis field is a real bitch on the poor unsuspecting terran.
When life gives you lemons, Just shut up and eat the damn lemons
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
January 07 2006 03:17 GMT
#16
Do not go carriers if your air upgrades lag behind his metal upgrades by more than 1/1. Go arbs instead and if you really want carriers, then start upgrading your air attack+armour but wait until you start to catch up to him in upgrades before you switch.

Worst of all is when people go carriers with 0/0/0 vs 3/3 goliaths and the carriers get raped -- after all, they're doing only 2 damage per shot, while the golies need only 17 shots rather than the usual 33 (0/0 vs 0/0/0) to kill them.
maareek
Profile Blog Joined November 2004
United States2042 Posts
January 07 2006 03:23 GMT
#17
Going carrier is really upgrade and timing dependent. I personally hate em. Arbs, however, I love. Theroeretically there's pretty much no time when going arb will lose you the game, whereas that's the case the majority of the time with carriers. Of course lots of arbs late game with ups is great, but one arb around the time of T's second push even without stasis or recall can be a huge boost.

Basically, in lategame if you are ahead of T by a decent margin you should go carrier. If you're way behind, you should go carrier. If you're even or marginally ahead/behind you should go arbiter. Just remember to upgrade your carriers, at least weapons. Unupgraded carrier v 3/3 gols is ugly, even with an army.
FrozenArbiter: Obless PvT master
EntertainMe
Profile Blog Joined April 2004
864 Posts
Last Edited: 2006-01-07 03:26:10
January 07 2006 03:24 GMT
#18
One forge upgrades = Carriers
Two forge upgrades = Arbitors

Edit: Basically you should plan your strategy ahead of time before playing. You know... like terran's style or map and such...
QuietIdiot
Profile Blog Joined October 2005
7004 Posts
January 07 2006 03:49 GMT
#19
If your army is already relatively large like 165/200, better to imrpove the damage by adding in an arbiter for hit and run, very strong with a templar combination and abusive with it's statis ability.

I don't like using 5-7 carriers because I have to focus on their safety and watch out for goliaths, but carriers > arbiters in most situations. If I have a really strong eco, I would mass up like 11-12 carriers and take out units from over a cliff and gay it up.
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
January 07 2006 04:03 GMT
#20
Guys guys, Trust me on this one, Toss in an arbiter and you can cut armor upgrades if you plan to use Carriers for Harasss only. Terran won't know, you just go 2 star.
Plus, it forces either Golis which really helps fighting with an arbiter powered land army.
Research can follow later when your econ has recovered from the carrier/arbiter + the gateway production needed. Initial harass with cloaked carriers if unseen is always like.. WTF for the terran.
Totally eats his time.
... Well that's cuz I don't like Land v Land cuz I find macroing anything from 7+ gates annoying and hard.
PvT so I try to go sorta fast carriers and arbiters. Innate timing sense and less APM needed + ez(er) to use units. Ya agree jah?
Just don't lose a macro fight til then.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft493
RuFF_SC2 260
StarCraft: Brood War
Noble 21
Rock 11
LuMiX 3
League of Legends
JimRising 689
Reynor48
Counter-Strike
xp33
Other Games
summit1g8927
NeuroSwarm113
Organizations
Other Games
BasetradeTV176
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2161
League of Legends
• Rush1544
Upcoming Events
Sparkling Tuna Cup
3h 54m
WardiTV Invitational
5h 54m
IPSL
10h 54m
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
13h 54m
Artosis vs Dewalt
Ret vs Tech
SOOP
1d 3h
soO vs FanTaSy
WardiTV Weekly
1d 5h
Monday Night Weeklies
2 days
PiGosaur Cup
2 days
The PondCast
3 days
GSL
4 days
[ Show More ]
Replay Cast
4 days
KCM Race Survival
5 days
RSL Revival
6 days
BSL
6 days
eOnzErG vs StRyKeR
Cross vs JDConan
Liquipedia Results

Completed

Proleague 2026-11-14
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.