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On June 11 2012 04:32 Bashion wrote: I think in TvZ, terran will have to use ravens from now on.
Thats not gonna happen as long as the Terran style is army trading with tons of Medivacs and Tanks lost. Especially since they do nothing other than showing creep tumors while still in the trading army state.
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United States23455 Posts
That's the second time Polt lost to that build this weekend. Jesus.
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MKP is almost broke, he needs a fourth now
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aww now marine king is taking the game serious killing the tumors so he can expand. But i like marine kings style, forcing the zerg to stay on t1,5/2 despite being able to throw down t3 units.
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I feel like DRG didn't transition to making infestors quickly enough, and now he's fighting from behind
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Why doesnt he take the east base? it's free!
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On June 11 2012 04:35 SupLilSon wrote: I seriously don't understand how MKP does this stuff. Even after watching his stream, I'm always left dumbfounded..
Banelings are expensive and not cost effective unless they hit ~3 marines.
MKP doesn't let them hit 3 marines often.
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On June 11 2012 04:34 Barkziee wrote: how does zerg stop this????
lol
They dont engage like crap. DRG left his broodlords unprotected so they died for free which was 30 supply down drain. DRG had every battle perfect before that but that last fight screwed him.
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On June 11 2012 04:34 Bagi wrote:Show nested quote +On June 11 2012 04:31 raga4ka wrote: Flash's macro is better then MKP's to be honest , not to mention that he is aggresive at weird timings . MKP does more fancy micro and his macro suffers as a result . Rofl... Lets put Flash up against DRG and see how his macro looks like?
Who cares who he plays against.
Flash's macro was the best I've even seen. The guy would lose 50 supply in a fight and by the end of it he was maxed. He out macrod a korean GM zerg player and did absolutely 0 harass.
People don't realize how imbalanced Daybreak is for zerg. To get to the mid/late game and for the zerg player to have taken 0 damage is almost auto loss for terran. But not for flash.
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I guess the morale of the story is that you should let Sase toy around with his weird junk builds, otherwise he just walks up and breaks your neck. D:
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On June 11 2012 04:34 Barkziee wrote: how does zerg stop this????
lol
not over yet
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On June 11 2012 04:32 Kahmoon wrote:Show nested quote +On June 11 2012 04:31 raga4ka wrote: Flash's macro is better then MKP to be honest . MKP does more fancy micro and his macro suffers as a result . Ehhh, are you talking about Flash in SC2? In that case, what exactly are you basing that on?
Well watching the games and their FPVODS . MKP uses more time to micro and gets to 1k minerals and then he remacroes , while Flash uses more time macroing and less on microing . Flash also uses less production facilities , and he ques units when needed i think his macro and economy management is more efficient then MKPs .
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On June 11 2012 04:35 zmansman17 wrote:Show nested quote +On June 11 2012 04:34 MGN wrote: omg mkp you're a fucking god terran i'm crying right now That's normal and accepted behavior.
Im a physiologist and iconfirm it.
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These guys are so good it's unbelievable.
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I still think MKP will lose. Even after that!
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DRG with drones on follow.... T_T
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On June 11 2012 04:36 zEnVy wrote:Show nested quote +On June 11 2012 04:34 Bagi wrote:On June 11 2012 04:31 raga4ka wrote: Flash's macro is better then MKP's to be honest , not to mention that he is aggresive at weird timings . MKP does more fancy micro and his macro suffers as a result . Rofl... Lets put Flash up against DRG and see how his macro looks like? Who cares who he plays against. Flash's macro was the best I've even seen. The guy would lose 50 supply in a fight and by the end of it he was maxed. He out macrod korean GM zerg player and did absolutely 0 harass. People don't realize how imbalanced Daybreak is for zerg. To get to the mid/late game and for the zerg player to have taken 0 damage is almost auto loss for terran. But not for flash. Flash' micro was pretty damn good indeed...
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