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Active: 2189 users

Should an Overlord be Visible if it is not Moving? - Page 2

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todespolka
Profile Joined November 2012
221 Posts
Last Edited: 2016-09-10 08:50:13
September 10 2016 08:04 GMT
#21
It reads like a troll, but its not!

Edit:
Deleted the last sentence.
ZenithM
Profile Joined February 2011
France15952 Posts
September 10 2016 08:05 GMT
#22
AtlasMecha is just mixing words that sound like Starcraft with incomprensible ones.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
September 10 2016 08:40 GMT
#23
Too smart for me
Neosteel Enthusiast
[BSP]Kain
Profile Joined May 2014
119 Posts
September 10 2016 08:46 GMT
#24
1. Wow people find weird ways to entertain themselves. I guess it's still better than poetry though.

2. You have impressive ability to say nothing with a lot of words. You can capitalize on this and earn money. Google "coaching" and start your business.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
September 10 2016 09:53 GMT
#25
TeamLiquid was such a well moderated, nice place for intelligent discussion.

...

...

...
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Penev
Profile Joined October 2012
28528 Posts
September 10 2016 10:45 GMT
#26
Is AtlasMeCHa a fluidrone alt?
I Protoss winner, could it be?
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
September 10 2016 10:53 GMT
#27
i think you need to lay off the weed a little bit
vibeo gane,
opisska
Profile Blog Joined February 2011
Poland8852 Posts
September 10 2016 11:13 GMT
#28
On September 10 2016 19:45 Penev wrote:
Is AtlasMeCHa a fluidrone alt?


You don't get anything, do you?
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Zulu23
Profile Joined August 2011
Germany132 Posts
September 10 2016 12:09 GMT
#29
at least there should be no overlord spots to hide on the oppnents base.
if it would be that they get vision by movement, they can be put on patrol on a 1 range spot, and they have full vision again
Charoisaur
Profile Joined August 2014
Germany16063 Posts
September 10 2016 12:09 GMT
#30
On September 10 2016 17:04 todespolka wrote:
It reads like a troll, but its not!

Edit:
Deleted the last sentence.

Yeah I don't think a reasonable person could purposefully write like this.
Many of the coolest moments in sc2 happen due to worker harassment
AtlasMeCHa
Profile Blog Joined September 2016
70 Posts
Last Edited: 2016-09-10 12:25:53
September 10 2016 12:23 GMT
#31
Take the swarmwreather that I mentioned before for instance....

I guess if the overlord ability was in place there wouldn't really be a need for the overlord to merge with the spinecrawler to make the swarmwreather.

Since we are talking about "parameter sacrifice capabilities" we could look at the spinecrawler exclusively and at one point in time we would have said "yes, the spinecrawler is unlocked by the spawning pool like how a gateway unlocks the shield battery and the barracks unlocks the bunker(both utility in concept)" We might then conclude that it even goes beyond a "unit made is a unit used" because the spinecrawler was also permanently sacrificed for with the drone. But the key parameter change here is not to discredit the spinecrawler's role as defense by making it offensive. Rather, it is to convert its role in to one of utility with the potential to be offensive as it would transform in to the swarmwreather and lose its armor and gain in complete mobility. There would be a ratio of amount of life lost to broodlings released, but I have already described how that unit would work in previous thread.

I would rather, on this particular post... try to give an idea of how the ultralisk would work so that it would be different from the zergling charge sacrifice, yet still completely support the micro game. And that is the key.

So the ultralisk would have a toggle ability that would allow it to lose in max or current hp for a gain of movement speed. As soon as you get close to the enemy you would toggle it off of course. But the key aspect of the ultralisk in terms of passiveness is that what ever amount of life the ultralisk loses it does as damage back at the attacker. However, what ever % of missing life the ultralisk has, it takes as a reduced amount of its own attack damage in the same % of missing life.

This would really help to both support the micro element of the game and the idea that "a unit made for zerg has much more potential to be a unit used" because you sense the necessity of using your units offensively, yet at the greatest inconvenience of playing on maps with high ground and choke points.
AtlasMeCHa
Profile Blog Joined September 2016
70 Posts
September 10 2016 12:27 GMT
#32
On September 10 2016 21:09 Zulu23 wrote:
at least there should be no overlord spots to hide on the oppnents base.
if it would be that they get vision by movement, they can be put on patrol on a 1 range spot, and they have full vision again


lol......
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
September 10 2016 12:32 GMT
#33
yeah this is getting closed
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
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