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Newbie Mini Mafia III - Page 6

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slOosh
Profile Joined October 2009
3291 Posts
February 10 2012 16:25 GMT
#696
On February 10 2012 15:53 Adam4167 wrote:
Yeah, I was trying to push chocolate, but everyone seemed pretty dead-set on simberto.

I thought for sure chocolate was a deadman after sloosh posted that great analysis and then BAM, his vote goes on simberto.

O_o doesn't do justice to the look I had on my face at that point.

So is it always better to lynch the strongest read regardless of the suspect's position / influence on town?

I was set on a Simberto/Chocolate team read, and wanted to lynch Simberto first to clear the giant mess, and that he is the more influential suspect, then move on to lynch Chocolate next day (until I got sidetracked onto Zelblade again ).

Is it better to lynch sure mafia first always?


(P.s. I am learning a lot through this discussion thank you guys for insights / inputs )
slOosh
Profile Joined October 2009
3291 Posts
February 10 2012 23:09 GMT
#701
So I was mulling this in my head for a while, the idea of mafia playing like town.

Town's goal is to flush out and lynch the mafia.
Mafia's goal is to prevent them from doing this while using night kills to catch up in number.

Expanding upon that, flushing out happens with activity and meaningful direction, and so mafia want inactivity, confusion or aimlessness.

As mafia, do you just want to look like town? Is it good to be pro-town in certain areas/times for the town cred?

I'm thinking that good analysts can tell if you are trying to look town vs acting town, and so it becomes necessary at points to actually contribute, but as mafia you don't want to give anything that really helps town. It seems to me the only option left is to contribute but make sure it is in the wrong direction.

For example in this game that would be Bromancipate focusing on SacredSystem, which was the wrong direction, but he definitely looked like he was contributing. He also defended zelblade which was pro-town, but only for the purpose of lynching SacredSystem (I think that is what he said during the game? I'm not sure if he was lying or not). Say that his defense worked and quelled all suspicion on zelblade. Would that be an example of being too pro-town leading to downfall of mafia?
slOosh
Profile Joined October 2009
3291 Posts
February 11 2012 06:41 GMT
#707
On February 11 2012 10:26 jaj22 wrote:
Show nested quote +
On February 11 2012 10:19 Adam4167 wrote:
The game is only 89% win rate if there is zero discussion and everything occurs at random. Mafia is anything but random, you add in psychology and suddenly that number swings back the other way.

The point is that the psychology only matters because the scum know that they're scum and act like it. If they had no idea, and were happily lynching their own team in the belief that they were themselves town, they'd have that 89% win rate.


But I suppose the existence (or even possibility) of cops / investigative roles prevent this kind of stuff?

Hypothetically assume that there is a game setup where each mafia does not know who his teammates are (kinda like Sleeper Cell Mafia). Then remove the possibility of shooting a mafia (doesn't matter how, just assume it defaults to random townie in worst case). Do you think that 89% would still appear (assuming no power roles) ?

It's the hidden information of knowing who your teammates are that makes people look mafia no?
slOosh
Profile Joined October 2009
3291 Posts
February 17 2012 21:01 GMT
#722
What does pushing a wrong agenda look like?
What differentiates it from a normal agenda (or a newbie town agenda)?
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