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Hi everyone,
Firstly I think I will keep the 1 point per submitted part for now, because it is a really simply and easy to understand system. Perhaps I will increase build-order and game-plan points in the future.
I added 3 games that you earned by submitting analysis, hope you enjoy them.
These are the added games, with a total amount of 9(18/2) points. + Show Spoiler + [S2-S-32-D-M3-S1](3/6) TaeJa vs KongHo [S2-S-32-D-M3-S2](3/6) TaeJa vs KongHo [S2-S-32-D-M3-S3](3/6) TaeJa vs KongHo
Starting tomorrow there will again be 3 days of Code S. I hope you find some interesting games to analyze. And for those of you who don't have a gsl ticket. Don't forget to participate in the WCS promotion quiz for a 3 day free pass. http://www.teamliquid.net/forum/viewmessage.php?topic_id=407304
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Code S - Ro32 - Group B - Match 1 - Set 2 PvP - SK_MC vs. Woongjin_Flying
+ Show Spoiler +MCBuild Order+ Show Spoiler +Pylon Gate Gas Pylon Core Gas Gate Stalker Pylon Stalker Stalker Mothership Core Sentry Sentry Robo (canceled) Nexus (canceled) Twilight Council Dark Shrine Gate Gate Gate Unit compositionGateway Units +DTs/Archons Game-Plan 2-gate Robo FE, use a dark shrine to try and come back from falling way behind FlyingBuild Order+ Show Spoiler +Pylon Gate Gas Pylon Core Gas Zealot Pylon Stalker Stargate Stalker Gate Gate Oracle Nexus Robotics Facility Robotics Bay Unit CompositionStalkers/Oracles Game-PlanPoke with units at the front while harassing with oracles at the back. WinnerFlying MapDaybreak Game Time12:26
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Code S - Ro32 - Group B - Match 3 - Set 1 PvT - Woongjin_Flying vs. LG-IM_YoDa
+ Show Spoiler +FlyingBuild Order+ Show Spoiler +Gateway Gas Gas Core Nexus MsC Warpgate Robo Twilight Council Stalker Warp Prism Dark Shrine Gateway Sentry Gas Gas Forge Gateway Gateway Gateway Gateway +1 Attack Charge Gateway Unit CompositionZealot-DT Game-PlanGet fast DTs and a Warp Prism for early attack Follow-up with lots of Gateways and Rely on Counter Attacks to win YodaBuild Order+ Show Spoiler +Command Center Barracks Barracks (lots of marines from these 2) Orbital Bunker Barracks (constant marines) Gas Gas Tech Lab Stim Factory Gas Engineering Bay Turret Tech Lab Turret Reactor +1 Attack Starport Combat Shield Concussive Shells +1 Armor Unit compositionMMM Game-PlanGo CC first and defend; push out when first 2 medivacs finish MapDF Atlas WinnerYoda Game Time14:15
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Can someone get the build order for sOs vs soO games one? (If I remember correctly, the one with proxy oracles off a gateway expand).
I lost hard to mass lings on one base so I want to know the exact build so I don't mess up easily.
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^^ItsSonic, why don't you do it and post it? You just keep a constant eye on the production tab and write down what order things are started in, ignoring pylons, supply depots, and units. I can usually get both builds done in less than twice the time it would take me to just watch the match, so it's not a significant increase in time investment. And if you don't know what an icon means, just browse through the starcraft or liquipedia wiki and you'll find it.
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I was using my free 3 day ticket for GSL when I watched it. It ran out now so I can't re-watch it ;_;
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I'll do Symbol vs. Shine game 1. Maybe the rest if they are good as well, this looked like a much cleaner version of the nydus/roach all-in.
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Hi guys,
@FlyingBeer Thanks again for your contributions. Thread has been updated.
@IcemanAsi Looking forward to it.
Fixed a build-order-sorting error: + Show Spoiler + [S2-S-32-D-M1-S1] TaeJa vs FanTaSy should have been sorted as a 3CC build
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does any1 know the build order liquid.Hero used in pro league : hero vs hero game ?
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Hi everyone,
I added some games that got send to me via PM by Samtastic+ Show Spoiler + [S2-S-32-A-M3-S1](2/6) Bomber vs Creator [S2-S-32-A-M3-S2](2/6) Bomber vs Creator [S2-S-32-A-M3-S3](2/6) Bomber vs Creator
Furthermore here are some new games that you earned through points (18/2=9)+ Show Spoiler + [S2-S-32-B-M2-S1](3/6) YoDa vs DongRaeGu [S2-S-32-B-M2-S2](3/6) YoDa vs DongRaeGu [S2-S-32-C-M1-S1](3/6) MarineKing vs sOs
In the next few days I'll probably sort some of the new build-orders. If someone has a good general understanding of zerg or protoss builds and wants to sort some of those, please PM me.
@xsnac I'm sorry but this is a thread specifically about GSL. A better place to ask would be for example "The HotS Protoss Help Me Thread". Since a lot more people read that thread, its probably more likely that someone can help you, too.
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This is pretty awesome, I'll be doing Flash build orders when his games come up
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Code S ro32 Group E Symbol vs . Keen Game 1 Map: Red City ( Symbol Analysis Only )
+ Show Spoiler + Symbol Gameplan: Fast expand into quick lair for roach+nydus attack off 2base. Deny scouting with queens. A very clean and well timed version of the roach nydus all-in. I espically like the double gas at 4:35, great timing. And using creep drop to build the Nydus outside the scan area. Cool stuff.
Symbol Army: ling +Roach + nydus
Symbol BO: 15 hatch 16 pool 17 Overlord 19 queen x2 + 2 lings 25 Overlord 32 ( @ overlord pop ) double gas 30 ( @ queens pop ) double queen 35 Overlord @100 gas - Lair ( 5:45 ) 3 rd gas 47 ( @ 3rd gas 90% 6:10 ) Roach warren 52 Overlord 52 Double Evo ( 6:55) - to help block enterance to base. @ Lair - Nydus, Roach Speed, 5 Overlords ( nydus is construncted to the side of the main using overlord creep drop to avoid scans!!!) 53 ROACHES++ 7:59 - Nydus in main
Gamelength : ~8:50 Winner: Symbol
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Symbol vs keen Akilon Wastes Game Time 18:00 + Show Spoiler + Symbol Game Plan: Fast expand with a slight over production on lings to hold reapers then going into a quickish third ( 6:10) into ling/bane/muta mid and a quick transtion to Ultra/ling/bane with a little nydus use to send the ultras int terrans main.
Symbol Army queen + ling + greedy droning + ling + bane + muta + ultras + infestors + nydus ( Ultras into Terran main then jump home to defend)
Symbol BO: 15 hatch 16 pool 17 gas 17 ov *scout reaper 17 double queen + 8 lings ling speed 3rd queen 33 ov 42 ov 42 3rd base ( 6:10 ) 46 4th queen 52 6:50 2nd gas + retake 1st Spine Crawler 52 Overlord x 3 60 5th queen?? 60 double evo ( 7:40 ) 8:00 3rd + 4th gas +1/+1 Melee/Carpace Lair 5th + 6th gas Bane nest Macro Hatch Lings Spire
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will be contributing my Gumiho stuff soon
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Hey guys, I don't have much time with school and work to contribute, but I thought I would post the build order I copied from Byun in the GSTL the other day. It was against Vines on belshir Vestige. This build goes for upgraded marines with fast stim and plus 1, and gets medivacs and marauders eventually. I've been using it in all matchups diamond NA. I think it doesn't work that well for TvT with mines, researchless siege tanks, and hellbats roasting so many marines. I've been seeing almost every terran do some sort of version of this FE build in TvZ and TvP especially. As soon as I learned it I went on a 7 game winning streak, not so much because it is IMBA IMBA or anything, but just because it is a good, flexible refined build that is pretty safe and allows for some aggression. This build is great for someone looking to improve their macro.
ByunPrime 5 o clock on Belshir Vestige vs Azubu Vines at 11. 13ish minute game Bio vs 2 Forge Collosus Protoss Reaper Expand vs 1 Gate > Gas > Core > Gas > Expand
9 supply 12 rax with walloff 12 gas (must skip SCV for a few moments) 16reaper and OC 16supply After reaper > tech lab Go scout 18 CC on low ground if you feel safe Stim soon as tech lab finishes, produce marines constantly 23 ebay > +1 attack as soon as it finishes 26 Two more rax as soon as you can afford it upon starting ebay Get your 2nd OC after the CC finishes. Next 100 minerals - supply depot, can use to help bunker on low ground. Next 100 minerals - bunker on low ground 2nd gas - Saturate it As soon as your 2nd and 3rd rax finish, Place reactors for both of them Should be at around 33/46 supply assuming no dead units. Float OC to natural As soon as 100 gas after reactors factory finish stim > Combat Shields reactor as factory finishes, then add starport right next to factory after +1 attack finishes > +1 armor 2nd bunker
At this point, make sure you are constantly producing SCVs and get your 2 medivacs as soon as the starport finishes. with extra money make as many marines as you can marine. You can produce 5 at a time, or about 12 marines per blizz minute or 16 per real life minute. Don't be tempted to add marauders early unless you spot a stalker push as this build is tight on gas due to your quick ups and medivacs. Marines will eat up stalkers with their quick stim and plus 1 though, so use your judgement.
At 9:30 byun has 27 marines 42 scvs and 2 medivacs with plus 1 atk, plus 1 armor on the way, Vines has 48 probes (pretty even) 3 zeals, 1 immortal, 2 stalkers, 3 sentries, and the MSC with collosi on the way with 1/1 researching from double forge. He takes map presence at this time and then does a GODLY marine drop at 10:30 w/ 2 medivacs which kills 3 zealots, a collosus, and a few probes despite being scouted. He picks up and boosts into the natural, while running up another 20 or so marines with the 3rd and 4th medivac to maul the units trying to run down the ramp. At this point he has done irrepreable damage.
Assuming you didn't do all that. 2 more rax 2 tech labs on your new rax add mawauders Add an armory and then second Ebay to start 2/2 if you wish. Be sure to get your 3rd and 4th gas for that. Start making vikings if you plan on engaging the protoss at this time, or more medivacs if you want to keep prowling the map.
OH god i spent more time than I thought I should on this. I need to get back to my schoolwork. Hope you guys find this useful and not a complete waste of time.
EDIT additional notes: With this quick Ebay, you can add a turret with your bunker down at the nat, especially if you scout quick council (dark templars) . Keep the reaper alive as long as you can, don't worry about killing any probes really. The bunker at the nat is vital for holding off 1 gate MSC aggression, so be sure to start that early if you suspect aggression. Look for any signs of aggression or tech. Byun kept his alive and kept scouting past the 8 minute mark.
Against stargate openers, put your marines in your mineral line and run the scvs away if the marines all die. They might, as the oracle can kill at least 4 of them. However, it wont have much energy to kill any more scvs after that. Make a turret and rebuild your marine count. Consider an additional turret at the natural. Beware of void ray all ins, scout to see if they don't transition. EDIT 2 Since I'm in the crapper and I might as well do something productive Most terrans I've seen in the GSL doing a variation of this will generally add reactored Firebros to counter chargelots.
Additionally, many have been following this up with an SCV all in with all but 20 of their scvs and with 2 to four firebats. If the SCVs connect with the stalkers and not the zealots, you're golden. Hellbats and your few added marauders being healed will hold the line against zealots really well. Without great storms and collosus focus firing, they tend to die to this. Try if if you like.
For TvZ i usually start adding reactored widow mines after producing 2meds at a time and dropping around the map.
Against anything that is not an FE from T/P or 3 base play from zerg, add bunkers and play defensive. Get a good arc to maximize the DPS of dem marines. They are very squishy at this point, as long as they don't melted they should vaporize most anything at this point with quick stim and +1.
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@IcemanAsi Thanks again for your analysis.
@Rucho Thanks for submitting, even though you don't have much time. Try not to neglect school too much. . I gave your analysis two extra points for all the build-order branch analysis. And could you please put everything beneath the first two segments into spoilers to keep the thread clear.
1) All games have been added. 2) Fixed some formating problems, that would prevent color formating in same cases. The Reason this is kind of complicated is, because I don't want to color things outside of build-orders and unit-compositions. 3) To all of you who want to reduce my formatting workload. Here is how it works now. + Show Spoiler +Color formating will occur if the following happens: ->before keyword there is „->“,"+“ or “)“ ->keyword is followed by “->“,“+“ or “(“
Essentially this means that build order steps should be parted with “->“ or “+“, comments and timings can be put in brackets. Spaces don't matter. Unfortunately line breaks actually don't help me at the moment, even though it may in theory be possible to change the code accordingly. I'll try to figure that out. It doesn't really matter if you use for example “>>“ instead of “->“ or other unique symbols, because I can just use find and replace. 4) I will make an OT update about formating changes and the abbreviations of the hots-units as soon as possible, but this may still take about a week. 5) New games earned with points will be added early next week
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Can someone know how i can find VOD? I want to make you an analiz of Flash BO vZ
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On April 19 2013 03:41 darkshad30000 wrote: Can someone know how i can find VOD? I want to make you an analiz of Flash BO vZ www.gomtv.net - You will need to buy a ticket for the season to watch in HD. I think there may be a limit on how many SDs you can watch without a ticket as well...?
Code S – Ro32 – Group E – Match 1 – Set 1 ZvZ – AZUBU_Symbol vs. SAMSUNG_Shine
+ Show Spoiler +Symbol Build Order 10 Pool -> 10 Gas ->13 Baneling Nest
Unit Composition Line/Baneling
Game Plan Apply pressure with initial zerglings then follow with an all-in ling/baneling attack to win the game.
Shine Build Order 14 Hatch -> 16 Gas -> 16 Pool -> 17 Hatch Cancel -> 2 Spines
Unit Composition N/A – Drones only
Game Plan Shine intended to play a macro game and was vulnerable to the early all-in from Symbol.
Winner Symbol
Map Daybreak
Game Length 5:00
Code S – Ro32 – Group E – Match 1 – Set 2 ZvZ – AZUBU_Symbol vs. SAMSUNG_Shine
+ Show Spoiler +Symbol Build Order 10 Pool -> 10 Gas -> 16 Ling Speed -> 20 Baneling Nest -> 27 Hatch -> 32 Roach Warren
Unit Composition Lings -> +Baneling -> +Roach
Game Plan Apply early pressure and defend against early pressure with speedlings. Attempt to cause serious economic damage, then use the economy lead to build an army the opponent cannot afford to defend against.
Shine Build Order 10 Pool -> 10 Gas -> 14 Baneling Nest -> 18 Ling Speed -> 23 Hatch -> 35 Extractor -> 42 Roach Warren
Unit Composition Ling/Baneline -> +Roach
Game Plan Apply early pressure with lings and banelings in the hope of causing serious game-ending economic damage.
Winner Symbol
Map Akilon Wastes
Game Length 14:20
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Code S - Ro32 - Group C - Match 2 - Set 1 PvT - Woongjin_sOs vs. MarineKing_Prime
+ Show Spoiler +sOsBuild Order+ Show Spoiler +Gateway Gas Gas Core Zealot Nexus MsC Warpgate Stalker Robo Gas Gas Forge Twilight Council +1 Attack Gate Gate Dark Shrine Charge Gate Gate Gate Cannon +1 Armor Nexus (canceled) Unit CompositionZealot - DT Game PlanDo a slightly later but stronger economy DT drop with lots of gateways for defense MKPBuild Order+ Show Spoiler +Barracks Refinery Orbital Command Reaper Reactor Command Center Barracks Barracks Bunker Marine Marine Orbital Command Tech Lab Tech Lab Refinery Stim Factory Combat Shield Starport Reactor Engineering Bay Concussive Shells Refinery +1 Attack Command Center Unit CompositionMMM Game PlanPush out when Medivacs finish to try and do damage, then just keep on applying pressure WinnerMarineKing_Prime MapStar Station Game Length14:32
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Whoever is making a flash tvz build order, I would like to politely ask if it's possible for you to add the timings next to supply for each step, up to when he has at least 140 supply thx if you can
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