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[Code S] RO32 Group F 2012 GSL Season 5 - Page 12

Forum Index > StarCraft 2 Tournaments
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00Visor
Profile Blog Joined February 2011
4337 Posts
November 06 2012 09:29 GMT
#221
that actually was horrible by Shy

I already saw the zealots in the back and then that concave
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
November 06 2012 09:29 GMT
#222
Some code a level shit going on in this game xD
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Waxangel
Profile Blog Joined September 2002
United States33629 Posts
November 06 2012 09:30 GMT
#223
2/2 Terran vs 1/1 Toss

time to fuck shit up
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
DropTester
Profile Joined April 2010
Australia608 Posts
November 06 2012 09:31 GMT
#224
those engagements are so bad....
silent_owl
Profile Joined March 2011
Philippines3098 Posts
November 06 2012 09:31 GMT
#225
Smart unit composition by sHy making up for his bad forcefields.
"If you know your enemy and yourself, you need not fear the results of a hundred battles." - Sun Tzu
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
November 06 2012 09:31 GMT
#226
On November 06 2012 18:30 Waxangel wrote:
2/2 Terran vs 1/1 Toss

time to fuck shit up

toss is 2-2
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Maloreon
Profile Joined May 2012
United States911 Posts
November 06 2012 09:31 GMT
#227
Immortals are in fact pretty good guys.
Leenock, Gumiho, Life, Flash, Parting, Scarlett
Talionis
Profile Joined November 2010
Scotland4085 Posts
November 06 2012 09:31 GMT
#228
What was that blink lol.

Doesn't really matter though. Go sHy.
Waxangel
Profile Blog Joined September 2002
United States33629 Posts
November 06 2012 09:31 GMT
#229
this game is a disaster, but kudos to Shy for his cute opener :D
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Fjodorov
Profile Joined December 2011
5007 Posts
November 06 2012 09:31 GMT
#230
so bad force fields but MKP not enough vikings
Corrosive
Profile Joined August 2010
Canada3741 Posts
November 06 2012 09:31 GMT
#231
game of who can get the worst engagement
Maruprime.
00Visor
Profile Blog Joined February 2011
4337 Posts
November 06 2012 09:31 GMT
#232
If this game is a good indication of their skill, I hope Sniper and Seed advance.
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
November 06 2012 09:32 GMT
#233
On November 06 2012 18:27 KristofferAG wrote:
Show nested quote +
On November 06 2012 18:25 KristofferAG wrote:
On November 06 2012 18:21 KristofferAG wrote:
(T)MarineKing v (P)sOs
0 - 0


Maps:
Entombed Valley
TBD
TBD

5.00
CC first from MKP into double rax.
gateway and double gas for sOs.

Cybernetics Core on the way.

Zealot pressure from sOs is denied as MKp runs his SCVs into his main and closes the wall.
Robotics Facility and Nexus on the way for sOs as MKp takes double gas in his main and starts a third CC, finally retaking his natural.

10.00
Bunker on the ramp of MKp, getting Stim and a Factory.
sOs looking to pressure abit with an immortal and an observer to get vision, takes out a supply depot before going for the rocks to MKPs third. Another bunker down.

Concussive Shells started for MKP.
Starport started for MKp.

sOs pushes in, nice forcefieldstake out the intial bunker and a couple units.
Zealot warpin into the main take out 8 SCVs before it is cleaned up.
sOs keeps poking in as more Zealots are warped into the main.

Combat Shields and Medivac production started.
+1 armor and Blink for sOs, starting three more Gates and taking his third.


15.00
MKP now on the offensive, goes to the ramp of sOs, but nice forcefields keep MKP out with very few losses. MKP pulls back.

1/1 started for MKP as sOs takes out the rocks to his third.

MKP runs his army into the third of sOs and tries to n uke it down, but Blink finishes for sOs. Stalkers blink in and save the Nexus with 100 HP left.

I keep pressing Post too early.

Charge and Colossus production started for sOs, getting +1 attack.
MKp taking his third, scans to kill off an Observer.

Colossus range started for sOs.
1/1 finishes for both players.

MKP once again moving out, but pulls back as he scans the Colo.
2/2 starts for MKP

2 Gates and +2 attack started for sOs.

20.00
Three Zealots warped into the third of MKP, cleaned up easily.
sOs pushing in towards the natural of MKp with his zealots stuck behind. Great forcefields pushes MKP back, but with no Zealots to tankand a great concave from MKp sOs is pushed back.

+2 armor started for sOs, MKp adding on anew Factory to get more Starports.
Templar Archives for sOs, taking a fourth in the 6 oclock.

MKp pushes the fourth of sOs and forces an instant cancel. MKp pulls back.
HTs warped in, morphed into Archons.

Huge engagement goes down outside sOs natural, MKp is pushed back as the Vikings and Medivacs fall in spite of bad forcefields. MKp pushed back to the middle, where his army is obliterated.
sOs keeps the pressure up, pushing towards MKPs third.

@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
AbuntuGuntu
Profile Joined August 2011
United States1972 Posts
November 06 2012 09:32 GMT
#234
On November 06 2012 18:31 Waxangel wrote:
this game is a disaster, but kudos to Shy for his cute opener :D

The game went downhill pretty fast after that opener :p
Waxangel
Profile Blog Joined September 2002
United States33629 Posts
November 06 2012 09:32 GMT
#235
On November 06 2012 18:31 Shellshock1122 wrote:
Show nested quote +
On November 06 2012 18:30 Waxangel wrote:
2/2 Terran vs 1/1 Toss

time to fuck shit up

toss is 2-2


he was 1/1 when they fought D:
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
silent_owl
Profile Joined March 2011
Philippines3098 Posts
November 06 2012 09:33 GMT
#236
I think MKP needs to work on his sense of timings. In this game, he is just moving out randomly not taking into account what army sHy should have by that time.
"If you know your enemy and yourself, you need not fear the results of a hundred battles." - Sun Tzu
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
Last Edited: 2012-11-06 09:34:04
November 06 2012 09:33 GMT
#237
On November 06 2012 18:32 Waxangel wrote:
Show nested quote +
On November 06 2012 18:31 Shellshock1122 wrote:
On November 06 2012 18:30 Waxangel wrote:
2/2 Terran vs 1/1 Toss

time to fuck shit up

toss is 2-2


he was 1/1 when they fought D:

he's had +2 attack for a while and just finished +3
doesnt really matter mkp is dead either way
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Wrathsc2
Profile Joined March 2011
United States2025 Posts
November 06 2012 09:33 GMT
#238
On November 06 2012 18:32 Waxangel wrote:
Show nested quote +
On November 06 2012 18:31 Shellshock1122 wrote:
On November 06 2012 18:30 Waxangel wrote:
2/2 Terran vs 1/1 Toss

time to fuck shit up

toss is 2-2


he was 1/1 when they fought D:


doesnt matter if u cant kill archons/collosi
A marine walks into a bar and asks, "Wheres the counter?"
mandigal
Profile Joined March 2009
Germany231 Posts
November 06 2012 09:33 GMT
#239
If Marineking would have gone for fast ghosts the game would allready be over with that amount of Immortals and Archons on the map.
Waxangel
Profile Blog Joined September 2002
United States33629 Posts
November 06 2012 09:33 GMT
#240
On November 06 2012 18:33 silent_owl wrote:
I think MKP needs to work on his sense of timings. In this game, he is just moving out randomly not taking into account what army sHy should have by that time.


more like he was playing like crap all around :O
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
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