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2011 AIIDE StarCraft AI Competition - Page 3

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 2 3 All
Serendib
Profile Joined May 2011
67 Posts
August 21 2011 00:20 GMT
#41
Hey guys! Sorry for the lack of updates. The tournament is now finished and you can find the results here:

https://docs.google.com/spreadsheet/ccc?key=0An3xUNEy2rixdHUza1BzZE50cGdUdHEwbGlhSU5rckE#gid=0

Congrats to Skynet on the victory!
snakeeyez
Profile Joined May 2011
United States1231 Posts
August 27 2011 00:56 GMT
#42
I played some games against skynet and while it is a good bot it has problems that overmind solved last year. If you play terran the bot goes dragoons, but if you steal its gas it stops building units and loses. The overmind dealt with gas steal so it seems bots need to learn from others so each bot does not have the same problems as other bots.
Serendib
Profile Joined May 2011
67 Posts
October 07 2011 10:44 GMT
#43
I have posted a highlight reel video from bots which competed in this tournament here:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=272724
gen.Sun
Profile Blog Joined October 2009
United States539 Posts
October 08 2011 11:52 GMT
#44
Which ones are open source?
AleXoundOS
Profile Joined January 2011
Georgia458 Posts
October 09 2011 20:32 GMT
#45
I think that in order to compete fairly with humans, the bots must have some APM limit at around 350 (but keep selecting several units as one action, not equal to the number of selected units like it is now in BWAPI if I'm not mistaken). It will be much harder task for bots, because they will need to reduce the amount of actions spent on micro. In this way they will play more like a human, decide how to spend the actions efficiently.
A more better way to create bots will be not writing exact algorithms for reacting to the input, but make bots to behave randomly in order to get experience - bots remember random actions, analyze the results and produce algorithms based on it for future use.
Of course analyzing is a difficult word, but on the first steps the programmer can participate in some analysis by implementing some basic concepts.
https://bwapi.github.io - An API for interacting with Starcraft: Broodwar (1.16.1)
snakeeyez
Profile Joined May 2011
United States1231 Posts
October 16 2011 22:09 GMT
#46
I really want these bots to improve just so I can play brood war again without any lag. Playing people brings in lag, and its hard to find games against people your skill. A good bot could solve that along with advancing AI.
Serendib
Profile Joined May 2011
67 Posts
December 12 2011 20:39 GMT
#47
On October 17 2011 07:09 snakeeyez wrote:
I really want these bots to improve just so I can play brood war again without any lag. Playing people brings in lag, and its hard to find games against people your skill. A good bot could solve that along with advancing AI.


We would love our bots to be played more against humans. Have you tried it yet?
Serendib
Profile Joined May 2011
67 Posts
December 12 2011 20:39 GMT
#48
On October 08 2011 20:52 gen.Sun wrote:
Which ones are open source?


Every bot from the 2011 competition is open source
snakeeyez
Profile Joined May 2011
United States1231 Posts
Last Edited: 2011-12-13 01:03:50
December 13 2011 01:02 GMT
#49
When I try to play the bots using the bwapi and the multiple instances I pick the local pc option. Then I play one of the instances, but after about 15 minutes we both get dropped out of the game so I can never finish any games against the bots. I played against skynet and after stealing his gas he stopped making units.
I think if it was a little easier to setup and play against the bots more people would do it.
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