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General Discussion - Page 1159

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
r.Evo
Profile Joined August 2006
Germany14081 Posts
October 04 2012 03:20 GMT
#23161
OMG WEAVER ATTACKING A CROTCH NEAR YOU
+ Show Spoiler +
[image loading]
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
October 04 2012 03:23 GMT
#23162
On October 04 2012 10:06 RockIronrod wrote:
I still think AoS is the best genre name, Aeon of Strife-esque/Attack other Side.


"Attack other side" has got to be even less descriptive than moba

Genre should just be called dota or dota-likes or whatever.
You describe a game "Oh it's like dota" and everyone knows exactly what you're talking about.

You call a game MOBA and I just have to imagine you don't know the origin of that term, to be using it without sarcasm.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Unleashing
Profile Joined March 2011
Denmark14978 Posts
October 04 2012 04:31 GMT
#23163
The best name for this genre is obviously ASSFAGGOTS.
Aeon of Strife Style Fortress Assault Game Going On Two Sides.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
October 04 2012 04:34 GMT
#23164
I am having more fun randoming on the test realm than I have ever had in dota.
http://grooveshark.com/#/deltrus/music
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
October 04 2012 04:55 GMT
#23165
For MMR I noticed all my very high games are during times when there are less people playing on those servers, so maybe it is scaled around the total playing number? eg if you are being matched against top 1 percent that are searching, its very high. But when you are being matched against the top 10 percent that are currently searching. it would be high.

Also I wish they made it better than simply stating high/very high. Although I do not want HoN MMR back, i would certainly love to see SOME improval in stats over time
Ramong
Profile Joined March 2011
Denmark1706 Posts
October 04 2012 04:57 GMT
#23166
ohhh, just woke up and patch is on test realm!
Gotta have to try that one out when I get home
"Yeah buddy"
.AK
Profile Joined September 2010
United States561 Posts
October 04 2012 06:14 GMT
#23167
I know I'm really late to the party on the whole in game tutorial thing but I had an idea.

Why not do tutorials the same way they do Greenlight/ In-game items? It seems like a pretty natural direction for their movement toward player made content. I was thinking that there could be an additional tab in the watch tab that said Tutorials. People could upvote/downvote per usual and the highest rated would go to the top.

That being the main idea you could add some other things.
For maybe the first 100 games a player would have a little pop up that said check out the tutorials or something to that effect.
You could subscribe to certain posters and a pop up would show when they had a new video.
Organize it into categories: General, Hero Specific, Funny, etc.

Idk its just an idea at this point but I am curious what others have to think.
All hail the glorious I sell T.Vs at Best Buy || #1 REQUIZEN FANBOI || IGN: .AK/BEST ANTIMAGE NA || Plat IV ADC Main
blahz0r
Profile Joined December 2010
3030 Posts
Last Edited: 2012-10-04 06:42:05
October 04 2012 06:40 GMT
#23168
On October 04 2012 13:55 SirMilford wrote:
For MMR I noticed all my very high games are during times when there are less people playing on those servers, so maybe it is scaled around the total playing number? eg if you are being matched against top 1 percent that are searching, its very high. But when you are being matched against the top 10 percent that are currently searching. it would be high.

Also I wish they made it better than simply stating high/very high. Although I do not want HoN MMR back, i would certainly love to see SOME improval in stats over time

Um it's more of the tone of the words. Normal/High/Very High can be translated to Low/Medium/High. Now imagine if you were in the "low" pool, doesn't that sound worse than "normal"?

e Also you can see where are you relative to the rest of the current pool by finding your game in the watch tab.
Liquipedia
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
October 04 2012 06:52 GMT
#23169
On October 04 2012 12:23 JeeJee wrote:
Show nested quote +
On October 04 2012 10:06 RockIronrod wrote:
I still think AoS is the best genre name, Aeon of Strife-esque/Attack other Side.


"Attack other side" has got to be even less descriptive than moba

Genre should just be called dota or dota-likes or whatever.
You describe a game "Oh it's like dota" and everyone knows exactly what you're talking about.

You call a game MOBA and I just have to imagine you don't know the origin of that term, to be using it without sarcasm.


They are about equal - Attack the other side implies there is another side, while MOBA could be FFA (although it does mention it is multiplayer).

THAT'S how bad MOBA is as a term.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
October 04 2012 07:05 GMT
#23170
On October 04 2012 11:58 Cyborgmatt wrote:
I have an early start tomorrow so I need to catch some sleep, the only thing left to finish is the cosmetic items.

Dota 2 3rd October Patch – Content Analysis: http://www.cyborgmatt.com/2012/10/dota-2-3rd-october/

Enjoy the topless AM.


All the graphical updates are really cool, the eggs reminds me of pokèmon though ^^
Pseudoku
Profile Joined March 2011
Canada1279 Posts
October 04 2012 07:11 GMT
#23171
On October 04 2012 15:40 blahz0r wrote:
Show nested quote +
On October 04 2012 13:55 SirMilford wrote:
For MMR I noticed all my very high games are during times when there are less people playing on those servers, so maybe it is scaled around the total playing number? eg if you are being matched against top 1 percent that are searching, its very high. But when you are being matched against the top 10 percent that are currently searching. it would be high.

Also I wish they made it better than simply stating high/very high. Although I do not want HoN MMR back, i would certainly love to see SOME improval in stats over time

Um it's more of the tone of the words. Normal/High/Very High can be translated to Low/Medium/High. Now imagine if you were in the "low" pool, doesn't that sound worse than "normal"?

e Also you can see where are you relative to the rest of the current pool by finding your game in the watch tab.


They changed the percentages for each bracket though.
Logic fails because we are lazy.
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
Last Edited: 2012-10-04 07:50:13
October 04 2012 07:37 GMT
#23172
On October 04 2012 16:11 Pseudoku wrote:
Show nested quote +
On October 04 2012 15:40 blahz0r wrote:
On October 04 2012 13:55 SirMilford wrote:
For MMR I noticed all my very high games are during times when there are less people playing on those servers, so maybe it is scaled around the total playing number? eg if you are being matched against top 1 percent that are searching, its very high. But when you are being matched against the top 10 percent that are currently searching. it would be high.

Also I wish they made it better than simply stating high/very high. Although I do not want HoN MMR back, i would certainly love to see SOME improval in stats over time

Um it's more of the tone of the words. Normal/High/Very High can be translated to Low/Medium/High. Now imagine if you were in the "low" pool, doesn't that sound worse than "normal"?

e Also you can see where are you relative to the rest of the current pool by finding your game in the watch tab.


They changed the percentages for each bracket though.

Yup, iirc new normal encompasses the old low+normal, with High and very high being narrower groups.
Without remembering the exact numbers, i think it was something like normal: bottom 60%, High: next 30%, very high top 10%. Rather than the old 33/33/33.

Edit: ohgodmath
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
StoRm_res
Profile Joined March 2011
Switzerland891 Posts
October 04 2012 07:46 GMT
#23173
On October 04 2012 16:37 Alur wrote:
Show nested quote +
On October 04 2012 16:11 Pseudoku wrote:
On October 04 2012 15:40 blahz0r wrote:
On October 04 2012 13:55 SirMilford wrote:
For MMR I noticed all my very high games are during times when there are less people playing on those servers, so maybe it is scaled around the total playing number? eg if you are being matched against top 1 percent that are searching, its very high. But when you are being matched against the top 10 percent that are currently searching. it would be high.

Also I wish they made it better than simply stating high/very high. Although I do not want HoN MMR back, i would certainly love to see SOME improval in stats over time

Um it's more of the tone of the words. Normal/High/Very High can be translated to Low/Medium/High. Now imagine if you were in the "low" pool, doesn't that sound worse than "normal"?

e Also you can see where are you relative to the rest of the current pool by finding your game in the watch tab.


They changed the percentages for each bracket though.

Yup, iirc new normal encompasses the old low+normal, with High and very high being narrower groups.
Without remembering the exact numbers, i think it was something like normal: bottom 60%, High: next 20%, very high top 10%. Rather than the old 33/33/33.


you're missing 10% bro ^^
But yeah, a lot more people are in normal than in high/very high.
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
October 04 2012 07:50 GMT
#23174
On October 04 2012 12:20 r.Evo wrote:
OMG WEAVER ATTACKING A CROTCH NEAR YOU
+ Show Spoiler +
[image loading]

New Weaver beetles look so awesome :D
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
NightWalks
Profile Joined May 2011
Latvia252 Posts
October 04 2012 07:56 GMT
#23175
I got yesterday my first Strange item from box - Tidehunters pirate flag with kill count mod.
After 2 games and few kills flag still states that i have 0 kills.

Are there some special condition or actions i'm not doing/fullfilling ?

Thnx in advance
LoL making ppl rage since 2010
Twinmold
Profile Joined June 2010
Sweden238 Posts
October 04 2012 08:32 GMT
#23176
On October 04 2012 16:56 NightWalks wrote:
I got yesterday my first Strange item from box - Tidehunters pirate flag with kill count mod.
After 2 games and few kills flag still states that i have 0 kills.

Are there some special condition or actions i'm not doing/fullfilling ?

Thnx in advance

It only counts if you get the kills with the item equipped.
SC / LoL / DotA // Twinmold took a moment for himself. He never gave it back.
NightWalks
Profile Joined May 2011
Latvia252 Posts
October 04 2012 08:46 GMT
#23177
On October 04 2012 17:32 Twinmold wrote:
Show nested quote +
On October 04 2012 16:56 NightWalks wrote:
I got yesterday my first Strange item from box - Tidehunters pirate flag with kill count mod.
After 2 games and few kills flag still states that i have 0 kills.

Are there some special condition or actions i'm not doing/fullfilling ?

Thnx in advance

It only counts if you get the kills with the item equipped.


I did equip it in off hand slot .
LoL making ppl rage since 2010
Narcind
Profile Blog Joined May 2010
Sweden2489 Posts
October 04 2012 09:41 GMT
#23178
It will only count kills in matchmaking games
NightWalks
Profile Joined May 2011
Latvia252 Posts
October 04 2012 10:28 GMT
#23179
On October 04 2012 18:41 Canas wrote:
It will only count kills in matchmaking games


Thnx , thou it promotes bad gameplay as you shouldn't take kills as Tide ... assist counter would be more apropriate.
LoL making ppl rage since 2010
Bash
Profile Joined August 2007
Finland1533 Posts
October 04 2012 10:43 GMT
#23180
On October 04 2012 19:28 NightWalks wrote:
Show nested quote +
On October 04 2012 18:41 Canas wrote:
It will only count kills in matchmaking games


Thnx , thou it promotes bad gameplay as you shouldn't take kills as Tide ... assist counter would be more apropriate.


This is an outdated way of thinking about the game that only exists in LoL now. Getting up key support items is just as important as having your carry come online a little earlier, and that kill gold is way bigger a deal in the long run for your support who isn't actively farming. Look at any progame in dota2. It's very rare to see a kill saved for a specific hero. Hell, people often waste a nuke just for the last hit just as much as they do in pubs.
I can't sing and I can't dance, but still I know how to clap my hands.
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