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GSL Build Order Project - 2013 Season 2 - Page 3

Forum Index > StarCraft 2 Strategy
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Rucho
Profile Blog Joined March 2011
United States124 Posts
April 19 2013 00:04 GMT
#41
@Tyral - Wow thanks so much. I was worried no one would find my work useful. Sorry btw, it looked like it took you a lot of work to get my long post to fit in your formatting. I'll try better with my formatting next time. Also, the game time was 12:30 and winner was Byun, noticed you didn't have it.

We need to get this thread bumpin guys! This is one of the coolest things I've seen on TL in a long time. Hopefully liquipedia can somehow start uploading some of the more standard builds.
antes los dollares eran bonitos, pero ahorra dollares ni ay
Cyberdyne
Profile Joined September 2010
Germany12 Posts
Last Edited: 2013-04-20 13:38:45
April 20 2013 12:05 GMT
#42
Going to do S2 afterwards.

[S2-S-32-H-M2-S1] Flash vs BBongBBong
Code S - Round of 32- Group H - Match 2 – Set 1 [KT Rolster]Flash vs [AZUBU]BBongBBong


+ Show Spoiler +

Unit Composition Terran:
2 Marines->6 Hellions->+2 Marines->Widow Mines, Marines, Medivacs, Marauders

Unit Composition Zerg:
Ling/Queen/Spine->Ling/Bane/Muta

Build Order Terran:
(14) CC[n]->(16) Rax->(17) Gas->2OC->Bunker->(22) Fact->depot->Rax_R (after 2 Marines, switch w/ Fact for 6 Hellions, then Widow Mines throughout)->CC[m]->gas->Rax_T (after 2 more Marines)->OC->2Ebay->Stim->1/1->2Rax->Bunker (@ 3rd)->2gas->Port->2Rax->2Rax_R->gas->Armory (probably too late)->Port_R->10m

Game Plan Terran:
Eco-heavy CC 1st into fast 3rd OC with reactor Hellion->Relentless Marine/Medivac/Widow Mine "rally push" with a few Marauders mixed in and double upgrades going.

Game Plan Zerg:
Fast 3rd->Ling/Bane/Muta midgame with double ups (melee) and muta attack ups->try to survive.

Winner
Flash
Map
Bel'Shir Vestige
Game length (ingame)
00:19:32
Cyberdyne
Profile Joined September 2010
Germany12 Posts
Last Edited: 2013-04-20 13:39:27
April 20 2013 13:32 GMT
#43
[S2-S-32-H-M2-S2] Flash vs BBongBBong
Code S - Round of 32- Group H - Match 2 – Set 2 [KT Rolster]Flash vs [AZUBU]BBongBBong


+ Show Spoiler +

Unit Composition Terran:
2 Marines->6 Hellions->Widow Mines, Marines, Medivacs, Marauders

Unit Composition Zerg:
Ling/Queen/Spine->Ling/Bane/Muta

Build Order Terran:
(14) CC[m]->(15) Rax->(16) Gas->2OC->Bunker->(20) Fact->depot->Rax_R (after 2 Marines, switch w/ Fact for 6 Hellions, then Widow Mines throughout)->CC[m]->gas->Rax_T->Stim->OC->2Ebay->2Rax->1/1->2Gas->2Rax-> Port->2Rax_R->Bunker->Combat Shield->Armory->Bunker->gas->Port_R->Rax_R->10m

Game Plan Terran:
Eco-heavy CC 1st into fast 3rd OC with reactor Hellion, double bio upgrades->Marine/Medivac/Widow Mine push of 4th base->constant MMMW push and drops.

Game Plan Zerg:
Fast 3rd->Ling/Bane/Muta midgame with double ups (melee) and muta attack ups->try to survive.

Winner
Flash
Map
Whirlwind
Game length (ingame)
00:19:03
Tyral
Profile Joined January 2011
Germany35 Posts
Last Edited: 2013-04-20 19:00:18
April 20 2013 17:48 GMT
#44
@Jeordy, FlyingBeer, Cyberdyne
Thanks so much for submitting, Since my last update there have been 5 new games in just 2 days.

@FlyingBeer
Unfortunately I had the Terran-part already covered in the OT, but listed with the wrong Match ID. I will give you the 3 extra points, but try to avoid this in the future.

@Cyberdyne
Thanks for staying so close to my proposed notation. That helps a lot. You don't have to add the underscores though, There's no harm, but my formatting tool can handle those automatically. I added your games with minimal additions.

1) New submitted games
2) All the new Terran games were sorted by build order.
3) I added some point counters at the bottom of the contributors list. Additionally there is now a note, about when games have been added and when new cashed games will be added.
4) Some sorting errors have been fixed.
5) Missing winner and time have been added for GSTL [S1-PR-W2-M2-S2]
6) Just noticed that there was still some german in the OT.
Jeordy
Profile Joined April 2013
United States3 Posts
April 21 2013 19:00 GMT
#45
Here are some more



[S2-S-32-F-M1-S1] INnoVation vs Rain
Code S - Round of 32- Group F - Match 1 – Set 1 [STX]INnoVation vs [SKtelecom]Rain

+ Show Spoiler +
Unit Composition Terran:
Marine/Marauder/Medivac + 2-4 Vikings(for Collosi)

Unit Composition Protoss:
Early Zealot/Sentry/MomaCore for Def. -> Scouting Observers -> Zealot/Sentry/Blink Stalkers/Collosi(4)

Build Order Terran:
(15) CC[low]->(16 )2 Rax_T->(26)Rax_R->(28)2xGas->(38)Ebay->(42)Gas->+Stim->(46) +1A->+Concussive Shells->(50)Factory_R(Swap w/ Star)->(54)CC[low]->62 Starport_R(From fact.)->(When Stim complete) Combat Shield-> (110) Ebay->(10m30s)Armory->(12m00s)Ghost

Build Order Protoss:
(16)Nexus->(17)Gate->(18)2xGas->(31)MCore->(36)Robo->(45)2xGas->(48)2xGate->(57) 2xForge + Robo Bay-> 1/1 + TCouncil (62)->(70)3xGate->(TCouncil Done) Blink + Thermal Lance->(Blink Done) Charge->(12m00s)Nexus + Templar Archive -> Storm

Game Plan Terran:
Turtle in the early game then push out with 1/1, planning to hit before storm is completed. Innovation pulls most of his SCVs with this push, making it all-in.

Game Plan Protoss:
Stay very defensive early game, never venturing outside of base with anything but the initial Zealot and observers, while teching up and upgrading. Very heavy on observer spread and activity to always be aware of Terran movement. Would likely have pushed out once maxed with 2/2 and storm.

Winner
Rain
Map
Whirlwind
Game length (ingame)
00:18:00




[S2-S-32-F-M1-S2] INnoVation vs Rain
Code S - Round of 32- Group F - Match 1 – Set 2 [STX]INnoVation vs [SKtelecom]Rain

+ Show Spoiler +
Unit Composition Terran:
Marine/Medivac/Tank defense -> Marine/Marauder/Medivac + 2 Vikings

Unit Composition Protoss:
Blink Stalkers/MCore-> Gateway/DT->+High Templar

Build Order Terran:
(12)Rax_R->(13)Gas->Reaper->(18)CC[m]->(22)Factory_T->(28)Gas->(32)Starport_R->(9m00s)Ebay->+1A->2xRax_R+T(T from Factory)->(10m00s)Ebay->(11m00s)Stim+Combat Shield->(13m00s)+1D->Push @ Stim Completion

Build Order Protoss:
(13)Gate->(16)2xGas->(18)Stalker Prod. Start->(21) TCouncil->(TCouncil Finish)2xGates + Blink->(31)MCore->Push->(9m30s)Nexus->(10m00s) Robo + DShrine->(12m00s) Charge + TempArchive + 3x Gates

Game Plan Terran:
Get an early reaper to scout and react to opponent. Upon scouting early twilight council the game-plan becomes survival. Innovation immediately starts getting tanks and setting up 2 bunkers in base while producing marines. After defending the push, techs up a little then pushes with M/M/M before toss can get storms and recover.
Note: During the push he targets the moma core very quickly, removing high-ground vision and essentially ruining the push at that moment.

Game Plan Protoss:
All-in push with blink stalkers to end the game quickly. When the push fails, goal is to survive long enough to get storms and recover.

Winner
INnovation
Map
Star Station
Game length (ingame)
00:19:45




[S2-S-32-F-M1-S3] INnoVation vs Rain
Code S - Round of 32- Group F - Match 1 – Set 3 [STX]INnoVation vs [SKtelecom]Rain

+ Show Spoiler +
Unit Composition Terran:
M/M/M + Pulled SCVs for defense

Unit Composition Protoss:
3 Collosus/GatewayUnits/MCore

Build Order Terran:
(15)CC[low]->(16)Rax_T->(17)Rax_T->(22)Rax_R->(28)2xGas->(38)Ebay->(46)Stim+CombatShield->(50)Factory_R->+ +1A->+Gas->+CC[low]->(60) Starport_R(From Fact.)->(64)Armory->(71)Ebay->(80)2xRax_R->(10m00s)+2A/+1D

Build Order Protoss:
(13)Gate->(14)Gas->(22)Nexus->+Gas->(35)Robo->(40)2xGas->(48)RoboBay->(50)2xGate->(62)3xGate->+ThermalLance

Game Plan Terran:
Survive. Hard to tell (for me at least) what the plan would have been if protoss hadn’t pushed.

Game Plan Protoss:
6 Gate, 3 Collosus push before 1/1 complete for Terran. The push hit at about 10:30.

Winner
Rain
Map
Daybreak
Game length (ingame)
00:12:15



Tyral
Profile Joined January 2011
Germany35 Posts
Last Edited: 2013-04-22 15:47:27
April 22 2013 15:39 GMT
#46
@Jeordy
Thanks again for participating. You are now the number 1 contributor . It's really cool how detailed you list supply numbers. There are however some formatting issues with your Terran build-orders. I wrote you a PM about this.

1) Jeordys 3 new games have been added
2) New cashed games have been added for 20 points total+ Show Spoiler +

New games:
[S2-S-32-E-M5-S1] Keen vs Shine (3points)
[S2-S-32-E-M5-S2] Keen vs Shine (3points)

Additions to already partly analyzed games:
[S2-S-32-A-M3-S1] army compositions (2points)
[S2-S-32-A-M3-S2] army compositions (2points)
[S2-S-32-A-M3-S3] army compositions (2points)
[S2-S-32-D-M4-S1] T-build order + army (2points)
[S2-S-32-D-M4-S3] T-build order + army (2points)
[S2-S-32-D-M3-S1] T-build order + army (2points)
[S2-S-32-D-M3-S2] T-build order + army (2points)

3) I added unit abbreviations in the OT, the big OT notation rewrite will still take some time. Since this comes up quite often Mothership Core is now shortened to MsC.
4) It should now be possible to drop parenthesis for supply numbers as long as you remember to put a space between those and the buildings. Those will now be added automatically by my formatting tool. Timings and remarks still need round brackets, though.
5) I'm currently not listing teams because this would push every game-heading into two lines, which makes the formating quite ugly. Perhaps I'll come up with a solution in the future.
6) Fixed some wrongly tagged bomber vs creator games
7) Fixed some formatting errors
Jeordy
Profile Joined April 2013
United States3 Posts
April 22 2013 23:59 GMT
#47
Here are some more from Group F.

[S2-S-32-F-M3-S1] Rain vs GuMiho
Code S - Round of 32- Group F - Match 3 – Set 1

+ Show Spoiler +
Unit Composition Protoss:
Zealot/Stalker(heavy)+MCore->Gateway/Collosus->+HighTemplars

Unit Composition Terran:
Marine/WindowMine->Hellion/WidowMine->+Raven/Viking(Obs Hunting)->MMM+Hellbat+Viking

Build Order Protoss:
9 Pylon->13 Gate->15 Gas->18 CCore->(@CCore)WarpResearch + Stalker->29 2Gates+Gas->30 Robo->(6:25) Nexus->(8:20) MCore->(13:00) RoboBay + Twilight + Forge

Build Order Terran:
10 Depo->12 Gas-> 14Rax[p]->16 Factory[p] + RaxR-> 22 WindowMine + Marines + Starport->(6:35) CC[m]->(6:45)FactoryR(Rax Swap)-> Hellions->(8:00)StarT->Banshee->10m

Game Plan Protoss:
Defend the initial pressure, and continue to play defensive to deny the constant drops.

Game Plan Terran:
Early all-inish proxy window mine/marine push. When this is scouted and failes, continues to apply constant pressure through drops and frontal pokes. Keeps protoss turtled in base, denies 3rd and pushes in @2/2.

Winner
GuMiho
Map
Bel’Shir Vestige LE
Game length (ingame)
00:24:10

 
[S2-S-32-F-M3-S2] Rain vs GuMiho
Code S - Round of 32- Group F - Match 3 – Set 2

+ Show Spoiler +
Unit Composition Protoss:
Zealot->+Stalkers->Gateway/Collosus

Unit Composition Terran:
Marines->+Hellions->M/M/M+Hellbat+Viking

Build Order Protoss:
9 Pylon->13 Gate->15 Gas->18 CCore->(@CCore)WarpResearch + Stalker->(4:30) Nexus->30 Gas + MCore->32 Robo->37 2Gates-> 47 2Gas->(7:30) 2Forge->(9:00)RoboBay + 1/1/0->(9:30)Twilight->10m

Build Order Terran:
10 Depo->12 Rax-> 13Gas->Reaper->18 RaxR->19 CC[n]->22 Factory->30 Starport + WMines->32 RaxT + FactR(Rax Swap)->41 Gas->(7:20) Stim->(8:20) 2Rax + Ebay->(@Ebay)1/0 + 2Rax + 2Gas->(9:00) CC[3rd]->(9:30) RaxTR->10m

Game Plan Protoss:
Very standard opening, was likely planning a ¾ collosi push if hadn’t been kept on defensive.

Game Plan Terran:
Apply constant pressure with random hellion and marine drops. Poke the front to apply pressure and bait Photon Overcharge out @ Stim completion. Full all-in push before photon is back and 3 collosi is out.

Winner
GuMiho
Map
Daybreak
Game length (ingame)
00:16:30

 
[S2-S-32-F-M4-S1] INnoVation vs Hyun
Code S - Round of 32- Group F - Match 4 – Set 1

+ Show Spoiler +
Unit Composition Terran:
Hellion+WidowMine->Marine/Medivac+WidowMine

Unit Composition Zerg:
Ling/Bane/Muta

Build Order Terran:
10 Depo->12 Rax->13 Gas->Reaper->19 CC[n] + Factory->20 RaxR->22 CC[m]-> (@Factory)FactR(Rax Swap)->hellions->28 RaxT->(@TechLab)Stim + Gas->(7:20) 2Ebay->(@Ebay)RaxR(Abandoned T) + 2Rax + 1/1-> (8:50) 2Tax + 2Gas-> (9:00) RaxRT(Old abandoned T, not new)->(9:15) CShield->(9:40)Armory->10m

Build Order Zerg:
9 OV->14 Hatch->15 Pool->21 2Queen->33 Queen->(6:00) Hatch + 2Gas-> 36 Queen->50 Queen->(7:00) 2Evo->(7:30) LingSpeed->(8:20) 1/0/1->(8:50) Lair->(9:15) Gas->(9:40) Hatch + BaneNest + 2Gas->10m

Game Plan Terran:
Early 4 hellion + widow mine pressure in the natural, then apply constant pressure throughout the game while denying the 4th base. Get 5th base while containing zerg on 3. Slowly choke the zerg and cause even more damage by harassing the economy with drops.

Game Plan Zerg:
Likely planned for early ling pressure into ling/bane/muta attack but was kept defensive the entire game.

Winner
INnoVation
Map
Bel’Shir Vestige LE
Game length (ingame)
00:21:25


 
[S2-S-32-F-M4-S2] INnoVation vs Hyun
Code S - Round of 32- Group F - Match 4 – Set 2

+ Show Spoiler +
Unit Composition Terran:
Reaper->Marine+WidowMine0>Marine/Medivac+WidowMine->+SCV Pull

Unit Composition Zerg:
Ling/Bane/Roach->Ling/Bane/Muta

Build Order Terran:
10 Depo->12 Rax + Gas->Reaper->20 CC[n] + Factory->20 RaxR->24 CC[m]-> 5:30)FactR(Rax Swap)->(6:00) RaxT->(@TechLab)Stim->(8:15) 2Ebay + Gas->(8:50) 2Rax + RaxR->(9:15) 1/1 + 2Rax + 2Gas ->10m

Build Order Zerg:
9 OV->15 Hatch->16 Pool + Gas->(@Pool) 2Queen + LingSpeed->32 RoachWarren->(7:15) Hatch->(8:20) 3Gas + Queen->(9:10) 2Evo + Lair->(9:50) Hatch + 1/0/1 + Queen->10m

Game Plan Terran:
Scout with early reaper, then into macro game. Occasional pressure via drops, take out the 3rd and all-in with scv’s @ 3/3.

Game Plan Zerg:
Early attack with ling/bane/roach into ling/bane/muta.

Winner
INnoVation
Map
Akilon Wastes
Game length (ingame)
00:20:00

Cyberdyne
Profile Joined September 2010
Germany12 Posts
April 23 2013 23:16 GMT
#48
[S2-S-32-G-M1-S1] PartinG (P) vs Last (T)
Code S - Round of 32 - Group G - Match 1 – Set 1 [SK Telecom T1]PartinG vs [STX SOUL]Last


+ Show Spoiler +
Unit Composition PartinG:
Zealot+MSC+Stalker -> +Stalkers+Blink

Unit Composition Last:
1Reaper -> MMW

Build Order Last:
(10) depot->(12) Rax->(12) gas->(15) OC->(15) Reaper->depot->Ebay[p] (block expansion)->Rax_R->(20) CC[m]->2Marine (continued)->Bunker->(25) Fact->depot->Mine (continued)->OC->CC[3rd]->2Rax->2Bunker->Rax_2T->OC->2Marauder->9:28

Game Plan PartinG:
4Gate Blink Stalker all-in

Game Plan Last:
Reaper harass FE into quick 3rd CC -> defend vs all-in.

Winner:
PartinG
Map:
Akilon Wastes
Game Length (ingame):
00:09:28
DW-Unrec
Profile Blog Joined August 2011
492 Posts
April 25 2013 01:17 GMT
#49
I think every gsl game is worth watching, since its the biggest tournament game, and people do their best to win, unlike on the ladder which people tend to hide their strategies/name
Iron_
Profile Joined April 2010
United States389 Posts
April 25 2013 02:53 GMT
#50
Fabulous contribution sir!
Tyral
Profile Joined January 2011
Germany35 Posts
Last Edited: 2013-04-25 18:48:24
April 25 2013 18:47 GMT
#51
@DW-Unrec
If you have unlimited time that is. Not everyone has the time to watch all GSL games.

@Cyberdyne, Jeordy
Thanks for your contributions. Games have been added with minimal additions.

1) I made a complete reworking of the formatting tool. Now it should be ensured, that only keywords in the sections army and build-order are formated and player names. Additionally it has a little bit more functionality now. However as always with major changes it is possible that there will be some bugs. If you find formatting errors, please contact me per PM.
If you are interested, these are the new functions:
+ Show Spoiler +

new round bracket functionality
i) 6:30 → (6:30)
ii) @RaxT stim→ (@RaxT) stim
iii) @2nd gas ebay→(@2nd gas) ebay
iv) @100 gas Fac→ (@100 gas) Fac
v) @100minerals total → (@100 minerals total)
vi) @next 50 gas RaxR->(@next 50 gas) RaxR

A sequence of letters after an @ will be put into round brackets, except if cases iii)-vi) happen. At the moment it is however not possible to put whole sentences before a keyword in brackets. You would have to add those manually.
(example: @scouting ultras Rax4T, would not be formatted correctly, and Rax4T would not be colored as a consequence. )
I could make underscores between the words possible but then it would probably be less work to add the round brackets manually.

new square bracket formating
CCm → CC[m], Hatch3rd → Hatch[3rd], Raxp → Rax[p], Fac proxy →Fac[proxy]
There can be spaces between the location modifiers and the buildings, but there don't have too.

general bracket formatting
All bracket formatting should be more consistent (example: Rax(Fac ) →Rax (Fac) )

old formatting
You can still use the old formatting rules, if you want to.


2)The rewrite of the OT will be pushed back a little bit, since I thought it would be better to rewrite the formatting tool first.
Tyral
Profile Joined January 2011
Germany35 Posts
Last Edited: 2013-04-29 18:24:20
April 29 2013 18:19 GMT
#52
Hi everyone,
the code S round of 32 is finally concluded. This week the competition should be even harder. Additionally Challenger League (Code A) with a lot of newcomers begins. Hope you find some nice games to analyze.

1)New cashed games for a total of 21 points have been added with some terran and protoss build-orders
+ Show Spoiler +

[S2-S-32-C-M2-S2](4/6) (T)MarineKing vs (P)sOs (units+build-orders)
[S2-S-32-F-M5-S1](4/6) (T)INnoVation vs (P)Rain (units+build-orders)
[S2-S-32-F-M5-S2](4/6) (T)INnoVation vs (P)Rain (units+build-orders)
[S2-S-32-H-M5-S1](3/6) (T)Maru vs (Z)Soulkey (units+T build-order)
[S2-S-32-H-M5-S2](3/6) (T)Maru vs (Z)Soulkey (units+T build-order)
[S2-S-32-H-M5-S3](3/6) (T)Maru vs (Z)Soulkey (units+T build-order)

2)Some missing Terran games have been build-order sorted
3)fixed some formatting errors
4)new OT is nearly ready. Should be done in the next couple days
Tyral
Profile Joined January 2011
Germany35 Posts
May 03 2013 17:33 GMT
#53
Hi guys, it's me again
Here you have the long awaited OT update. The formatting section has been redone and there are new sections about optional formatting, general and race specific submitting tips as well as some polls. Please take part in those and give me some feedback about what you like or don't like about this thread and how it could be improved.

For some reason, there have been no submitted games for quite a while. Perhaps this is because WCS EU and NA have started or because you all waited for the new OT or whatever.

To encourage a little bit more submitting, the next 30 points will count double towards me submitting things. If you like this thread please consider submitting even a little bit. Additionally you may give your opinion or help me in finding formatting errors. That helps too. (You can either write me a PM or post errors in this thread in spoilers) Furthermore I still need someone for sorting P or Z build-orders. This doesn't mean you would have to sort all of them, just some. If you have interest please PM me.

Garnet
Profile Blog Joined February 2006
Vietnam9056 Posts
May 03 2013 17:54 GMT
#54
what is this [S5-S-16-B-M3-S1] thing?
Tyral
Profile Joined January 2011
Germany35 Posts
May 03 2013 18:21 GMT
#55
@Garnet
It's a short way of describing which game is analyzed.
S5 == Season 5
S == Code S
16 == Round of 16
B == Group B
M3 == Match 3
S1 == Set 1
Thanks for noting, I will add a small paragraph about this.

vaderseven
Profile Joined September 2008
United States2556 Posts
May 09 2013 05:05 GMT
#56
Hey I PM'd you some stuff that is relevant to a project I am working on that might help you.
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