Poll: Recommend asd vs HerO Game 2?
Yes (26)
59%
No (17)
39%
If you have time (1)
2%
44 total votes
No (17)
If you have time (1)
44 total votes
Your vote: Recommend asd vs HerO Game 2?
asd vs HerO
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Seeker
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Where dat snitch at?37032 Posts
Poll: Recommend asd vs HerO Game 2? Yes (26) No (17) If you have time (1) 44 total votes Your vote: Recommend asd vs HerO Game 2? asd vs HerO | ||
Juliette
United States6003 Posts
On November 30 2011 18:47 Juliette wrote: Show nested quote + On November 30 2011 18:44 Juliette wrote: On November 30 2011 18:41 Juliette wrote: On November 30 2011 18:40 Juliette wrote: On November 30 2011 18:38 Juliette wrote: On November 30 2011 18:36 Juliette wrote: game 2: ![]() ![]() Hero on the top left, asd top right Hero goes nexus first once more asd has a gas and is not going with a 1 rax cc factory starting banshee with cloak coming This time, hero gets his robo much earlier, waiting only after getting 2 gateways Hero up in supply by 10 very early on asd begins his natural and gets an armory. banshee gets about 5 kills as hero adds 3 gateways (to a total of 5) and another observer thor starting for asd. jjakji build? raven for asd, collosus for hero, but asd looks to be maintaining the mostly thor banshee and marine army. Hero starts a twilight council as asd adds another factory and port he's on 1 barracks, 2 factory, 2 starport now, while hero stays 5 gate robo, with blink and 2 forges edit: another barracks for asd. he's 2/2/2 hero poking asd's natural there's 6 thors, 3 banshee, 3 viking (and a reactored starporT for them) hero with charge and templar, takes his third. asd just sits on 2 base blink stalkers come in and snipe a tech lab and i think the reactor on the starports storm 1/1, immortals researching +2 mech reseraching as well. some zealots come in to the main and give vision for stalkers to blink in and kill starports asd brings his army to the natural of hero storms beign cast on the ramp and everything gets stormed on feedback on thors! vikings kill all of the collosus and only 3 immortals are left for hero. asd takes down the natural, hero goes back to his main hero gets more HT and zeals he attacks in but backs up again as asd destryos everything 70 supply vs 110, probes are pulled and everything comes in there's not enough for hero however hero GGs. | ||
BobMcJohnson
France2916 Posts
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DNA61289
United States665 Posts
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Titorelli
2492 Posts
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ViperPL
Poland1775 Posts
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ptbl
United States6074 Posts
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parazice
Thailand5517 Posts
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Die4Ever
United States17677 Posts
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ypslala
Burma545 Posts
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Giriath
Sweden2412 Posts
On November 30 2011 18:47 Seeker wrote: July vs Genius is such rape..... Genius is trying everything to hang in there but July pretty much RAPED him July didn't play all that well, Genius was just atrociously bad. I really don't see him winning against fOrGG. | ||
Rebs
Pakistan10726 Posts
On November 30 2011 18:49 -y0shi- wrote: mech is sooo bad q_q seriously? its like going 2 base collosus, throw it in once in a while and it works. | ||
cassurai
Singapore307 Posts
On November 30 2011 18:48 Pure-SC2 wrote: So strange that there is this perception meching is terrible vs P. Seems to look pretty good to me! Why do we get comments like these? It's like saying mass Air is good. Such things are only good if not scouted. It is Hero's fault for not recognizing the build early. Colossus are useless versus that. Just get double Robo Immortal. With Templar and Gateway support. Win. | ||
GhostFall
United States830 Posts
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Garnet
Vietnam9027 Posts
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hasuterrans
United States614 Posts
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susySquark
United States1692 Posts
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ViperPL
Poland1775 Posts
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AxionSteel
United States7754 Posts
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Vindicare605
United States16071 Posts
On November 30 2011 18:49 -y0shi- wrote: mech is sooo bad q_q seriously? Basing an entire playstyle on an all in? really? No one has ever said that you can't execute some scary all in timings with mech, but that's about all you can do with it. | ||
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