[Up/Down] Group B 2013 GSL Season 1 - Page 29
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liberate71
Australia10252 Posts
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neptunusfisk
2286 Posts
On January 07 2013 21:05 Shellshock1122 wrote: purple should be banned on cloud kingdom but they already let Dream use it. makes it a pain in the ass to see on the minimap It's not like they're not using the green/red setting anyways, so.. | ||
CygnusAres
Singapore893 Posts
On January 07 2013 21:01 kotlok wrote: Black screen here, anyone else? Tried turning off the Adblock? | ||
TheBB
Switzerland5133 Posts
Trap wins (63.12%): 1-0: 63.12% Happy wins (36.88%): 1-0: 36.88% Most likely winner: Trap (63.12%) Median outcome: Trap 1-0 Happy details, data source, code | ||
Goibon
New Zealand8185 Posts
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Talionis
Scotland4085 Posts
Can't remember the last time i listened to them. | ||
Olli
Austria24416 Posts
On January 07 2013 20:31 tiMelEfT wrote: Are you on drugs? Plenty of zergs played on that map. ZvZ also was played. I'm not "on drugs", kid. I was just using a random map + random race. You get my point though, yes? Good. Then stfu. I haven't seen an intelligent post out of you yet. | ||
Shellshock
United States97274 Posts
GSL S1 2013 Up & Down Matches Group B Happy (0-3) vs Trap (1-2) Map: Cloud Kingdom 0:00 Happy spawns in the bottom left Trap spawns in the top right | ||
Shellshock
United States97274 Posts
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rblstr
Ireland398 Posts
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Laryleprakon
New Zealand9496 Posts
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Azera
3800 Posts
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blacksheepwall
China1530 Posts
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Shellshock
United States97274 Posts
On January 07 2013 21:07 Shellshock1122 wrote: GSL S1 2013 Up & Down Matches Group B Happy (0-3) vs Trap (1-2) Map: Cloud Kingdom 0:00 Happy spawns in the bottom left Trap spawns in the top right 1:40 gateway first for Trap rax first for Happy 2:00 gas for Trap cybernetics core for Trap 3:00 zealot for Trap CC for Happy on the low ground stalker for Trap 4:00 sentry for Trap scv scout of Happy is killed by the stalker bunker at the natural choke for Happy Nexus for Trap 2 more rax for Happy 2nd gas for Trap 5:00 double gas for Happy 2 more gates for Trap tech lab for Happy robo for Trap | ||
Dodgin
Canada39254 Posts
On January 07 2013 21:11 blacksheepwall wrote: I just realized that IM has 7 players in the Up/Downs. That's 25% of the whole group (aside from the two invites). Crazy. It's neat but it would have been more impressive to get 8 of them in Code S without having to do up/downs. It was entirely possible because all 8 of them were in a different bracket, but only Mvp succeeded. | ||
Salteador Neo
Andorra5591 Posts
edit: Also Taeja winning :D | ||
torm3ntin
Brazil2534 Posts
On January 07 2013 21:00 blacksheepwall wrote: Taeja basically guaranteed Code S now. He needs to lose out and Shine needs to win out or else he's got second place locked up, I do believe. EDIT: Because he's beaten both the other players at 1-2 who could theoretically tie him in map score. Actually he still depends on shine. If shine wins against him and against dream, he would be third since he would have lost to shine. | ||
TheRooster
Sweden719 Posts
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liberate71
Australia10252 Posts
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Shellshock
United States97274 Posts
On January 07 2013 21:11 Shellshock1122 wrote: 1:40 gateway first for Trap rax first for Happy 2:00 gas for Trap cybernetics core for Trap 3:00 zealot for Trap CC for Happy on the low ground stalker for Trap 4:00 sentry for Trap scv scout of Happy is killed by the stalker bunker at the natural choke for Happy Nexus for Trap 2 more rax for Happy 2nd gas for Trap 5:00 double gas for Happy 2 more gates for Trap tech lab for Happy robo for Trap 6:00 stim research started for Happy another gas for Trap factory for Happy 3rd gas for Happy 7:00 observer first from the robo for Trap marauder production started for Happy 4th gas for Trap ebay for Happy double forge for Trap 8:00 Happy starts moving out with a small bio force Trap is kiting the marines with his stalkers Robotics Bay for Trap starport for Happy +1 attack started for Happy 1-1 started for Trap Happy retreats his bio back to his natural 9:00 double medivac production started for Happy Colossus production started for Trap Happy pushing out again as his medivacs are building Extended thermal lance started for Trap Combat shields started for Happy observer of Trap sees the army moving out 10:00 2 more rax started for Happy in the 4th base area of Trap Happy breaking down the rocks outside Trap's natural Twilight council started for Trap 2 more gates for Trap | ||
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