We need to get this thread bumpin guys! This is one of the coolest things I've seen on TL in a long time. Hopefully liquipedia can somehow start uploading some of the more standard builds.
GSL Build Order Project - 2013 Season 2 - Page 3
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Rucho
United States124 Posts
We need to get this thread bumpin guys! This is one of the coolest things I've seen on TL in a long time. Hopefully liquipedia can somehow start uploading some of the more standard builds. | ||
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Cyberdyne
Germany12 Posts
[S2-S-32-H-M2-S1] Flash vs BBongBBong Code S - Round of 32- Group H - Match 2 – Set 1 [KT Rolster]Flash vs [AZUBU]BBongBBong + Show Spoiler + Unit Composition Terran: 2 Marines->6 Hellions->+2 Marines->Widow Mines, Marines, Medivacs, Marauders Unit Composition Zerg: Ling/Queen/Spine->Ling/Bane/Muta Build Order Terran: (14) CC[n]->(16) Rax->(17) Gas->2OC->Bunker->(22) Fact->depot->Rax_R (after 2 Marines, switch w/ Fact for 6 Hellions, then Widow Mines throughout)->CC[m]->gas->Rax_T (after 2 more Marines)->OC->2Ebay->Stim->1/1->2Rax->Bunker (@ 3rd)->2gas->Port->2Rax->2Rax_R->gas->Armory (probably too late)->Port_R->10m Game Plan Terran: Eco-heavy CC 1st into fast 3rd OC with reactor Hellion->Relentless Marine/Medivac/Widow Mine "rally push" with a few Marauders mixed in and double upgrades going. Game Plan Zerg: Fast 3rd->Ling/Bane/Muta midgame with double ups (melee) and muta attack ups->try to survive. Winner Flash Map Bel'Shir Vestige Game length (ingame) 00:19:32 | ||
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Cyberdyne
Germany12 Posts
Code S - Round of 32- Group H - Match 2 – Set 2 [KT Rolster]Flash vs [AZUBU]BBongBBong + Show Spoiler + Unit Composition Terran: 2 Marines->6 Hellions->Widow Mines, Marines, Medivacs, Marauders Unit Composition Zerg: Ling/Queen/Spine->Ling/Bane/Muta Build Order Terran: (14) CC[m]->(15) Rax->(16) Gas->2OC->Bunker->(20) Fact->depot->Rax_R (after 2 Marines, switch w/ Fact for 6 Hellions, then Widow Mines throughout)->CC[m]->gas->Rax_T->Stim->OC->2Ebay->2Rax->1/1->2Gas->2Rax-> Port->2Rax_R->Bunker->Combat Shield->Armory->Bunker->gas->Port_R->Rax_R->10m Game Plan Terran: Eco-heavy CC 1st into fast 3rd OC with reactor Hellion, double bio upgrades->Marine/Medivac/Widow Mine push of 4th base->constant MMMW push and drops. Game Plan Zerg: Fast 3rd->Ling/Bane/Muta midgame with double ups (melee) and muta attack ups->try to survive. Winner Flash Map Whirlwind Game length (ingame) 00:19:03 | ||
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Tyral
Germany35 Posts
Thanks so much for submitting, Since my last update there have been 5 new games in just 2 days. ![]() @FlyingBeer Unfortunately I had the Terran-part already covered in the OT, but listed with the wrong Match ID. I will give you the 3 extra points, but try to avoid this in the future. @Cyberdyne Thanks for staying so close to my proposed notation. That helps a lot. You don't have to add the underscores though, There's no harm, but my formatting tool can handle those automatically. I added your games with minimal additions. 1) New submitted games 2) All the new Terran games were sorted by build order. 3) I added some point counters at the bottom of the contributors list. Additionally there is now a note, about when games have been added and when new cashed games will be added. 4) Some sorting errors have been fixed. 5) Missing winner and time have been added for GSTL [S1-PR-W2-M2-S2] 6) Just noticed that there was still some german in the OT. ![]() | ||
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Jeordy
United States3 Posts
![]() [S2-S-32-F-M1-S1] INnoVation vs Rain Code S - Round of 32- Group F - Match 1 – Set 1 [STX]INnoVation vs [SKtelecom]Rain + Show Spoiler + Unit Composition Terran: Marine/Marauder/Medivac + 2-4 Vikings(for Collosi) Unit Composition Protoss: Early Zealot/Sentry/MomaCore for Def. -> Scouting Observers -> Zealot/Sentry/Blink Stalkers/Collosi(4) Build Order Terran: (15) CC[low]->(16 )2 Rax_T->(26)Rax_R->(28)2xGas->(38)Ebay->(42)Gas->+Stim->(46) +1A->+Concussive Shells->(50)Factory_R(Swap w/ Star)->(54)CC[low]->62 Starport_R(From fact.)->(When Stim complete) Combat Shield-> (110) Ebay->(10m30s)Armory->(12m00s)Ghost Build Order Protoss: (16)Nexus->(17)Gate->(18)2xGas->(31)MCore->(36)Robo->(45)2xGas->(48)2xGate->(57) 2xForge + Robo Bay-> 1/1 + TCouncil (62)->(70)3xGate->(TCouncil Done) Blink + Thermal Lance->(Blink Done) Charge->(12m00s)Nexus + Templar Archive -> Storm Game Plan Terran: Turtle in the early game then push out with 1/1, planning to hit before storm is completed. Innovation pulls most of his SCVs with this push, making it all-in. Game Plan Protoss: Stay very defensive early game, never venturing outside of base with anything but the initial Zealot and observers, while teching up and upgrading. Very heavy on observer spread and activity to always be aware of Terran movement. Would likely have pushed out once maxed with 2/2 and storm. Winner Rain Map Whirlwind Game length (ingame) 00:18:00 [S2-S-32-F-M1-S2] INnoVation vs Rain Code S - Round of 32- Group F - Match 1 – Set 2 [STX]INnoVation vs [SKtelecom]Rain + Show Spoiler + Unit Composition Terran: Marine/Medivac/Tank defense -> Marine/Marauder/Medivac + 2 Vikings Unit Composition Protoss: Blink Stalkers/MCore-> Gateway/DT->+High Templar Build Order Terran: (12)Rax_R->(13)Gas->Reaper->(18)CC[m]->(22)Factory_T->(28)Gas->(32)Starport_R->(9m00s)Ebay->+1A->2xRax_R+T(T from Factory)->(10m00s)Ebay->(11m00s)Stim+Combat Shield->(13m00s)+1D->Push @ Stim Completion Build Order Protoss: (13)Gate->(16)2xGas->(18)Stalker Prod. Start->(21) TCouncil->(TCouncil Finish)2xGates + Blink->(31)MCore->Push->(9m30s)Nexus->(10m00s) Robo + DShrine->(12m00s) Charge + TempArchive + 3x Gates Game Plan Terran: Get an early reaper to scout and react to opponent. Upon scouting early twilight council the game-plan becomes survival. Innovation immediately starts getting tanks and setting up 2 bunkers in base while producing marines. After defending the push, techs up a little then pushes with M/M/M before toss can get storms and recover. Note: During the push he targets the moma core very quickly, removing high-ground vision and essentially ruining the push at that moment. Game Plan Protoss: All-in push with blink stalkers to end the game quickly. When the push fails, goal is to survive long enough to get storms and recover. Winner INnovation Map Star Station Game length (ingame) 00:19:45 [S2-S-32-F-M1-S3] INnoVation vs Rain Code S - Round of 32- Group F - Match 1 – Set 3 [STX]INnoVation vs [SKtelecom]Rain + Show Spoiler + Unit Composition Terran: M/M/M + Pulled SCVs for defense Unit Composition Protoss: 3 Collosus/GatewayUnits/MCore Build Order Terran: (15)CC[low]->(16)Rax_T->(17)Rax_T->(22)Rax_R->(28)2xGas->(38)Ebay->(46)Stim+CombatShield->(50)Factory_R->+ +1A->+Gas->+CC[low]->(60) Starport_R(From Fact.)->(64)Armory->(71)Ebay->(80)2xRax_R->(10m00s)+2A/+1D Build Order Protoss: (13)Gate->(14)Gas->(22)Nexus->+Gas->(35)Robo->(40)2xGas->(48)RoboBay->(50)2xGate->(62)3xGate->+ThermalLance Game Plan Terran: Survive. Hard to tell (for me at least) what the plan would have been if protoss hadn’t pushed. Game Plan Protoss: 6 Gate, 3 Collosus push before 1/1 complete for Terran. The push hit at about 10:30. Winner Rain Map Daybreak Game length (ingame) 00:12:15 | ||
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Tyral
Germany35 Posts
Thanks again for participating. You are now the number 1 contributor . It's really cool how detailed you list supply numbers. There are however some formatting issues with your Terran build-orders. I wrote you a PM about this.1) Jeordys 3 new games have been added 2) New cashed games have been added for 20 points total+ Show Spoiler + New games: [S2-S-32-E-M5-S1] Keen vs Shine (3points) [S2-S-32-E-M5-S2] Keen vs Shine (3points) Additions to already partly analyzed games: [S2-S-32-A-M3-S1] army compositions (2points) [S2-S-32-A-M3-S2] army compositions (2points) [S2-S-32-A-M3-S3] army compositions (2points) [S2-S-32-D-M4-S1] T-build order + army (2points) [S2-S-32-D-M4-S3] T-build order + army (2points) [S2-S-32-D-M3-S1] T-build order + army (2points) [S2-S-32-D-M3-S2] T-build order + army (2points) 3) I added unit abbreviations in the OT, the big OT notation rewrite will still take some time. Since this comes up quite often Mothership Core is now shortened to MsC. 4) It should now be possible to drop parenthesis for supply numbers as long as you remember to put a space between those and the buildings. Those will now be added automatically by my formatting tool. Timings and remarks still need round brackets, though. 5) I'm currently not listing teams because this would push every game-heading into two lines, which makes the formating quite ugly. Perhaps I'll come up with a solution in the future. 6) Fixed some wrongly tagged bomber vs creator games 7) Fixed some formatting errors | ||
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Jeordy
United States3 Posts
[S2-S-32-F-M3-S1] Rain vs GuMiho Code S - Round of 32- Group F - Match 3 – Set 1 + Show Spoiler + Unit Composition Protoss: Zealot/Stalker(heavy)+MCore->Gateway/Collosus->+HighTemplars Unit Composition Terran: Marine/WindowMine->Hellion/WidowMine->+Raven/Viking(Obs Hunting)->MMM+Hellbat+Viking Build Order Protoss: 9 Pylon->13 Gate->15 Gas->18 CCore->(@CCore)WarpResearch + Stalker->29 2Gates+Gas->30 Robo->(6:25) Nexus->(8:20) MCore->(13:00) RoboBay + Twilight + Forge Build Order Terran: 10 Depo->12 Gas-> 14Rax[p]->16 Factory[p] + RaxR-> 22 WindowMine + Marines + Starport->(6:35) CC[m]->(6:45)FactoryR(Rax Swap)-> Hellions->(8:00)StarT->Banshee->10m Game Plan Protoss: Defend the initial pressure, and continue to play defensive to deny the constant drops. Game Plan Terran: Early all-inish proxy window mine/marine push. When this is scouted and failes, continues to apply constant pressure through drops and frontal pokes. Keeps protoss turtled in base, denies 3rd and pushes in @2/2. Winner GuMiho Map Bel’Shir Vestige LE Game length (ingame) 00:24:10 [S2-S-32-F-M3-S2] Rain vs GuMiho Code S - Round of 32- Group F - Match 3 – Set 2 + Show Spoiler + Unit Composition Protoss: Zealot->+Stalkers->Gateway/Collosus Unit Composition Terran: Marines->+Hellions->M/M/M+Hellbat+Viking Build Order Protoss: 9 Pylon->13 Gate->15 Gas->18 CCore->(@CCore)WarpResearch + Stalker->(4:30) Nexus->30 Gas + MCore->32 Robo->37 2Gates-> 47 2Gas->(7:30) 2Forge->(9:00)RoboBay + 1/1/0->(9:30)Twilight->10m Build Order Terran: 10 Depo->12 Rax-> 13Gas->Reaper->18 RaxR->19 CC[n]->22 Factory->30 Starport + WMines->32 RaxT + FactR(Rax Swap)->41 Gas->(7:20) Stim->(8:20) 2Rax + Ebay->(@Ebay)1/0 + 2Rax + 2Gas->(9:00) CC[3rd]->(9:30) RaxTR->10m Game Plan Protoss: Very standard opening, was likely planning a ¾ collosi push if hadn’t been kept on defensive. Game Plan Terran: Apply constant pressure with random hellion and marine drops. Poke the front to apply pressure and bait Photon Overcharge out @ Stim completion. Full all-in push before photon is back and 3 collosi is out. Winner GuMiho Map Daybreak Game length (ingame) 00:16:30 [S2-S-32-F-M4-S1] INnoVation vs Hyun Code S - Round of 32- Group F - Match 4 – Set 1 + Show Spoiler + Unit Composition Terran: Hellion+WidowMine->Marine/Medivac+WidowMine Unit Composition Zerg: Ling/Bane/Muta Build Order Terran: 10 Depo->12 Rax->13 Gas->Reaper->19 CC[n] + Factory->20 RaxR->22 CC[m]-> (@Factory)FactR(Rax Swap)->hellions->28 RaxT->(@TechLab)Stim + Gas->(7:20) 2Ebay->(@Ebay)RaxR(Abandoned T) + 2Rax + 1/1-> (8:50) 2Tax + 2Gas-> (9:00) RaxRT(Old abandoned T, not new)->(9:15) CShield->(9:40)Armory->10m Build Order Zerg: 9 OV->14 Hatch->15 Pool->21 2Queen->33 Queen->(6:00) Hatch + 2Gas-> 36 Queen->50 Queen->(7:00) 2Evo->(7:30) LingSpeed->(8:20) 1/0/1->(8:50) Lair->(9:15) Gas->(9:40) Hatch + BaneNest + 2Gas->10m Game Plan Terran: Early 4 hellion + widow mine pressure in the natural, then apply constant pressure throughout the game while denying the 4th base. Get 5th base while containing zerg on 3. Slowly choke the zerg and cause even more damage by harassing the economy with drops. Game Plan Zerg: Likely planned for early ling pressure into ling/bane/muta attack but was kept defensive the entire game. Winner INnoVation Map Bel’Shir Vestige LE Game length (ingame) 00:21:25 [S2-S-32-F-M4-S2] INnoVation vs Hyun Code S - Round of 32- Group F - Match 4 – Set 2 + Show Spoiler + Unit Composition Terran: Reaper->Marine+WidowMine0>Marine/Medivac+WidowMine->+SCV Pull Unit Composition Zerg: Ling/Bane/Roach->Ling/Bane/Muta Build Order Terran: 10 Depo->12 Rax + Gas->Reaper->20 CC[n] + Factory->20 RaxR->24 CC[m]-> 5:30)FactR(Rax Swap)->(6:00) RaxT->(@TechLab)Stim->(8:15) 2Ebay + Gas->(8:50) 2Rax + RaxR->(9:15) 1/1 + 2Rax + 2Gas ->10m Build Order Zerg: 9 OV->15 Hatch->16 Pool + Gas->(@Pool) 2Queen + LingSpeed->32 RoachWarren->(7:15) Hatch->(8:20) 3Gas + Queen->(9:10) 2Evo + Lair->(9:50) Hatch + 1/0/1 + Queen->10m Game Plan Terran: Scout with early reaper, then into macro game. Occasional pressure via drops, take out the 3rd and all-in with scv’s @ 3/3. Game Plan Zerg: Early attack with ling/bane/roach into ling/bane/muta. Winner INnoVation Map Akilon Wastes Game length (ingame) 00:20:00 | ||
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Cyberdyne
Germany12 Posts
Code S - Round of 32 - Group G - Match 1 – Set 1 [SK Telecom T1]PartinG vs [STX SOUL]Last + Show Spoiler + Unit Composition PartinG: Zealot+MSC+Stalker -> +Stalkers+Blink Unit Composition Last: 1Reaper -> MMW Build Order Last: (10) depot->(12) Rax->(12) gas->(15) OC->(15) Reaper->depot->Ebay[p] (block expansion)->Rax_R->(20) CC[m]->2Marine (continued)->Bunker->(25) Fact->depot->Mine (continued)->OC->CC[3rd]->2Rax->2Bunker->Rax_2T->OC->2Marauder->9:28 Game Plan PartinG: 4Gate Blink Stalker all-in Game Plan Last: Reaper harass FE into quick 3rd CC -> defend vs all-in. Winner: PartinG Map: Akilon Wastes Game Length (ingame): 00:09:28 | ||
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DW-Unrec
492 Posts
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Iron_
United States389 Posts
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Tyral
Germany35 Posts
If you have unlimited time that is. Not everyone has the time to watch all GSL games. @Cyberdyne, Jeordy Thanks for your contributions. Games have been added with minimal additions. 1) I made a complete reworking of the formatting tool. Now it should be ensured, that only keywords in the sections army and build-order are formated and player names. Additionally it has a little bit more functionality now. However as always with major changes it is possible that there will be some bugs. If you find formatting errors, please contact me per PM. If you are interested, these are the new functions: + Show Spoiler + new round bracket functionality i) 6:30 → (6:30) ii) @RaxT stim→ (@RaxT) stim iii) @2nd gas ebay→(@2nd gas) ebay iv) @100 gas Fac→ (@100 gas) Fac v) @100minerals total → (@100 minerals total) vi) @next 50 gas RaxR->(@next 50 gas) RaxR A sequence of letters after an @ will be put into round brackets, except if cases iii)-vi) happen. At the moment it is however not possible to put whole sentences before a keyword in brackets. You would have to add those manually. (example: @scouting ultras Rax4T, would not be formatted correctly, and Rax4T would not be colored as a consequence. ) I could make underscores between the words possible but then it would probably be less work to add the round brackets manually. new square bracket formating CCm → CC[m], Hatch3rd → Hatch[3rd], Raxp → Rax[p], Fac proxy →Fac[proxy] There can be spaces between the location modifiers and the buildings, but there don't have too. general bracket formatting All bracket formatting should be more consistent (example: Rax(Fac ) →Rax (Fac) ) old formatting You can still use the old formatting rules, if you want to. 2)The rewrite of the OT will be pushed back a little bit, since I thought it would be better to rewrite the formatting tool first. | ||
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Tyral
Germany35 Posts
the code S round of 32 is finally concluded. This week the competition should be even harder. Additionally Challenger League (Code A) with a lot of newcomers begins. Hope you find some nice games to analyze. 1)New cashed games for a total of 21 points have been added with some terran and protoss build-orders + Show Spoiler + [S2-S-32-C-M2-S2](4/6) [S2-S-32-F-M5-S1](4/6) [S2-S-32-F-M5-S2](4/6) [S2-S-32-H-M5-S1](3/6) [S2-S-32-H-M5-S2](3/6) [S2-S-32-H-M5-S3](3/6) 2)Some missing Terran games have been build-order sorted 3)fixed some formatting errors 4)new OT is nearly ready. Should be done in the next couple days | ||
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Tyral
Germany35 Posts
Here you have the long awaited OT update. The formatting section has been redone and there are new sections about optional formatting, general and race specific submitting tips as well as some polls. Please take part in those and give me some feedback about what you like or don't like about this thread and how it could be improved.For some reason, there have been no submitted games for quite a while. Perhaps this is because WCS EU and NA have started or because you all waited for the new OT or whatever.To encourage a little bit more submitting, the next 30 points will count double towards me submitting things. If you like this thread please consider submitting even a little bit. Additionally you may give your opinion or help me in finding formatting errors. That helps too. (You can either write me a PM or post errors in this thread in spoilers) Furthermore I still need someone for sorting P or Z build-orders. This doesn't mean you would have to sort all of them, just some. If you have interest please PM me. | ||
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Garnet
Vietnam9056 Posts
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Tyral
Germany35 Posts
It's a short way of describing which game is analyzed. S5 == Season 5 S == Code S 16 == Round of 16 B == Group B M3 == Match 3 S1 == Set 1 Thanks for noting, I will add a small paragraph about this. | ||
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vaderseven
United States2556 Posts
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. It's really cool how detailed you list supply numbers. There are however some formatting issues with your Terran build-orders. I wrote you a PM about this.