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[Code A] Group H Season 3 2014 - Page 2

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 2 3 4 5 19 20 21 Next All
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
July 25 2014 04:06 GMT
#21
On July 25 2014 13:05 Elite_ wrote:
aLive has been off the radar? He literally qualified for Code A the season after he fell out of WCS America... He even made a WCS America semifinal last year and made it to blizzcon... ~_~


It's a Korean radar.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 25 2014 04:07 GMT
#22
On July 25 2014 13:04 Shellshock wrote:
[Code A] Group H
(P)Trap vs. [image loading] (T)aLive
Game 1
Map: Merry Go Round

0:00
Trap spawns in the top right
aLive spawns in the bottom center

1:40
rax first for aLive
gateway first for Trap
gas for aLive

2:00
gas for Trap
Trap scouts the wrong direction first
reaper for aLive
aLive scouts the correct decision
cybernetics core for Trap
zealot for Trap

3:00
reactor after first reaper for aLive
CC on the low ground for aLive
Nexus for Trap
MSC for Trap
2nd gas for Trap

4:00
Probe scouts the main of aLive
ebay for aLive
reaper hiding in the main of Trap
Stalker for Trap
reaper moves in to start harassing probes but hte MSC chases it away
+1 attack started for aLive
2nd rax for aLive
probe scout is killed by the first marines

5:00
Twilight council in the natural of Trap between the minerals and ledge from a high ground pylon
another stalker for Trap
forge for Trap
reaper jumps into the natural and scouts the twilight council
reaper gets into the main and sees the forge
Blink research started for Trap
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
July 25 2014 04:08 GMT
#23
On July 25 2014 13:06 pure.Wasted wrote:
Show nested quote +
On July 25 2014 13:05 Elite_ wrote:
aLive has been off the radar? He literally qualified for Code A the season after he fell out of WCS America... He even made a WCS America semifinal last year and made it to blizzcon... ~_~


It's a Korean radar.


He beat Maru in a bo3. Something Inno and Flash have been unable to do!
Moderator
geokilla
Profile Joined May 2011
Canada8251 Posts
July 25 2014 04:09 GMT
#24
Proxy Marauder was a thing against Protoss? I wonder if it still works..
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
July 25 2014 04:11 GMT
#25
On July 25 2014 13:09 geokilla wrote:
Proxy Marauder was a thing against Protoss? I wonder if it still works..


Yes it was. Proxy marauder at their natural, with concussive shells even

Once upon a time proxy ghost rush was even a thing vs P
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 25 2014 04:11 GMT
#26
On July 25 2014 13:07 Shellshock wrote:
Show nested quote +
On July 25 2014 13:04 Shellshock wrote:
[Code A] Group H
(P)Trap vs. [image loading] (T)aLive
Game 1
Map: Merry Go Round

0:00
Trap spawns in the top right
aLive spawns in the bottom center

1:40
rax first for aLive
gateway first for Trap
gas for aLive

2:00
gas for Trap
Trap scouts the wrong direction first
reaper for aLive
aLive scouts the correct decision
cybernetics core for Trap
zealot for Trap

3:00
reactor after first reaper for aLive
CC on the low ground for aLive
Nexus for Trap
MSC for Trap
2nd gas for Trap

4:00
Probe scouts the main of aLive
ebay for aLive
reaper hiding in the main of Trap
Stalker for Trap
reaper moves in to start harassing probes but hte MSC chases it away
+1 attack started for aLive
2nd rax for aLive
probe scout is killed by the first marines

5:00
Twilight council in the natural of Trap between the minerals and ledge from a high ground pylon
another stalker for Trap
forge for Trap
reaper jumps into the natural and scouts the twilight council
reaper gets into the main and sees the forge
Blink research started for Trap

6:00
Reaper scout is killed
stim research started for aLive
marauder production started for aLive
missile turret at the front for aLive
+1 armor for Trap
2 more gates for Trap
factory for aLive
aLive positioning a depot on the edge of his base to scout for blink
2 more gas for aLive
2 more gas for Trap

7:00 50 vs 50
aLive scans the main of Trap and sees the 3 gates
robo dropped as scan fades
+1 armor for aLive
Starport for aLive
2 more missile turrets for aLive

8:00 60 vs 54
7 stalker pressure from Trap picks off the depot on the edge of aLive's base
Trap warping in sentries at home
combat shields for aLive
warp prism for Trap
Robo bay for Trap
+1 attack for Trap

9:00 72 vs 71
medivac production started for aLive
concussive shells for aLive
2 more gates for Trap
Trap sends his stalkers home from the front of aLive's base
aLive kills off the forward pylon
warp prism moving out for Trap

10:00 85 vs 81
aLive is pushing out with his first 2 medivacs
probe dropping a pylon in the bottom left is scouted by a marine and killed
warp prism with zealots dropped in the main of aLive
missile turret damages the warp prism
aLive sends all of his units home from his push
Warp prism saves 2 zealots and gets away
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 25 2014 04:11 GMT
#27
On July 25 2014 13:11 lichter wrote:
Show nested quote +
On July 25 2014 13:09 geokilla wrote:
Proxy Marauder was a thing against Protoss? I wonder if it still works..


Yes it was. Proxy marauder at their natural, with concussive shells even

Once upon a time proxy ghost rush was even a thing vs P

I beat TheDouglar with it in LRSL
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
July 25 2014 04:12 GMT
#28
On July 25 2014 13:11 lichter wrote:
Show nested quote +
On July 25 2014 13:09 geokilla wrote:
Proxy Marauder was a thing against Protoss? I wonder if it still works..


Yes it was. Proxy marauder at their natural, with concussive shells even

Once upon a time proxy ghost rush was even a thing vs P


Then Snipe got nerfed.
Moderator
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
July 25 2014 04:13 GMT
#29
Has the Youtube stream been really bad today and yesterday for anyone else? It freezes sometimes and stutters a lot .
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
July 25 2014 04:14 GMT
#30
On July 25 2014 13:12 stuchiu wrote:
Show nested quote +
On July 25 2014 13:11 lichter wrote:
On July 25 2014 13:09 geokilla wrote:
Proxy Marauder was a thing against Protoss? I wonder if it still works..


Yes it was. Proxy marauder at their natural, with concussive shells even

Once upon a time proxy ghost rush was even a thing vs P


Then Snipe got nerfed.


It was a cloak ghost rush too. It was better than a proxy banshee because you don't have to proxy the factory to get the techlab.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 25 2014 04:15 GMT
#31
On July 25 2014 13:11 Shellshock wrote:
Show nested quote +
On July 25 2014 13:07 Shellshock wrote:
On July 25 2014 13:04 Shellshock wrote:
[Code A] Group H
(P)Trap vs. [image loading] (T)aLive
Game 1
Map: Merry Go Round

0:00
Trap spawns in the top right
aLive spawns in the bottom center

1:40
rax first for aLive
gateway first for Trap
gas for aLive

2:00
gas for Trap
Trap scouts the wrong direction first
reaper for aLive
aLive scouts the correct decision
cybernetics core for Trap
zealot for Trap

3:00
reactor after first reaper for aLive
CC on the low ground for aLive
Nexus for Trap
MSC for Trap
2nd gas for Trap

4:00
Probe scouts the main of aLive
ebay for aLive
reaper hiding in the main of Trap
Stalker for Trap
reaper moves in to start harassing probes but hte MSC chases it away
+1 attack started for aLive
2nd rax for aLive
probe scout is killed by the first marines

5:00
Twilight council in the natural of Trap between the minerals and ledge from a high ground pylon
another stalker for Trap
forge for Trap
reaper jumps into the natural and scouts the twilight council
reaper gets into the main and sees the forge
Blink research started for Trap

6:00
Reaper scout is killed
stim research started for aLive
marauder production started for aLive
missile turret at the front for aLive
+1 armor for Trap
2 more gates for Trap
factory for aLive
aLive positioning a depot on the edge of his base to scout for blink
2 more gas for aLive
2 more gas for Trap

7:00 50 vs 50
aLive scans the main of Trap and sees the 3 gates
robo dropped as scan fades
+1 armor for aLive
Starport for aLive
2 more missile turrets for aLive

8:00 60 vs 54
7 stalker pressure from Trap picks off the depot on the edge of aLive's base
Trap warping in sentries at home
combat shields for aLive
warp prism for Trap
Robo bay for Trap
+1 attack for Trap

9:00 72 vs 71
medivac production started for aLive
concussive shells for aLive
2 more gates for Trap
Trap sends his stalkers home from the front of aLive's base
aLive kills off the forward pylon
warp prism moving out for Trap

10:00 85 vs 81
aLive is pushing out with his first 2 medivacs
probe dropping a pylon in the bottom left is scouted by a marine and killed
warp prism with zealots dropped in the main of aLive
missile turret damages the warp prism
aLive sends all of his units home from his push
Warp prism saves 2 zealots and gets away

11:00 100 vs 95
+2 attack for aLive
colossus production for Trap
charge research for Trap
Extended thermal lance research for Trap

12:00 116 vs 103
first vikings out for aLive
vikings damage the warp prism to 4 health but it gets away
aLive moving to the middle of the map again
2-2 started for Trap as his 2nd forge finishes
aLive switches back to medivac production after 2 vikings
Colossi are scouted by a marine

13:00 126 vs 120
3rd CC finishes for aLive and starts floating to the location
3rd nexus for Trap
observer of Trap is killed
viking production restarted for aLive
2 more rax for aLive
4th colossus on the way for Trap

14:00 144 vs 137
3 more gates for Trap
+1 vehicle weapons for aLive
aLive scans and sees probes transferring to the 3rd

15:00 155 vs 157
2nd starport for aLive
+3 attack for aLive
Artosis complements aLive's play
vikings try to pick off the MSC but get caught forward and killed by stalkers
4 colossi vs 0 vikings
engagement between the armies
aLive's army gets fried
stalkers killing retreating medivacs
zealot runby at the 3rd of aLive kills most of the scvs
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
July 25 2014 04:15 GMT
#32
alive dead as fuck
Moderator
Foreverkul
Profile Joined March 2014
United States1649 Posts
July 25 2014 04:15 GMT
#33
Poor decisions are going to make him unaLive.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 25 2014 04:15 GMT
#34
On July 25 2014 13:15 Shellshock wrote:
Show nested quote +
On July 25 2014 13:11 Shellshock wrote:
On July 25 2014 13:07 Shellshock wrote:
On July 25 2014 13:04 Shellshock wrote:
[Code A] Group H
(P)Trap vs. [image loading] (T)aLive
Game 1
Map: Merry Go Round

0:00
Trap spawns in the top right
aLive spawns in the bottom center

1:40
rax first for aLive
gateway first for Trap
gas for aLive

2:00
gas for Trap
Trap scouts the wrong direction first
reaper for aLive
aLive scouts the correct decision
cybernetics core for Trap
zealot for Trap

3:00
reactor after first reaper for aLive
CC on the low ground for aLive
Nexus for Trap
MSC for Trap
2nd gas for Trap

4:00
Probe scouts the main of aLive
ebay for aLive
reaper hiding in the main of Trap
Stalker for Trap
reaper moves in to start harassing probes but hte MSC chases it away
+1 attack started for aLive
2nd rax for aLive
probe scout is killed by the first marines

5:00
Twilight council in the natural of Trap between the minerals and ledge from a high ground pylon
another stalker for Trap
forge for Trap
reaper jumps into the natural and scouts the twilight council
reaper gets into the main and sees the forge
Blink research started for Trap

6:00
Reaper scout is killed
stim research started for aLive
marauder production started for aLive
missile turret at the front for aLive
+1 armor for Trap
2 more gates for Trap
factory for aLive
aLive positioning a depot on the edge of his base to scout for blink
2 more gas for aLive
2 more gas for Trap

7:00 50 vs 50
aLive scans the main of Trap and sees the 3 gates
robo dropped as scan fades
+1 armor for aLive
Starport for aLive
2 more missile turrets for aLive

8:00 60 vs 54
7 stalker pressure from Trap picks off the depot on the edge of aLive's base
Trap warping in sentries at home
combat shields for aLive
warp prism for Trap
Robo bay for Trap
+1 attack for Trap

9:00 72 vs 71
medivac production started for aLive
concussive shells for aLive
2 more gates for Trap
Trap sends his stalkers home from the front of aLive's base
aLive kills off the forward pylon
warp prism moving out for Trap

10:00 85 vs 81
aLive is pushing out with his first 2 medivacs
probe dropping a pylon in the bottom left is scouted by a marine and killed
warp prism with zealots dropped in the main of aLive
missile turret damages the warp prism
aLive sends all of his units home from his push
Warp prism saves 2 zealots and gets away

11:00 100 vs 95
+2 attack for aLive
colossus production for Trap
charge research for Trap
Extended thermal lance research for Trap

12:00 116 vs 103
first vikings out for aLive
vikings damage the warp prism to 4 health but it gets away
aLive moving to the middle of the map again
2-2 started for Trap as his 2nd forge finishes
aLive switches back to medivac production after 2 vikings
Colossi are scouted by a marine

13:00 126 vs 120
3rd CC finishes for aLive and starts floating to the location
3rd nexus for Trap
observer of Trap is killed
viking production restarted for aLive
2 more rax for aLive
4th colossus on the way for Trap

14:00 144 vs 137
3 more gates for Trap
+1 vehicle weapons for aLive
aLive scans and sees probes transferring to the 3rd

15:00 155 vs 157
2nd starport for aLive
+3 attack for aLive
Artosis complements aLive's play
vikings try to pick off the MSC but get caught forward and killed by stalkers
4 colossi vs 0 vikings
engagement between the armies
aLive's army gets fried
stalkers killing retreating medivacs
zealot runby at the 3rd of aLive kills most of the scvs

16:00 134 vs 94
Trap moving across the map
3-3 started for Trap
Trap's warp prism meets up with the army and he pushes into the natural
aLive pulls all of his scvs but has nothing to stop the colossi
aLive loses everything in his natural killing 0 colossi
aLive ggs!
Trap wins game 1!
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 25 2014 04:15 GMT
#35
Poll: Recommend Trap vs. aLive game 1?

★- Do not see this game no matter what (6)
 
67%

★★- Not recommended unless you have nothing better to do (3)
 
33%

★★★★★- One of the best games this season (0)
 
0%

★★★★- Highly recommended game (0)
 
0%

★★★- Good game (0)
 
0%

9 total votes

Your vote: Recommend Trap vs. aLive game 1?

(Vote): ★★★★★- One of the best games this season
(Vote): ★★★★- Highly recommended game
(Vote): ★★★- Good game
(Vote): ★★- Not recommended unless you have nothing better to do
(Vote): ★- Do not see this game no matter what

Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
July 25 2014 04:16 GMT
#36
It feels like Alive did an SCV pull without pulling SCVs and with a low Viking count.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
July 25 2014 04:16 GMT
#37
On July 25 2014 13:11 lichter wrote:
Show nested quote +
On July 25 2014 13:09 geokilla wrote:
Proxy Marauder was a thing against Protoss? I wonder if it still works..


Yes it was. Proxy marauder at their natural, with concussive shells even

Once upon a time proxy ghost rush was even a thing vs P


I remember proxy Marauders at the gold expansion on Metalopolis. That was horrible.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
July 25 2014 04:16 GMT
#38
Boring game into terrible engagement into auto-win for Trap.

Yeeaaaah.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
July 25 2014 04:16 GMT
#39
On July 25 2014 13:16 ZAiNs wrote:
It feels like Alive did an SCV pull without pulling SCVs and with a low Viking count.


Alive does not believe in the amassing of the proletariat.
Moderator
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
July 25 2014 04:17 GMT
#40
aLive was Ro4 GSL S1 2012 where he lost to Genius
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Prev 1 2 3 4 5 19 20 21 Next All
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