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[WCS AM] RO16 Group D Premier Season 1 2013 - Page 14

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 12 13 14 15 16 24 Next All
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
May 24 2013 00:17 GMT
#261
Ryung's upgrade timings are so good, also ALives macro is worse than I remember.
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
May 24 2013 00:17 GMT
#262
On May 24 2013 09:14 Shellshock1122 wrote:
Show nested quote +
On May 24 2013 09:10 Shellshock1122 wrote:
On May 24 2013 09:06 Shellshock1122 wrote:
[WCS AM] Ro16 Group D Premier
[image loading] (T)aLive vs [image loading] (T)Ryung
Game 2 (1-0)
Map: Cloud Kingdom

0:00
aLive spawns in the bottom left
Ryung spawns in the top right

1:40
rax first for both players

2:00
gas for aLive
gas on 15 for Ryung

3:00
reactor for aLive
Factory for aLive

4:00
reactor for Ryung
CC on the high ground for Ryung
Factory for Ryung

5:00
hellion started for aLive
starport for aLive
Starport for Ryung
Reactored hellion production started for Ryung
2nd gas for Ryung
CC on the low ground for Ryung
medivac for aLive

6:00
viking started for Ryung
2nd gas for aLive
viking for aLive
scan from Ryung sees the medivac come out of the starport

7:00
aLive setting up a contain at the bottom of ryung's main ramp
Siege tank production started for aLive
aLive backs off after seeing Ryung's viking
4 hellions loaded up into the medivac of aLive
another viking for aLive

8:00
anther viking for Ryung
viking scouts the medivac of aLive and chases it away
Ryung is mining from his natural now
3rd CC started for Ryung

9:00
siege tank production started for Ryung
2 more rax for Ryung
3rd CC for aLive

10:00
2 more gas for Ryung
double ebay for Ryung
2 more rax for aLive
double ebay for aLive
stim research started for Ryung
aLive sieging up the edge of Ryung's main from the normal 3rd base area

11:00
drop in the main of Ryung
1-1 started for both players
2 more rax for aLive
drop in the main of Ryung is cleaned up after 7 scv kills
aLive backs off and returns to his side of the map
2 more rax for Ryung
combat shields started for aLive
stim research started for aLive

12:00
aLive lands his 3rd base
another rax for both players
Ryung lands his 3rd base
armory for Ryung

13:00
combat shields started for Ryung
2nd factory for Ryung
armory for aLive
sensor tower going up for Ryung

14:00
2nd factory for aLive
2-2 started for Ryung
viking scouts the drop of ryung coming towards the 3rd of aLive
skirmish in the middle of the map
aLive loses 2 unsieged tanks to the drop at teh 3rd
+1 vehicle weapons started for Ryung

15:00
2-2 started for aLive
Ryung's army moving around the right side of the map
aLive sees it coming so Ryung changes position
aLive has 4 tanks separated from his army but they end up surviving
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
May 24 2013 00:19 GMT
#263
On May 24 2013 09:17 Shellshock1122 wrote:
Show nested quote +
On May 24 2013 09:14 Shellshock1122 wrote:
On May 24 2013 09:10 Shellshock1122 wrote:
On May 24 2013 09:06 Shellshock1122 wrote:
[WCS AM] Ro16 Group D Premier
[image loading] (T)aLive vs [image loading] (T)Ryung
Game 2 (1-0)
Map: Cloud Kingdom

0:00
aLive spawns in the bottom left
Ryung spawns in the top right

1:40
rax first for both players

2:00
gas for aLive
gas on 15 for Ryung

3:00
reactor for aLive
Factory for aLive

4:00
reactor for Ryung
CC on the high ground for Ryung
Factory for Ryung

5:00
hellion started for aLive
starport for aLive
Starport for Ryung
Reactored hellion production started for Ryung
2nd gas for Ryung
CC on the low ground for Ryung
medivac for aLive

6:00
viking started for Ryung
2nd gas for aLive
viking for aLive
scan from Ryung sees the medivac come out of the starport

7:00
aLive setting up a contain at the bottom of ryung's main ramp
Siege tank production started for aLive
aLive backs off after seeing Ryung's viking
4 hellions loaded up into the medivac of aLive
another viking for aLive

8:00
anther viking for Ryung
viking scouts the medivac of aLive and chases it away
Ryung is mining from his natural now
3rd CC started for Ryung

9:00
siege tank production started for Ryung
2 more rax for Ryung
3rd CC for aLive

10:00
2 more gas for Ryung
double ebay for Ryung
2 more rax for aLive
double ebay for aLive
stim research started for Ryung
aLive sieging up the edge of Ryung's main from the normal 3rd base area

11:00
drop in the main of Ryung
1-1 started for both players
2 more rax for aLive
drop in the main of Ryung is cleaned up after 7 scv kills
aLive backs off and returns to his side of the map
2 more rax for Ryung
combat shields started for aLive
stim research started for aLive

12:00
aLive lands his 3rd base
another rax for both players
Ryung lands his 3rd base
armory for Ryung

13:00
combat shields started for Ryung
2nd factory for Ryung
armory for aLive
sensor tower going up for Ryung

14:00
2nd factory for aLive
2-2 started for Ryung
viking scouts the drop of ryung coming towards the 3rd of aLive
skirmish in the middle of the map
aLive loses 2 unsieged tanks to the drop at teh 3rd
+1 vehicle weapons started for Ryung

15:00
2-2 started for aLive
Ryung's army moving around the right side of the map
aLive sees it coming so Ryung changes position
aLive has 4 tanks separated from his army but they end up surviving

16:00
Ryung attacking into the 3rd of aLive
aLive's army out of position
Ryung moves up 20 supply
tanks sieging up the 3rd of aLive
aLive has to lift the OC
aLive counter attacking wtih some marines but Ryung has units waiting

17:00
+1 vehicle weapons for aLive
Ryung dropping units into the main of aLive
Ryung 50 supply ahead now
CC on the way for both players
some of aLive's production being sieged
aLive floats his OC to the middle left base

18:00
3 more rax for Ryung
aLive has to lift and reposition rax in his main
3-3 started for Ryung
Ryung maxed vs 150 supply
marines attacking the new base of aLive
aLive cant defend it
aLive ggs!
Ryung ties it up 1-1!
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
May 24 2013 00:19 GMT
#264
Poll: Recommend Winners' Match Game 2?

Yes (8)
 
62%

No (3)
 
23%

If you have time (2)
 
15%

13 total votes

Your vote: Recommend Winners' Match Game 2?

(Vote): Yes
(Vote): No
(Vote): If you have time

Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
VanSCPurge
Profile Joined November 2012
United States169 Posts
May 24 2013 00:22 GMT
#265
C'mon aLive! I believe!
"Once you have eliminated the impossible, whatever remains, however improbable, must be the truth." -S. Holmes
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
May 24 2013 00:23 GMT
#266
--- Nuked ---
slowbacontron
Profile Joined October 2012
United States7722 Posts
May 24 2013 00:23 GMT
#267
If Ryung wins here the competition will be fair as Polt with 1 loss faces Alive with 1 loss to go through.
jjakji fan
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
May 24 2013 00:24 GMT
#268
[WCS AM] Ro16 Group D Premier
[image loading] (T)aLive vs [image loading] (T)Ryung
Game 3
Map: Akilon Wastes

0:00
aLive spawns in the top left
Ryung spawns in the bottom right
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
slowbacontron
Profile Joined October 2012
United States7722 Posts
May 24 2013 00:24 GMT
#269
Gogo Polt!!
jjakji fan
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
May 24 2013 00:24 GMT
#270
Two TvT series and no Hellbats??
slowbacontron
Profile Joined October 2012
United States7722 Posts
May 24 2013 00:26 GMT
#271
Marauder needs binoculars.
jjakji fan
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
May 24 2013 00:27 GMT
#272
This build, I always find awful, i mean if he is even somewhat competent at scouting it gets completely shut down.
"losers always whine about their best, Winners go home and fuck the prom queen"
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
May 24 2013 00:27 GMT
#273
Meh. All that for a poke?
Mark Munoz looks like Gretorp
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
Last Edited: 2013-05-24 00:28:03
May 24 2013 00:27 GMT
#274
On May 24 2013 09:24 Shellshock1122 wrote:
[WCS AM] Ro16 Group D Premier
[image loading] (T)aLive vs [image loading] (T)Ryung
Game 3
Map: Akilon Wastes

0:00
aLive spawns in the top left
Ryung spawns in the bottom right

1:30
gas first for Ryung
proxy rax from aLive
rax for Ryung
gas for aLive

2:00
scv scout moving out for Ryung
tech lab for aLive

3:00
factory for Ryung
Ryung scouts the main of aLive and sees no rax and a gas
Marauder and concussive shells on the way for aLive
bunker started at the top of Ryung's ramp
first marauder is out
scv of aLive is killed

4:00
Ryung pulls a few scvs with his marines to defend
2nd gas for aLive
Factory for aLive
aLive pokes up the main ramp but the bunker is finished
aive backs off
Starport for Ryung
widow mine for Ryung

5:00
Starport for aLive
widow mine for aLive
medivac for Ryung
2nd gasf or Ryung
floating rax scouts the tech of aLive
viking for aLive
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
May 24 2013 00:31 GMT
#275
On May 24 2013 09:27 Shellshock1122 wrote:
Show nested quote +
On May 24 2013 09:24 Shellshock1122 wrote:
[WCS AM] Ro16 Group D Premier
[image loading] (T)aLive vs [image loading] (T)Ryung
Game 3
Map: Akilon Wastes

0:00
aLive spawns in the top left
Ryung spawns in the bottom right

1:30
gas first for Ryung
proxy rax from aLive
rax for Ryung
gas for aLive

2:00
scv scout moving out for Ryung
tech lab for aLive

3:00
factory for Ryung
Ryung scouts the main of aLive and sees no rax and a gas
Marauder and concussive shells on the way for aLive
bunker started at the top of Ryung's ramp
first marauder is out
scv of aLive is killed

4:00
Ryung pulls a few scvs with his marines to defend
2nd gas for aLive
Factory for aLive
aLive pokes up the main ramp but the bunker is finished
aive backs off
Starport for Ryung
widow mine for Ryung

5:00
Starport for aLive
widow mine for aLive
medivac for Ryung
2nd gasf or Ryung
floating rax scouts the tech of aLive
viking for aLive

6:00
CC on the high ground for Ryung
CC on the high ground for aLive
medivac for aLive
banshee for Ryung
tech lab for aLive
reactor for Ryung

7:00
widow mine dropped in the main of aLive
widow mine blocking the natural of aLive when he floats it out
banshee for Ryung
cloak for Ryung
banshee for aLive
cloak for aLive
banshee and cloak of aLive is canceled and a raven is started

8:00
3rd CC for aLive
3rd CC for Ryung
siege tank production started for Ryung
widow mine blocing the natural of Ryung
widow mine dropped int he main of Ryung
armory for aLive

9:00
2 more rax for Ryung
another viking for aLive
both players land their natural

10:00
hellbats started for aLive
ebay for Ryung
stim research started for Ryung
double medivac production started for Ryung
2nd ebay for Ryung
+1 vehicle weapons for aLive
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
May 24 2013 00:32 GMT
#276
I think a single turret in each base is more cost efficient than losing 16 workers, never understand why pros are so against static D
"losers always whine about their best, Winners go home and fuck the prom queen"
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
May 24 2013 00:35 GMT
#277
On May 24 2013 09:31 Shellshock1122 wrote:
Show nested quote +
On May 24 2013 09:27 Shellshock1122 wrote:
On May 24 2013 09:24 Shellshock1122 wrote:
[WCS AM] Ro16 Group D Premier
[image loading] (T)aLive vs [image loading] (T)Ryung
Game 3
Map: Akilon Wastes

0:00
aLive spawns in the top left
Ryung spawns in the bottom right

1:30
gas first for Ryung
proxy rax from aLive
rax for Ryung
gas for aLive

2:00
scv scout moving out for Ryung
tech lab for aLive

3:00
factory for Ryung
Ryung scouts the main of aLive and sees no rax and a gas
Marauder and concussive shells on the way for aLive
bunker started at the top of Ryung's ramp
first marauder is out
scv of aLive is killed

4:00
Ryung pulls a few scvs with his marines to defend
2nd gas for aLive
Factory for aLive
aLive pokes up the main ramp but the bunker is finished
aive backs off
Starport for Ryung
widow mine for Ryung

5:00
Starport for aLive
widow mine for aLive
medivac for Ryung
2nd gasf or Ryung
floating rax scouts the tech of aLive
viking for aLive

6:00
CC on the high ground for Ryung
CC on the high ground for aLive
medivac for aLive
banshee for Ryung
tech lab for aLive
reactor for Ryung

7:00
widow mine dropped in the main of aLive
widow mine blocking the natural of aLive when he floats it out
banshee for Ryung
cloak for Ryung
banshee for aLive
cloak for aLive
banshee and cloak of aLive is canceled and a raven is started

8:00
3rd CC for aLive
3rd CC for Ryung
siege tank production started for Ryung
widow mine blocing the natural of Ryung
widow mine dropped int he main of Ryung
armory for aLive

9:00
2 more rax for Ryung
another viking for aLive
both players land their natural

10:00
hellbats started for aLive
ebay for Ryung
stim research started for Ryung
double medivac production started for Ryung
2nd ebay for Ryung
+1 vehicle weapons for aLive

11:00
cloaked banshee attacking the natural of aLive
2nd banshee comes into the main
banshee in the natural leaves before it can be taken out
1-1 started for Ryung
2 more factories for aLive
banshee comes back into the natural and does more damage

12:00
banshees in the main and natural alternating attacks
16 scvs were killed by the banshees
siege tanks started for aLive
hellbat drop at the natural of Ryung is denied by a missile turret

13:00
armory for Ryung
Marauders started for Ryung
both players land their 3rd base
CC started for Ryung

14:00
hellbat drop at the main is denied bya missile turret
+2 vehicle weapons started for aLive
concussive shells for Ryung
combat shields for Ryung
2 more factories for aLive
+1 vehicle weapons for Ryung
banshee harassing the 3rd of aLive

15:00
2nd factory for Ryung
widow mine takes out a viking of aLive
ebay for aLive
2 more rax for Ryung
banshee harassing the tanks of aLive
drop in the 3rd of aive
4th CC for aLive
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
May 24 2013 00:35 GMT
#278
The Bermuda Mine
Mark Munoz looks like Gretorp
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
Last Edited: 2013-05-24 00:38:18
May 24 2013 00:35 GMT
#279
I really dont get why those high level terrans dont just build a turret per mineral line and be done with all that harass. That looks like a more cost effective way to deal with it than constantly scanning..

Ofc ideally you could be better off if you dont invest in static d and just defend perfectly but than you cant move out and the other ones gonna micro too...

I dont understand

Edit: apparently first maxout then build a million turrets
FeyFey
Profile Joined September 2010
Germany10114 Posts
May 24 2013 00:35 GMT
#280
I have never seen so many units that constantly out of position X.X
Prev 1 12 13 14 15 16 24 Next All
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