On January 13 2015 22:25 SoleSteeler wrote:
It was 8 army for TY vs. 30 for Guilty. Let's see if he can close it out.
It was 8 army for TY vs. 30 for Guilty. Let's see if he can close it out.
No.
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Keeemy
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On January 13 2015 22:25 SoleSteeler wrote: It was 8 army for TY vs. 30 for Guilty. Let's see if he can close it out. No. | ||
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w t f edit: oh nvm. Phew | ||
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On January 13 2015 22:14 TheDwf wrote: Show nested quote + On January 13 2015 22:12 plotspot wrote: It's pretty obvious. Flash's opponent can read him like a book now. He's eager to win hence his play looks very impatient (the early move out of the medivac seemed very hasty imo). ?? If you fast expand and build a Medivac as your first Starport unit against a Banshee opening, it's to counter-attack immediately. Otherwise you would build a Viking. The goal is to hit before the first Tank or when the first Tank just arrives. In your opinion, where was the point when he was doomed? What could he have done without the information we observer had to at least prolong the game and possibly slowly crawling back? | ||
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The_Templar
your Country52797 Posts
On January 13 2015 22:24 The_Templar wrote: Show nested quote + On January 13 2015 22:21 The_Templar wrote: On January 13 2015 22:16 The_Templar wrote: ![]() ![]() 2:00 Both players going gas first followed by a barracks. Marine for both players. Factory for both players. 3:00 Reaper for both players. Second refinery for both players. Both getting a starport. Reapers moving out. 4:00 Tech labs being made by both players. Guilty making a hellion, TY another marine. Guilty's reaper makes it into TY's main base and kills two SCVs, but TY's reaper is deflected. Guilty loses his reaper. TY's starport is very delayed because of this reaper. 5:00 Raven for Guilty. TY also building a raven. Both players getting a widow mine. 6:00 Both players getting a second CC, TY's is on low ground. Guilty traps TY's reaper and kills it. Widow mine moving out for TY. Cloaked banshee for TY, regular one for Guilty. TY cancels cloak and the banshee. 7:00 ![]() ![]() Tank for TY. TY getting two vikings at a time. Guilty getting his own tank. 8:00 ![]() ![]() Guilty killing his backdoor rocks. Guilty's banshee is at the rocks instead of moving out. His CC is still in the main base and 4 SCVs are long distance mining from it. 9:00 ![]() ![]() Guilty getting more vikings, but this will only equalize the air unit count. Guilty getting caught out of position. Third CC for TY. Guilty backs off to his natural and holds TY's incoming push. Guilty getting more vikings and a tank. TY regrouping in the center of the map. 11:00 ![]() ![]() Guilty queueing up 5 SCVs in his main CC. Guilty moving out and narrowly killing TY's army, trading tanks and marines while retaining air superiority. Guilty loses a widow mine while pushing towards TY's base. 12:00 ![]() ![]() Guilty moving forwards, denying mining. TY holds the attack of Guilty for the moment. Guilty still has the tank lead but has almost no marines. Guilty is up to 7 vikings against 3. 14:00 ![]() ![]() Guilty loses a tank but kills a tank in return with a single landed viking. Good viking micro from guilty. TY loses a tank. 15:00 ![]() ![]() TY slowly losing control of his natural. Guilty moving a tank right into the natural expansion. TY is still 6 workers ahead but is barely mining. TY loading all of his units into medivacs. Vikings killing medivacs. TY holds but loses 18 workers. Guilty has a third CC behind this. | ||
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