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[BWWI] From The Baneling's Lair

Forum Index > News
Post a Reply
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
Last Edited: 2008-07-20 22:55:30
July 20 2008 21:09 GMT
#1
[image loading]
Hell it's about time. Teamliquid releases its review of the BWWI Starcraft 2 build.


Check it out here!
StormSnarlX
Profile Blog Joined October 2005
United States278 Posts
July 20 2008 21:13 GMT
#2
getting the 404 page =o
Catz Forever <3
Frits
Profile Joined March 2003
11782 Posts
July 20 2008 21:13 GMT
#3
http://www.teamliquid.net/tlfe/

url looks kinda messed up
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
July 20 2008 21:14 GMT
#4
sorry fixed. chobo html
DeadVessel
Profile Blog Joined April 2006
United States6269 Posts
July 20 2008 21:38 GMT
#5
Awesome!
paper
Profile Blog Joined September 2004
13196 Posts
July 20 2008 21:55 GMT
#6
nice write-up ; )

sigh, blizz :{
Hates Fun🤔
useLess
Profile Blog Joined January 2004
United States4781 Posts
July 21 2008 00:58 GMT
#7
quite in-depth
Moonlight Shadow
SpiralArchitect
Profile Blog Joined December 2006
United States2116 Posts
July 21 2008 01:21 GMT
#8
Very nice article and the picture is fucking kick ass too.
TeamLiquids #1 illiterate writer, writin dem wordz is de hardz.
broz0rs
Profile Joined July 2008
United States2294 Posts
July 21 2008 02:57 GMT
#9
great write-up. what's the max unit count while you guys played? is it still 200? i'm thinking if Blizzard keeps the improved ui and easy building, they should raise max capacity.
riotjune
Profile Blog Joined January 2008
United States3393 Posts
July 21 2008 03:42 GMT
#10
You guys should be hired as play testers. Very nice insights even for a game that hasn't reached beta yet.
popnfreshspk
Profile Blog Joined September 2007
United States93 Posts
July 21 2008 06:38 GMT
#11
Has anyone noticed that the baneling pic kinda looks like a Tauren covered n slime?

Anyways loved the write-up. Great work from TL staff!
hey you
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
July 21 2008 11:35 GMT
#12
Great writeup!
Goosey
Profile Blog Joined September 2005
United States695 Posts
July 21 2008 14:23 GMT
#13
Good writeup, although it lacks impact being so far from the event.
#1 Shuttle Fan.
Dknight
Profile Blog Joined April 2005
United States5223 Posts
July 21 2008 14:38 GMT
#14
I read all of them except for Kennigit. I pwned him in SC2 - too easy n00b!

And then I sat on his lap.
WGT<3. Former CL/NW head admin.
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
July 21 2008 15:32 GMT
#15
On July 21 2008 23:38 Dknight wrote:
I read all of them except for Kennigit. I pwned him in SC2 - too easy n00b!

And then I sat on his lap.

Reps? Nope didn't think so.
Sinedd
Profile Joined July 2008
Poland7052 Posts
July 23 2008 12:35 GMT
#16
nice writeup , and v. long too ;]
T H C makes ppl happy
KatanaSwordfish
Profile Joined July 2008
United States2 Posts
July 24 2008 01:32 GMT
#17
Overall good writeup. I think a few good points were raised, and a few bad ones too. Its still way to early to be judging many aspects of the game due to the fact that units, structures and design elements are subject to extreme changes before the alpha and beta stages. What people played at BWWI08 may have visually looked like SC2, but really, they cant start to finely tune the game's balance and system until they firmly decide which units are in and which are getting the boot.

One thing that you guys pointed out that is hugely important is the dumbing down of macro. Macro is such a crucial element in RTS games in general, and is part of what separates the good players from the great players. The idea of automating macro may be noob friendly, and help make the lower tier players much stronger, but is not a good idea overall. All these "AI improvements" to how macro is managed is the RTS equivalent of adding auto-aim to a FPS game to make it easier for noobs. Hopefully they make macro less automated, or figure out a way to make the macro side of the game more engaging, so that players need to focus on it. In general giving to much power to the AI is going to limit the ability for players to control units in specific and creative ways.

However, on the other hand it seems to me that some of the opinions that people have on SC2 are based on the fact that they seem to feel like it is meant to be a recreation of BroodWar. Blizzard really only has two options; they can try to make a 'better' version of broodwar, or the can make significant changes that amount to a game that is equally as good but still very different. I don't think Blizzard is looking at SC2 as a replacement for BroodWar and its my hope that they intend to create a new experience with a similar feel. The tactics, strategies and builds from broodwar might hold some importance in SC2, but in reality, through years of competitive play and experimentation i believe the top tier pro players will be able to uncover deeper levels of play and new strats. Just because a game might be easy to learn doesn't mean it cant have deeper levels of play. On a final note im confident that Blizzard has the quality control to know when the game is ready to be released. SC2 is the first blizzard title that they have made which has focused on the multiplayer component befor the single player, which shows their seriousness about making SC2 a potent game in the world of competitive gaming. At some point the game will be ready for balance feedback and Blizzard will be ready to make the changes to make SC2 a supremely balanced game that is fun to play for both new players and highly skilled pro players.
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