• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:28
CET 17:28
KST 01:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC211[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion Korean players' earnings Hit New All-Time High! SOOP Hosts SC1 & SC2 Event Tournament: Kevin Scrim BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues [BSL23] Ro16 Group A - Saturday 21:00 CET Bisu's Team vs Shuttle's Team 2026-11-14
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread European Politico-economics QA Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11125 users

The LiquidLegends Lounge - Page 1204

Forum Index > The Shopkeeper′s Inn
Post a Reply
Prev 1 1202 1203 1204 1205 1206 1885 Next
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
May 01 2016 01:32 GMT
#24061
Alright my turn.
Game day writeup!!

+ Show Spoiler +
So I get there curious as to whether the store is even open today (my smaller store I go to is closed because they're all at GP Toronto) and/or whether the event will fire.
Turns out, it does, but with only 4 people. Yay for guaranteed Anguished Unmaking promo!
We're really just playing for the mat at this point so it's 3 rounds Round Robin break to Top 2 for finals.
Decklist: http://tappedout.net/mtg-decks/soi-displacer-combo-2/

Match 1 - vs Grixis TiTi/control
Displacer is REALLY good against this guy's deck---he tries really hard to keep my board wiped and toss out stuff to activate the Thing but I am consistently able to blink it and prevent that from happening (once was an AMAZING topdeck). Both games I actually win without comboing off---one game I even activate Ormendahl for the win. At the end of game two he was so desperate to clear my board and activate Thing he Duressed me, then Clash of Willsed his OWN Duress to flip it and swing for 7. I was at 25 life at the time and just replayed my entire board so it didn't matter much in the end, though I was amused by the play, especially since I won with an Ever After shortly after that which Duress would have removed.
Match record 2-0
Overall record 1-0

Match 2 - vs Seasons Past
This matchup I usually find is sort of a 50-50. This guy played it a little bit oddly though. I got REALLY close G1 before he was able to stabilize for good (hadn't drawn any Cocos at all the entire day thus far until game 2 of this match) and started recurring his removal and gained life with Nissa's Renewal. I needed one more turn but I fell just short. G2 wasn't as close because he literally topdecked THREE of his four Dark Petitions throughout the latter half of the game, though he kept giving me outs by trying to tutor for specific threats/removal at the time rather than playing the long game w/Seasons Past. Ultimately it got to a point where I could have Ever Aftered for the win had I drawn it, but I didn't. Great games though, and a real nice guy to play with (this dude works at the store---scrubbed out of the GP in the morning then begrudgingly came to work lol).
Match record 0-2
Overall record 1-1

Match 3 - vs White Weenies
Kept a greedy 2-lander not knowing what I was up against G1 and lost immediately. G2 was closer, but then I pulled the bonehead move of a friggin lifetime. I had a solid board state against a bunch of +1/+1 countered weenies---a couple Catacomb Sifters got Declaration in Stoned but I kept drawing more and then had double Zulaport on the board which starts to get scary the more guys I can toss on there. What's more, I had two Nantuko Husks in hand and a Westvale Abbey for backup. I dropped an Evolving wilds, but my hand down and searched up a land. Me, being an absolute idiot, put my hand down in the exact same spot my deck was, promptly thought I just left some cards behind when I shuffled and gave my library to my opponent to cut. Then when I couldn't find my hand I realized what I had just done.

As it was a pretty casual thing going on my opponent understood and I was laughing at my own idiocy more than anything but we wanted to find out what the call was (I'm not sure if the store guy was a judge or not---he might be but either way he looked up the ruling). In Competitive REL that would have been a Game Loss, but since this wasn't competitive and me drawing three new cards would have been way out of the questions, I just had to eat a complete hand loss, and then shortly after, the game.

Now it's entirely possible I could have come back and won that game, and then gone on to win G3, the finals, and the playmat, but I truly don't think so (would have had to go up against Seasons Past dude again) especially considering how awful my Humans matchup usually is. It's just one of those things I will NEVER do again lol.
Match record 0-2
Overall record 1-2


So overall, I did just as well as I did last time, 3rd place overall! Yay!
In the end I accomplished what I set out to do, which was have fun with a slightly subpar deck, play some solid and fun games, and win a Top 8 promo Anguished Unmaking.

And the best part was, as I was leaving, store dude tossed me a full playset of the Uncommon participation promos and a second Anguished Unmaking! These beauties are going straight into my sideboard for tomorrow, when I hit up my other store. + Show Spoiler +
(I could be greedy and likely have a better chance at winning a third promo when numbers are low but I want to try something different and not take advantage of the generosity I was already offered.)


[image loading]
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
ketchup
Profile Joined August 2010
14521 Posts
May 01 2016 04:43 GMT
#24062
I know overwatch beta is soon. Is anyone planning to play on PS4? Also, is it downloadable for PS4 yet? Last time I tried, I couldnt find overwatch beta
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
May 01 2016 05:04 GMT
#24063
Re yango and fe:

woah back off on the defensive shit man, like I said I'm mostly holding off on my opinion until I finish conquest on lunatic so I thought it was pretty obvious I was being brief rather than deeply explanatory / argumentative on my points.

Short shit:
+ Show Spoiler +
On May 01 2016 05:42 TheYango wrote:
Show nested quote +
On May 01 2016 05:12 TheHumanSensation wrote:
Capturable units are alright but ultimately pretty bland and not very fleshed out (and limited to 2 characters because reasons?), I mean, it's not a bad thing that it's there, and it's sort of useful and you can get classes you otherwise couldn't, but it forces you to use the slow and uninteresting and out-of-place (in conquest) as fuck my castle shit, the capturable bosses don't have any supports or otherwise conversations, and combining that with possibly the blandest enemy NPC writing in the series so far, I just... can't really see this feature as great enough to call it "categorically successful" even if it's like 4/10 good and 0/10 bad and a net positive overall because it just falls so flat on it's potential.

??? Captured units aren't limited to 2? You can have up to 20 captured units in your army at a time, you just can't have more than 2/4/6 in your Prison at once. People have done all-Generics challenge runs lol.


Orochi/Niles, was what I meant.

On May 01 2016 05:42 TheYango wrote:
Show nested quote +
On May 01 2016 05:12 TheHumanSensation wrote:
and the online / my castle features add a little bit to it in a really limited/restricted sense, a lot of the my castle shit just isn't functionally present without a way to obtain dragon vein points and cycling of the different buildings and shit, so it just has a lot of incomplete aspects to it that really really benefit from Revelations and DLC imo, and enough so that I would call the game not a stand-alone game just because it gets so drastically more complete with like extra 2 things.

Neither of these things require Revelation or DLC to accomplish. Visiting someone else's castle grants DV points and advances time cycles.

Disliking My Castle is fair, and a criticism raised by many, but in general it's not really obtrusive enough to significantly negatively impact the overall game experience, IMO.


1: My bad, I didn't know that. I haven't really used the online features much yet since they don't play nice with mods, and I can hexedit my save to add anything like skills etc if I'm feeling like buying those.

2: By "shit" I meant "stuff", not like, "it's bad". I don't hate the my castle stuff, though admittedly I hate how slow and boring/rote most of it is, but I think it gets in the way of some things because it's necessary to use in order to access certain features (ex capturable units), so I really feel it's out of place in Conquest which is supposed to be the less grindy more traditional FE experience where it's benefits don't really have enough time to come to light (unless you grind online battles, I guess). I think it fits right into Birthright and Revelation.


Long shit:
+ Show Spoiler +
On May 01 2016 05:42 TheYango wrote:
Show nested quote +
On May 01 2016 05:12 TheHumanSensation wrote:
The menu-based workload is so rote and bloated that I would call it worst in series,

You're going to have to expand on what you mean by this?


Basically that there's more basic menu-based work required in this game, but not really an increased amount of cool tactical decision style menu work.

-Most in-battle weapon decisions boil down to cycling through everything in the inventory and seeing what the best is.
-Pre-battle effective weapon / item swapping and such is more prevalent because you get more access to it in this game, and the increased diversity within squads of enemy units relative to other games makes it less simple but not really any deeper. This is kind of just like w/e but then there's...
-Inventory bulk. Too many items. Wayyy too many items.
-Skill- and weapon- centric difficulty means I have to cycle through all of the enemies and look at what shit they have, rather than just looking at the sprite and knowing what that enemy does. I already did this anyway, but it's more important and prevalent in this game.
-Too many small min-max sequence things that result from pair-up like [pair up +move class as the support unit -> Move max amount of spaces -> switch -> separate the non +move class and put it in front :: this sequence maximizes distance traveled in a turn], or [selecting a unit -> moving 0 spaces so you can change what weapon you have equipped -> unselecting the unit -> attacking with adjacent ally -> do whatever with the initial unit :: this sequence just gives the pair-up attack you actually want].
-My castle: the kitchen shit, chugging potions in base, feeding lilith for gold bars, and talking to people for items / support exp; are the significant things that jump out to me and that require boring rote menu work to get to. Forging and capture are gated behind materials too, which are in turn gated by the arena, and inviting allies for support exp, but those take too long so I just ignore them / they're not really the same complaint.



On May 01 2016 05:42 TheYango wrote:
Show nested quote +
On May 01 2016 05:12 TheHumanSensation wrote:
the unit balance is very mediocre and I doubt this changes on Lunatic, and the army-building aspect (of Conquest) is abysmal (children included), for three examples.

Are we playing the same game? Unit balance on Conquest is exceptionally good for the series. IS has achieved a level of universal unit viability not seen since the Kaga era--basically every character can make meaningful contributions to the team and has reasonable claim to being worth using. There are a couple stand-out powerful units but the gameplay of Conquest prevents these units from being overcentralizing and the game is very beatable without using any of them. I consider universal unit viability to essentially be a success, as unit equality is an unattainable goal and doesn't really confer any benefit to gameplay anyway.


I mean, in terms of minor contributions in the early game and as pair-up stat bonus blocks, sure. I'm sure even the bad units can be used on hard, or with grinding etc., I'm unsure about lunatic because I haven't tried it yet but I'm willing to believe you on viability. I dunno what you specifically mean by unit equality (like non-homogenous power curves like mozu and gunter are good and I think most series fans like this), but something more like unit equity would be cool and this game defs doesn't have it because the great units blow the ok units out of the water, and there's nothing about the gameplay and keeps them from being overcentralizing unless you just intentionally use them less.

It's not terrible but it's just ok/mediocre and pretty par for the course imo. It is very, very far from "exceptionally good for the series" lol. Of the English-localized games exclusively, it's worse than Awakening and 9, roughly comparable to 7 I think (Conq might be a bit better), and better than Birthright and Revelation. Intentionally excluding 10 because it had such split unit availability. I dunno about 8 or SD. Class-wise specifically though bow-units are way up so that's good/cool.

On May 01 2016 05:42 TheYango wrote:
Show nested quote +
On May 01 2016 05:12 TheHumanSensation wrote:
I can't agree with you that the children were implemented well from a gameplay perspective in Conquest, though I think they work well in Birthright and Revelation which focus much more on the army building aspect of the series.

What qualms do you have with them then? Children in Fates are:

- Not overpowered due to Fates' formula for base/growth determination being dialed back
- Not overcentralizing for the same reason
- Not completely useless at recruit due to base level scaling to join time
- Provide tangible benefit to being recruited BUT are also not required to beat the game and due to the changes to the XP formula, any overleveling that occurs through doing a child paralogue largely self-corrects within 1-2 chapters
- Are flexible and capable of serving multiple gameplay functions for the purpose of a given playthrough (either recruited early to add a viable growth unit when you lack investment units on your roster, or recruited late to act as a serviceable prepromote unit that can immediately be deployed)

On top of which, some of the best maps in Conquest are among the child maps. I'm failing to see where you what is done poorly with them. You also need to expand on what you mean by the "army building aspect of the series" because you've used that term twice when it's not really self-explanatory.


Awakening centred the idea of FE being a game where you can customize your units to a fair degree, grind them to whatever levels and skills you wanted so any unit was equally usable, had fairly customizable children etc. You could have fun designing your own army based on the characters you like or whatever else. For some people this is a huge thing, and I imagine it appeals to the waifu etc crowd somewhat. This is what I mean by the "army building aspect of the series", where the non-class-changing and non-skill games don't really have this in any meaningful capacity and Awakening was 95% army builder + 5% soundtrack.

Birthright is obviously the successor to Awakening's version of this idea and lets you grind up units (and supports) though in a much less convenient way, and the hard lv 20/20 limit makes pre-planning your leveling patterns more important (somewhat overruled by buying skills), so the children make a lot of sense here even if they're not as well off as they were in awakening (side-note: I'm not 100% convinced that Birthright is better than Awakening even on "just gameplay", but that's an opinion I need to mull over much more). In Conquest it's the same thing without the grinding and with less money to buy your skills with, so you get them later and with less ability to work them into the shape you want.

I'm not sure how weak your main roster was if you think the children are immediately usable or comparable to your other units. Even with the fairly abrupt exp-gain declines in this game my main roster was far, far ahead of the children I was getting even post-offspring seal. Are you unlocking the children like, super early before you have skills to pass down to them? Or is lunatic such a sharp exp decline that the children become comparably leveled?
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
May 01 2016 06:47 GMT
#24064
Went to my first local indie wrestling show, was pretty great. Might write a recap at some point, currently forever in transit (got home at 5:00 because wrestling thing was half the country away, went to sleep for 3 hours and now I'm riding to a bus station so that I can sit for another 4 hours, FUN).
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
May 01 2016 07:03 GMT
#24065
Holy shit deathrattle Rogue is OP as hell since nobody runs silence anymore.


Also, the movie Keanu was pretty funny if you're a fan of Key and Peele series on Comedy Central
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-05-01 07:43:56
May 01 2016 07:09 GMT
#24066
@THS:

+ Show Spoiler +

On May 01 2016 14:04 TheHumanSensation wrote:
-Most in-battle weapon decisions boil down to cycling through everything in the inventory and seeing what the best is.
-Pre-battle effective weapon / item swapping and such is more prevalent because you get more access to it in this game, and the increased diversity within squads of enemy units relative to other games makes it less simple but not really any deeper. This is kind of just like w/e but then there's...
-Inventory bulk. Too many items. Wayyy too many items.
-Skill- and weapon- centric difficulty means I have to cycle through all of the enemies and look at what shit they have, rather than just looking at the sprite and knowing what that enemy does. I already did this anyway, but it's more important and prevalent in this game.
-Too many small min-max sequence things that result from pair-up like [pair up +move class as the support unit -> Move max amount of spaces -> switch -> separate the non +move class and put it in front :: this sequence maximizes distance traveled in a turn], or [selecting a unit -> moving 0 spaces so you can change what weapon you have equipped -> unselecting the unit -> attacking with adjacent ally -> do whatever with the initial unit :: this sequence just gives the pair-up attack you actually want].
-My castle: the kitchen shit, chugging potions in base, feeding lilith for gold bars, and talking to people for items / support exp; are the significant things that jump out to me and that require boring rote menu work to get to. Forging and capture are gated behind materials too, which are in turn gated by the arena, and inviting allies for support exp, but those take too long so I just ignore them / they're not really the same complaint.

Ahh ok, it's clearer what you mean.

I think this is largely a recurring trend across the DS era games where stat bloat adds more tedium and needless complexity to assessing combat (e..g weapon rank based stat bonuses). As a trend, I'm not a fan of it, but I don't think Conquest significantly makes it worse than it already was.

Also, I never feed Lilith. I remove her temple right at the start and never rebuild it. The gold she gives is barely relevant unless you spend a long time durdling around and visiting peoples' castles. In the context of the maingame it essentially amounts to ~100g per chapter which will never really make a difference.

On May 01 2016 14:04 TheHumanSensation wrote:
but something more like unit equity would be cool and this game defs doesn't have it because the great units blow the ok units out of the water, and there's nothing about the gameplay and keeps them from being overcentralizing unless you just intentionally use them less.

It's more apparent on Lunatic but what I mean is that you can't just use only the good units and just lowman the game with them. They aren't overcentralizing because your other "weaker" units still have to make contributions, so how you develop them is still important.

On May 01 2016 14:04 TheHumanSensation wrote:
It's not terrible but it's just ok/mediocre and pretty par for the course imo. It is very, very far from "exceptionally good for the series" lol. Of the English-localized games exclusively, it's worse than Awakening and 9, roughly comparable to 7 I think (Conq might be a bit better), and better than Birthright and Revelation. Intentionally excluding 10 because it had such split unit availability. I dunno about 8 or SD. Class-wise specifically though bow-units are way up so that's good/cool.

There's absolutely no way the unit balance is worse than Awakening. Robin alone is massively more overcentralizing than any of Conquest's best characters and it's not even close. Beyond those best characters unit balance is pretty similar for the first gen, but even ignoring Robin, the children completely destroy Awakening's unit balance, with the best ones (Lucina, Morgan) being hyper-Ests that recruit with acceptable bases and rapidly outscale everyone but Robin, and the worst ones (Inigo, Owain) being essentially unusable in moderate-efficiency main game play.

As you know from our prior discussions I don't have enough experience with PoR, so it's very hard for me to comment on the comparison to Conquest there. Regarding the other games you mentioned, 8's unit balance is completely fucked by Seth's existence (and still suffers a number of problems even without him), and SD suffers from a large bloat of bad units.

On May 01 2016 14:04 TheHumanSensation wrote:
In Conquest it's the same thing without the grinding and with less money to buy your skills with, so you get them later and with less ability to work them into the shape you want.

Conquest isn't meant to be an Awakening style "army builder". IS found a role for the kids in the context of a traditional FE game, and I think they work very well here in the function they've assumed. That they don't fit the same function as they do in Birthright and Awakening doesn't mean they don't work. From a gameplay standpoint, I just think kids work better than traditional lategame prepromotes for a number of reasons and their variable recruit times add a lot of options to their use.

On May 01 2016 14:04 TheHumanSensation wrote:
I'm not sure how weak your main roster was if you think the children are immediately usable or comparable to your other units. Even with the fairly abrupt exp-gain declines in this game my main roster was far, far ahead of the children I was getting even post-offspring seal. Are you unlocking the children like, super early before you have skills to pass down to them? Or is lunatic such a sharp exp decline that the children become comparably leveled?

The XP decline is sharper in Lunatic than in Hard, yes. XP drops to 1 with a 5-level advantage on Lunatic, so generally the kids are pretty close to on-level (2-3 level disadvantage at recruit which is easily covered in their recruit chapter). How good the kids are at that point depends on the parents and the individual kid, but from a scaling perspective, it largely works just fine.
Moderator
Eppa!
Profile Joined November 2010
Sweden4641 Posts
May 01 2016 11:27 GMT
#24067
Happy International Workers' Day everybody.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
Gahlo
Profile Joined February 2010
United States35174 Posts
May 01 2016 12:01 GMT
#24068
I was going to post "Now get to work." but then I remembered it's Sunday.
Eppa!
Profile Joined November 2010
Sweden4641 Posts
May 01 2016 12:20 GMT
#24069
It's a national holiday here bruh.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
Ketara
Profile Blog Joined August 2010
United States15065 Posts
May 01 2016 12:27 GMT
#24070
It's even a national holiday here!

Fuck America.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Cixah
Profile Joined July 2010
United States11285 Posts
May 01 2016 12:41 GMT
#24071
Who the hell plans a holiday for a Sunday. Currently on 50 minutes sleep and have 6 hours left of my shift. I should nap
Hug The Goat! Hug the Goat! Hug the Goat!
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2016-05-01 13:42:48
May 01 2016 13:42 GMT
#24072
Now my birthday falls on a public holiday. Thanks international workers day! Do other countries also make the Monday a holiday if public holiday falls on a Sunday?
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2016-05-01 13:49:12
May 01 2016 13:48 GMT
#24073
It's the day the protests for the labor laws by the extreme left-wing people wreck downtown and make me stay here too.

^ we don't
Cant take LMS hipsters serious.
Slayer91
Profile Joined February 2006
Ireland23470 Posts
Last Edited: 2016-05-01 17:14:12
May 01 2016 17:12 GMT
#24074
obamas white house correspondence speech is up boys
fuck he's so good LOL better than any of the comedians for sure

"we asked if you wanted steak or fish and a number of you said you wanted paul ryan"

LOL

"I'd like to follow your lead and show some restraint. After all you've give the donald an amount of coverage appropriate to his seriousness as a candidate"
"He started out trying to give his hotel business a boost and now cleveland is hoping to get through july"

fucking LOL
aka Teutonica
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
May 01 2016 17:50 GMT
#24075
He does have excellent comedic timing for a politician. Man can deliver a joke.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
May 01 2016 18:32 GMT
#24076
Obama is top class, even if his presidency has been rather lackluster and offensive at times. Hard when your population lets the opposite party gain control during your term then they decide instead of being politicians they'll be little school children with a petty grudge.
Eppa!
Profile Joined November 2010
Sweden4641 Posts
May 01 2016 20:56 GMT
#24077
If Trump becomes president and the recession hits it wouldn't surprise me if he get impeached. Can't build a castle in air when a recession hits.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
Gahlo
Profile Joined February 2010
United States35174 Posts
May 01 2016 21:18 GMT
#24078
He'll just make China build a wall to block the debt, duh.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
May 01 2016 21:43 GMT
#24079
Mini Game Day report (#2)
+ Show Spoiler +

Match 1 - vs Seasons Past
I'm starting to get sick of this deck. Games take 80 years and I grind them down to within one turn of winning and then Nissa's Renewal, or I win. Either way it takes forever. Grinded out to a draw, 1-1.

Match 2 - vs Seasons Past
Fucking another one. This one I was within 2 life and one turn from winning G1 multiple times but couldn't get there, and crushed G2. G3 I ultimately lost in the FINAL turn after time was called to Kalitas. Just sucked big time.

Match 3 - vs Mono-U Brains
Played against a 10(?) year old who may have been better at magic than me. He certainly played as though he had a decent amount of experience. Beat him 2-0 because I can combo off really easily.

That second draw cost me a cut to top 4 unfortunately; the guy who beat me made 4th place and had one more point than me or something like that. I got a third Anguished Unmaking promo but just JUST missed out on the full playset. Got another playset of Incorrigible Youths though. (yay...?)

Final thoughts - should have played my Brains deck in the end haha. Would have crushed both of those Seasons Past players. My deck is good but not great, really needs Liliana.
Draft tomorrow and probably some more standard for fun.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
Last Edited: 2016-05-01 22:03:18
May 01 2016 21:49 GMT
#24080
@Yango re FE fates:

+ Show Spoiler +
On May 01 2016 16:09 TheYango wrote:
I think this is largely a recurring trend across the DS era games where stat bloat adds more tedium and needless complexity to assessing combat (e..g weapon rank based stat bonuses). As a trend, I'm not a fan of it, but I don't think Conquest significantly makes it worse than it already was.

Eh, I mean, I don't suspect it was prevalent in SD (no more so than in 9 or 10, at least), but I would agree with stat bloat increasing over the nMystery -> Awakening -> Fates set of games. tbh I still don't know how weapon ranks or weapon triangle factor into stats in fates because I can't find the pages on SF if they're there and the wiki didn't have much, but it doesn't seem like a big deal at all so far. I really do think it's much more prevalent in Fates than it was in Awakening, though, primarily due to inventory / item bloat and the management that ensues from it.

On May 01 2016 16:09 TheYango wrote:
Also, I never feed Lilith. I remove her temple right at the start and never rebuild it. The gold she gives is barely relevant unless you spend a long time durdling around and visiting peoples' castles. In the context of the maingame it essentially amounts to ~100g per chapter which will never really make a difference.

I don't use it either because I don't use the castle battle features (and as such have no use for Lilith's stats) and I have access to the DLC as well as being able to just edit more gold into my save if I really needed it / wanted to / fuck lilith. I assumed the gold would matter on Lunatic Conquest where gold is supposed to be scarce? I've had more than enough on every other path/difficulty combo so far, so maybe the gold starvation myth is just a myth?

On May 01 2016 16:09 TheYango wrote:
It's more apparent on Lunatic but what I mean is that you can't just use only the good units and just lowman the game with them. They aren't overcentralizing because your other "weaker" units still have to make contributions, so how you develop them is still important.

On May 01 2016 16:09 TheYango wrote:
The XP decline is sharper in Lunatic than in Hard, yes. XP drops to 1 with a 5-level advantage on Lunatic, so generally the kids are pretty close to on-level (2-3 level disadvantage at recruit which is easily covered in their recruit chapter). How good the kids are at that point depends on the parents and the individual kid, but from a scaling perspective, it largely works just fine.

Ah, ok. I remember before you mentioned there was less flexibility for lowperson play, but I haven't experienced any of it yet. If it's restricted only to Lunatic Conquest then that makes sense. rip lowperson runs.

On May 01 2016 16:09 TheYango wrote:
Show nested quote +
On May 01 2016 14:04 TheHumanSensation wrote:
It's not terrible but it's just ok/mediocre and pretty par for the course imo. It is very, very far from "exceptionally good for the series" lol. Of the English-localized games exclusively, it's worse than Awakening and 9, roughly comparable to 7 I think (Conq might be a bit better), and better than Birthright and Revelation. Intentionally excluding 10 because it had such split unit availability. I dunno about 8 or SD. Class-wise specifically though bow-units are way up so that's good/cool.

There's absolutely no way the unit balance is worse than Awakening. Robin alone is massively more overcentralizing than any of Conquest's best characters and it's not even close. Beyond those best characters unit balance is pretty similar for the first gen, but even ignoring Robin, the children completely destroy Awakening's unit balance, with the best ones (Lucina, Morgan) being hyper-Ests that recruit with acceptable bases and rapidly outscale everyone but Robin, and the worst ones (Inigo, Owain) being essentially unusable in moderate-efficiency main game play.

As you know from our prior discussions I don't have enough experience with PoR, so it's very hard for me to comment on the comparison to Conquest there. Regarding the other games you mentioned, 8's unit balance is completely fucked by Seth's existence (and still suffers a number of problems even without him), and SD suffers from a large bloat of bad units.

Awakening has infinitely accessible infinite grinding, so unit balance concerns really get thrown out the window. Some require less work of course, and class sets still matter, but the system is workable by the player to a far larger degree than any other game in the series, and you can easily get every character to the point where they one-round enemies on the counter attack while never dying, at which point excess stats and skills become meaningless.

9 is similar in the sense that the game is so easy and easy to play with lowperson strats that every unit still gets to the point of "kills everything, never dies" reasonably early at which point which units is stronger on paper etc doesn't matter, and solo runs are possible with every single unit barring Sothe (even then it's only because the boss of chapter ~24 (iirc) is on a heal tile). Archers are weak ofc (all both of them) because of no reclassing options, everyone 1-rounds fliers anyway and acc is so high in general that 1-2 range weapons are great -> so bows aren't anything special, and it being an offense on enemy turn game, but solo runs are still possible with them.

I had assumed balance in 8 was generally workable by the player due to the Arena, is this not the case?

On May 01 2016 16:09 TheYango wrote:
Conquest isn't meant to be an Awakening style "army builder". IS found a role for the kids in the context of a traditional FE game, and I think they work very well here in the function they've assumed. That they don't fit the same function as they do in Birthright and Awakening doesn't mean they don't work. From a gameplay standpoint, I just think kids work better than traditional lategame prepromotes for a number of reasons and their variable recruit times add a lot of options to their use.

Eh, I'm generally coming in from the perspective that the kids were just shoehorned into Conquest where they didn't belong as half-assed and half-functional army builder toys, but I think your perspective is one I can/might come around to. They really don't fulfill that lategame prepromote function on any difficulty other than Lunatic, but it's sounding more and more to me like Conquest is only designed to be great on Lunatic, which is fine I guess since it's clearly the setting the target audience is going to go for.


edit: also

On May 01 2016 15:47 AlterKot wrote:
Went to my first local indie wrestling show, was pretty great. Might write a recap at some point, currently forever in transit (got home at 5:00 because wrestling thing was half the country away, went to sleep for 3 hours and now I'm riding to a bus station so that I can sit for another 4 hours, FUN).


I would be interested in this! I'm probably gonna try and head to a house show for All-Star Wrestling (the Canadian one, not the British one) on the 28th, since my mom used to watch some of their small shows as a kid. Apparently one of the contestants from Tough Enough last year is their women's champion, and Tommy Dreamer might be there? Hard to figure out much about this promotion currently.
Prev 1 1202 1203 1204 1205 1206 1885 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
20:00
WardiTV Not-Summer Championshi
herO vs SHINLIVE!
Clem vs TBD
WardiTV1812
ComeBackTV 1170
IntoTheiNu 764
TaKeTV 457
IndyStarCraft 245
Rex130
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 245
Rex 130
ProTech92
BRAT_OK 47
StarCraft: Brood War
Calm 6360
Rain 1354
Mini 1177
BeSt 689
Light 644
Shuttle 586
Soulkey 243
hero 209
ggaemo 189
ZerO 170
[ Show more ]
firebathero 161
Zeus 159
Mind 79
Sea.KH 61
Killer 42
sorry 41
Barracks 32
JYJ 22
Rock 18
zelot 16
Sacsri 15
Hm[arnc] 13
scan(afreeca) 13
soO 11
Aegong 8
910 8
yabsab 7
Dota 2
qojqva3198
monkeys_forever335
Counter-Strike
jkaem162
byalli1
Heroes of the Storm
Khaldor363
Other Games
FrodaN6302
singsing2300
Liquid`RaSZi1408
B2W.Neo672
Beastyqt598
syndereN229
KnowMe199
CosmosSc2 26
ZerO(Twitch)23
Railgan10
fpsfer 2
Organizations
Other Games
EGCTV947
StarCraft: Brood War
UltimateBattle 23
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 35
• Azhi_Dahaki34
• Michael_bg 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur257
Upcoming Events
IPSL
32m
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3h 32m
Artosis vs Dewalt
Ret vs Tech
SOOP
17h 32m
soO vs FanTaSy
WardiTV Weekly
19h 32m
Replay Cast
1d 6h
Monday Night Weeklies
2 days
PiGosaur Cup
2 days
The PondCast
2 days
GSL
3 days
Replay Cast
4 days
[ Show More ]
KCM Race Survival
4 days
RSL Revival
5 days
BSL
6 days
eOnzErG vs StRyKeR
Cross vs JDConan
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-11-14
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.