On November 26 2011 21:20 Shellshock1122 wrote:
wrong overlay for ret vs tod? it says hero 1-0 sheth lol
wrong overlay for ret vs tod? it says hero 1-0 sheth lol
I don't think Sheth and TLO know how to do overlays.

btw luckiest Probe ever. -_-
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Talin
Montenegro10532 Posts
On November 26 2011 21:20 Shellshock1122 wrote: wrong overlay for ret vs tod? it says hero 1-0 sheth lol I don't think Sheth and TLO know how to do overlays. ![]() btw luckiest Probe ever. -_- | ||
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Gheizen64
Italy2077 Posts
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Shellshock
United States97276 Posts
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Synwave
United States2803 Posts
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GreyKnight
United States4720 Posts
On November 26 2011 21:05 SeaSwift wrote: Show nested quote + On November 26 2011 20:56 AxionSteel wrote: On November 26 2011 20:52 SeaSwift wrote: On November 26 2011 20:50 AxionSteel wrote: On November 26 2011 20:47 mordk wrote: On November 26 2011 20:46 AxionSteel wrote: So yeah, protoss has no harrass options. k. You realize the advantage Hero had in order to make that harass viable right? If anything, it's a bad BO decision by sheth. WP attacks counter early mutas hard, since you won't have enough units to defend properly. He harrasses beautifully with amazing multitasking in every game he plays. And yet still got crushed by DRG in this tournament and could barely get past Ret (definitely not a Top 5 Zerg) in MLG. His harass style is cute, but he needs to combine it with an old-age-MC style threat of terrifying 1-2base pushes to really do well. One of those games was a nydus allin though, which isn't anything to do with his playstyle. MC is terrible against zerg, can't count how many zvp's he's lost in the last 4-5 months. The matchup is pretty hard for protoss in general, though. But i in a bo3/bo5 I agree you need to mix it up a bit. That's what I meant by "old-age-MC". The MC that could outright win games in GSL vs Zergs with a 3gate sentry pressure before expand. The MC who invented or perfected half the timing attacks Protoss has. Not the MC whose gameplan for PvZ seems to be: "get a Stargate, fail to pressure with that then fall behind and die" or "Warp Prism sentry drop and hope Zerg doesn't know how to beat it". If Hero mixed his macro games with the threat of a straight-up, no-holds-barred 7gate or a 4gate Nexus cancel every once in a while, he would be truly monstrous. As it is, he goes into every game with the same gameplan: expand, harass and macro up relying on micro. It's a really solid gameplan, but not scary enough: every Zerg knows what to expect. That's why MC had the best PvZ on the planet just a few months ago: his macro games using Stargate play were scary, but Zerg also feared his all-ins too. I agree, on this. He needs to do all ins more. | ||
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Madera
Sweden2672 Posts
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Ahelvin
France1866 Posts
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Shellshock
United States97276 Posts
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TheBB
Switzerland5133 Posts
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Jakkerr
Netherlands2549 Posts
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Whalecore
Norway1111 Posts
still mana is behind | ||
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Hall0wed
United States8486 Posts
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Odoakar
Croatia1837 Posts
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Shellshock
United States97276 Posts
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Skyline026
Netherlands1129 Posts
You should have prepared for those DT´s after that overseer scout. ![]() | ||
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00Visor
4337 Posts
On November 26 2011 21:25 Hall0wed wrote: 100 supply to 50 with barely anything happening, dat ret droning. getting attacked => game is even or lost | ||
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Coolhwip
Sweden1381 Posts
Gets completley annihilated. NEVERMIND LOL | ||
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Logros
Netherlands9913 Posts
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-YoricK-
United States476 Posts
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BurningSera
Ireland19621 Posts
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