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MUC or 'How to Know your win rate per match-up' - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
givemefive
Profile Joined April 2010
United States300 Posts
June 15 2010 23:42 GMT
#81
I play terran.

I am 60% across the board.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
June 16 2010 01:42 GMT
#82
On June 16 2010 07:50 LittleeD wrote:
Maybe ? means random?


It's the overall win rate vs all races.
Goobus
Profile Joined May 2010
Hong Kong587 Posts
June 16 2010 02:53 GMT
#83
Cyanure, any chance for a mac version?

Seems pretty awesome from what people have been posting on here.
crms
Profile Joined February 2010
United States11933 Posts
Last Edited: 2010-06-16 06:40:03
June 16 2010 06:39 GMT
#84
ZvP : 16 win(s) & 4 loss(es) : 80%
ZvT : 9 win(s) & 5 loss(es) : 64.285%
ZvZ : 7 win(s) & 3 loss(es) : 70%
Zv? : 32 win(s) & 12 loss(es) : 72.727%


not bad for a non scbw player in diamond! FUUUUU Terran.

hmm so i guess it doesn't cover all replays?

*edit i learned to read*

cool program, thanks.

http://i.imgur.com/fAUOr2c.png | Fighting games are great
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2010-06-16 07:48:53
June 16 2010 07:30 GMT
#85
Great program! but there's obviously the huge issue of custom games right now.
I can easily tell that this program can't distinguish between custom games and auto-matchmaking games.

No way that I could I have 68% winrate vs toss and 74% vs terran unless one was to count the custom games I play for practice or to help others. I can understand 80% ZvZ though, cause I hardly play any ZvZ in custom games, and know I am good at it.
Kinda disappointing results from me and everyone else, cause it doesn't really show any significant trends. (this is at least mostly due to damn custom games)

I guess in the future I can try saving all matchmaking games to a new folder, but it would be hard to me to remember.

There was a program someone wrote to make www.starcraftrankings.com ; that same type of code could be used to detect the results of matchmaking games. Of course this is limited in the sense that it would only work while the server's up and accounts aren't wiped, but it's still important and useful information.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Cyanure
Profile Joined June 2009
France51 Posts
June 16 2010 09:37 GMT
#86
On June 16 2010 11:53 Goobus wrote:
Cyanure, any chance for a mac version?

The sourcecode is *almost* compatible with mac, but we would need someone with a mac, some basic programing background, and a lot of will to make mac binaries...
And even after that, you'll need Qt to make it work. On Windows, i can just add the ".ddl"s to make it work on any computer. On mac, anyone who wants to use it will have to compile Qt first... and last time someone I know tried, it was a pain (it worked eventually, but it took hours and multiple other libraries installation).
If someone know some kind of trick to emulate that...

On June 16 2010 16:30 Xapti wrote:
Great program! but there's obviously the huge issue of custom games right now.
I can easily tell that this program can't distinguish between custom games and auto-matchmaking games.

It actually can't distinguish in his current version [1.0.3] (next most probably will). I couldn't find this information in the first place, if you absolutely need to know it right now, you can check your adversary pool and remove everyone you have practiced with (that is the main use of this feature anyway). It's clearly suboptimal, but it may be slightly better.

btw, next version will come today or tomorrow...
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 16 2010 10:05 GMT
#87
All in diamond:


PvP : 22 win(s) & 15 loss(es) : 59.459%
PvT : 21 win(s) & 7 loss(es) : 75%
PvZ : 11 win(s) & 16 loss(es) : 40.74%
Pv? : 54 win(s) & 38 loss(es) : 58.695%

TvP : 2 win(s) & 0 loss(es) : 100%
TvT : 2 win(s) & 0 loss(es) : 100%
TvZ : 3 win(s) & 0 loss(es) : 100%
Tv? : 7 win(s) & 0 loss(es) : 100%

ZvP : 2 win(s) & 0 loss(es) : 100%
ZvT : 1 win(s) & 1 loss(es) : 50%
ZvZ : 4 win(s) & 9 loss(es) : 30.769%
Zv? : 7 win(s) & 10 loss(es) : 41.176%

?vP : 26 win(s) & 15 loss(es) : 63.414%
?vT : 24 win(s) & 8 loss(es) : 75%
?vZ : 18 win(s) & 25 loss(es) : 41.86%
?v? : 68 win(s) & 48 loss(es) : 58.62%

Yea... I really struggle against zerg =[

lol @ my Tv? though =\
ChickenLips
Profile Blog Joined May 2010
2912 Posts
June 16 2010 11:06 GMT
#88
Yeah PvZ seems to be favored for Zerg at the moment. Protoss has very strong openings vs. Terran which I love.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Ghostcom
Profile Joined March 2010
Denmark4782 Posts
June 16 2010 11:24 GMT
#89
On June 16 2010 20:06 ChickenLips wrote:
Yeah PvZ seems to be favored for Zerg at the moment. Protoss has very strong openings vs. Terran which I love.


I would be VERY careful with drawing such a conclusion based on these data.
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
June 16 2010 11:56 GMT
#90
ZvP : 16 win(s) & 3 loss(es) : 84.21%
ZvT : 16 win(s) & 3 loss(es) : 84.21%
ZvZ : 13 win(s) & 9 loss(es) : 59.09%
Zv? : 45 win(s) & 15 loss(es) : 75%

?vP : 18 win(s) & 7 loss(es) : 72%
?vT : 18 win(s) & 3 loss(es) : 85.714%
?vZ : 15 win(s) & 10 loss(es) : 60%
?v? : 51 win(s) & 20 loss(es) : 71.83%

For a WC3 player I sure am owning it up ;O

Well except ZvZ. I tried my silly Spine Crawler rush too much. It did work a few times, though.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
ig0tfish
Profile Joined July 2009
United States345 Posts
June 16 2010 16:05 GMT
#91
PvP : 0 win(s) & 0 loss(es) : 0%
PvT : 0 win(s) & 0 loss(es) : 0%
PvZ : 0 win(s) & 1 loss(es) : 0%
Pv? : 0 win(s) & 1 loss(es) : 0%

TvP : 4 win(s) & 0 loss(es) : 100%
TvT : 6 win(s) & 0 loss(es) : 100%
TvZ : 2 win(s) & 0 loss(es) : 100%
Tv? : 12 win(s) & 0 loss(es) : 100%

ZvP : 1 win(s) & 0 loss(es) : 100%
ZvT : 0 win(s) & 0 loss(es) : 0%
ZvZ : 0 win(s) & 0 loss(es) : 0%
Zv? : 1 win(s) & 0 loss(es) : 100%

?vP : 5 win(s) & 0 loss(es) : 100%
?vT : 6 win(s) & 0 loss(es) : 100%
?vZ : 2 win(s) & 1 loss(es) : 66.666%
?v? : 13 win(s) & 1 loss(es) : 92.857%
shiftY803
Profile Joined April 2010
200 Posts
Last Edited: 2010-06-16 16:22:36
June 16 2010 16:15 GMT
#92
On June 16 2010 20:24 Ghostcom wrote:
Show nested quote +
On June 16 2010 20:06 ChickenLips wrote:
Yeah PvZ seems to be favored for Zerg at the moment. Protoss has very strong openings vs. Terran which I love.


I would be VERY careful with drawing such a conclusion based on these data.


And when he says be very careful, what he really means is that all the data in this thread is completely meaningless for drawing balance conclusions: ie NOT statistically significant.

Let's go ahead and leave balance discussion out of this one. Blizzard has data on thousands (possibly millions?) of games; and, unless we get access to it, we really don't have a leg to stand on.

On the other hand, the code does help identify "leaks" in one's own play if a certain matchup is hurting and you haven't noticed.
live without appeal. ~ camus
Cyanure
Profile Joined June 2009
France51 Posts
June 16 2010 18:52 GMT
#93
version 1.1.6 out : download it here https://sourceforge.net/projects/mucounter/files/
VoodooDog
Profile Joined March 2010
Germany47 Posts
June 17 2010 00:00 GMT
#94
PvP : 0 win(s) & 0 loss(es) : 0%
PvT : 0 win(s) & 0 loss(es) : 0%
PvZ : 0 win(s) & 0 loss(es) : 0%
Pv? : 0 win(s) & 0 loss(es) : 0%

TvP : 0 win(s) & 0 loss(es) : 0%
TvT : 0 win(s) & 0 loss(es) : 0%
TvZ : 0 win(s) & 0 loss(es) : 0%
Tv? : 0 win(s) & 0 loss(es) : 0%

ZvP : 0 win(s) & 0 loss(es) : 0%
ZvT : 0 win(s) & 0 loss(es) : 0%
ZvZ : 0 win(s) & 0 loss(es) : 0%
Zv? : 0 win(s) & 0 loss(es) : 0%

?vP : 0 win(s) & 0 loss(es) : 0%
?vT : 0 win(s) & 0 loss(es) : 0%
?vZ : 0 win(s) & 0 loss(es) : 0%
?v? : 0 win(s) & 0 loss(es) : 0%

map and adversary pool are empty
Delarchon
Profile Joined April 2010
Finland132 Posts
June 17 2010 00:26 GMT
#95
This program is truly awesome and really helpful.

I was so sure that my worst mu is PvT, but what do you know 76% win and mirror matches 44%.

What kind of sorcery is this?
Forlorn
Profile Joined April 2010
Korea (South)69 Posts
June 17 2010 02:25 GMT
#96
ZvP : 45 win(s) & 48 loss(es) : 48.387%
ZvT : 57 win(s) & 29 loss(es) : 66.279%
ZvZ : 49 win(s) & 36 loss(es) : 57.647%
Zv? : 151 win(s) & 113 loss(es) : 57.196%

Mine surprised me a bit. I thought my win rate versus Protoss was like 33%. Also I thought I had a higher ZvZ ratio. Oh well ^^

Awesome program =)
Hi
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 17 2010 02:35 GMT
#97
thanks, pretty nifty!

loving my zerg ratio

ZvP : 20 win(s) & 12 loss(es) : 62.5%
ZvT : 22 win(s) & 10 loss(es) : 68.75%
ZvZ : 13 win(s) & 11 loss(es) : 54.166%
Zv? : 55 win(s) & 33 loss(es) : 62.5%
starleague forever
Sokalo
Profile Joined May 2010
United States375 Posts
June 17 2010 07:15 GMT
#98
Handy program.

You'd think this thing would be implemented into bnet 2.0 by now though, since these statistics were already present in the WC3 profiles.
"Sometimes I wonder whether the world is being run by smart people who are putting us on, or by imbeciles who really mean it."
javiskefka
Profile Joined May 2010
United States26 Posts
June 17 2010 07:31 GMT
#99
Hey, does this include replays located in subdirectories?
choppa
Profile Joined June 2010
France5 Posts
June 17 2010 09:19 GMT
#100
Not for now at least

VoodooDog, do you have recent replays in your directory? Did you put the name that you used in-game, with the upper-case characters where needed?
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