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[Code A] Group H Season 3 2014 - Page 3

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 2 3 4 5 19 20 21 Next All
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
Last Edited: 2014-07-25 04:18:16
July 25 2014 04:18 GMT
#41
[Code A] GSL S3 2014 Group H
(P)Trap vs. [image loading] (T)aLive
Game 2 (1-0)
Map: Catallena

0:00
Trap spawns in the top right
aLive spawns in the bottom left
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
July 25 2014 04:19 GMT
#42
Oh darn I missed the first game. Oh well, I was doing well on ladder for once. GO ALIVE
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 25 2014 04:21 GMT
#43
On July 25 2014 13:19 SetGuitarsToKill wrote:
Oh darn I missed the first game. Oh well, I was doing well on ladder for once. GO ALIVE

you didn't miss much
Moderatorshe/her
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 25 2014 04:22 GMT
#44
On July 25 2014 13:18 Shellshock wrote:
[Code A] GSL S3 2014 Group H
(P)Trap vs. [image loading] (T)aLive
Game 2 (1-0)
Map: Catallena

0:00
Trap spawns in the top right
aLive spawns in the bottom left

1:40
gateway first for Trap

2:00
gas for Trap
CC first for aLive on the low ground
Trap scouts the wrong way first
rax for aLive
Cybernetics core for Trap

3:00
zealot for Trap
2nd rax for aLive
Trap hiding his probe at the bottom left of the map after scouting the other starting spot
about 20 sec later Trap moves his probe to scout aLive so no proxy or anything
MSC for Trap
Trap scouts the low ground CC

4:00
2nd gas for Trap
Nexus for Trap
first marine scouting near aLive's potential 3rd for proxies or hiding probe
double gas for aLive
MSC moving across the map and engages aLive's marines

5:00
MSC runs away from the marines and is trying to scout the main
Twilight council for Trap
tech lab for aLive
reactor for aLive
stalker for Trap
Blink research started for Trap
Marines intercept the MSC mid map and force a recall
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
July 25 2014 04:24 GMT
#45
On July 25 2014 13:21 The_Templar wrote:
Show nested quote +
On July 25 2014 13:19 SetGuitarsToKill wrote:
Oh darn I missed the first game. Oh well, I was doing well on ladder for once. GO ALIVE

you didn't miss much


that's good then.

also, I kind of forgot how ass the GSL stream looks :/
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
July 25 2014 04:26 GMT
#46
Rek't?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 25 2014 04:26 GMT
#47
On July 25 2014 13:22 Shellshock wrote:
Show nested quote +
On July 25 2014 13:18 Shellshock wrote:
[Code A] GSL S3 2014 Group H
(P)Trap vs. [image loading] (T)aLive
Game 2 (1-0)
Map: Catallena

0:00
Trap spawns in the top right
aLive spawns in the bottom left

1:40
gateway first for Trap

2:00
gas for Trap
CC first for aLive on the low ground
Trap scouts the wrong way first
rax for aLive
Cybernetics core for Trap

3:00
zealot for Trap
2nd rax for aLive
Trap hiding his probe at the bottom left of the map after scouting the other starting spot
about 20 sec later Trap moves his probe to scout aLive so no proxy or anything
MSC for Trap
Trap scouts the low ground CC

4:00
2nd gas for Trap
Nexus for Trap
first marine scouting near aLive's potential 3rd for proxies or hiding probe
double gas for aLive
MSC moving across the map and engages aLive's marines

5:00
MSC runs away from the marines and is trying to scout the main
Twilight council for Trap
tech lab for aLive
reactor for aLive
stalker for Trap
Blink research started for Trap
Marines intercept the MSC mid map and force a recall

6:00
aLive scans and sees the twilight council researching
stim research for aLive
ebay for aLive
robo for Trap
2 more gates for Trap
bunker started for aLive
missile turret for aLive at the natural ramp
marauder production for aLive

7:00 44 vs 47
bunker in the main for aLive
2 more gas for Trap
+1 attack for aLive
factory for aLive
observer for Trap
Dark shrine for Trap

8:00 60 vs 61
2nd observer for Trap
Starport for aLive
3rd rax for aLive
forge for Trap
2 more gas for aLive
warp prism for Trap

9:00 69 vs 70
combat shields for aLive
+1 armor for Trap
medivacs started for aLive
aLive scans and sees the robo but the warp prism had already left
2 more gates for Trap
bunker in the main of aLive salvaged
aLive moving out with the first 2 medivacs

10:00 80 vs 82
3rd CC for aLive
+1 armor for aLive
immortal production started for Trap
Warp prism loads up with 2 DTs
double DT drop in the main of aLive
DT gets into the natural of aLive because there were no units near the turrets
warp prism picks up DTs killing scvs int he main after scan
aLive attacks into the natural

11:00 88 vs 67
aLive has lost over 20 scvs
aLive's attack is defended by stalkers photon overcharge and the immortal
DTs are finally cleaned up
aLive is down to 17 scvs with 36 killed
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
July 25 2014 04:26 GMT
#48
alive looking dead.
Moderator
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
July 25 2014 04:26 GMT
#49
Well dead again
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 25 2014 04:27 GMT
#50
On July 25 2014 13:26 Shellshock wrote:
Show nested quote +
On July 25 2014 13:22 Shellshock wrote:
On July 25 2014 13:18 Shellshock wrote:
[Code A] GSL S3 2014 Group H
(P)Trap vs. [image loading] (T)aLive
Game 2 (1-0)
Map: Catallena

0:00
Trap spawns in the top right
aLive spawns in the bottom left

1:40
gateway first for Trap

2:00
gas for Trap
CC first for aLive on the low ground
Trap scouts the wrong way first
rax for aLive
Cybernetics core for Trap

3:00
zealot for Trap
2nd rax for aLive
Trap hiding his probe at the bottom left of the map after scouting the other starting spot
about 20 sec later Trap moves his probe to scout aLive so no proxy or anything
MSC for Trap
Trap scouts the low ground CC

4:00
2nd gas for Trap
Nexus for Trap
first marine scouting near aLive's potential 3rd for proxies or hiding probe
double gas for aLive
MSC moving across the map and engages aLive's marines

5:00
MSC runs away from the marines and is trying to scout the main
Twilight council for Trap
tech lab for aLive
reactor for aLive
stalker for Trap
Blink research started for Trap
Marines intercept the MSC mid map and force a recall

6:00
aLive scans and sees the twilight council researching
stim research for aLive
ebay for aLive
robo for Trap
2 more gates for Trap
bunker started for aLive
missile turret for aLive at the natural ramp
marauder production for aLive

7:00 44 vs 47
bunker in the main for aLive
2 more gas for Trap
+1 attack for aLive
factory for aLive
observer for Trap
Dark shrine for Trap

8:00 60 vs 61
2nd observer for Trap
Starport for aLive
3rd rax for aLive
forge for Trap
2 more gas for aLive
warp prism for Trap

9:00 69 vs 70
combat shields for aLive
+1 armor for Trap
medivacs started for aLive
aLive scans and sees the robo but the warp prism had already left
2 more gates for Trap
bunker in the main of aLive salvaged
aLive moving out with the first 2 medivacs

10:00 80 vs 82
3rd CC for aLive
+1 armor for aLive
immortal production started for Trap
Warp prism loads up with 2 DTs
double DT drop in the main of aLive
DT gets into the natural of aLive because there were no units near the turrets
warp prism picks up DTs killing scvs int he main after scan
aLive attacks into the natural

11:00 88 vs 67
aLive has lost over 20 scvs
aLive's attack is defended by stalkers photon overcharge and the immortal
DTs are finally cleaned up
aLive is down to 17 scvs with 36 killed

12;00 75 vs 51
3rd base for Trap
double drop in the main of Trap
2nd immortal is out
aLive backs off and picks up the drop
Templar archives for Trap
charge research for Trap
+1 attack for Trap
Trap is ahead 30 workers

13:00 90 vs 63
aLive attacks into the natural again
Trap has no MSC
factory lands to absorb some shots
aLive trying to kill off immortals but is losing too much
stalkers cahse away the retreating army
aLive's army is cleaned up
aLive ggs!
Trap wins 2-0!
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 25 2014 04:27 GMT
#51
Poll: Recommend Trap vs. aLive game 2?

★- Do not see this game no matter what (6)
 
75%

★★- Not recommended unless you have nothing better to do (2)
 
25%

★★★★★- One of the best games this season (0)
 
0%

★★★★- Highly recommended game (0)
 
0%

★★★- Good game (0)
 
0%

8 total votes

Your vote: Recommend Trap vs. aLive game 2?

(Vote): ★★★★★- One of the best games this season
(Vote): ★★★★- Highly recommended game
(Vote): ★★★- Good game
(Vote): ★★- Not recommended unless you have nothing better to do
(Vote): ★- Do not see this game no matter what


Poll: Recommend Trap vs. aLive game 3?

★- Do not see this game no matter what (5)
 
71%

★★★- Good game (1)
 
14%

★★- Not recommended unless you have nothing better to do (1)
 
14%

★★★★★- One of the best games this season (0)
 
0%

★★★★- Highly recommended game (0)
 
0%

7 total votes

Your vote: Recommend Trap vs. aLive game 3?

(Vote): ★★★★★- One of the best games this season
(Vote): ★★★★- Highly recommended game
(Vote): ★★★- Good game
(Vote): ★★- Not recommended unless you have nothing better to do
(Vote): ★- Do not see this game no matter what

Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
July 25 2014 04:27 GMT
#52
that was just kind of sad to watch
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
July 25 2014 04:28 GMT
#53
On July 25 2014 13:26 SC2Toastie wrote:
Rek't?


Alive is currently stranded in the land of the rekt.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
July 25 2014 04:29 GMT
#54
Well that was predictable but fuck anyways
WriterRecently Necro'd (?)
Foreverkul
Profile Joined March 2014
United States1649 Posts
July 25 2014 04:29 GMT
#55
Basically what I expected
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 25 2014 04:29 GMT
#56
if aLive had just lost in the qualifiers this could have been MKP losing to Trap instead
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Die4Ever
Profile Joined August 2010
United States17684 Posts
July 25 2014 04:31 GMT
#57
On July 25 2014 13:29 Shellshock wrote:
if aLive had just lost in the qualifiers this could have been MKP losing to Trap instead

would've been more entertaining for sure
"Expert" mods4ever.com
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 25 2014 04:35 GMT
#58
[Code A] GSL S3 2014 Group H
[image loading] (T)Bbyong vs. [image loading] (Z)RorO
Game 1
Map: King Sejong Station

0:00
Bbyong spawns in the bottom right
RorO spawns in the top left
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
July 25 2014 04:37 GMT
#59
On July 25 2014 13:31 Die4Ever wrote:
Show nested quote +
On July 25 2014 13:29 Shellshock wrote:
if aLive had just lost in the qualifiers this could have been MKP losing to Trap instead

would've been more entertaining for sure


at least MKP might have cried when he lost or something
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Mozdk
Profile Joined October 2010
Denmark6989 Posts
July 25 2014 04:37 GMT
#60
Bboyng 43.48% - 56.52% RorO

(Aligulac)

In my mind Bbyong is still slight favorite.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
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