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Beating players by chatting?! - Page 7

Forum Index > BW General
Post a Reply
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meathook
Profile Joined December 2007
1289 Posts
April 12 2010 11:50 GMT
#121
On April 11 2010 03:55 Mikami_ wrote:

Ah.. I remember this one. Classic. Also, his victim, mossad or w/e, really is a faggot.

And this is why responding to chat messages from ppl you don't know usually leads to no good.
An ugly planet. A bug planet.
Setz3R
Profile Blog Joined March 2010
United States455 Posts
April 13 2010 03:15 GMT
#122
from?

"ny, usa"

*killing your zerglings*

hahah, man i cant get enough of this vid!
twitch.tv/setz3r
29 fps
Profile Blog Joined March 2008
United States5725 Posts
April 13 2010 03:30 GMT
#123
On April 13 2010 12:15 Legendary- wrote:
from?

"ny, usa"

*killing your zerglings*

hahah, man i cant get enough of this vid!


that was my favorite part.
4v4 is a battle of who has the better computer.
sLiniss
Profile Blog Joined May 2009
United States849 Posts
April 13 2010 11:03 GMT
#124
HAHAHA your opponent was a nice guy! He answered everything

You could attempt to make the chat spew out words in the middle of the screen and be very distracting
iNviSible.yunO
Profile Blog Joined November 2009
Germany211 Posts
April 13 2010 16:03 GMT
#125
ouch xD
o.O''
yurten
Profile Joined January 2010
United States42 Posts
Last Edited: 2010-04-13 17:02:50
April 13 2010 16:59 GMT
#126
On April 11 2010 16:56 GTR wrote:
Show nested quote +
On April 11 2010 16:48 Bibbit wrote:
During the ladder stage of TSL2, Morrow had made one of those image macro things that taught the very useful lesson of "Really manner/chatty Korean = Cheesing you all to hell"


trying to find the image but there was one that went something like

korean: hi
korean: from
korean: me kor
korean: bla bla bla
morrow: are u rushing me
korean has left the game.


This the interview?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=108443
Volshok
Profile Joined August 2008
United States349 Posts
April 13 2010 19:16 GMT
#127
On April 14 2010 01:59 yurten wrote:
Show nested quote +
On April 11 2010 16:56 GTR wrote:
On April 11 2010 16:48 Bibbit wrote:
During the ladder stage of TSL2, Morrow had made one of those image macro things that taught the very useful lesson of "Really manner/chatty Korean = Cheesing you all to hell"


trying to find the image but there was one that went something like

korean: hi
korean: from
korean: me kor
korean: bla bla bla
morrow: are u rushing me
korean has left the game.


This the interview?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=108443


That's it

[image loading]
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123657
checo
Profile Joined November 2008
Mexico1364 Posts
April 13 2010 20:13 GMT
#128
On April 14 2010 04:16 Volshok wrote:
Show nested quote +
On April 14 2010 01:59 yurten wrote:
On April 11 2010 16:56 GTR wrote:
On April 11 2010 16:48 Bibbit wrote:
During the ladder stage of TSL2, Morrow had made one of those image macro things that taught the very useful lesson of "Really manner/chatty Korean = Cheesing you all to hell"


trying to find the image but there was one that went something like

korean: hi
korean: from
korean: me kor
korean: bla bla bla
morrow: are u rushing me
korean has left the game.


This the interview?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=108443


That's it

[image loading]


Damn epic... bad stuff is that he didn't get the win cause of the other player leaving before the 2 minute mark... U,U
El amor no mueve al mundo, ni hace brillar el sol, pero el amor hace latir este corazon....
PineappleSage
Profile Joined April 2010
Canada109 Posts
April 13 2010 23:22 GMT
#129
lol thats sweet but dont you think thats a little bm?
zerglings ^^
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
April 13 2010 23:30 GMT
#130
Your bot should change the latency a bunch of times. That would make them need to go into the menu... pretty time consuming
zealing
Profile Blog Joined January 2009
Canada806 Posts
April 13 2010 23:37 GMT
#131
any time someone wont stfu when im playing i just prepare for cheese.
Think you got lag? It took Jesus 3 days to respawn.
petzergling
Profile Blog Joined August 2008
538 Posts
April 13 2010 23:50 GMT
#132
On April 12 2010 02:20 Pyrthas wrote:
Show nested quote +
On April 11 2010 14:58 petzergling wrote:
s^ guys

Yeah, cool video, but also cool that you were in deer.

lol how u know deer?
Mod Edit: Don't bold your entire post
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
April 14 2010 00:34 GMT
#133
I remember protossfighter now. I think he plays some ums on iccup.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
April 14 2010 01:19 GMT
#134
On April 14 2010 08:30 cgrinker wrote:
Your bot should change the latency a bunch of times. That would make them need to go into the menu... pretty time consuming


How about pausing to screw with them as well.
djsherman
Profile Blog Joined November 2009
United States140 Posts
April 14 2010 05:20 GMT
#135
How about pausing to screw with them as well.

The goal is not to BM the opponent, but rather distract through sporadic idle conversation.
StarCraft AI Competition Organizer
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
April 14 2010 20:11 GMT
#136
HAAHHAHAHA
"IM A HUGE NONY FANBOY"
LOL <3
cw)minsean(ru
DeathByMonkeys
Profile Blog Joined March 2008
United States742 Posts
April 16 2010 19:18 GMT
#137
I think it's much harder to do then one might think. I'm on the BWAPI team at UMich and it's damn hard to even program the small micro battles, let alone a full game on the level of Flash or Jaedong.

It seems like they're trying to make it learn from what the pros do and possibly even from the mistakes it makes. The problem is new maps will always be coming out (this might not be that big of a problem), also if an S-class pro gamer set out to beat a bot I'm sure they could. They have the ability to devise strategies for the sole purpose of beating this thing. This game is their life and I'm sure they could come up with really abusive builds that, as I stated earlier, are in existence to destroy this AI.

On the other hand, a bot with perfect micro in every situation would be extremely hard to kill even with a decisive "build order win". For example a 4 pool vs 14 nex (before cannons). A normal protoss would get destroyed in this situation, but a bot with perfect probe micro may be able to fend it off fairly easily.

NOTE: Copying this post from another thread because I will probably get more responses to my views in this one.
milo
Profile Joined February 2010
116 Posts
April 16 2010 19:31 GMT
#138
'from?' is an instant classic :D


Probes with perfect micro = imba
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
April 16 2010 21:26 GMT
#139
how about:
"hey, my friends told me that girls shouldn't play games"
"hey my AIM screen name is HOTaznGIRL, what is your"
tarpman
Profile Joined February 2009
Canada720 Posts
April 17 2010 19:39 GMT
#140
On April 14 2010 08:30 cgrinker wrote:
Your bot should change the latency a bunch of times. That would make them need to go into the menu... pretty time consuming


f10 o n l enter

takes me about the same amount of time as 1a2a3a *shrug*
Saving the world, one kilobyte at a time.
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