Path of Exile - Page 677
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
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Varanice
United States1517 Posts
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vndestiny
Singapore3453 Posts
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Miragee
8657 Posts
On February 22 2014 18:47 vndestiny wrote: Btw in the new video I see a red stationary cyclone. Finally, and I meant finally. Let's hop onto the hype train weee. Dunno if it's playable if you can't move as long as shown in the video. Though the "draw-in" mechanic looks awesome and could make up for that.^^ Depends on how far the range is. | ||
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Probemicro
3708 Posts
the stationary cyclone and that new chain detonate dead (how to kill kuduku)could just be like an "ultimate" for corrupted skill gems which u can maybe activate once or twice per map/instance. and chris mention on the forums that only certain skill gems can have these "ultimate" | ||
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ticklishmusic
United States15977 Posts
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Varanice
United States1517 Posts
![]() Wealth mobs spawned in an inaccessible area while I was fucking around testing some stuff. I cant get to there with leap slam or warp. :/ Thats the second time I've ever seen a mob with Wealth. (There was only 2 this time I assume because it was too small of an area to spawn more.) | ||
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ticklishmusic
United States15977 Posts
On February 23 2014 12:53 Varanice wrote: ![]() Wealth mobs spawned in an inaccessible area while I was fucking around testing some stuff. I cant get to there with leap slam or warp. :/ Thats the second time I've ever seen a mob with Wealth. (There was only 2 this time I assume because it was too small of an area to spawn more.) It's okay, wealth mobs drop crap rares like everything else. Though RNGesus probably made that one drop a Voltaxic or something. | ||
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Hier
2391 Posts
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Varanice
United States1517 Posts
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vndestiny
Singapore3453 Posts
On February 23 2014 15:34 Hier wrote: So how much lightning resistance would one need and not expect to die to Temple Piety? Like 95? Around 91%, which is the effective res I had with 77% light res and 63% spell block. But since most build won't have this number, follow Varan's instruction. | ||
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Hier
2391 Posts
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incinerate_
172 Posts
On February 24 2014 01:19 Hier wrote: I'm running a necro with a Lightning Resist aura boosting us to 80%. My hp/es are 2710/1778. Any regen aside from flasks is irrelevant and I don't think I have any spell block at all. I thought I'd be OK; I died once (almost got 1 shot the second time), but managed to bring her down with great effort. To be honest the biggest problem I thought were the adds she has around her; would have been much easier without them. Oh well, I guess I won't be touching her again for a while. Thanks for the responses. The good thing about temple piety is that she is usually very stationary (with notable exceptions). You can usually pull the adds out first using some ranged ability (AoE is obviously ideal here, totems should also work). Piety might cast some storms and or lightning balls but she should stay on her platform. Once the adds are cleared I try to find out which part of the platform she is standing on (leftish or rightish). I then usually approach from the middle, cast a decoy totem on the platform so that it aggros her-- this won't last long but will trigger a lightning storm (which gives me a small window to dps her). Then I go in from the other side and attack. Once I get hit by lightning storms I retreat. Rinse and repeat. Piety will usually not follow you (in my experience, have done her about 5-6 times by now. She left her platform only once in these fights) This is of course assuming you are ranged. I guess shes much more scary for melees. When fighting Piety I also have 2 topazes with remove shock ready. A Quicksilver flask (or leap slam w/e) is also pretty useful to get out of the storms if you drop in health. | ||
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Hier
2391 Posts
It's a little hard to "tag" her mobs as a necro, 'cos when you try to run back after your minions swarm a banner (which happens when you curse anything) they don't follow you immediately, and once they are out of aura range they all instantly vaporize. It's kind of an "elastic band" effect. I guess playing around with a skelly totem should be fruitful. I forgot about removing shock stacks, especially on a topaz, that should have definitely been a priority. | ||
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Nub4ever
Canada1981 Posts
Edit: btw lvl 80 trapper, meh gear, somewhat poor-ish :3 Oh, and IGN is somewherebackinDOTA | ||
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Varanice
United States1517 Posts
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kju
6143 Posts
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Eschaton
United States1245 Posts
On February 24 2014 09:27 Varanice wrote: We have a guild but we are out of slots at the moment About 90% of the guild literally never comes online, so there has been talk of making some room in the guild for new players. If you aren't around in the first week of the new leagues you shouldn't be surprised to find yourself removed from the guild | ||
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Nub4ever
Canada1981 Posts
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MotorDouglas
Brazil66 Posts
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r.Evo
Germany14080 Posts
On February 24 2014 11:03 Eschaton wrote: About 90% of the guild literally never comes online, so there has been talk of making some room in the guild for new players. If you aren't around in the first week of the new leagues you shouldn't be surprised to find yourself removed from the guild Since I'm pretty confident that we will achieve (almost) 24/7 officer coverage during the first week of the new leagues I'll just do a general roundhouse kick and throw out all regular members a day or so before it starts since it's a lot easier to get like 20 or 30 people in again for the new round than to individually check activity via forums/account. Sounds good? | ||
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