Edit:
Deleted the last sentence.
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todespolka
221 Posts
Edit: Deleted the last sentence. | ||
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ZenithM
France15952 Posts
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FueledUpAndReadyToGo
Netherlands30548 Posts
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[BSP]Kain
119 Posts
2. You have impressive ability to say nothing with a lot of words. You can capitalize on this and earn money. Google "coaching" and start your business. | ||
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SC2Toastie
Netherlands5725 Posts
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Penev
28503 Posts
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-NegativeZero-
United States2142 Posts
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opisska
Poland8852 Posts
On September 10 2016 19:45 Penev wrote: Is AtlasMeCHa a fluidrone alt? You don't get anything, do you? | ||
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Zulu23
Germany132 Posts
if it would be that they get vision by movement, they can be put on patrol on a 1 range spot, and they have full vision again | ||
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Charoisaur
Germany16009 Posts
On September 10 2016 17:04 todespolka wrote: It reads like a troll, but its not! Edit: Deleted the last sentence. Yeah I don't think a reasonable person could purposefully write like this. | ||
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AtlasMeCHa
70 Posts
I guess if the overlord ability was in place there wouldn't really be a need for the overlord to merge with the spinecrawler to make the swarmwreather. Since we are talking about "parameter sacrifice capabilities" we could look at the spinecrawler exclusively and at one point in time we would have said "yes, the spinecrawler is unlocked by the spawning pool like how a gateway unlocks the shield battery and the barracks unlocks the bunker(both utility in concept)" We might then conclude that it even goes beyond a "unit made is a unit used" because the spinecrawler was also permanently sacrificed for with the drone. But the key parameter change here is not to discredit the spinecrawler's role as defense by making it offensive. Rather, it is to convert its role in to one of utility with the potential to be offensive as it would transform in to the swarmwreather and lose its armor and gain in complete mobility. There would be a ratio of amount of life lost to broodlings released, but I have already described how that unit would work in previous thread. I would rather, on this particular post... try to give an idea of how the ultralisk would work so that it would be different from the zergling charge sacrifice, yet still completely support the micro game. And that is the key. So the ultralisk would have a toggle ability that would allow it to lose in max or current hp for a gain of movement speed. As soon as you get close to the enemy you would toggle it off of course. But the key aspect of the ultralisk in terms of passiveness is that what ever amount of life the ultralisk loses it does as damage back at the attacker. However, what ever % of missing life the ultralisk has, it takes as a reduced amount of its own attack damage in the same % of missing life. This would really help to both support the micro element of the game and the idea that "a unit made for zerg has much more potential to be a unit used" because you sense the necessity of using your units offensively, yet at the greatest inconvenience of playing on maps with high ground and choke points. | ||
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AtlasMeCHa
70 Posts
On September 10 2016 21:09 Zulu23 wrote: at least there should be no overlord spots to hide on the oppnents base. if it would be that they get vision by movement, they can be put on patrol on a 1 range spot, and they have full vision again lol...... | ||
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Jer99
Canada8159 Posts
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