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General Discussion - Page 1200

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
SKC
Profile Joined October 2010
Brazil18828 Posts
October 08 2012 23:47 GMT
#23981
On October 09 2012 08:40 flamewheel wrote:
I'd like to add though that at later levels, a poorly-performing Batrider can disappear into the jungle and come out with levels and items easily. Napalm & Firefly allow you to kill three camps in one go.


Also you can have a support stack a camp 3-4 times while you are mid and quickly kill everything for a huge bonus.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
October 08 2012 23:57 GMT
#23982
^wow FW been doing serious posting lately :3 and ya i think jungle bat is a waste unless you are forced to do so or if you had a hard mid lane (1v2 etc), you can stack the camps close to mid and then firefly them to get lotsa gold/exp.

On October 09 2012 08:17 Kipsate wrote:
No LoL talk please

in other news, 4.2 agility PL midgame Aquila Drums Tranq Diffusal is amazing.


Just did a hardlane pl with soulring+tranq+radiance(+magicwand) at 19mins, my favourite build is still radiance->heart->diffu. The agi gain buff made him a more reliable (hard)carry now and even more scarier than before in late game.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
October 09 2012 01:07 GMT
#23983
So if you're for some reason really drunk and playing dota.... what do you do?
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
October 09 2012 01:22 GMT
#23984
I totally disagree with Flamewheel on batrider. I prefer to play him as a jungler, especially in pub as you basicly take almost 0 damage with a very small amount of regen required if you do it 'right'(which i can only in 1 out of 10 batrider game). Here is a good example replay: 47518241. The idea is that you gona pull from 1 lane (radiant-mid, dire-top) and let the creep tank for you until level 2. Then just keep stacking a big camp(start at min 1) and clear it while pulling until level 3. This way you 'help' your lane denying a creep wave each minute and still guarantee the quota of 1 level per min. Knowing some certain unreachable spot that let you attack creeps from high ground will save a ton of your regen too. Once you get level 6-7 you can start clearing 2-3 camps at once and rotate stacking big campS every 1 min (clear 1 stacked camp and stack the other -> clear etc) such that you can get dagger around 11-12 mins (alternatively ganking at level 6 works too). Compare to laning batrider, jungling does make your team lane much 'weaker' but it a guarantee farm on bat that could give him the items he needs for ganking(dagger, force staff, eul) entering mid game. With the recent forcestaff cost increase, i prefer jungling much much more than laning.

On a non-related note, LoL is in dipshit again: https://www.facebook.com/BarcraftBoston/posts/445401592169779. This is pretty much proved their previous anti-dota policy.
Im daed. Follow me @TL_NB
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 09 2012 01:34 GMT
#23985
Heh really who believe riot anyway?

also i'm pretty much convinced i'll never make very high skill bracket and stay there, I feel like it's only for the people who got beta early.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
Last Edited: 2012-10-09 01:54:44
October 09 2012 01:47 GMT
#23986
Agreed to disagree. Yet if your main point of contention is that "jungling guarantees farm on bat", again I point out that you should have absolutely no trouble getting last hits in mid lane. Additional damage from Napalm ensures you won't get denied, and no enemy hero can attack you without getting stacked.

To preclude a few arguments...

If you have a tough lane mid (1v2) you can still go stack and kill the small & hard camp closest to mid when the wave isn't in your favor. If you are getting ganked by side lane supports the same side lane supports would be ganking you in the jungle anyway.

Perhaps if I start seeing jungle Batrider in professional games I'll rethink my stance. As it stands right now, precedence is on my side.
Writerdamn, i was two days from retirement
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
October 09 2012 01:58 GMT
#23987
Bat rapes almost anyone mid or in a lane. Go look up orange's game of him post 6.74 parity changes on dota-academy.

Go mid or safelane, if you're having trouble get tranquils otherwise get a wand, boots, bottle(if mid), then force staff and blink dagger. Napalm wins almost all matchups, firefly lets you do some escapes other heroes can only dream of while killing people diving you.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
October 09 2012 01:59 GMT
#23988
bat jungle can actually be hilariously abusive, especially on radiant, going lv1 firefly and casually flying over and burning down all the trees mid means u can pull the mid jungle creep into lane, then pull the hard camp into the remaining creeps, you get farm and win mid

hue
When in doubt, just believe in yourself and press buttons
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
October 09 2012 02:01 GMT
#23989


Whatever however you embed that. There's an example of bat mid from recency
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
October 09 2012 02:06 GMT
#23990
Again, there is a reason why bat doesnt mid in PUB. He has 0 rune control. You could out last hit the oppose laner as much as possible but if you have 0 rune control and a very crabby escape mechanic, I dont think you can last in mid long without bottle crowd. This often results a vanguard first batrider which often negate the effectiveness of such offensive hero. In competitive game, bat position has been switched to short lane solo a lot due to the need of farm and protection he requires in early level. Imagining a VS roamer stunning your bat solomid vs qop, i cant think of a way you could escape. Not even counting that nalpalm will not help you in denying therefore against experienced vs bat player its a free farm lane.

In contrast, i see very little to non-weakness in jungling batrider. Similar to the previous build that i introduce on teleport first jungling furion, jungling batrider is much much safer by abusing unreachable terrain, keeping your HP high while flying vision prevent any sort of ganking.
Im daed. Follow me @TL_NB
ControlMonkey
Profile Blog Joined January 2011
Australia3109 Posts
October 09 2012 02:21 GMT
#23991
On October 09 2012 10:07 Nevuk wrote:
So if you're for some reason really drunk and playing dota.... what do you do?


Brewmaster obviously.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-10-09 02:35:49
October 09 2012 02:33 GMT
#23992
You guys are doing it wrong.

DS jungle + Bat solo safe lane. Surge + Shell + Firefly double kills at level 2 ezpz

Note: this is easier to pull off with Bat on the lane than the reverse because it's easier for bat to bait a position where he can surge on top of the enemy, and allows him to build up stacks on them at level 1.
Moderator
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
October 09 2012 02:40 GMT
#23993
On October 09 2012 11:21 ControlMonkey wrote:
Show nested quote +
On October 09 2012 10:07 Nevuk wrote:
So if you're for some reason really drunk and playing dota.... what do you do?


Brewmaster obviously.


Have one on the house!
High Risk Low Reward
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
October 09 2012 02:40 GMT
#23994
+ Show Spoiler +
[image loading]


btw this is something very underrated post patch
Im daed. Follow me @TL_NB
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
October 09 2012 02:43 GMT
#23995
On October 09 2012 11:40 NB wrote:
+ Show Spoiler +
[image loading]


btw this is something very underrated post patch


It would be cool if huskars ult would always take him to 40% life even if he had less than 40%. So he would essentially heal every time he uses an aghs ult.
High Risk Low Reward
TheYango
Profile Joined September 2008
United States47024 Posts
October 09 2012 02:59 GMT
#23996
On October 09 2012 11:43 Spicy_Curry wrote:
Show nested quote +
On October 09 2012 11:40 NB wrote:
+ Show Spoiler +
[image loading]


btw this is something very underrated post patch


It would be cool if huskars ult would always take him to 40% life even if he had less than 40%. So he would essentially heal every time he uses an aghs ult.

Armlet juke between ult casts.
Moderator
Emnjay808
Profile Blog Joined September 2011
United States10666 Posts
October 09 2012 03:02 GMT
#23997
Was there any word if they are adding "all random" to the game selection?
Skol
rabidch
Profile Joined January 2010
United States20289 Posts
Last Edited: 2012-10-09 03:19:50
October 09 2012 03:18 GMT
#23998
On October 09 2012 10:34 PrinceXizor wrote:
Heh really who believe riot anyway?

also i'm pretty much convinced i'll never make very high skill bracket and stay there, I feel like it's only for the people who got beta early.

PrinceXizor™

On October 09 2012 11:33 TheYango wrote:
You guys are doing it wrong.

DS jungle + Bat solo safe lane. Surge + Shell + Firefly double kills at level 2 ezpz

Note: this is easier to pull off with Bat on the lane than the reverse because it's easier for bat to bait a position where he can surge on top of the enemy, and allows him to build up stacks on them at level 1.

Plus a dedicated Treant armor buff.
LiquidDota StaffOnly a true king can play the King.
Percutio
Profile Blog Joined April 2010
United States1672 Posts
October 09 2012 03:44 GMT
#23999
On October 09 2012 11:06 NB wrote:
Again, there is a reason why bat doesnt mid in PUB. He has 0 rune control. You could out last hit the oppose laner as much as possible but if you have 0 rune control and a very crabby escape mechanic, I dont think you can last in mid long without bottle crowd. This often results a vanguard first batrider which often negate the effectiveness of such offensive hero. In competitive game, bat position has been switched to short lane solo a lot due to the need of farm and protection he requires in early level. Imagining a VS roamer stunning your bat solomid vs qop, i cant think of a way you could escape. Not even counting that nalpalm will not help you in denying therefore against experienced vs bat player its a free farm lane.

In contrast, i see very little to non-weakness in jungling batrider. Similar to the previous build that i introduce on teleport first jungling furion, jungling batrider is much much safer by abusing unreachable terrain, keeping your HP high while flying vision prevent any sort of ganking.

0 Rune control? It is better than a ton of current mids. If you aren't a blink hero he can kill you while you go for rune. He can flamebreak you onto highground, He can clear the waves quickly and push you back. His escape mechanism mid is better than it is in safe lane with all the cliff possibilities. Vanguard is a shit item on bat and he really doesn't need it, especially with his big strength buff. There are just better options. If you have any reaction time at all as Bat you can firefly right over the cliff and suddenly VS has wasted her time. You really can't call it a free farm lane when even a blink hero like QoP needs to worry about getting stacked on while creeping or harassing.

Bat in the right hands has a load of potential mid, especially now. Hell we've already seen competent bat play from the pros denying duel lane mids free lane wins and pubbers are going to underestimate how fast he will kill them.
What does it matter how I loose it?
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
October 09 2012 03:55 GMT
#24000
In other news, 2009 is hosting a SOLOMID tournament, we will soon know WHICH HERO BEATS WHAT MID!
When in doubt, just believe in yourself and press buttons
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