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Trap spawns in the top right
aLive spawns in the bottom left| Forum Index > StarCraft 2 Tournaments |
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Shellshock
United States97276 Posts
0:00 Trap spawns in the top right aLive spawns in the bottom left | ||
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SetGuitarsToKill
Canada28396 Posts
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The_Templar
your Country52797 Posts
On July 25 2014 13:19 SetGuitarsToKill wrote: Oh darn I missed the first game. Oh well, I was doing well on ladder for once. GO ALIVE you didn't miss much | ||
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Shellshock
United States97276 Posts
On July 25 2014 13:18 Shellshock wrote: 0:00 Trap spawns in the top right aLive spawns in the bottom left1:40 gateway first for Trap 2:00 gas for Trap CC first for aLive on the low ground Trap scouts the wrong way first rax for aLive Cybernetics core for Trap 3:00 zealot for Trap 2nd rax for aLive Trap hiding his probe at the bottom left of the map after scouting the other starting spot about 20 sec later Trap moves his probe to scout aLive so no proxy or anything MSC for Trap Trap scouts the low ground CC 4:00 2nd gas for Trap Nexus for Trap first marine scouting near aLive's potential 3rd for proxies or hiding probe double gas for aLive MSC moving across the map and engages aLive's marines 5:00 MSC runs away from the marines and is trying to scout the main Twilight council for Trap tech lab for aLive reactor for aLive stalker for Trap Blink research started for Trap Marines intercept the MSC mid map and force a recall | ||
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SetGuitarsToKill
Canada28396 Posts
On July 25 2014 13:21 The_Templar wrote: Show nested quote + On July 25 2014 13:19 SetGuitarsToKill wrote: Oh darn I missed the first game. Oh well, I was doing well on ladder for once. GO ALIVE you didn't miss much that's good then. also, I kind of forgot how ass the GSL stream looks :/ | ||
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SC2Toastie
Netherlands5725 Posts
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Shellshock
United States97276 Posts
On July 25 2014 13:22 Shellshock wrote: 1:40 gateway first for Trap 2:00 gas for Trap CC first for aLive on the low ground Trap scouts the wrong way first rax for aLive Cybernetics core for Trap 3:00 zealot for Trap 2nd rax for aLive Trap hiding his probe at the bottom left of the map after scouting the other starting spot about 20 sec later Trap moves his probe to scout aLive so no proxy or anything MSC for Trap Trap scouts the low ground CC 4:00 2nd gas for Trap Nexus for Trap first marine scouting near aLive's potential 3rd for proxies or hiding probe double gas for aLive MSC moving across the map and engages aLive's marines 5:00 MSC runs away from the marines and is trying to scout the main Twilight council for Trap tech lab for aLive reactor for aLive stalker for Trap Blink research started for Trap Marines intercept the MSC mid map and force a recall 6:00 aLive scans and sees the twilight council researching stim research for aLive ebay for aLive robo for Trap 2 more gates for Trap bunker started for aLive missile turret for aLive at the natural ramp marauder production for aLive 7:00 44 vs 47bunker in the main for aLive 2 more gas for Trap +1 attack for aLive factory for aLive observer for Trap Dark shrine for Trap 8:00 60 vs 612nd observer for Trap Starport for aLive 3rd rax for aLive forge for Trap 2 more gas for aLive warp prism for Trap 9:00 69 vs 70combat shields for aLive +1 armor for Trap medivacs started for aLive aLive scans and sees the robo but the warp prism had already left 2 more gates for Trap bunker in the main of aLive salvaged aLive moving out with the first 2 medivacs 10:00 80 vs 823rd CC for aLive +1 armor for aLive immortal production started for Trap Warp prism loads up with 2 DTs double DT drop in the main of aLive DT gets into the natural of aLive because there were no units near the turrets warp prism picks up DTs killing scvs int he main after scan aLive attacks into the natural 11:00 88 vs 67aLive has lost over 20 scvs aLive's attack is defended by stalkers photon overcharge and the immortal DTs are finally cleaned up aLive is down to 17 scvs with 36 killed | ||
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stuchiu
Fiddler's Green42661 Posts
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lichter
1001 YEARS KESPAJAIL22272 Posts
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Shellshock
United States97276 Posts
On July 25 2014 13:26 Shellshock wrote: Show nested quote + On July 25 2014 13:22 Shellshock wrote: On July 25 2014 13:18 Shellshock wrote: 0:00 Trap spawns in the top right aLive spawns in the bottom left1:40 gateway first for Trap 2:00 gas for Trap CC first for aLive on the low ground Trap scouts the wrong way first rax for aLive Cybernetics core for Trap 3:00 zealot for Trap 2nd rax for aLive Trap hiding his probe at the bottom left of the map after scouting the other starting spot about 20 sec later Trap moves his probe to scout aLive so no proxy or anything MSC for Trap Trap scouts the low ground CC 4:00 2nd gas for Trap Nexus for Trap first marine scouting near aLive's potential 3rd for proxies or hiding probe double gas for aLive MSC moving across the map and engages aLive's marines 5:00 MSC runs away from the marines and is trying to scout the main Twilight council for Trap tech lab for aLive reactor for aLive stalker for Trap Blink research started for Trap Marines intercept the MSC mid map and force a recall 6:00 aLive scans and sees the twilight council researching stim research for aLive ebay for aLive robo for Trap 2 more gates for Trap bunker started for aLive missile turret for aLive at the natural ramp marauder production for aLive 7:00 44 vs 47bunker in the main for aLive 2 more gas for Trap +1 attack for aLive factory for aLive observer for Trap Dark shrine for Trap 8:00 60 vs 612nd observer for Trap Starport for aLive 3rd rax for aLive forge for Trap 2 more gas for aLive warp prism for Trap 9:00 69 vs 70combat shields for aLive +1 armor for Trap medivacs started for aLive aLive scans and sees the robo but the warp prism had already left 2 more gates for Trap bunker in the main of aLive salvaged aLive moving out with the first 2 medivacs 10:00 80 vs 823rd CC for aLive +1 armor for aLive immortal production started for Trap Warp prism loads up with 2 DTs double DT drop in the main of aLive DT gets into the natural of aLive because there were no units near the turrets warp prism picks up DTs killing scvs int he main after scan aLive attacks into the natural 11:00 88 vs 67aLive has lost over 20 scvs aLive's attack is defended by stalkers photon overcharge and the immortal DTs are finally cleaned up aLive is down to 17 scvs with 36 killed 12;00 75 vs 513rd base for Trap double drop in the main of Trap 2nd immortal is out aLive backs off and picks up the drop Templar archives for Trap charge research for Trap +1 attack for Trap Trap is ahead 30 workers 13:00 90 vs 63aLive attacks into the natural again Trap has no MSC factory lands to absorb some shots aLive trying to kill off immortals but is losing too much stalkers cahse away the retreating army aLive's army is cleaned up aLive ggs! Trap wins 2-0! | ||
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Shellshock
United States97276 Posts
Poll: Recommend Trap vs. aLive game 2? ★- Do not see this game no matter what (6) ★★- Not recommended unless you have nothing better to do (2) ★★★★★- One of the best games this season (0) ★★★★- Highly recommended game (0) ★★★- Good game (0) 8 total votes Your vote: Recommend Trap vs. aLive game 2? (Vote): ★★★★★- One of the best games this season Poll: Recommend Trap vs. aLive game 3? ★- Do not see this game no matter what (5) ★★★- Good game (1) ★★- Not recommended unless you have nothing better to do (1) ★★★★★- One of the best games this season (0) ★★★★- Highly recommended game (0) 7 total votes Your vote: Recommend Trap vs. aLive game 3? (Vote): ★★★★★- One of the best games this season | ||
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SetGuitarsToKill
Canada28396 Posts
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CosmicSpiral
United States15275 Posts
On July 25 2014 13:26 SC2Toastie wrote: Rek't? Alive is currently stranded in the land of the rekt. | ||
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Darkhorse
United States23455 Posts
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Foreverkul
United States1649 Posts
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Shellshock
United States97276 Posts
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Die4Ever
United States17684 Posts
On July 25 2014 13:29 Shellshock wrote: if aLive had just lost in the qualifiers this could have been MKP losing to Trap instead would've been more entertaining for sure | ||
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Shellshock
United States97276 Posts
0:00 Bbyong spawns in the bottom right RorO spawns in the top left | ||
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SetGuitarsToKill
Canada28396 Posts
On July 25 2014 13:31 Die4Ever wrote: Show nested quote + On July 25 2014 13:29 Shellshock wrote: if aLive had just lost in the qualifiers this could have been MKP losing to Trap instead would've been more entertaining for sure at least MKP might have cried when he lost or something | ||
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Mozdk
Denmark6989 Posts
(Aligulac) In my mind Bbyong is still slight favorite. | ||
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