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Active: 12120 users

sc2planner.com now supports HotS!

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
DeltaOne
Profile Joined August 2011
Sweden51 Posts
Last Edited: 2013-05-20 16:12:12
May 20 2013 16:09 GMT
#1
Thanks to Gregor Altstädt, sc2planner.com has now been upgraded to include the latest expansion.
Please post any bugs into this thread!

http://www.sc2planner.com/

Here are some example builds:

PvT - 2 Stalker+Mothership Core Opener:
http://www.sc2planner.com/?v=hots&name=PvT - 2 Stalker Mothership Core Opener#PaaaoCfaaafaoDaoBaoBaccoCaoFaaauAaoCfjiZj

PvT - MC's oracle expand:
http://www.sc2planner.com/?v=hots&name=PvT - MC's oracle expand#PaaaoCfaaafaoDaoBaoBaccoCaoFaaauAaoCfjiZjoIoChiYoAoDoDiY

// DeltaOne
sGSyntax
Profile Joined April 2012
Canada5 Posts
May 21 2013 07:13 GMT
#2
Yes! I have been eagerly awaiting this, awesome stuff Thanks!
Garnet
Profile Blog Joined February 2006
Vietnam9056 Posts
May 21 2013 07:28 GMT
#3
wow nice stuff. Are those "not enough minerals" warnings intended or bugs?
DeltaOne
Profile Joined August 2011
Sweden51 Posts
May 21 2013 07:46 GMT
#4
The "not enough minerals" warning means that at particular time you don't have enough minerals to build it. However you can still issue the order and it will add it to the timeline at the point you do have enough.
DeltaOne
Profile Joined August 2011
Sweden51 Posts
May 21 2013 07:56 GMT
#5
Here is some more information about how to use this tool for new users. Quoting my old post at the time I first released it:

The purpose of this tool is to examine, optimize and share builds and to fiddle around with ideas before trying them out in game. The simulation can handle most things like energy, larva count, mineral/gas patch saturation, expansions, chronoboosting, mules, upgrades, larvaspawning from queens, scouting, extractor trick etc. It does not take travel distances into account however, so it usually represents the best case scenario.

How it works in a nutshell
- Actions such as building a probe, start mining gas or sending out a scout are added to a list. This is your build order.
- Simulator traverse the list in order, always executing next item in list as soon as possible.
- Build timings are visualized in a timeline categorized by type (workers, buildings, units etc).
- Set time to any point and you can see current resources and available actions.
- Drag and drop orders in list to find out optimal timings. (Drag and drop may not yet work in all browsers.)
- Click items to remove them. Hover over them to see more information.
- Save and share builds by copying the URL.

Some actions may need a bit more explanation
- To chronoboost, place one or several chronoboost BEFORE the unit/upgrade you want chronoboosted.
- Use the pause action to delay the next action from the point it otherwise would have started.
- Use Go out with workers to simulate scouting or worker transfer
- Use Hatchery in Base if you want another Hatchery without making another set of mineral and gas patches available.
- Extractor trick will build an extractor and then cancel it three seconds later. Use pause to time it correctly.
- Addon switching is handled automatically. For example if you build a banshee and you have a tech lab it assumes you have switched them even if you built the techlab on your barracks. If you want to simulate hovering around with buildings, use pause.
.swz.
Profile Joined May 2012
73 Posts
May 21 2013 08:23 GMT
#6
This is a pretty cool tool on the first sight. Appreciate it.
Thune
Profile Joined February 2011
Austria129 Posts
May 21 2013 08:51 GMT
#7
thank you! I waited for that :D
meadbert
Profile Blog Joined October 2010
United States681 Posts
May 21 2013 15:24 GMT
#8
YES!!!! I use this all the time. I had to write my own C- program to do similar stuff, but I liked his interface so much better.
TemujinGK
Profile Blog Joined March 2011
United States483 Posts
May 21 2013 15:27 GMT
#9
On May 21 2013 16:56 DeltaOne wrote:
Here is some more information about how to use this tool for new users. Quoting my old post at the time I first released it:

Show nested quote +
The purpose of this tool is to examine, optimize and share builds and to fiddle around with ideas before trying them out in game. The simulation can handle most things like energy, larva count, mineral/gas patch saturation, expansions, chronoboosting, mules, upgrades, larvaspawning from queens, scouting, extractor trick etc. It does not take travel distances into account however, so it usually represents the best case scenario.

How it works in a nutshell
- Actions such as building a probe, start mining gas or sending out a scout are added to a list. This is your build order.
- Simulator traverse the list in order, always executing next item in list as soon as possible.
- Build timings are visualized in a timeline categorized by type (workers, buildings, units etc).
- Set time to any point and you can see current resources and available actions.
- Drag and drop orders in list to find out optimal timings. (Drag and drop may not yet work in all browsers.)
- Click items to remove them. Hover over them to see more information.
- Save and share builds by copying the URL.

Some actions may need a bit more explanation
- To chronoboost, place one or several chronoboost BEFORE the unit/upgrade you want chronoboosted.
- Use the pause action to delay the next action from the point it otherwise would have started.
- Use Go out with workers to simulate scouting or worker transfer
- Use Hatchery in Base if you want another Hatchery without making another set of mineral and gas patches available.
- Extractor trick will build an extractor and then cancel it three seconds later. Use pause to time it correctly.
- Addon switching is handled automatically. For example if you build a banshee and you have a tech lab it assumes you have switched them even if you built the techlab on your barracks. If you want to simulate hovering around with buildings, use pause.



Actually remarkably helpful. Didn't see the initial post, and just had a cursory knowledge of the system.
"Pikachu and Protoss are both yellow, Coincidence?" ~apexMorroW
DeltaOne
Profile Joined August 2011
Sweden51 Posts
May 22 2013 14:12 GMT
#10
Some new features today:
• Flexible width
• Text export
• Instructions page
• Realtime playing the build for practice purposes

You might want to make a hard refresh of the page to see the update in your browser.
StarGalaxy
Profile Joined March 2011
Germany744 Posts
May 24 2013 11:47 GMT
#11
thank you so much for updating this tool. It is really great!
One small thing i found is the observer build time is 30 seconds now. (source: http://wiki.teamliquid.net/starcraft2/Observer)
Cj hero | Zest
DeltaOne
Profile Joined August 2011
Sweden51 Posts
Last Edited: 2013-05-24 13:16:04
May 24 2013 13:15 GMT
#12
Thank you. It will be fixed next update as well as the speed of playing to match the speed in the game.
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
May 24 2013 13:32 GMT
#13
Wow i just checked out the site... this is amazing!
its incredibly intuitive and so easy to use and understand..!

now i'm not the kind of person who fiddles around with builds n stuff, i just play.. but i hope there are people out there who use this site, if not its because they dont know about it yet... need to get the word around better.. i'm surprised this isn't featured or highlighted here on TL...

maybe you should ask for support from TL, so maybe they could have a link to your site somewhere...

Really good work.. must have taken so much time to make!
Thank you!
StarGalaxy
Profile Joined March 2011
Germany744 Posts
May 24 2013 15:00 GMT
#14
I am not sure if the chrono boost bug from the old version was fixed.
I think you should be able to ad a 3rd chrono boost on warpgate in this case:
http://www.sc2planner.com/?v=hots&name=PvP nexus#PaaaoCafaafaoDaaoBfaoCacoFaaaoAffuAaoBiZoDcjoCoDajfjaaaa
Cj hero | Zest
Deleted User 307516
Profile Joined May 2013
Germany6 Posts
May 24 2013 15:54 GMT
#15
the seeker missile and nitro packs upgrades don't exist in HotS
DeltaOne
Profile Joined August 2011
Sweden51 Posts
May 24 2013 16:55 GMT
#16
I *think* the chronoboost bug should be fixed now. I removed seeker missile and nitro pack as well. Thanks for the reports.
Hemling
Profile Joined March 2010
Sweden93 Posts
May 24 2013 18:19 GMT
#17
nice site, how do i switch building on a reactor?
http://eu.battle.net/sc2/en/profile/246845/1/Hemligt/
DeltaOne
Profile Joined August 2011
Sweden51 Posts
Last Edited: 2013-05-27 09:22:29
May 27 2013 08:13 GMT
#18
It does this automatically. If you use the button "Two Helions" for example it figures out the reactor must be on a factory and that no other addon can be on that factory at that particular time. With other words, you do not need to think about switching addons. It figures all this out for you.

(Currently some combinations in Hots are missing using the reactor. I will add them later this week.)
DusTerr
Profile Blog Joined January 2011
2520 Posts
May 27 2013 08:27 GMT
#19
I'd like a "take worker off gas" option :D Otherwise, awesome! Thanks for the HoTs support (I enjoyed using this in WoL).
Incognoto
Profile Blog Joined May 2010
France10239 Posts
Last Edited: 2013-05-27 08:36:12
May 27 2013 08:35 GMT
#20
That's a pretty nifty little site, I wonder if pros ever use these kind of tools.

This is really good for getting benchmarks on openers I guess. ^^
maru lover forever
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