Not to burst your bubble or anything, Wave, but you're still a scrub. You've going to have to work hard to get on my level, because I keep raising the bar each draft. Sure, last week I missed Avacyn and Declaration in Stone because of the redraft clause. But today? I missed Sorin and Declaration in Stone in spite of the redraft clause, all by my own misplays. Get on my level, noone tells me what to do! + Show Spoiler [draft] +I'll try to keep it short though I'll give a full list (+ sideboard) 'cause I think my deck was actually quite decent this time around. Caveat: we were 12, so to 6-man pods, and I was in the less experienced one again, including a guy making his 4th draft, and another who I know drafts worse than me and is slightly worse though he's already beat me, and both shared one of my colours. Them cutting colours for their more experienced neighbours prob let several good picks wheel when they shouldn't have. + Show Spoiler [draft] +P1P1 is between Bound by Moonsilver and Bygone Bishop. I go with the Bishop, thinking he's a fine build around if I take my curve into account. Nearheath Chaplain, Vessel of Ephemera, Paranoid Parish Blade and Reckless Scholar later, I consider UW. Stormrider Spirit, Pore Over the Pages finish convincing me. Aside from a scarecrow I'm 100% in these colours and feeling good, with decent cards making the wheel and a nice curve balance so far (so I'll be free to ignore that consideration for value next pack).
P2P1 is Always Watching. Hold my tea, I'm going in! I get a lot of choices that are somewhat hard (Intrepid Cathar vs Censer, I knew the other wouldn't wheel, AW and Bishop made me choose Cathar), and after seeing my right neighbour pick Daring Sleuth I'd decided to catch all the U I can pack 2 so build good synergy. That pack also gives me Rattlechains, Tenacity, Reaper of Flight Moonsilver, Niblis of Dusk, Sleep Paralysis, Silent Observer... oh, and Pious Evangel. I'll lose the card (it sits besides my tokens and the landstation, no idea what happened to it), sadly, I'd have kept it for casual jank decks otherwise.
Pack 3 is shoring up my stuff. I open good R/G picks and not much for me, but I end up with Just the Wind, Puncturing Light, Jace's Scrutiny, Humble the Brute to shore up my lack of removal/tricks, and astonishingly Emissary of the Sleepless makes the wheel. Windmill slam!
I end up with only 4 cards not in my colours, all because there was nothing left for me. + Show Spoiler [build] +Sideboard first, so you can get an idea of what I kept: + Show Spoiler +Reaper of Flight Moonsilver Stern Constable x2 Unruly Mob
Deny Existence Essence Flux Ghostly Wings Pore Over the Pages Reckless Scholar Jace's Scrutiny Silent Observer Trail of Evidence
Wildfield Scarecrow + Show Spoiler [actual build] +Plains x10 Island x7
Strength of Arms x2 Thraben Inspector
Vessel of Ephemera Unruly Mob Moorland Drifter Puncturing Light Rattlechains Just the Wind
Dauntless Cathar Paranoid Parish Blade Pious Evangel Bygone Bishop Always Watching Niblis of Dusk
Nearheath Chaplain Apothecary Geist Tenacity Sleep Paralysis Silent Observer
Humble the Brute Emissary of the Sleepless Stormrider Spirit Look at that curve! I lack hard removal and early tempo, but I can shit tons of tokens, I have a couple ways of gaining life, a bunch of flyers, and Always Watching is pretty cool if I can get creatures on curve to shore up my early game. Speaking of which... + Show Spoiler [games] +We had UW humans/spirits, GWb humans, RG werewolves x2, BR madness/vampires, UB didn't quite see what he had. GWb cut most of the removal, and a couple cards were picked P1 by the werewolves guys before they stopped (they were at his right, he opened Descend Upon the Sinful so his neighbour tried W before noticing it was cut hard). Match 1 vs RG werewolvesYeah, the descend guy! TL;DR I keep a super greedy hand and autolose, then get out-tempo'd by Duskwatch Recruiter and a timely removal on a flyer. + Show Spoiler +Game 1 I keep a 1-lander on the draw because I don't wanna mull to 5 against a more aggro deck with bigger bodies than mine that requires me to keep playing spells. I have the scry and 3 turns to find one of the 10 plains, basically, and with a single land I can play half my hand so I'm kinda confident. Scry AW to the bottom, spend the next 3 turns not drawiing a land while my opponent goes Quilled Wolf, Quilled Wolf, Voldaren Duelist, I lose.
Game 2 goes better, I get two 3-drops online so I actually win the race, and can keep my Unruly Mob behind so if he blocks we trade and I grow bigger anyway. Skin Invasion on the mob, welp. From here he's got bigger bodies than mine, and being on defense mode I create 3-4 flying tokens, and sac one to Evangel while chumping. I'm actually ahead life-wise, but he's stronger on the ground, and he has a Duskwatch recruiter (and Ulrich's Kindred means I can force him to spend mana but not reduce his board with the Wayward Disciple).
I get him pretty low, but when I don't Sleep Paralysis a creature + Vessel of Ephemera to get the Duskwatch to flip back, he unloads 3 creatures and gets too wide for me. He topdecks something, keeps it in hand, doesn't play the next turn... then Inner Struggle my attacking Niblis. He'd have died to my chumping his alpha strike next turn thanks to Wayward Disciple, but I'd be 1 damage short without the Niblis attack and so lose. Match 2 vs GWb humansYeah, the guy who took Unbound from my first pack, opened Declaration in Stone, and took 2 Angelic Purge! Basically I win with what little removal I have, through his huge bombs. Flyers and AW MVP. + Show Spoiler +Game 1 my Bishop on curve gets bound by Moonsilver immediatly, but because of his ability I still get 4 clues (iirc) over the game. I still get a flying army, play Always Watching, immediatly destroyed by a main board Root Out (wtf D: ). Then he drops Sigarda. Uh.
I could have picked her and splashed (she was in P2) but didn't bother. I wait for him to attack and double block using Tenacity to ensure a 1-for-1 trade while going back over 10 life. Then my flyers end the game in a couple turns. Considering I mulled to 4 because of 1-landers... damn. Game 2 is slower, as he plays Veteran Cathar and later puts 2 counters on Thraben Inspector, and I'm not sure what to save my Puncturing Light for. Ideally I want to get rid of the cathar because it can grant double strike to the inspector, inspiring captain, or itself, but I don't have big bodies to handle inspector (+potential tricks). He plays Apothecary Geist at some point, and I Sleep Paralysis the Inspector, a mistake since the 2/3 flyer makes my tokens unable to ping and my emissary can't kill it either. It doesn't matter because he plays Root Out the following turn. So after the Inspector untaps and attacks, Puncturing Light drops... and so does Sorin.
At this point I have AW, Emissary+Silent Observer, and he only has his Apothecary Geist (I have spirit tokens but he can handle these). I'm holding Humble the Brute for the eventual Sigarda. I can slowly ping because Apothecary can't block everything, but a double-striking inspiring captain would race me hard and fast. If he removes Emissary with Sorin to stall, then it gets harder for me, as I've played almost all my value. However he plusses him instead, prob because he wants to pressure me into attacking while replenishing his hand.
I draw Rattlechains, confirm with the judge that hexproof > Sorin's -X, and attack, dealing 2 damage through Apothecary. He plusses again (can't kill Emissary anymore anyway), plays Hermit of the Natterknolls, so he'll draw cards no matter what. As I swing again, Might Beyond Reason makes apothecary a 5/6 blocking my 3/5 emissary... Humble the Brute has to go. Then during his turn, Angelic Purge targets Emissary and I flash Rattlechains in to cut it. I have 7 damage in the air, he has 11 life, and concedes, knowing Sorin will die and he'll follow suit. Match 3 vs BR madness/vampiresLook, this is the spotlight, my fuck-ups, you don't think I'll spoil them, do you? Nope, you gotta read. + Show Spoiler +Game 1 goes rather calm, using Evangel to gain a fuckton of life, and when he gets aggressive with open mana and a buffed Pyre Hound I triple block it and sac a land to Evangel for more thoughness, forcing Uncaged Fury out ( this is an important point). He trades 3 for 2, but the drain+nearheath chaplain keeps me ahead of trample, and I get to make flying tokens. At some point Always Watching comes out, I can chump a Bloodmad Vampire, and despite Alms of the Vein I win. Now, the fun starts. Game 2 has him only play sanitarium skeleton till turn 5. I went Inspector -> Vessel -> Bishop -> AW, so I'm curving pretty well, and although I'm often more wary of people holding cards like this ("once he hits his lands it'll be explosive") than playing more or less on curve, the board clearly seems in my favor and the early AW could be crushing. Somehow it doesn't feel too fair to me. Then turn 5 comes Elusive Tormentor with the open mana (screw you, my Sleep Paralysis  ). Next turn the Accursed Witch joins her (0K, fuck you, you can go to sleep). Despite AW, I let the vampire hit when I could just double block, or once I hit 5 mana keep it open for a Stomrider Spirit flash block (with AW both are 4/4 so either he discards, or we trade, which is fine by me). Stromkirk Mentor and another swing, I'm sitting at 11 life, thinking I can block him if needed, and kill him in two turns with my flyers/while he's tapped from attacking. He laughs and says he's got me killed. Yeah. How does a 5/5 deals over 11 damage? In a BR deck? C'mon, we've even seen it literally less than 10 minutes beforehand! Yup, I'm a moron, and tiredness doesn't excuse everything. I fucked up hard here, and instead of blocking and forcing him to discard/waste mana, I took 9 damage from letting the vampire through for free (I had two spirit tokens which could have easily chumped meanwhile). He turns to mist, swings, turns back, buffs, I'm dead. Meanwhile, we've been talking, as I'm wondering who's actually on top of the standing, and my opponent turns out to be 2-0, weird since I'm 1-1 and even in a 6-man pod round 3 should have two 2-0 people. Turns out there was a draw earlier, so the standing are like so: - BR madness vampires 2-0 - RG werewolves 1-1 - UW 1-1 - GWb humans 1-1 - RG werewolves 0-1-1 - UB no-idea-what 0-1-1 If I win this match, I'll end up over him (paired up, head-to-head, etc.), and even potentially ahead of my round 1 RG opponent (if he ties or loses, if he wins I have a possibility to get first unless head-to-head trumps other opponent's records), if I lose I'm probably 4th or 5th. The tie actually gave me a shot at first despite being 1-1, and I threw out wide outside the window by not playing around the burst from Uncaged Fury, which he had just shown to me, and while I was in a commanding board position with this or something like a Goldnight Castigator/Flameblade Angel his only out. So, yeah. I knew beforehand that not playing around cards I know are in my opponent's build is a big weakness of mine, one that is even more important to shore up because it also affects constructed. But while playing I completely tuned that out, and I paid the price for it, especially knowing there was a Sorin available. Game 3 has me pressured, since if I win... there's a good chance I end up first. From 4th to first, the dream! However, he's chuckling because of how absurd his hand seems (he warned me that he's an aggro build lacking consistency, but really explosive if he goes out), and he goes on to prove it. Pale Rider comes out, followed the next turn by the dreaded Call the Bloodline. I swing with Bishop and trade Nearheath Chaplain with Rider, thinking I'll use the tokens to push damage. He then starts to shit out tokens, starting by discarding Incorrigible Youth. I take the hit, with Mob in play and Chaplain exiled. I'd sided Jace's Scrutiny in for a Strength of Arm, and use it the next turn to kill the Youth with my triple 1/1. Despite the bishop swinging every single turn, the lifelink tokens and Alm make up for it. Macabre Waltz brings back Youth and Rider. The death of my tokens (and the Stormrider I intended to use another way but had to Flash to kill the Youth again) grow the mob to a 5/5, and I remove some of his options (bait lethal, then Just the Wind after he plays Rush of Adrenaline on a Bloodmad Vampire). Still, with all the pinging from the tokens I'm at 2 life to his 16 or so... when I topdeck Tenacity. I swing for 8 and he lets me through, too happy to get the win right after. I blow him out, the lifelink bringing me back to 8 life at the same time as potentially lethal damage occurs, and he loses Bloodmad. I can kill him now, he's topdecking, I just need Always Watching or another flyer and in 3 turns it's over... when the end of time is called. He's tapped out so I swing for 8, leaving him at 7 or so life. He creates tokens and passes... my 6/6 mob gets chumped, he drops to 6 life. Stancia Masquerade and Lightning Axe are shown, I reveal my Humble the Brute topdeck, and we end on a draw. Out of 18 cards, I had 9 lands (kept 1 in hand, used Humble on Mob for kicks and cracked the clue... another land). He played the vast majority of the game on 4 mana, later upgrading to 5, and discarding a 6th one for a token. The amount of plays he can make on so few mana when madness' involved, and in the end using so many more cards than me simply because they weren't lands was really scary. + Show Spoiler [results] +I end up 4th, from tiebreakers I think, coulda been 3rd. Picks go like this: Sorin Declaration in Stone Sigarda me.
Welp. I have a choice between Descend (which I can play, I've got one in my sideboard) and Always Watching (which I could play in other W decks, I've got 2, and there are 2 available). I get greedy, pick AW, Descend is picked early in second round. I go home with Rattlechains and Elusive Tormentor on top of that.
Gameplay-wise, BR madness is still bonkers if somebody's allowed to draft it unopposed. W's stronger than I gave it credit for initially, but it's still reliant on specific rares/uncommons, or archetypes (Emissary's great but expensive so you gotta be skies). I thought Tenacity would be unused because of its high cost initially, and while I still think 4 mana for an instant that isn't direct removal like Inner Struggle or Sleep Paralysis is a lot, the blowouts when you can encourage wide boards and bait an attack so you choose your blocks may make it worth the hassle. Duskwatch Recruiter is so strong. >_<
Guys, don't play tired, and friggin' remember what your opponents showed you! All in all, despite my fuck ups and my gains going from a planeswalker worth 17€ and a spot in my current deck to an enchant worth 3€ and a spot in another deck that I could maybe build, tonight was very fun once I got over my 5 1-landers in 5 games (including mulligans of course) and 3 2-landers post-mulligans. It made for a very tense and back-and-forth round 3 match and neither of us were salty so we had a blast.
Tomorrow's game day (well in around 11 hours now), I'm going to play this BW control deck (HBW walker replaced by Linvala, found one in the store's binder and my TKS'd been sold so I had credit; I think I lost ~3€ compared to the cards' average prices, but I think she fits better anyway). + Show Spoiler [thoughts] +I have no idea how it fares about Bant CoCo because that damn deck does so much... it depends getting Languish to somehow value them, I guess. I expect to see Bant CoCo, BW control (the ones with Avacyn though), there'll prob be an aristocrat/GB control or two, and maybe some people will have stayed on their ramp decks from pre-rotation.
I have no idea how BW control plays out, although I have more removal and can board in Obliteration to get even more value so I assume I'll lose these matches from misplays instead. PWs are an issue.
GW tokens looks unwinnable because it shits PWs and outvalues my removal with all the tokens that don't cost cards. I assume Sorin and Ruinous Path are crucial to not losing too hard, and Tragic Arrogance is worth siding in since they play multiple PWs. That and awakening Outburst to clear the way and sniping something I guess.
Ramp decks rely on a couple creatures, so I assume my deck is favoured with all of its removal (exile), and siding in hand disruption and especially Infinite Obliteration. If I can obliterate World Breakers, they're left with Ulamog, if I get both it's game. Goggles versions are harder to deal with as I have a bunch of self-damage but not much lifegain against their burn, so it'd depend on hand disruption and timing I guess. I need to learn when I go on the offense with Secure or a plussed Gideon.
With potentially 3 Languish, 2 Flaying Tendrils, Planar Outburst, Descend Upon the Sinful, and Tragic Arrogance, GB aristocrats looks like a deck I'm favoured against. Infinite Obliteration on Nantuko Husk is probably game right there, as it lets me neuter Cutthroat triggers more easily, and Abbey as a sac outlet is much harder to use.
I'm slow so GB control probably outgrinds me, esp. since it isn't creature based. I'd need to hit their Seasons Past with hand disruption to break the cycle I think, which is very unlikely. That or drop Gideon and start plussing him, if they lack answers. If I knew more about the meta I could more easily adjust stuff such as the number of mainboard Languish I can afford and which wrath package... but that's part of the game. I should probably find a 3rd Ruinous Path to deal with planeswalkers-heavy decks (just kidding I still fold super hard to Esper).
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