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Suggestions for a SC Digital Sculpture?

Blogs > Sireph
Post a Reply
Sireph
Profile Blog Joined October 2010
United States43 Posts
March 06 2012 04:20 GMT
#1
Hey TL,

I'm taking a class in ZBrush (3D modelling software) this semester and I'm supposed to come in next class with some sort of idea of what I'm going to model. I am allowed to come up with my own creature or use an existing design from any sort of media as long as it is an organic being.

That said, I've decided I want to model a unit from BW/SC2 but I'm having trouble choosing one. Suggestions?


MLG Technical Director | Go MLG Live Production Crew! | MLG.tv!
Probulous
Profile Blog Joined March 2011
Australia3894 Posts
March 06 2012 04:32 GMT
#2
I would have to go with a defiler or a dark templar. Both sexy, both biological both guaranteed high distinction.

Good luck!
"Dude has some really interesting midgame switches that I wouldn't have expected. "I violated your house" into "HIHO THE DAIRY OH!" really threw me. You don't usually expect children's poetry harass as a follow up " - AmericanUmlaut
lubu42
Profile Blog Joined October 2009
United States314 Posts
March 06 2012 04:32 GMT
#3
If I had to pick three that would be cool to see made in a 3D modelling software it would probably be

1. Marine
2. Zealot
3.Immortal

I'm not sure why but I just think these would be cool to see done in your own artistic way! Have fun :D
SlayerS_BoxeR <3
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
March 06 2012 04:42 GMT
#4
hydralisk!
TG Manny
Profile Blog Joined September 2011
United States325 Posts
March 06 2012 04:55 GMT
#5
I would do one of the zerg units, depending on how intensive the detail needs to be. (360 degree view? A hydra is more impressive than a marine). Possibly an ultralisk/mutalisk because they're pretty distinctive "animals" (elephant and dragon with modifications).
Singularity is at hand...
MinscandBoo
Profile Blog Joined May 2011
252 Posts
Last Edited: 2012-03-06 04:56:51
March 06 2012 04:56 GMT
#6
you could do adun. that way you generally know what he looks like (given what other protoss look like) but you can be creative and make him look/feel how you want. (thats if you want to create and not just make a model of something thats already fully articulated) =) gl!
Swords! Not words!
jrkirby
Profile Blog Joined August 2010
United States1511 Posts
March 06 2012 07:20 GMT
#7
It really depends on your skill level. If you're a beginner like it sounds, you probably don't want to start with an extremely complex shape.

So as a beginner you should start out making drones.

Later you should move on to zerglings as they have a slightly more complex shape.

Next level of difficulty is either hydras or mutas.

Once you feel like you can control your space move on to making a lurker.

If you manage to make it further, near to the end of your career, I would suggest making ultralisks and defilers.

But it also depends on your audience. Are you doing doing this for someone who likes terrain? Then two-hatch muta is acceptable. But if you're doing it for a pro, then five-hatch hydra works better.

+ Show Spoiler +
It slowly got more satirical as I went along. To be honest though, I really think starting with a drone is easier/better starting point. That is if you're going to do a starcraft unit. They're all pretty complex. Actually the scourge might not be too bad either.
Sireph
Profile Blog Joined October 2010
United States43 Posts
March 06 2012 17:25 GMT
#8
The problem with that is that this is for a final project. This isn't my first model but I'm not "good" by any means. I have to balance complexity with sheer cool looking-ness. Though to complete your analogy I should maybe start with a larva
MLG Technical Director | Go MLG Live Production Crew! | MLG.tv!
Xiron
Profile Joined August 2010
Germany1233 Posts
March 06 2012 20:23 GMT
#9
Do a Zera'thul ! !
"The way of life can be free and beautiful. But we have lost the way. " - Charlie Chaplin
BenBuford
Profile Blog Joined December 2010
Denmark307 Posts
March 06 2012 21:42 GMT
#10
Creep Tumor!
BenBuford on twitter.
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