|
On twitter? Let us know what you think with #tsl3 ! Tell your friends! |
On May 16 2011 04:19 MetalMarine wrote: So many people complaining about stream lag and crap, IT'S YOU and YOUR comp, NOT TL
No, it's not our computers as every other stream doesn't do it. Also the Audio is fine for me it's just the video stutters at annoying points such as engagements!
|
On May 16 2011 04:16 antelope591 wrote:Show nested quote +On May 16 2011 04:15 garlicface wrote:On May 16 2011 04:14 antelope591 wrote: Time to drop the tank strat from Thor imo...Naniwa's got it figured out already. Once he gets the chargelots the game's over. The first game he caught him by surprise but it wont work again They were totally different strategies. True but both based on tanks...I don't think he'll win again with a tank based strat It was the nature of the maps, not the composition of Thorzain's army. Obviously, the composition was perfect in game 1, but Nani was able to survive in g2 because he had a 2nd base.
Credit to Nani for repelling the contain for as long as he did in the 2nd game, too.
|
quick upgrades coming up
not sure it'll work as well in these games though, nani doesn't go 20 minutes without an upgrade unlike some other toss I know
|
I love this tank heavy play, it's soooo much cooler than just bio play. So much more tension and positioning involved. More Mech/Biomech for PvT, please!
|
Stream is smooth as butter for me.
|
On May 16 2011 04:19 Tracedragon wrote:Show nested quote +On May 16 2011 04:11 Mailing wrote: How did Thor lost 100 supply and naniwa lose 40? :/ Thor had 1/1 going on 2/2 and Naniwa had 2/2 going on 3/3? and marauder/tank army with almost no marines against mass chargelots and tanks weren't sieged to splash zeal clump and Naniwa got a bit of a flank so his zealots spread well
|
On May 16 2011 04:19 ArghUScaredMe wrote:Show nested quote +On May 16 2011 04:17 aScaris wrote:On May 16 2011 04:16 TheRealNidhogg wrote: there is 58 THOUSAND people watching the finals right now.. HOLY crappp!!!!! this is epic! Where do you get that number from? I see "only" 57k ^^ Don't forget LQ stream number.
his post said 117k before, seems like he edited the moment i clicked quote :D
|
day9 is getting louder by the minute.
|
On May 16 2011 04:19 MetalMarine wrote: So many people complaining about stream lag and crap, IT'S YOU and YOUR comp, NOT TL I have zero lag. And I have the 'standard' 15 mbps Fios.
|
On May 16 2011 04:19 MetalMarine wrote: So many people complaining about stream lag and crap, IT'S YOU and YOUR comp, NOT TL I see you're from the US. Not saying you're wrong but remember not everyone is geographically as close as you.
|
On May 16 2011 04:16 ArghUScaredMe wrote:Show nested quote +On May 16 2011 04:14 chaokel wrote:On May 16 2011 04:12 ArghUScaredMe wrote: Can someone tell me why 4 collossi = critical mass?
That's 120 damage per volley (30 x 4) with armor applying 8 times. That's more than enough to one-shot marines (55hp) and not enough for marauders (125hp + armor 8 times).. Don't forget +1 attack which adds a whole bunch of dmg. No it doesn't, because +1 attack is completely a wash by +1 armor. I'm starting to think it's just an arbitrary number because it 'seems enough'.
No no, it's not how many units the colossi can kill, it's the support army that comes into play. 4 is the magic number because its enough to wreck havoc if left unchecked, therefore your opponent must devote some attention and production to deal with it. Indirectly weakening the opponent's ground army allows your z&s to roll them over. Producing more would leave you exposed on the gateway army side.
|
On May 16 2011 04:19 MetalMarine wrote: So many people complaining about stream lag and crap, IT'S YOU and YOUR comp, NOT TL No its ustream. Its varies between regions, lots of places in europe are having issues.
|
On May 16 2011 04:20 Essentia wrote:Show nested quote +On May 16 2011 04:19 mordk wrote: If nani wins this game, I call cheese on game 4 by which player?
Nani.. most likely
|
On May 16 2011 04:20 KillerSOS wrote: Why the HuK hate? dude what?
|
Go bio go bio go bio 3-3 BALL OF FKING DEATH. GO THORZAIN
|
this is the thorzain build i believe
|
On May 16 2011 04:19 MetalMarine wrote: So many people complaining about stream lag and crap, IT'S YOU and YOUR comp, NOT TL
yeah because the comp matters so much when it comes to streaming.
people have problems with stuff they didnt have problems with before. ya we dont need tons of lag whining here but your post is just as ignorant.
|
ffffffffffffffuuuuuuuuuuu lag!
|
No game music?
|
Straight outta Johto18973 Posts
On May 16 2011 04:19 MoonBear wrote:Show nested quote +On May 16 2011 04:18 MoonBear wrote:On May 16 2011 04:17 MoonBear wrote:2:15Both players with standard openings. Pylon-Gate-Gas, and Supply-Rax-OC-gas. Thorzain checks his base for Proxy gates. Techlab on Thor's rax. Positioning of rax and gas blocks access to mineral line. CyberCore for Naniwa. 4:30Thor takes his natural slightly earlier than Naniwa. Starts a wall at his natural ramp with bunker/depot/rax. 6:10Very fast EngiBay for Thor, gets +1 Bio weapons and Stim. Naniwa's Robo is almost done. 7:40 Thorzain turrets up his base. Has Starport being constructed. Nani's Obs skirts the missile turret and only loses shields.
|
|
|
|
|
|